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mastercomfig - fps/customization config
posted in Customization
541
#541
1 Frags +

Hi,

Can I have some questions for you pros out there:
- What do we know about -nod3d9ex and -nod3d9ex1 launch commands?
- Should we be worried about -threads x causing problems?
- How outdated -freq, -noipx and -heapsize are?

The config is very promising, keep it up! :)

Hi,

Can I have some questions for you pros out there:
- What do we know about -nod3d9ex and -nod3d9ex1 launch commands?
- Should we be worried about -threads x causing problems?
- How outdated -freq, -noipx and -heapsize are?

The config is very promising, keep it up! :)
542
#542
2 Frags +
SakiiHi,

Can I have some questions for you pros out there:
- What do we know about -nod3d9ex and -nod3d9ex1 launch commands?
- Should we be worried about -threads x causing problems?
- How outdated -freq, -noipx and -heapsize are?

The config is very promising, keep it up! :)

-nod3dex was used as a workaround to fix overlay in mumble. It should be fine with the latest nighties. -nod3d9ex1 doesn't exist in TF2 from what I've seen. It makes alt-tabbing significantly longer.
-threads doesn't seem very useful because the game(with a proper config) and any modern OS should be able to manage it well enough. I imagine it might be handy for benchmarking like forcing the game to spawn only 1 thread or so.

-freq and -ref both exist and work with my custom modeline of 1280x800@140Hz. The rest doesn't seem to exist(?)

That reminds me that we should take a look at the launch options extracted from the latest build. @mastercoms would you be so kind?

[quote=Sakii]Hi,

Can I have some questions for you pros out there:
- What do we know about -nod3d9ex and -nod3d9ex1 launch commands?
- Should we be worried about -threads x causing problems?
- How outdated -freq, -noipx and -heapsize are?

The config is very promising, keep it up! :)[/quote]

-nod3dex was used as a workaround to fix overlay in mumble. It should be fine with the latest nighties. -nod3d9ex1 doesn't exist in TF2 from what I've seen. It makes alt-tabbing significantly longer.
-threads doesn't seem very useful because the game(with a proper config) and any modern OS should be able to manage it well enough. I imagine it might be handy for benchmarking like forcing the game to spawn only 1 thread or so.

-freq and -ref both exist and work with my custom modeline of 1280x800@140Hz. The rest doesn't seem to exist(?)

That reminds me that we should take a look at the launch options extracted from the latest build. @mastercoms would you be so kind?
543
#543
0 Frags +
fagoatsenet_queued_packet_thread is now set to 0 by default. Interesting. Perhaps there have been networking changes under the hood.

No, that was my fault. I didn't use the -default launch option as I was too excited and forgot.

EDIT: updated, doesn't seem like there is anything interesting

fagoatseThat reminds me that we should take a look at the launch options extracted from the latest build. @mastercoms would you be so kind?

Yes, I'm working on updating the launch options list.

SakiiThe config is very promising, keep it up! :)

thanks!! <3

[quote=fagoatse]net_queued_packet_thread is now set to 0 by default. Interesting. Perhaps there have been networking changes under the hood.[/quote]
No, that was my fault. I didn't use the -default launch option as I was too excited and forgot.

EDIT: updated, doesn't seem like there is anything interesting

[quote=fagoatse]
That reminds me that we should take a look at the launch options extracted from the latest build. @mastercoms would you be so kind?[/quote]
Yes, I'm working on updating the launch options list.

[quote=Sakii]
The config is very promising, keep it up! :)[/quote]
thanks!! <3
544
#544
5 Frags +

4.5.1 released with an updated texture preload list, updated launch options, tweaks to documentation and improved download filter usage.

[url=https://github.com/mastercoms/tf2cfg/releases/tag/4.5.1]4.5.1[/url] released with an updated texture preload list, updated launch options, tweaks to documentation and improved download filter usage.
545
#545
3 Frags +

4.5.2 released with more optimizations to OpenGL and a CVar value alternative for better enabling ragdolls.

[url=https://github.com/mastercoms/tf2cfg/releases/tag/4.5.2]4.5.2[/url] released with more optimizations to OpenGL and a CVar value alternative for better enabling ragdolls.
546
#546
0 Frags +

Do high shaders significantly affect your FPS if you have a good GPU?
What are the cvars to enable it?

edit:
Did 2 benchmark runs and high shaders seem to have very little effect on FPS. Still need the commands to change them in the config.

low shaders:
2639 frames 15.530 seconds 169.93 fps

high shaders:
2639 frames 15.618 seconds 168.97 fps

Do high shaders significantly affect your FPS if you have a good GPU?
What are the cvars to enable it?

edit:
Did 2 benchmark runs and high shaders seem to have very little effect on FPS. Still need the commands to change them in the config.

low shaders:
2639 frames 15.530 seconds 169.93 fps

high shaders:
2639 frames 15.618 seconds 168.97 fps
547
#547
2 Frags +

CTD when loading koth_lazarus that only happens using this config. Small window saying this

Engine hunk overflow!
CTD when loading koth_lazarus that only happens using this config. Small window saying this
[code]Engine hunk overflow![/code]
548
#548
4 Frags +
sageCTD in koth_lazarus that only happens using this config. Small window saying this
Engine hunk overflow!

Uncomment r_hunkalloclightmaps 0 on line 447 of comfig.cfg

[quote=sage]CTD in koth_lazarus that only happens using this config. Small window saying this
[code]Engine hunk overflow![/code][/quote]
Uncomment r_hunkalloclightmaps 0 on line 447 of comfig.cfg
549
#549
0 Frags +

After upgrading to a 1070 and high i5, I find myself getting more fps with higher detailed graphics. I sorta knew this would happen, but does TF2 actually stress more on the GPU when the graphics are set to a higher quality? I pretty much thought TF2 didn't give a shit about your GPU until I upgraded.

After upgrading to a 1070 and high i5, I find myself getting more fps with higher detailed graphics. I sorta knew this would happen, but does TF2 actually stress more on the GPU when the graphics are set to a higher quality? I pretty much thought TF2 didn't give a shit about your GPU until I upgraded.
550
#550
0 Frags +

I consistently get 126fps on benchmark1 with comanglia's stability cfg but get around 90fps with this and the max performance preset loaded. Any idea why? both the config and max performance are shown to have loaded correctly in console upon launching.

I consistently get 126fps on benchmark1 with comanglia's stability cfg but get around 90fps with this and the max performance preset loaded. Any idea why? both the config and max performance are shown to have loaded correctly in console upon launching.
551
#551
0 Frags +
billwI consistently get 126fps on benchmark1 with comanglia's stability cfg but get around 90fps with this and the max performance preset loaded. Any idea why? both the config and max performance are shown to have loaded correctly in console upon launching.

are you on dx8 with comanglia's? this config has mat_dxlevel 9? in it

[quote=billw]I consistently get 126fps on benchmark1 with comanglia's stability cfg but get around 90fps with this and the max performance preset loaded. Any idea why? both the config and max performance are shown to have loaded correctly in console upon launching.[/quote]
are you on dx8 with comanglia's? this config has mat_dxlevel 9? in it
552
#552
0 Frags +
degubillwI consistently get 126fps on benchmark1 with comanglia's stability cfg but get around 90fps with this and the max performance preset loaded. Any idea why? both the config and max performance are shown to have loaded correctly in console upon launching.are you on dx8 with comanglia's? this config has mat_dxlevel 9? in it

I thought all the directx stuff he added would manipulate that somehow. why would a max performance config use dx9?

[quote=degu][quote=billw]I consistently get 126fps on benchmark1 with comanglia's stability cfg but get around 90fps with this and the max performance preset loaded. Any idea why? both the config and max performance are shown to have loaded correctly in console upon launching.[/quote]
are you on dx8 with comanglia's? this config has mat_dxlevel 9? in it[/quote]

I thought all the directx stuff he added would manipulate that somehow. why would a max performance config use dx9?
553
#553
5 Frags +
ScrewballWhat are the cvars to enable it?

mat_reducefillrate 0

sageCTD when loading koth_lazarus that only happens using this config. Small window saying this
Engine hunk overflow!
ScrambledUncomment r_hunkalloclightmaps 0 on line 447 of comfig.cfg

This is the default since 4.4.10.

maniacalAfter upgrading to a 1070 and high i5, I find myself getting more fps with higher detailed graphics. I sorta knew this would happen, but does TF2 actually stress more on the GPU when the graphics are set to a higher quality? I pretty much thought TF2 didn't give a shit about your GPU until I upgraded.

Could you be more specific about what graphics you set to be higher detailed?

billwI consistently get 126fps on benchmark1 with comanglia's stability cfg but get around 90fps with this and the max performance preset loaded. Any idea why? both the config and max performance are shown to have loaded correctly in console upon launching.

What are your OS and specs?

billwI thought all the directx stuff he added would manipulate that somehow. why would a max performance config use dx9?

she

The things I manipulate only affect some things, like particle performance (and sound, if you use the maxfps dxsupport_override file).

and DX9 is a more efficient renderer for most graphics cards. Also, DX8's shaders are much more CPU bound/CPU intensive.

[quote=Screwball]
What are the cvars to enable it?
[/quote]
mat_reducefillrate 0

[quote=sage]CTD when loading koth_lazarus that only happens using this config. Small window saying this
[code]Engine hunk overflow![/code][/quote]
[quote=Scrambled]
Uncomment r_hunkalloclightmaps 0 on line 447 of comfig.cfg[/quote]
This is the default since 4.4.10.

[quote=maniacal]After upgrading to a 1070 and high i5, I find myself getting more fps with higher detailed graphics. I sorta knew this would happen, but does TF2 actually stress more on the GPU when the graphics are set to a higher quality? I pretty much thought TF2 didn't give a shit about your GPU until I upgraded.[/quote]
Could you be more specific about what graphics you set to be higher detailed?

[quote=billw]I consistently get 126fps on benchmark1 with comanglia's stability cfg but get around 90fps with this and the max performance preset loaded. Any idea why? both the config and max performance are shown to have loaded correctly in console upon launching.[/quote]
What are your OS and specs?

[quote=billw]
I thought all the directx stuff he added would manipulate that somehow. why would a max performance config use dx9?[/quote]
she

The things I manipulate only affect some things, like particle performance (and sound, if you use the maxfps dxsupport_override file).

and DX9 is a more efficient renderer for most graphics cards. Also, DX8's shaders are much more CPU bound/CPU intensive.
554
#554
1 Frags +
mastercomsWhat are your OS and specs?

at the time I was using an i3-2120 and gtx 650 but I just ordered some parts and will have an i7-3770 and rx 560 in a few days. OS is win 10

mastercomsshe

my bad

[quote=mastercoms]
What are your OS and specs?
[/quote]
at the time I was using an i3-2120 and gtx 650 but I just ordered some parts and will have an i7-3770 and rx 560 in a few days. OS is win 10
[quote=mastercoms]
she
[/quote]
my bad
555
#555
10 Frags +
billwat the time I was using an i3-2120 and gtx 650 but I just ordered some parts and will have an i7-3770 and rx 560 in a few days. OS is win 10

Hm, well I think it would be something to do with threading or the filesystem because those might be too heavy for your i3. I'll see what I can tune to improve performance for these systems.

billwmy bad

it's ok!!

On a side note, I've made a new benchmark, since meb's has mismatched sounds and tables, which can give inaccurate information about performance, not to mention that it is missing added graphical features like new flames, skins, killstreaks, etc. This new benchmark is not perfect, but I think it'll do for now as I work on creating a much more comprehensive benchmark.

https://mega.nz/#!f8tlhDhR!nYgghqybOK15ObUykEczewB3242XHb_bJ4JP0rv1q6k

[quote=billw]
at the time I was using an i3-2120 and gtx 650 but I just ordered some parts and will have an i7-3770 and rx 560 in a few days. OS is win 10
[/quote]
Hm, well I think it would be something to do with threading or the filesystem because those might be too heavy for your i3. I'll see what I can tune to improve performance for these systems.
[quote=billw]
my bad[/quote]
it's ok!!

[quote][/quote]
On a side note, I've made a new benchmark, since meb's has mismatched sounds and tables, which can give inaccurate information about performance, not to mention that it is missing added graphical features like new flames, skins, killstreaks, etc. This new benchmark is not perfect, but I think it'll do for now as I work on creating a much more comprehensive benchmark.

https://mega.nz/#!f8tlhDhR!nYgghqybOK15ObUykEczewB3242XHb_bJ4JP0rv1q6k
556
#556
1 Frags +

Can you make a tutorial on how to automatically pull changes from GitHub and update the config whenever you make changes (or schedule it daily)?

Can you make a tutorial on how to automatically pull changes from GitHub and update the config whenever you make changes (or schedule it daily)?
557
#557
1 Frags +

what does r_worldlightmin do? seeing no difference with different values

what does r_worldlightmin do? seeing no difference with different values
558
#558
1 Frags +
hamahamwhat does r_worldlightmin do? seeing no difference with different values

you need to restart game in order to see change, it's slightly different looking mat_phong 0 without the visual bugs

[quote=hamaham]what does r_worldlightmin do? seeing no difference with different values[/quote]
you need to restart game in order to see change, it's slightly different looking mat_phong 0 without the visual bugs
559
#559
0 Frags +

Unknown command "gl_pow2_tempmem"
Unknown command "gl_radar7954721_workaround_mixed"
Unknown command "gl_batch_tex_creates"
Unknown command "gl_batch_tex_destroys"
Unknown command "gl_minimize_rt_tex"
Unknown command "gl_mtglflush_at_tof"
Unknown command "gl_debug_output"
Unknown command "gl_magnify_resolve_mode"
Unknown command "gl_paircache_rows_lg2"
Unknown command "gl_paircache_ways_lg2"
Speaker configuration has been changed to stereo speaker.
***************************
***************************
** mastercomfig 4.5.2 loaded **
***************************
***************************

why it say this? this config really helped but my fps always goes from 200 randomly to 90 pretty annoying.

Unknown command "gl_pow2_tempmem"
Unknown command "gl_radar7954721_workaround_mixed"
Unknown command "gl_batch_tex_creates"
Unknown command "gl_batch_tex_destroys"
Unknown command "gl_minimize_rt_tex"
Unknown command "gl_mtglflush_at_tof"
Unknown command "gl_debug_output"
Unknown command "gl_magnify_resolve_mode"
Unknown command "gl_paircache_rows_lg2"
Unknown command "gl_paircache_ways_lg2"
Speaker configuration has been changed to stereo speaker.
***************************
***************************
** mastercomfig 4.5.2 loaded **
***************************
***************************



why it say this? this config really helped but my fps always goes from 200 randomly to 90 pretty annoying.
560
#560
1 Frags +

Commands prefixed with GL deal with OpenGL, which Windows does not use without emulation. They could be removed safely I imagine if you don't like console clutter, since they aren't actually doing anything.

Commands prefixed with GL deal with OpenGL, which Windows does not use without emulation. They could be removed safely I imagine if you don't like console clutter, since they aren't actually doing anything.
561
#561
2 Frags +

Tried the new benchmark demo, with launch options:

-novid -threads 2 -console -nojoy -nouserclip -noff -softparticlesdefaultoff

And config + comp.cfg

I got 199 fps with host_thread_mode 0 and 201 with host_thread_mode 1.

I turned antialiasing up to mat_antialias 4 and got 211 fps.

This is with a 2500k @4.5ghz and a stock clocked 8GB RX480.

Quick edit: This was in dxlevel 98

Tried the new benchmark demo, with launch options:

[code]-novid -threads 2 -console -nojoy -nouserclip -noff -softparticlesdefaultoff[/code]

And config + comp.cfg

I got 199 fps with host_thread_mode 0 and 201 with host_thread_mode 1.

I turned antialiasing up to mat_antialias 4 and got 211 fps.

This is with a 2500k @4.5ghz and a stock clocked 8GB RX480.

Quick edit: This was in dxlevel 98
562
#562
2 Frags +
_Kermit-threads 2

Why did you set threads to 2? Never set -threads to below 4, unless you are doing testing or debugging of threading.

hamahamwhat does r_worldlightmin do? seeing no difference with different values

It is the minimum light intensity that can be displayed. This affects if a character or other entity will become unlit in some areas.

TriRIKCan you make a tutorial on how to automatically pull changes from GitHub and update the config whenever you make changes (or schedule it daily)?

You can use git or a git app like GitHub Desktop to clone the repo in your custom folder, and then pull changes. Not sure about automatic updates, since that would require automatically handling conflicts when people change the comfig.cfg to change values or activate presets.

4.5.3b released with documentation improvements, a rope optimization, and a party invite bug fix.

[quote=_Kermit]-threads 2
[/quote]
Why did you set threads to 2? Never set -threads to below 4, unless you are doing testing or debugging of threading.

[quote=hamaham]what does r_worldlightmin do? seeing no difference with different values[/quote]
It is the minimum light intensity that can be displayed. This affects if a character or other entity will become unlit in some areas.

[quote=TriRIK]Can you make a tutorial on how to automatically pull changes from GitHub and update the config whenever you make changes (or schedule it daily)?[/quote]
You can use git or a git app like GitHub Desktop to clone the repo in your custom folder, and then pull changes. Not sure about automatic updates, since that would require automatically handling conflicts when people change the comfig.cfg to change values or activate presets.

[quote][/quote]
[url=https://github.com/mastercoms/tf2cfg/releases/tag/4.5.3b]4.5.3b[/url] released with documentation improvements, a rope optimization, and a party invite bug fix.
563
#563
1 Frags +
mastercomsOn a side note, I've made a new benchmark, since meb's has mismatched sounds and tables, which can give inaccurate information about performance, not to mention that it is missing added graphical features like new flames, skins, killstreaks, etc. This new benchmark is not perfect, but I think it'll do for now as I work on creating a much more comprehensive benchmark.

https://mega.nz/#!f8tlhDhR!nYgghqybOK15ObUykEczewB3242XHb_bJ4JP0rv1q6k

thanks for this! made me realize that the difference between mat_picmip -1 and 2 is no longer as negligible as 1fps. I lost about 9fps instead.

[quote=mastercoms]
On a side note, I've made a new benchmark, since meb's has mismatched sounds and tables, which can give inaccurate information about performance, not to mention that it is missing added graphical features like new flames, skins, killstreaks, etc. This new benchmark is not perfect, but I think it'll do for now as I work on creating a much more comprehensive benchmark.

https://mega.nz/#!f8tlhDhR!nYgghqybOK15ObUykEczewB3242XHb_bJ4JP0rv1q6k[/quote]
thanks for this! made me realize that the difference between mat_picmip -1 and 2 is no longer as negligible as 1fps. I lost about 9fps instead.
564
#564
1 Frags +

I set threads to -2 ages ago when someone was asking about testing out different values for it on here, I tried out 1 2 3 and 4. 2 gave me the same fps as using -4, so I figured why change it.

I set threads to -2 ages ago when someone was asking about testing out different values for it on here, I tried out 1 2 3 and 4. 2 gave me the same fps as using -4, so I figured why change it.
565
#565
1 Frags +
_KermitI set threads to -2 ages ago when someone was asking about testing out different values for it on here, I tried out 1 2 3 and 4. 2 gave me the same fps as using -4, so I figured why change it.

The Source Engine already sets threads automatically according to your hardware up to a max of 3. -threads should only be used for setting it higher than 3 if your hardware supports it.

[quote=_Kermit]I set threads to -2 ages ago when someone was asking about testing out different values for it on here, I tried out 1 2 3 and 4. 2 gave me the same fps as using -4, so I figured why change it.[/quote]
The Source Engine already sets threads automatically according to your hardware up to a max of 3. -threads should only be used for setting it higher than 3 if your hardware supports it.
566
#566
2 Frags +
TriRIKCan you make a tutorial on how to automatically pull changes from GitHub and update the config whenever you make changes (or schedule it daily)?

I tried using git's sparsecheckout feature but I think I had some access problems

A simple download can be accomplish like so, but you need svn instead of git

you can of course automate this with a batch script that simply has

cd <YOUR CUSTOM DIRECTORY PATH HERE>
svn export --force https://github.com/mastercoms/tf2cfg/trunk/mastercomfig

normally the github link is
https://github.com/mastercoms/tf2cfg/tree/master/mastercomfig
but svn needs "tree/master" to be replace with "trunk"

if you have your own autoexec you can also automate deleting the config's autoexec by adding

cd mastercomfig\cfg
rm autoexec.cfg

however any changes you'd like to make to the files is probably easiest/safest if you just open up the files and edit them

[quote=TriRIK]Can you make a tutorial on how to automatically pull changes from GitHub and update the config whenever you make changes (or schedule it daily)?[/quote]

I tried using git's sparsecheckout feature but I think I had some access problems

A simple download can be accomplish like so, but you need svn instead of git

you can of course automate this with a batch script that simply has

[code]
cd <YOUR CUSTOM DIRECTORY PATH HERE>
svn export --force https://github.com/mastercoms/tf2cfg/trunk/mastercomfig
[/code]

normally the github link is
https://github.com/mastercoms/tf2cfg/tree/master/mastercomfig
but svn needs "tree/master" to be replace with "trunk"

if you have your own autoexec you can also automate deleting the config's autoexec by adding

[code]
cd mastercomfig\cfg
rm autoexec.cfg
[/code]

however any changes you'd like to make to the files is probably easiest/safest if you just open up the files and edit them
567
#567
0 Frags +

Using comfig, comp and comp quality. the only changes being to mat_picmip -2 and r_rootlod -2 and my game crashes the second I start sending client info.

Using comfig, comp and comp quality. the only changes being to mat_picmip -2 and r_rootlod -2 and my game crashes the second I start sending client info.
568
#568
0 Frags +
ReflectoTFUsing comfig, comp and comp quality. the only changes being to mat_picmip -2 and r_rootlod -2 and my game crashed every time the second I start sending client info.

You shouldn't be using comp and compquality together, as said in the config. Also, you can't set mat_picmip -2 or r_rootlod -2. The minimum for mat_picmip is -1, which is the very high quality texture setting. The minimum for r_rootlod is 0, which is the high model quality setting.

[quote=ReflectoTF]Using comfig, comp and comp quality. the only changes being to mat_picmip -2 and r_rootlod -2 and my game crashed every time the second I start sending client info.[/quote]
You shouldn't be using comp and compquality together, as [url=https://github.com/mastercoms/tf2cfg/blob/master/mastercomfig/cfg/comfig.cfg#L823]said in the config[/url]. Also, you can't set mat_picmip -2 or r_rootlod -2. The minimum for mat_picmip is -1, which is the very high quality texture setting. The minimum for r_rootlod is 0, which is the high model quality setting.
569
#569
0 Frags +
mastercomsReflectoTFUsing comfig, comp and comp quality. the only changes being to mat_picmip -2 and r_rootlod -2 and my game crashed every time the second I start sending client info.You shouldn't be using comp and compquality together, as said in the config. Also, you can't set mat_picmip -2 or r_rootlod -2. The minimum for mat_picmip is -1, which is the very high quality texture setting. The minimum for r_rootlod is 0, which is the high model quality setting.

Thanks for the response. Changed the rootlod and picmip to -1 and 0 and am only using comp and config now. no longer crashing.

[quote=mastercoms][quote=ReflectoTF]Using comfig, comp and comp quality. the only changes being to mat_picmip -2 and r_rootlod -2 and my game crashed every time the second I start sending client info.[/quote]
You shouldn't be using comp and compquality together, as [url=https://github.com/mastercoms/tf2cfg/blob/master/mastercomfig/cfg/comfig.cfg#L823]said in the config[/url]. Also, you can't set mat_picmip -2 or r_rootlod -2. The minimum for mat_picmip is -1, which is the very high quality texture setting. The minimum for r_rootlod is 0, which is the high model quality setting.[/quote]
Thanks for the response. Changed the rootlod and picmip to -1 and 0 and am only using comp and config now. no longer crashing.
570
#570
0 Frags +

Just decided to give this config another shot. launched in to tr_walkway and I couldn't move and weps were buggy as hell. Is this a bug or did I do something wrong?

Just decided to give this config another shot. launched in to tr_walkway and I couldn't move and weps were buggy as hell. Is this a bug or did I do something wrong?
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