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HUD editing: short questions, quick answers
posted in Customization
4921
#4921
1 Frags +
ZeRo5Is there any way to make the game refresh the main menu without quitting and restarting the game? It's really frustrating to have to keep rebooting the game just to move one element to the position you want it in. Help appreciated.

change the mat_antialias values in console from 0 to 1 and back again every time you make an edit, and make sure vgui_cache_res_files is set to 0

[quote=ZeRo5]Is there any way to make the game refresh the main menu without quitting and restarting the game? It's really frustrating to have to keep rebooting the game just to move one element to the position you want it in. Help appreciated.[/quote]


change the mat_antialias values in console from 0 to 1 and back again every time you make an edit, and make sure vgui_cache_res_files is set to 0
4922
#4922
0 Frags +
KraytZeRo5Is there any way to make the game refresh the main menu without quitting and restarting the game? It's really frustrating to have to keep rebooting the game just to move one element to the position you want it in. Help appreciated.
change the mat_antialias values in console from 0 to 1 and back again every time you make an edit, and make sure vgui_cache_res_files is set to 0

It worked thanks

[quote=Krayt][quote=ZeRo5]Is there any way to make the game refresh the main menu without quitting and restarting the game? It's really frustrating to have to keep rebooting the game just to move one element to the position you want it in. Help appreciated.[/quote]


change the mat_antialias values in console from 0 to 1 and back again every time you make an edit, and make sure vgui_cache_res_files is set to 0[/quote]
It worked thanks
4923
#4923
0 Frags +
ZeRo5Is there any way to make the game refresh the main menu without quitting and restarting the game? It's really frustrating to have to keep rebooting the game just to move one element to the position you want it in. Help appreciated.

Try "toggle mat_antialias", I think that's the one you are looking for. You might have to go in the inventory and out sometimes to reload stuff.

[quote=ZeRo5]Is there any way to make the game refresh the main menu without quitting and restarting the game? It's really frustrating to have to keep rebooting the game just to move one element to the position you want it in. Help appreciated.[/quote]

Try "toggle mat_antialias", I think that's the one you are looking for. You might have to go in the inventory and out sometimes to reload stuff.
4924
#4924
0 Frags +

How do I add a button to my main menu to bring up the console?

I found an easy fix:

in HUD>resource>ui>MainMenuOverride.res
change any of the preexisting buttons' "Command" line (ReportBugButton for example) to "engine con_enable 1;toggleconsole" and that button will open the console.

this post helped me
http://www.teamfortress.tv/44231/cant-open-the-console-anymore#6

How do I add a button to my main menu to bring up the console?

I found an easy fix:

in HUD>resource>ui>MainMenuOverride.res
change any of the preexisting buttons' "Command" line (ReportBugButton for example) to "engine con_enable 1;toggleconsole" and that button will open the console.

this post helped me
http://www.teamfortress.tv/44231/cant-open-the-console-anymore#6
4925
#4925
0 Frags +

I have a problem with yayahud where target names appear misaligned with the boxes whenever I put my crosshair on a player but seem aligned when spectating a player. Changing the x pos for "targetnamelabeldebug" in targetid.res fixes it for the names that appear when you put your crosshair on a friendly player but breaks the one that appears when spectating a player. Is there any way to make the two independent from each other?
http://steamcommunity.com/sharedfiles/filedetails/?id=572798935
http://steamcommunity.com/sharedfiles/filedetails/?id=572798901

I have a problem with yayahud where target names appear misaligned with the boxes whenever I put my crosshair on a player but seem aligned when spectating a player. Changing the x pos for "targetnamelabeldebug" in targetid.res fixes it for the names that appear when you put your crosshair on a friendly player but breaks the one that appears when spectating a player. Is there any way to make the two independent from each other?
http://steamcommunity.com/sharedfiles/filedetails/?id=572798935
http://steamcommunity.com/sharedfiles/filedetails/?id=572798901
4926
#4926
0 Frags +

Is it possible to disable the "new item" screen when you get a random item drop?

Is it possible to disable the "new item" screen when you get a random item drop?
4927
#4927
0 Frags +

How do i line up ammo and health . Im trying to have Ammo and health like in eve hud . Im using morehud black . I want to make it same position but in other hud.

https://imgur.com/a/ABJrC This is how it look in eve hud.

And this is how my more hud looks right now https://imgur.com/a/vuOR1.

How do i line up ammo and health . Im trying to have Ammo and health like in eve hud . Im using morehud black . I want to make it same position but in other hud.


https://imgur.com/a/ABJrC This is how it look in eve hud.

And this is how my more hud looks right now https://imgur.com/a/vuOR1.
4928
#4928
0 Frags +
breathHow do i line up ammo and health . Im trying to have Ammo and health like in eve hud . Im using morehud black . I want to make it same position but in other hud.

https://imgur.com/a/ABJrC This is how it look in eve hud.

And this is how my more hud looks right now https://imgur.com/a/vuOR1.

https://www.youtube.com/watch?v=aDtBX63PBd8

[quote=breath]How do i line up ammo and health . Im trying to have Ammo and health like in eve hud . Im using morehud black . I want to make it same position but in other hud.


https://imgur.com/a/ABJrC This is how it look in eve hud.

And this is how my more hud looks right now https://imgur.com/a/vuOR1.[/quote]
https://www.youtube.com/watch?v=aDtBX63PBd8
4929
#4929
0 Frags +

How can I change the color of the white box where the target's username appears?
http://steamcommunity.com/sharedfiles/filedetails/?id=572798935

How can I change the color of the white box where the target's username appears?
http://steamcommunity.com/sharedfiles/filedetails/?id=572798935
4930
#4930
0 Frags +

https://puu.sh/yTBgg/cd8594d6fd.png

Any idea on how to get rid of that image behind the store?

Nevermind, fixed it, needed to disable PremiumCallout in econ/storehome_premium.res

[s]https://puu.sh/yTBgg/cd8594d6fd.png

Any idea on how to get rid of that image behind the store?[/s]

Nevermind, fixed it, needed to disable PremiumCallout in econ/storehome_premium.res
4931
#4931
0 Frags +
hoXyyhttps://puu.sh/yTBgg/cd8594d6fd.png

Any idea on how to get rid of that image behind the store?

Add StoreHome_Premium.res and then set the "MannCoImage" to wide 0

[quote=hoXyy]https://puu.sh/yTBgg/cd8594d6fd.png

Any idea on how to get rid of that image behind the store?[/quote]

Add StoreHome_Premium.res and then set the "MannCoImage" to wide 0
4932
#4932
0 Frags +

How do I remove the floating damage text (next to the crosshair) but keep the dmg text above my ammo?

This is my HUDDamageAccount.res file

Show Content
#base "../flame/flamecrosshairdamage.res"

"Resource/UI/HudDamageAccount.res"
{
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "FlameGreen"
"NegativeColor" "FlameYellow"
"delta_lifetime" "1"
"delta_item_font" "HudFontMediumSmall"
"delta_item_font_big" "HudFontMediumSmall"
"visible" "1"
}

"DamageAccountValue"
{
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c110"
"ypos" "r145"
"zpos" "2"
"wide" "100"
"tall" "26"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"textAlignment" "center"
"fgcolor" "255 200 50 255"
"font" "HudFontMediumSmall"
}

"DamageAccountValueBG"
{
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c110"
"ypos" "r145"
"zpos" "1"
"wide" "101"
"tall" "27"
"visible" "0"
"enabled" "0"
"labelText" "%metal%"
"textAlignment" "center"
"fgcolor" "FlameBlack"
"font" "HudFontMediumSmall"
}
}

I figured it out. I just had to change this value to gibberish.

CDamageAccountPaneldelta_item_font
delta_item_font_big
How do I remove the floating damage text (next to the crosshair) but keep the dmg text above my ammo?

This is my HUDDamageAccount.res file
[spoiler]#base "../flame/flamecrosshairdamage.res"

"Resource/UI/HudDamageAccount.res"
{
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "FlameGreen"
"NegativeColor" "FlameYellow"
"delta_lifetime" "1"
"delta_item_font" "HudFontMediumSmall"
"delta_item_font_big" "HudFontMediumSmall"
"visible" "1"
}

"DamageAccountValue"
{
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c110"
"ypos" "r145"
"zpos" "2"
"wide" "100"
"tall" "26"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"textAlignment" "center"
"fgcolor" "255 200 50 255"
"font" "HudFontMediumSmall"
}

"DamageAccountValueBG"
{
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c110"
"ypos" "r145"
"zpos" "1"
"wide" "101"
"tall" "27"
"visible" "0"
"enabled" "0"
"labelText" "%metal%"
"textAlignment" "center"
"fgcolor" "FlameBlack"
"font" "HudFontMediumSmall"
}
}
[/spoiler]

I figured it out. I just had to change this value to gibberish.

[quote=CDamageAccountPanel]delta_item_font
delta_item_font_big[s][/s]
4933
#4933
0 Frags +

Need help with this hud:
http://www7.zippyshare.com/v/6G1Q5iyi/file.html

The floating playerid health font is too big to actually see the hp of a plyer when having my crosshair on them

Need help with this hud:
http://www7.zippyshare.com/v/6G1Q5iyi/file.html

The floating playerid health font is too big to actually see the hp of a plyer when having my crosshair on them
4934
#4934
0 Frags +

Howdy, I'm trying to move the stickybomb counter up, I forget how.
https://i.imgur.com/8hIf0lz.jpg

Howdy, I'm trying to move the stickybomb counter up, I forget how.
https://i.imgur.com/8hIf0lz.jpg
4935
#4935
1 Frags +
FalkinghammerHowdy, I'm trying to move the stickybomb counter up, I forget how.
https://i.imgur.com/8hIf0lz.jpg

hudlayout.res, "HudDemomanPipes"

[quote=Falkinghammer]Howdy, I'm trying to move the stickybomb counter up, I forget how.
https://i.imgur.com/8hIf0lz.jpg[/quote]

hudlayout.res, "HudDemomanPipes"
4936
#4936
5 Frags +

What do the letters in HUD coordinates mean? I see them a lot in cases like these:

"xpos" "cs-0.5"
"tall" "p0.75"
"wide" "f0"
"ypos" "p.7"

I know c is supposed to mean center of the screen; what do all these other letters mean?

What do the letters in HUD coordinates mean? I see them a lot in cases like these:

"xpos" "cs-0.5"
"tall" "p0.75"
"wide" "f0"
"ypos" "p.7"

I know c is supposed to mean center of the screen; what do all these other letters mean?
4937
#4937
0 Frags +

In the main menu, how do I edit the "Find a game" button and the "Queued for casual" panel?
Thanks in advance.

In the main menu, how do I edit the "Find a game" button and the "Queued for casual" panel?
Thanks in advance.
4938
#4938
0 Frags +

The text that displays your heal target's health being black on black is pretty tough to read, is there any way I can change the text to white?

Show Content
The text that displays your heal target's health being black on black is pretty tough to read, is there any way I can change the text to white?

[spoiler][img]https://steamuserimages-a.akamaihd.net/ugc/921416923030815049/D914A144099125AE6D9EF14A24BA616E6211D2A6/[/img][/spoiler]
4939
#4939
0 Frags +
burkoThe text that displays your heal target's health being black on black is pretty tough to read, is there any way I can change the text to white?
Show Content

If it's for overheal numbers, then it's something like "PlayerStatusHealthValueTarget" in scripts/hudanimations.tf.

[quote=burko]The text that displays your heal target's health being black on black is pretty tough to read, is there any way I can change the text to white?

[spoiler][img]https://steamuserimages-a.akamaihd.net/ugc/921416923030815049/D914A144099125AE6D9EF14A24BA616E6211D2A6/[/img][/spoiler][/quote]
If it's for overheal numbers, then it's something like "PlayerStatusHealthValueTarget" in scripts/hudanimations.tf.
4940
#4940
0 Frags +
bLaIn the main menu, how do I edit the "Find a game" button and the "Queued for casual" panel?
Thanks in advance.

Additionally, what elements control the dialogues that pop up when you click the "disconnect/quit" button, as well as the XP bar at the end of a casual game?

[quote=bLa]In the main menu, how do I edit the "Find a game" button and the "Queued for casual" panel?
Thanks in advance.[/quote]
Additionally, what elements control the dialogues that pop up when you click the "disconnect/quit" button, as well as the XP bar at the end of a casual game?
4941
#4941
1 Frags +
bLaIn the main menu, how do I edit the "Find a game" button and the "Queued for casual" panel?
Thanks in advance

Both the Find a game button and Queue for casual panel are inside the MatchmakingDashboard file

bLa Additionally, what elements control the dialogues that pop up when you click the "disconnect/quit" button, as well as the XP bar at the end of a casual game?

i think its ConfirmDialog.res and the xp bar is PvPRankPanel (the if_mini stuff)

check this if you don't need how to get the confirm file:

omniYou need to put these 2 files into resource/ui/econ. They're not in the standard tf folders, they're actually in the hl2 folders.

confirmdialog.res
messageboxdialog.res

I think the one you're specifically after is confirmdialog.res, but having messageboxdialog.res is just as useful because they're basically the same.
[quote=bLa]In the main menu, how do I edit the "Find a game" button and the "Queued for casual" panel?
Thanks in advance [/quote]

Both the Find a game button and Queue for casual panel are inside the MatchmakingDashboard file


[quote=bLa] Additionally, what elements control the dialogues that pop up when you click the "disconnect/quit" button, as well as the XP bar at the end of a casual game? [/quote]

i think its ConfirmDialog.res and the xp bar is PvPRankPanel (the if_mini stuff)

check this if you don't need how to get the confirm file:

[quote=omni]
You need to put these 2 files into resource/ui/econ. They're not in the standard tf folders, they're actually in the hl2 folders.

[url=https://www.dropbox.com/s/6r8x1f28ev6qz7r/confirmdialog.res?dl=0]confirmdialog.res[/url]
[url=https://www.dropbox.com/s/xxn4dvyvhin4nnp/messageboxdialog.res?dl=0]messageboxdialog.res[/url]

I think the one you're specifically after is confirmdialog.res, but having messageboxdialog.res is just as useful because they're basically the same.[/quote]
4942
#4942
0 Frags +
HypnotizebLaIn the main menu, how do I edit the "Find a game" button and the "Queued for casual" panel?
Thanks in advance

Both the Find a game button and Queue for casual panel are inside the MatchmakingDashboard file
bLa Additionally, what elements control the dialogues that pop up when you click the "disconnect/quit" button, as well as the XP bar at the end of a casual game?
i think its ConfirmDialog.res and the xp bar is PvPRankPanel (the if_mini stuff)

check this if you don't need how to get the confirm file:
omniYou need to put these 2 files into resource/ui/econ. They're not in the standard tf folders, they're actually in the hl2 folders.

confirmdialog.res
messageboxdialog.res

I think the one you're specifically after is confirmdialog.res, but having messageboxdialog.res is just as useful because they're basically the same.

Can you tell me which file represents the gamemodes list, maps list and tick boxes in casual panel? Thank you

http://www.tf2newbs.com/newbs_blog/wp-content/uploads/2016/07/casual.png

Edit: it's matchmakingcategorymappanel.res in resource/ui.

[quote=Hypnotize][quote=bLa]In the main menu, how do I edit the "Find a game" button and the "Queued for casual" panel?
Thanks in advance [/quote]

Both the Find a game button and Queue for casual panel are inside the MatchmakingDashboard file


[quote=bLa] Additionally, what elements control the dialogues that pop up when you click the "disconnect/quit" button, as well as the XP bar at the end of a casual game? [/quote]

i think its ConfirmDialog.res and the xp bar is PvPRankPanel (the if_mini stuff)

check this if you don't need how to get the confirm file:

[quote=omni]
You need to put these 2 files into resource/ui/econ. They're not in the standard tf folders, they're actually in the hl2 folders.

[url=https://www.dropbox.com/s/6r8x1f28ev6qz7r/confirmdialog.res?dl=0]confirmdialog.res[/url]
[url=https://www.dropbox.com/s/xxn4dvyvhin4nnp/messageboxdialog.res?dl=0]messageboxdialog.res[/url]

I think the one you're specifically after is confirmdialog.res, but having messageboxdialog.res is just as useful because they're basically the same.[/quote][/quote]

Can you tell me which file represents the gamemodes list, maps list and tick boxes in casual panel? Thank you
[img]http://www.tf2newbs.com/newbs_blog/wp-content/uploads/2016/07/casual.png[/img]
Edit: it's matchmakingcategorymappanel.res in resource/ui.
4943
#4943
0 Frags +

I was messing around in my HUD settings to try and move the health/ammo and other info such as dmg numbers and health regen closer to the crosshair. While messing with it, the health regen seems to be cut off. I've tried messing with CHealthAccountPanel's wide and tall vars both in hudlayout.res and in hudhealthaccount.res to no avail.

Here's a SS of what I'm referring to. https://steamuserimages-a.akamaihd.net/ugc/924794765430705390/51BC75A27BC6534E53BCDE726A0A863C6AED8C83/

Any advice?

I was messing around in my HUD settings to try and move the health/ammo and other info such as dmg numbers and health regen closer to the crosshair. While messing with it, the health regen seems to be cut off. I've tried messing with CHealthAccountPanel's wide and tall vars both in hudlayout.res and in hudhealthaccount.res to no avail.

Here's a SS of what I'm referring to. https://steamuserimages-a.akamaihd.net/ugc/924794765430705390/51BC75A27BC6534E53BCDE726A0A863C6AED8C83/

Any advice?
4944
#4944
0 Frags +
ZhdukenI was messing around in my HUD settings to try and move the health/ammo and other info such as dmg numbers and health regen closer to the crosshair. While messing with it, the health regen seems to be cut off. I've tried messing with CHealthAccountPanel's wide and tall vars both in hudlayout.res and in hudhealthaccount.res to no avail.

Here's a SS of what I'm referring to. https://steamuserimages-a.akamaihd.net/ugc/924794765430705390/51BC75A27BC6534E53BCDE726A0A863C6AED8C83/

Any advice?

Go to HUDHealthAccount.res and decrease the values of "delta_item_start_y" and "delta_item_end_y", then increase the y-pos of CHealthAccountPanel in hudlayout.res by the same amount as the value by which you decreased the delta values.

[quote=Zhduken]I was messing around in my HUD settings to try and move the health/ammo and other info such as dmg numbers and health regen closer to the crosshair. While messing with it, the health regen seems to be cut off. I've tried messing with CHealthAccountPanel's wide and tall vars both in hudlayout.res and in hudhealthaccount.res to no avail.

Here's a SS of what I'm referring to. https://steamuserimages-a.akamaihd.net/ugc/924794765430705390/51BC75A27BC6534E53BCDE726A0A863C6AED8C83/

Any advice?[/quote]
Go to HUDHealthAccount.res and decrease the values of "delta_item_start_y" and "delta_item_end_y", then increase the y-pos of CHealthAccountPanel in hudlayout.res by the same amount as the value by which you decreased the delta values.
4945
#4945
0 Frags +

fixed

fixed
4946
#4946
1 Frags +

Presumably in hudanimations you have HudHealthBonusPulse either commented out or simply not present.

In the copy of RevHUD I have it has the below

Show Content
// Health Bonus Pulse
event HudHealthBonusPulse
{
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
Animate PlayerStatusHealthValue fgcolor "bh_HealthBuff" Linear 0.0 0.3
//Animate PlayerStatusHealthValueBG fgcolor "bh_white" Linear 0.0 0.3
Animate PlayerStatusHealthValueSpectator fgcolor "bh_Health" Accel 0.0 0.0
Animate PlayerStatusHealthValueFreezePanel fgcolor "bh_HealthBuff" Accel 0.0 0.0
Animate ShadedBarThin Alpha "0" Accel 0.0 0.0
Animate ShadedBarThinBuff Alpha "255" Accel 0.0 0.0
Animate HealthBarBuff Alpha "255" Accel 0.0 0.0
Animate HealthBarBuff2 Alpha "255" Accel 0.0 0.0

Animate HealthBarBuff Alpha "0" Accel 0.0 0.4
Animate HealthBarBuff Alpha "255" Accel 0.2 0.2

Animate TargetHPBG BgColor "0 185 255 80" Accel 0.0 0.0
Animate TargetHPBG Alpha "255" Accel 0.0 0.1
Animate TargetHPBG Alpha "255" Accel 0.1 0.3

RunEvent HudHealthBonusPulseLoop 0.4
}
Presumably in hudanimations you have HudHealthBonusPulse either commented out or simply not present.

In the copy of RevHUD I have it has the below

[spoiler]// Health Bonus Pulse
event HudHealthBonusPulse
{
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
Animate PlayerStatusHealthValue fgcolor "bh_HealthBuff" Linear 0.0 0.3
//Animate PlayerStatusHealthValueBG fgcolor "bh_white" Linear 0.0 0.3
Animate PlayerStatusHealthValueSpectator fgcolor "bh_Health" Accel 0.0 0.0
Animate PlayerStatusHealthValueFreezePanel fgcolor "bh_HealthBuff" Accel 0.0 0.0
Animate ShadedBarThin Alpha "0" Accel 0.0 0.0
Animate ShadedBarThinBuff Alpha "255" Accel 0.0 0.0
Animate HealthBarBuff Alpha "255" Accel 0.0 0.0
Animate HealthBarBuff2 Alpha "255" Accel 0.0 0.0

Animate HealthBarBuff Alpha "0" Accel 0.0 0.4
Animate HealthBarBuff Alpha "255" Accel 0.2 0.2

Animate TargetHPBG BgColor "0 185 255 80" Accel 0.0 0.0
Animate TargetHPBG Alpha "255" Accel 0.0 0.1
Animate TargetHPBG Alpha "255" Accel 0.1 0.3

RunEvent HudHealthBonusPulseLoop 0.4
}[/spoiler]
4947
#4947
0 Frags +

thanks man

thanks man
4948
#4948
1 Frags +

What file handles the war paint preview window. When "inspecting in-game" from the market it opens up a panel, but it's bugged in my HUD. The top image is the stock HUD. Bottom is mine. You can see the preview panel is tiny and stuck in a corner. Something in econ maybe?

https://i.imgur.com/S8doqBJ.jpg

What file handles the war paint preview window. When "inspecting in-game" from the market it opens up a panel, but it's bugged in my HUD. The top image is the stock HUD. Bottom is mine. You can see the preview panel is tiny and stuck in a corner. Something in econ maybe?

[img]https://i.imgur.com/S8doqBJ.jpg[/img]
4949
#4949
Tip of the Hats
1 Frags +
Medico_di_BiscottiWhat file handles the war paint preview window

I believe you're looking for

resource\ui\econ\inspectionpanel.res

https://i.imgur.com/Yi2lFuv.png

[quote=Medico_di_Biscotti]What file handles the war paint preview window[/quote]
I believe you're looking for
[code]resource\ui\econ\inspectionpanel.res[/code]
[img]https://i.imgur.com/Yi2lFuv.png[/img]
4950
#4950
1 Frags +
WhiskerMedico_di_BiscottiWhat file handles the war paint preview windowI believe you're looking for
resource\ui\econ\inspectionpanel.res
https://i.imgur.com/Yi2lFuv.png

Thanks! The tree pointed me towards charinfoloadoutsubpanel.res. There were a few files I never got around to updating in Jungle Inferno because I was overwhelmed with the changes, and that was one of them. They added some paint stuff to that file that slipped under my radar. Also just spotted the InspectionPanel way at the bottom. I never even knew the Item page had a WarPaint button until just now!

Easy fix. Cheers :)

[quote=Whisker][quote=Medico_di_Biscotti]What file handles the war paint preview window[/quote]
I believe you're looking for
[code]resource\ui\econ\inspectionpanel.res[/code]
[img]https://i.imgur.com/Yi2lFuv.png[/img][/quote]
Thanks! The tree pointed me towards charinfoloadoutsubpanel.res. There were a few files I never got around to updating in Jungle Inferno because I was overwhelmed with the changes, and that was one of them. They added some paint stuff to that file that slipped under my radar. Also just spotted the InspectionPanel way at the bottom. I never even knew the Item page had a WarPaint button until just now!

Easy fix. Cheers :)
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