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mastercomfig - fps/customization config
posted in Customization
571
#571
0 Frags +

Just decided to give this config another shot. launched in to tr_walkway and I couldn't move and weps were buggy as hell. Is this a bug or did I do something wrong?

Just decided to give this config another shot. launched in to tr_walkway and I couldn't move and weps were buggy as hell. Is this a bug or did I do something wrong?
572
#572
6 Frags +

From comfig.cfg:

// If local servers aren't working, enter host_thread_mode 0 in console
From comfig.cfg:
[quote]// If local servers aren't working, enter host_thread_mode 0 in console[/quote]
573
#573
0 Frags +

Hey, are there some command aside from mat_picmip that control how skins look ? Bc the latter also affects how the game looks overall ...

Hey, are there some command aside from mat_picmip that control how skins look ? Bc the latter also affects how the game looks overall ...
574
#574
0 Frags +
billwJust decided to give this config another shot. launched in to tr_walkway and I couldn't move and weps were buggy as hell. Is this a bug or did I do something wrong?

host_thread_mode 0

[quote=billw]Just decided to give this config another shot. launched in to tr_walkway and I couldn't move and weps were buggy as hell. Is this a bug or did I do something wrong?[/quote]
host_thread_mode 0
575
#575
0 Frags +
osvaldoHey, are there some command aside from mat_picmip that control how skins look ? Bc the latter also affects how the game looks overall ...

No, unfortunately.

[quote=osvaldo]Hey, are there some command aside from mat_picmip that control how skins look ? Bc the latter also affects how the game looks overall ...[/quote]
No, unfortunately.
576
#576
0 Frags +

Hey, I've got some questions and i think here is the right place to ask them:
1. I'm playing TF2 on a laptop (y510p if it matters) and when im playing it with your config (with the maxframes config and fps capped to 121 it makes weird sounds from my laptop, when im using feliks's i get worse fps, but no sounds...

2. how exactly does the dx level override work?

Hey, I've got some questions and i think here is the right place to ask them:
1. I'm playing TF2 on a laptop (y510p if it matters) and when im playing it with your config (with the maxframes config and fps capped to 121 it makes weird sounds from my laptop, when im using feliks's i get worse fps, but no sounds...

2. how exactly does the dx level override work?
577
#577
0 Frags +
Stev3Hey, I've got some questions and i think here is the right place to ask them:
1. I'm playing TF2 on a laptop (y510p if it matters) and when im playing it with your config (with the maxframes config and fps capped to 121 it makes weird sounds from my laptop, when im using feliks's i get worse fps, but no sounds...

2. how exactly does the dx level override work?

sounds as in from the hardware or the speakers?

when the game launches, it checks the dxsupport file for information on certain settings. some of these settings are cheat cvars that cant be set in the console, but are set from the dxsupport file.

[quote=Stev3]Hey, I've got some questions and i think here is the right place to ask them:
1. I'm playing TF2 on a laptop (y510p if it matters) and when im playing it with your config (with the maxframes config and fps capped to 121 it makes weird sounds from my laptop, when im using feliks's i get worse fps, but no sounds...

2. how exactly does the dx level override work?[/quote]
sounds as in from the hardware or the speakers?

when the game launches, it checks the dxsupport file for information on certain settings. some of these settings are cheat cvars that cant be set in the console, but are set from the dxsupport file.
578
#578
2 Frags +

4.5.4 released with improvements and cleanup to rope configuration and optimization, fixes to dxsupport, new midquality preset and comment updates.

[url=https://github.com/mastercoms/tf2cfg/releases/tag/4.5.4]4.5.4[/url] released with improvements and cleanup to rope configuration and optimization, fixes to dxsupport, new midquality preset and comment updates.
579
#579
0 Frags +

Yo what's the command to dismiss all the "newbie bubbles" that pop up in the main menu and indicate where everything is every single time I launch the game ...

Yo what's the command to dismiss all the "newbie bubbles" that pop up in the main menu and indicate where everything is every single time I launch the game ...
580
#580
0 Frags +
osvaldoYo what's the command to dismiss all the "newbie bubbles" that pop up in the main menu and indicate where everything is every single time I launch the game ...

All of them are listed under HUD > Tutorial

[quote=osvaldo]Yo what's the command to dismiss all the "newbie bubbles" that pop up in the main menu and indicate where everything is every single time I launch the game ...[/quote]
All of them are listed under HUD > Tutorial
581
#581
0 Frags +
mastercoms...

Thanks !

[quote=mastercoms]...[/quote]
Thanks !
582
#582
0 Frags +

In the network section of the config, I don't see

 cl_lagcompensation

mentionned anywhere. Has this command become completly obselete ? Comanglia formerly set it to 1 fyi.
Same question for net_maxfilesize

In the network section of the config, I don't see [code] cl_lagcompensation[/code] mentionned anywhere. Has this command become completly obselete ? Comanglia formerly set it to 1 fyi.
Same question for net_maxfilesize
583
#583
1 Frags +
osvaldoIn the network section of the config, I don't see
 cl_lagcompensation
mentionned anywhere. Has this command become completly obselete ? Comanglia formerly set it to 1 fyi.
Same question for net_maxfilesize

cl_lagcompensation is 1 by default, and I haven't seen anyone disable it so there's no point in setting it.

net_maxfilesize is in the config https://github.com/mastercoms/tf2cfg/blob/master/mastercomfig/cfg/comfig.cfg#L84

[quote=osvaldo]In the network section of the config, I don't see [code] cl_lagcompensation[/code] mentionned anywhere. Has this command become completly obselete ? Comanglia formerly set it to 1 fyi.
Same question for net_maxfilesize[/quote]
cl_lagcompensation is 1 by default, and I haven't seen anyone disable it so there's no point in setting it.

net_maxfilesize is in the config https://github.com/mastercoms/tf2cfg/blob/master/mastercomfig/cfg/comfig.cfg#L84
584
#584
0 Frags +

https://imgur.com/acx69ia

How to make that rescue ranger monitor and weapons visible while selecting class?

https://imgur.com/acx69ia

How to make that rescue ranger monitor and weapons visible while selecting class?
585
#585
0 Frags +

I'm on linux and have bad internet but a decent CPU. Should I be using net_queued_packet_thread 0?

I'm on linux and have bad internet but a decent CPU. Should I be using net_queued_packet_thread 0?
586
#586
0 Frags +

I think maxperformance.cfg is missing this: r_dopixelvisibility 0

I think maxperformance.cfg is missing this: r_dopixelvisibility 0
587
#587
0 Frags +
FreudI'm on linux and have bad internet but a decent CPU. Should I be using net_queued_packet_thread 0?

Yes, Linux's network system isn't bad and doesn't require the additional queue. Most of it is already disabled for Linux users, but disabling it and adding the launch option will save memory and a little bit of CPU.

HoppsI think maxperformance.cfg is missing this: r_dopixelvisibility 0

r_dopixelvisibility does occlusion for glows, and building_cubemaps 1 removes most of the negative performance impact from enabling it, so I think it is a net positive.

[quote=Freud]I'm on linux and have bad internet but a decent CPU. Should I be using net_queued_packet_thread 0?[/quote]
Yes, Linux's network system isn't bad and doesn't require the additional queue. Most of it is already disabled for Linux users, but disabling it and adding the launch option will save memory and a little bit of CPU.

[quote=Hopps]I think maxperformance.cfg is missing this: r_dopixelvisibility 0[/quote]
r_dopixelvisibility does occlusion for glows, and building_cubemaps 1 removes most of the negative performance impact from enabling it, so I think it is a net positive.
588
#588
0 Frags +

snd_mixahead 0.04 seems reasonably attainable, 10ms less audio delay is nothing to be sniffed at

snd_mixahead 0.04 seems reasonably attainable, 10ms less audio delay is nothing to be sniffed at
589
#589
3 Frags +
Vantavimeowsnd_mixahead 0.04 seems reasonably attainable, 10ms less audio delay is nothing to be sniffed at

This is purely dependent on your audio stack and hardware. If you get no crackling and similar glitches give it a shot.

[quote=Vantavimeow]snd_mixahead 0.04 seems reasonably attainable, 10ms less audio delay is nothing to be sniffed at[/quote]

This is purely dependent on your audio stack and hardware. If you get no crackling and similar glitches give it a shot.
590
#590
0 Frags +
fagoatseVantavimeowsnd_mixahead 0.04 seems reasonably attainable, 10ms less audio delay is nothing to be sniffed at
This is purely dependent on your audio stack and hardware. If you get no crackling and similar glitches give it a shot.

Are you suggesting there are things I can do that would enable me to lower it further?

[quote=fagoatse][quote=Vantavimeow]snd_mixahead 0.04 seems reasonably attainable, 10ms less audio delay is nothing to be sniffed at[/quote]

This is purely dependent on your audio stack and hardware. If you get no crackling and similar glitches give it a shot.[/quote]

Are you suggesting there are things I can do that would enable me to lower it further?
591
#591
1 Frags +
VantavimeowfagoatseVantavimeowsnd_mixahead 0.04 seems reasonably attainable, 10ms less audio delay is nothing to be sniffed at
This is purely dependent on your audio stack and hardware. If you get no crackling and similar glitches give it a shot.

Are you suggesting there are things I can do that would enable me to lower it further?

Yeah, a good starting point is to measure DPC latency to make sure it's not abnormally high. However, if you haven't noticed any issues such as audio crackling or mouse input misbehaving you probably don't have anything to worry about.

[quote=Vantavimeow][quote=fagoatse][quote=Vantavimeow]snd_mixahead 0.04 seems reasonably attainable, 10ms less audio delay is nothing to be sniffed at[/quote]

This is purely dependent on your audio stack and hardware. If you get no crackling and similar glitches give it a shot.[/quote]

Are you suggesting there are things I can do that would enable me to lower it further?[/quote]

Yeah, a good starting point is to measure DPC latency to make sure it's not abnormally high. However, if you haven't noticed any issues such as audio crackling or mouse input misbehaving you probably don't have anything to worry about.
592
#592
1 Frags +
fagoatseVantavimeowfagoatseVantavimeowsnd_mixahead 0.04 seems reasonably attainable, 10ms less audio delay is nothing to be sniffed at
This is purely dependent on your audio stack and hardware. If you get no crackling and similar glitches give it a shot.

Are you suggesting there are things I can do that would enable me to lower it further?

Yeah, a good starting point is to measure DPC latency to make sure it's not abnormally high. However, if you haven't noticed any issues such as audio crackling or mouse input misbehaving you probably don't have anything to worry about.

Just tested CS:GO and I can run snd_mixahead 0.0035 on a 20 man server 0.0

[quote=fagoatse][quote=Vantavimeow][quote=fagoatse][quote=Vantavimeow]snd_mixahead 0.04 seems reasonably attainable, 10ms less audio delay is nothing to be sniffed at[/quote]

This is purely dependent on your audio stack and hardware. If you get no crackling and similar glitches give it a shot.[/quote]

Are you suggesting there are things I can do that would enable me to lower it further?[/quote]

Yeah, a good starting point is to measure DPC latency to make sure it's not abnormally high. However, if you haven't noticed any issues such as audio crackling or mouse input misbehaving you probably don't have anything to worry about.[/quote]

Just tested CS:GO and I can run snd_mixahead 0.0035 on a 20 man server 0.0
593
#593
3 Frags +
MuodyMhttps://imgur.com/acx69ia

How to make that rescue ranger monitor and weapons visible while selecting class?

Sorry I missed this. Not sure, maybe mat_picmip 0 or r_rootlod 0. If not, I'll have to test.

4.5.5 released with better dxlevel control, improved comments/formatting and pyrovision optimizations.

[quote=MuodyM]https://imgur.com/acx69ia

How to make that rescue ranger monitor and weapons visible while selecting class?[/quote]
Sorry I missed this. Not sure, maybe mat_picmip 0 or r_rootlod 0. If not, I'll have to test.

[quote][/quote]

[url=https://github.com/mastercoms/tf2cfg/releases/tag/4.5.5]4.5.5[/url] released with better dxlevel control, improved comments/formatting and pyrovision optimizations.
594
#594
0 Frags +

Hello mastercoms,
I seem to have huge fps drops when I uncomment "hud_autoreloadscript 1"

Specs:
CPU: Core i7 4770k @default clock
GPU: Galax 970
RAM: 16gb
Windows 10 Professional
Resolution: 1920x1080
Config: Mastercomfig v4.5.5 with comp preset

Launch Options:
-novid -nojoy -nosteamcontroller -noff -nouserclip -softparticlesdefaultoff -reuse -primarysound -snoforceformat -swapcores -high -NoQueuedPacketThread -thread 6 -mat_dxlevel 95

Changed commands from comfig.cfg:
cl_interp_ratio 2 / net_queued_packet_thread 0 / cl_downloadfilter nosounds / tf_mm_custom_ping 125 / tf_mm_custom_ping_enabled 1 / r_drawtracers_firstperson 0 / cl_show_splashes 0 / glow_outline_effect_enable 0 / cl_particle_batch_mode 2 / r_decals 0 / mp_decals 0 / props_break_max_pieces 0 /

-------------------------------------------------
hud_autoreloadscript 1 Commented:

Meb's Benchmark:

2639 frames 14.401 seconds 183.25 fps ( 5.46 ms/f) 12.382 fps variability

Your Benchmark:

4812 frames 21.198 seconds 227.00 fps ( 4.41 ms/f) 29.732 fps variability

---------------------------------------------------
hud_autoreloadscript 1 Uncommented:

Meb's Benchmark:

2639 frames 14.657 seconds 180.06 fps ( 5.55 ms/f) 13.788 fps variability

Your Benchmark:

4812 frames 26.144 seconds 184.06 fps ( 5.43 ms/f) 62.056 fps variability

Meb's Benchmark again, after I run your benchmark:

2639 frames 20.461 seconds 128.97 fps ( 7.75 ms/f) 53.645 fps variability
Hello mastercoms,
I seem to have huge fps drops when I uncomment "hud_autoreloadscript 1"

Specs:
CPU: Core i7 4770k @default clock
GPU: Galax 970
RAM: 16gb
Windows 10 Professional
Resolution: 1920x1080
Config: Mastercomfig v4.5.5 with comp preset

Launch Options:
-novid -nojoy -nosteamcontroller -noff -nouserclip -softparticlesdefaultoff -reuse -primarysound -snoforceformat -swapcores -high -NoQueuedPacketThread -thread 6 -mat_dxlevel 95

Changed commands from comfig.cfg:
cl_interp_ratio 2 / net_queued_packet_thread 0 / cl_downloadfilter nosounds / tf_mm_custom_ping 125 / tf_mm_custom_ping_enabled 1 / r_drawtracers_firstperson 0 / cl_show_splashes 0 / glow_outline_effect_enable 0 / cl_particle_batch_mode 2 / r_decals 0 / mp_decals 0 / props_break_max_pieces 0 /

-------------------------------------------------
hud_autoreloadscript 1 Commented:

Meb's Benchmark:
[code]2639 frames 14.401 seconds 183.25 fps ( 5.46 ms/f) 12.382 fps variability[/code]

Your Benchmark:
[code]4812 frames 21.198 seconds 227.00 fps ( 4.41 ms/f) 29.732 fps variability[/code]


---------------------------------------------------
hud_autoreloadscript 1 Uncommented:

Meb's Benchmark:
[code]2639 frames 14.657 seconds 180.06 fps ( 5.55 ms/f) 13.788 fps variability[/code]

Your Benchmark:
[code]4812 frames 26.144 seconds 184.06 fps ( 5.43 ms/f) 62.056 fps variability[/code]

Meb's Benchmark again, after I run your benchmark:
[code]2639 frames 20.461 seconds 128.97 fps ( 7.75 ms/f) 53.645 fps variability[/code]
595
#595
2 Frags +

no clue whether this increased my overall fps however the game is running alot smoother changing over from comanglia's. Thank you!

no clue whether this increased my overall fps however the game is running alot smoother changing over from comanglia's. Thank you!
596
#596
4 Frags +
ShemrHello mastercoms,
I seem to have huge fps drops when I uncomment "hud_autoreloadscript 1"

hud_autoreloadscript 1 reloads the animation script each time you run an animation, you probably don't want this enabled for normal play.

[quote=Shemr]Hello mastercoms,
I seem to have huge fps drops when I uncomment "hud_autoreloadscript 1"
[/quote]
hud_autoreloadscript 1 reloads the animation script each time you run an animation, you probably don't want this enabled for normal play.
597
#597
0 Frags +

would mat_queue_mode -1 be better to avoid thermal problems in a laptop ?

would mat_queue_mode -1 be better to avoid thermal problems in a laptop ?
598
#598
2 Frags +
Milanno clue whether this increased my overall fps however the game is running alot smoother changing over from comanglia's. Thank you!

<3 i'm so glad to hear it's working well for you!

sagewould mat_queue_mode -1 be better to avoid thermal problems in a laptop ?

Well, it depends on your CPU, but usually balanced core usage uses less power so I would continue using mat_queue_mode 2.

Shemr I seem to have huge fps drops when I uncomment "hud_autoreloadscript 1"Scrambledhud_autoreloadscript 1 reloads the animation script each time you run an animation, you probably don't want this enabled for normal play.

I've now changed the documentation for this command to be more clear.

[quote=Milan]no clue whether this increased my overall fps however the game is running alot smoother changing over from comanglia's. Thank you![/quote]
<3 i'm so glad to hear it's working well for you!

[quote=sage]would mat_queue_mode -1 be better to avoid thermal problems in a laptop ?[/quote]
Well, it depends on your CPU, but usually balanced core usage uses less power so I would continue using mat_queue_mode 2.

[quote=Shemr] I seem to have huge fps drops when I uncomment "hud_autoreloadscript 1"[/quote]
[quote=Scrambled]hud_autoreloadscript 1 reloads the animation script each time you run an animation, you probably don't want this enabled for normal play.[/quote]
I've now changed the documentation for this command to be more clear.
599
#599
1 Frags +

where do i put the stuff(ie texture_preload_list.txt etc...) below the cfg folder

https://i.imgur.com/ghA1Gr3.png

where do i put the stuff(ie texture_preload_list.txt etc...) below the cfg folder
[img]https://i.imgur.com/ghA1Gr3.png[/img]
600
#600
1 Frags +
wtzwhere do i put the stuff(ie texture_preload_list.txt etc...) below the cfg folder
https://i.imgur.com/ghA1Gr3.png

The whole mastercomfig folder should go in tf/custom.

[quote=wtz]where do i put the stuff(ie texture_preload_list.txt etc...) below the cfg folder
[img]https://i.imgur.com/ghA1Gr3.png[/img][/quote]
The whole mastercomfig folder should go in tf/custom.
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