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Account Details
SteamID64 76561198040946044
SteamID3 [U:1:80680316]
SteamID32 STEAM_0:0:40340158
Country United States
Signed Up March 28, 2014
Last Posted May 18, 2019 at 8:25 PM
Posts 725 (0.4 per day)
Game Settings
In-game Sensitivity 5.5
Windows Sensitivity
Raw Input  
DPI
1600
Resolution
1920x1080
Refresh Rate
120 Hz
Hardware Peripherals
Mouse Zowie ZA11
Keyboard shit
Mousepad Steelseries
Headphones Logitech H540
Monitor ASUS V248
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#78 birthday giveaway! :D in Off Topic

No one ever wins these things twice

posted 5 days ago
#3 ESEA S31 W3: froyotech vs. Ford Gaming in Matches

You can do it Ford gaming, thanks for the insane plays

posted 1 week ago
#60 Avengers Endgame in Music, Movies, TV

If you're this far into the thread you're probably expecting spoilers anyway but

Show Content
I enjoyed the time heist segment of the movie a lot. Final battle felt kinda meh. And I didn't laugh as much as I did in Infinity War. I barely remember any jokes that made me laugh now that I'm thinking about it. This film felt more focused on closing loose ends in each of the heroes' franchises (which was nice for cap and tony).
posted 3 weeks ago
#9 What's changed? in TF2 General Discussion

Medics move as fast as scouts like quick fix, but with all mediguns, while healing scouts.

Not any major changes outside of that, meta wise.

posted 4 weeks ago
#38 Looking for Maptest participants. in Map Discussion

TF2 is ridiculously refreshing in these pugs. The map makers have done incredible texturing and designs even while in beta. If you haven't been a part of these pugs before, definitely join up. Your input and playtesting helps in many ways

posted 1 month ago
#22 RGL Presents the Modern Maps popup league! in TF2 General Discussion

I've been a part of many of the playtest pugs and seen all of these maps in development, they're awesome aesthetically and really fun to play. It doesn't take much to learn the maps off the cuff, looking forward to seeing what y'all think of the maps during the season

posted 2 months ago
#2 ESEA S30 W3: AyyyyLmao Terror Squad vs. Mentality Esports in Matches

cronge incoming I'mma be casting in Super Bowl terms

posted 3 months ago
#10 Project 1 - A TF2 Jump Movie by qzc in Videos

I cannot fathom how much work went into editing those camera shots. Spectacular jumps + cinematography

posted 4 months ago
#7 worst config thread in Customization

Please tell me someone immortalized orzo's config for demoman

It has some absurd layout of keybinds and people need to know

posted 4 months ago
#5 Interesting theory in The Dumpster

TF2 keybinds make it less necessary to see what you're pressing, so no need for light. I usually have my light on when playing other keybind intensive games.

posted 4 months ago
#95 so uhh.. in TF2 General Discussion

While I think in general certain unlocks add to many issues to the game, understanding the impact of these items in a meta can't be determined without actually having them cycled into normal seasons. 45 minutes of pugs is not indicative of their impact. I hope people will abuse these items to their advantage or recognize they do not grant an advantage, so that we can go beyond the not-so-thorough playtesting and actually see what it does. Mason said it best, if you risk winning your division using these weapons, or not, for money, that gives us our answer as to whether they're impactful

posted 4 months ago
#16 ESEA S29 Coverage Feedback Thread in TF2 General Discussion
glassa lot of casters in the tf2 community do a word-heavy radio-style broadcast, but tf2 is the equivalent of tv -- viewers can see what's happening. so casters shouldn't list every single thing they see. during chaotic fights no one can speak that fast anyway.

try to complement what the viewer is seeing on-screen, instead of obscuring it. sideshow was the best at this.

There's a big challenge in making this happen in practice, mostly because the producer has to evaluate what is currently on their screen, what the caster is speaking about, and what is actually happening in the match, to capture what the viewers see.

Additionally, several casters, myself included, do third person view whenever casting, so it becomes commonplace to narrate what we see via bird's-eye, rather than from the first person perspective (for example) of the scout/soldier about to get ubered through a choke. I sometimes try to make the perspective shift so that casting becomes more in tune with the push and (hopefully) the camera, but overall it's challenging to coordinate caster + camera during the cast, concurrently.

posted 5 months ago
#2 ESEA S29 Coverage Feedback Thread in TF2 General Discussion

Just as a preface, the posting of scheduled matches was so often short notice not only because Console was doing so much work for RGB in the early season, but also University stuff in the later season. We provide all this coverage and work out of our time, but we can't always make it a priority.

posted 5 months ago
#35 CSGO: Danger Zone in CSGO General Discussion
jetzzzzzApril fools tier update

Path of Exile did it better.

Wait this isn't a prank wtf

posted 5 months ago
#2 ESEA Season 29 Invite Highlights in Videos

That was fun seeing moments I've casted in the flesh once more. Keep the damage numbers, good edit

posted 6 months ago
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