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TF2 Blog: "Upcoming Changes to the Case System"
1
#1
Patch Notes
0 Frags +

http://www.teamfortress.com/post.php?id=31834

TF TeamWe've been working on ways to improve our case system and want to share some changes that are coming with the Pyro update. Our two primary goals are to simplify the case-opening process, so it's easy to determine the specific content (unusuals, bonus drops, etc.) that come out of cases, and to add more value to the player each time a case is opened. Crates will not be affected by these changes.

- These changes will be applied to all existing cases released from the Gun Mettle Update forward (and to all subsequent case releases).

- Cases will share a list of effects for the Unusual items received from the cases. Specialty cases that have community-created Unusual effects will continue to have those community effects but will also use the shared list of effects when determining which effect to grant for an Unusual item. For example, if you open the Quarantined Collection Case or the Confidential Collection Case from the Invasion update and receive an Unusual item, the effect for the item will be picked from the combined Invasion-themed Unusual effects list and the shared list of Unusual effects that all cases share. Weapon cases and cosmetic cases will have separate lists for Unusual effects, but will operate under the same system.

- All cases will have a chance to receive bonus drops when opened. Bonus drops will come from a shared list that all cases use. All cases will use the same bonus chances to determine if bonus drops are received. For example, a bonus drop item might be a taunt Unusualifier.

- The shared lists of Unusual effects and bonus drops will be cycled periodically to change the combinations of items being received. This may include special limited-time versions of the shared lists for holiday events.

- We're also working to improve case descriptions so it's easier to determine exactly what can be received by opening a case (Strange items, Unusual items with which effects, bonus drops, etc.).

We don't have a date for the Pyro update that we can share yet, but we're working to finish it as soon as possible. If you have feedback about the case changes or anything else you'd like to share with the TF2 team, send it to us using the Contact Form on the right taskbar (under "Contact Us").

Quick note about the Balance Changes blog post: We've had lots of great feedback from the community about the changes and we really appreciate it. Thanks!
http://www.teamfortress.com/post.php?id=31834

[quote=TF Team]We've been working on ways to improve our case system and want to share some changes that are coming with the Pyro update. Our two primary goals are to simplify the case-opening process, so it's easy to determine the specific content (unusuals, bonus drops, etc.) that come out of cases, and to add more value to the player each time a case is opened. Crates will not be affected by these changes.

- These changes will be applied to all existing cases released from the Gun Mettle Update forward (and to all subsequent case releases).

- Cases will share a list of effects for the Unusual items received from the cases. Specialty cases that have community-created Unusual effects will continue to have those community effects but will also use the shared list of effects when determining which effect to grant for an Unusual item. For example, if you open the Quarantined Collection Case or the Confidential Collection Case from the Invasion update and receive an Unusual item, the effect for the item will be picked from the combined Invasion-themed Unusual effects list and the shared list of Unusual effects that all cases share. Weapon cases and cosmetic cases will have separate lists for Unusual effects, but will operate under the same system.

- All cases will have a chance to receive bonus drops when opened. Bonus drops will come from a shared list that all cases use. All cases will use the same bonus chances to determine if bonus drops are received. For example, a bonus drop item might be a taunt Unusualifier.

- The shared lists of Unusual effects and bonus drops will be cycled periodically to change the combinations of items being received. This may include special limited-time versions of the shared lists for holiday events.

- We're also working to improve case descriptions so it's easier to determine exactly what can be received by opening a case (Strange items, Unusual items with which effects, bonus drops, etc.).

We don't have a date for the Pyro update that we can share yet, but we're working to finish it as soon as possible. If you have feedback about the case changes or anything else you'd like to share with the TF2 team, send it to us using the Contact Form on the right taskbar (under "Contact Us").

Quick note about the Balance Changes blog post: We've had lots of great feedback from the community about the changes and we really appreciate it. Thanks![/quote]
2
#2
-1 Frags +

what a fucking waste of time to post this

the blog post i mean not this forum post

what a fucking waste of time to post this

the blog post i mean not this forum post
3
#3
35 Frags +
eddie_calderonwhat a fucking waste of time to post this

at least it's not a meta-shifting update a week before i61

[quote=eddie_calderon]what a fucking waste of time to post this[/quote]
at least it's not a meta-shifting update a week before i61
4
#4
62 Frags +
TF TeamWe don't have a date for the Pyro update that we can share yet, but we're working to finish it as soon as possible.

cya in another 3 months

[quote=TF Team]We don't have a date for the Pyro update that we can share yet, but we're working to finish it as soon as possible.[/quote]
cya in another 3 months
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#5
-4 Frags +

Chill, should generate some revenue for them. Let's hope the update finishes up strong

Chill, should generate some revenue for them. Let's hope the update finishes up strong
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#6
16 Frags +

i like how they combined the update is not ready message, with the new cases and effects part to minimize the hate ...

i like how they combined the update is not ready message, with the new cases and effects part to minimize the hate ...
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#7
48 Frags +

update's probably gonna come out on halloween so they don't have to do another scream fortress update

update's probably gonna come out on halloween so they don't have to do another scream fortress update
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#8
17 Frags +

At least they seem to be in the tail end of development. But knowing Valve, finishing a product seems to always be the hardest part for them. They love to look back and review their finished product and realize new things they can do to improve and polish it before release.

I'm interested in the case changes: they will make for some even rarer unusuals with the changing shared unusual effects.

At least they seem to be in the tail end of development. But knowing Valve, finishing a product seems to always be the hardest part for them. They love to look back and review their finished product and realize new things they can do to improve and polish it before release.

I'm interested in the case changes: they will make for some even rarer unusuals with the changing shared unusual effects.
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#9
-14 Frags +

https://days.to/until/7-july-2016

actually the worst dev team of a game this size pound for pound
the worst part is they will nerf and buff dumb shit and break some important movement feature or gameplay mechanic in their infinite incompetence

https://days.to/until/7-july-2016

actually the worst dev team of a game this size pound for pound
the worst part is they will nerf and buff dumb shit and break some important movement feature or gameplay mechanic in their infinite incompetence
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#10
14 Frags +

as soon as possible

https://developer.valvesoftware.com/wiki/Valve_Time

edit: holy shit, one year already? Time flies man

as soon as possible

https://developer.valvesoftware.com/wiki/Valve_Time

edit: holy shit, one year already? Time flies man
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#11
-22 Frags +
eddie_calderonhttps://days.to/until/7-july-2016

actually the worst dev team of a game this size pound for pound
the worst part is they will nerf and buff dumb shit and break some important movement feature or gameplay mechanic in their infinite incompetence

https://puu.sh/xdKjh/08a40ad7b2.jpg

[quote=eddie_calderon]https://days.to/until/7-july-2016

actually the worst dev team of a game this size pound for pound
the worst part is they will nerf and buff dumb shit and break some important movement feature or gameplay mechanic in their infinite incompetence[/quote]

[img]https://puu.sh/xdKjh/08a40ad7b2.jpg[/img]
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#12
0 Frags +

basically u might get a extra thing sometimes maybe and also the shiny hats are different each case maybe sometimes

basically u might get a extra thing sometimes maybe and also the shiny hats are different each case maybe sometimes
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#13
9 Frags +
TF TeamWe don't have a date for the Pyro update that we can share yet, but we're working to finish it as soon as possible.

Quick note about the Balance Changes blog post: We've had lots of great feedback from the community about the changes and we really appreciate it. Thanks!

Only important part in the blog post

[quote=TF Team]We don't have a date for the Pyro update that we can share yet, but we're working to finish it as soon as possible.

Quick note about the Balance Changes blog post: We've had lots of great feedback from the community about the changes and we really appreciate it. Thanks![/quote]

Only important part in the blog post
14
#14
7 Frags +
Aptupdate's probably gonna come out on halloween so they don't have to do another scream fortress update

Probably going to be the 2018 or 2019 one since this year's one is probably too close of a deadline for them

[quote=Apt]update's probably gonna come out on halloween so they don't have to do another scream fortress update[/quote]
Probably going to be the 2018 or 2019 one since this year's one is probably too close of a deadline for them
15
#15
21 Frags +

For a second I thought they referred to the case system as the report system and that they found a way to quickly ban hackers from competitive.

For a second I thought they referred to the case system as the report system and that they found a way to quickly ban hackers from competitive.
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#16
18 Frags +

Honestly, I'd rather they post things like this from time to time and waste their time on communicating than not post at all

Honestly, I'd rather they post things like this from time to time and waste their time on communicating than not post at all
17
#17
22 Frags +

i mean it would be cool if they shared every minor change like this with us

i mean it would be cool if they shared every minor change like this with us
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#18
16 Frags +

valve, ur on thin ice

valve, ur on thin ice
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#19
12 Frags +

i'm still expecting to be completely disappointed, but props to valve for not leaving us in the dark with how much they wanna fuck with the game

i'm still expecting to be completely disappointed, but props to valve for not leaving us in the dark with how much they wanna fuck with the game
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#20
2 Frags +

well... cool. looks like I was optimistic when I called September, though. ugh...

well... cool. looks like I was optimistic when I called September, though. ugh...
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#21
8 Frags +

https://thumbs.dreamstime.com/z/man-pointing-gun-his-head-27014443.jpg

[img]https://thumbs.dreamstime.com/z/man-pointing-gun-his-head-27014443.jpg[/img]
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#22
3 Frags +
mousiopei like how they combined the update is not ready message, with the new cases and effects part to minimize the hate ...

idk man i feel like these cash grab changes to the cases only fuels more hate :/

[quote=mousiope]i like how they combined the update is not ready message, with the new cases and effects part to minimize the hate ...[/quote]
idk man i feel like these cash grab changes to the cases only fuels more hate :/
23
#23
23 Frags +

Why do valve release a massive amount of changes to the balance of everything (normally with loads of bugs and the potential of completely breaking the game) every 2 years instead of changing a weapon or 2 every month or so?

Cant wait for some unlock to become completely broken but no need to worry because it'll be fixed by 2020!

Why do valve release a massive amount of changes to the balance of everything (normally with loads of bugs and the potential of completely breaking the game) every 2 years instead of changing a weapon or 2 every month or so?

Cant wait for some unlock to become completely broken but no need to worry because it'll be fixed by 2020!
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#24
2 Frags +

хуйня

хуйня
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#25
5 Frags +
ZestyWhy do valve release a massive amount of changes to the balance of everything (normally with loads of bugs and the potential of completely breaking the game) every 2 years instead of changing a weapon or 2 every month or so?

Cant wait for some unlock to become completely broken but no need to worry because it'll be fixed by 2020!

I think they're trying to address people bitching from all sides that competitive/traders/casuals/whoever get all the updates and whoever is bitching gets nothing, so they want to release stuff for everyone at once. They're just screwed by having a small team really.

[quote=Zesty]Why do valve release a massive amount of changes to the balance of everything (normally with loads of bugs and the potential of completely breaking the game) every 2 years instead of changing a weapon or 2 every month or so?

Cant wait for some unlock to become completely broken but no need to worry because it'll be fixed by 2020![/quote]
I think they're trying to address people bitching from all sides that competitive/traders/casuals/whoever get all the updates and whoever is bitching gets nothing, so they want to release stuff for everyone at once. They're just screwed by having a small team really.
26
#26
9 Frags +
GentlemanJonZestyWhy do valve release a massive amount of changes to the balance of everything (normally with loads of bugs and the potential of completely breaking the game) every 2 years instead of changing a weapon or 2 every month or so?

Cant wait for some unlock to become completely broken but no need to worry because it'll be fixed by 2020!
I think they're trying to address people bitching from all sides that competitive/traders/casuals/whoever get all the updates and whoever is bitching gets nothing, so they want to release stuff for everyone at once. They're just screwed by having a small team really.

Honestly a lot of this stuff is just completely inexcusable even with the whole "small team" thing. Like how hard is it to move the respawn timer on casual so you can actually see it? It's been like that for a whole fucking year. Do you really need a huge AAA dev team and tons of time to fix shit like that?

[quote=GentlemanJon][quote=Zesty]Why do valve release a massive amount of changes to the balance of everything (normally with loads of bugs and the potential of completely breaking the game) every 2 years instead of changing a weapon or 2 every month or so?

Cant wait for some unlock to become completely broken but no need to worry because it'll be fixed by 2020![/quote]
I think they're trying to address people bitching from all sides that competitive/traders/casuals/whoever get all the updates and whoever is bitching gets nothing, so they want to release stuff for everyone at once. They're just screwed by having a small team really.[/quote]

Honestly a lot of this stuff is just completely inexcusable even with the whole "small team" thing. Like how hard is it to move the respawn timer on casual so you can actually see it? It's been like that for a whole fucking year. Do you really need a huge AAA dev team and tons of time to fix shit like that?
27
#27
3 Frags +

Unfortunately with tf2 being free to play, hats and crates are literally what keep the game alive. Of course they need to spend some time addressing that situation - even if I couldn't give less of a shit if I tried.

Unfortunately with tf2 being free to play, hats and crates are literally what keep the game alive. Of course they need to spend some time addressing that situation - even if I couldn't give less of a shit if I tried.
28
#28
9 Frags +
Getawhaleeddie_calderonhttps://days.to/until/7-july-2016

actually the worst dev team of a game this size pound for pound
the worst part is they will nerf and buff dumb shit and break some important movement feature or gameplay mechanic in their infinite incompetence

https://puu.sh/xdKjh/08a40ad7b2.jpg

nice ad hominem smh

[quote=Getawhale][quote=eddie_calderon]https://days.to/until/7-july-2016

actually the worst dev team of a game this size pound for pound
the worst part is they will nerf and buff dumb shit and break some important movement feature or gameplay mechanic in their infinite incompetence[/quote]

[img]https://puu.sh/xdKjh/08a40ad7b2.jpg[/img][/quote]

nice ad hominem smh
29
#29
8 Frags +
BBiA_duchessHonestly a lot of this stuff is just completely inexcusable even with the whole "small team" thing. Like how hard is it to move the respawn timer on casual so you can actually see it? It's been like that for a whole fucking year. Do you really need a huge AAA dev team and tons of time to fix shit like that?

Sounds like exactly the kind of small thing that gets lost when you've got a small team trying to focus on a big overhaul tbh. It is what it is, no excuses, just the way things are.

[quote=BBiA_duchess]Honestly a lot of this stuff is just completely inexcusable even with the whole "small team" thing. Like how hard is it to move the respawn timer on casual so you can actually see it? It's been like that for a whole fucking year. Do you really need a huge AAA dev team and tons of time to fix shit like that?[/quote]
Sounds like exactly the kind of small thing that gets lost when you've got a small team trying to focus on a big overhaul tbh. It is what it is, no excuses, just the way things are.
30
#30
-5 Frags +

thanks team fortress 2 team for letting me know about how you will fix crates and not some of the new weapon rebalances you got from feedback

thanks team fortress 2 team for letting me know about how you will fix crates and not some of the new weapon rebalances you got from feedback
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