Nursayevery comp player that has visited valve has always came back saying we need to run no class limits and no whitelist
do whatever u want with this information....
elaborate on what it'll do for us?
I personally can with confidence say I like the current 6s meta and the lobbies where our pocket manages to go demo (2 scouts, 1 solly, 2 demos, 1 med) have only been aids, will no rules give us support, a more fun comp game or a more
aids inclusive (ironically people would be shit on more by demos and scouts making it more exclusive than anything) meta?
you've failed to elaborate on what the gain is before, both you and b4nny have evaded the question what you were promised in return for compromising our current 6s ruleset and meta
Valve also just copypasted what the community had decided should be rules for competitive play back in cs 1.6 and css
TF2 has over 100 unique weapons, most cs weapons have been more or less the same over the 19 years of the game's existence, csgo has had a whitelist in comp (which was also used in mm) where the zeus, negev and r8 have been banned, the mp5 was also banned in comp until they managed to be able to safely say that the weapon wasn't broken, much like what global whitelist has been doing, the CSGO devs work with pro players which is how the map pool has been selected and TF2 devs have been doing the exact opposite