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So are viewmodels forced now?
posted in Q/A Help
1
#1
0 Frags +

Just a quick question, haven't really been keeping up to date with the recent updates. My viewmodel toggle is not working in competitive, it was working during the beta.

Just a quick question, haven't really been keeping up to date with the recent updates. My viewmodel toggle is not working in competitive, it was working during the beta.
2
#2
-4 Frags +

x

x
3
#3
10 Frags +
Fireyes, also in casual

Viewmodels aren't forced in casual, you just have to restart your game after you play MM

[quote=Fire]yes, also in casual[/quote]

Viewmodels aren't forced in casual, you just have to restart your game after you play MM
4
#4
0 Frags +

cl_first_person_uses_world_model 1 works pretty well to disable viewmodels on scout and demo

cl_first_person_uses_world_model 1 works pretty well to disable viewmodels on scout and demo
5
#5
14 Frags +

if you want to disable them, i edited transparent viewmodel mod to effectively disable viewmodels

http://www.teamfortress.tv/21928/transparent-viewmodels-in-any-hud/?page=5#124

if you want to disable them, i edited transparent viewmodel mod to effectively disable viewmodels

http://www.teamfortress.tv/21928/transparent-viewmodels-in-any-hud/?page=5#124
6
#6
12 Frags +

Because Valve is listening to us after screaming out our lungs,
If a shit fest happens and everyone complains, maybe, just maybe, they might unlock viewmodels!
Just complain and let your voice reach them
my eyes really hurt from mini viewmodel and 54 viewmodel
send help

Because Valve is listening to us after screaming out our lungs,
If a shit fest happens and everyone complains, maybe, just maybe, they might unlock viewmodels!
Just complain and let your voice reach them
my eyes really hurt from mini viewmodel and 54 viewmodel
send help
7
#7
6 Frags +

'despite our best efforts to improve and better them, valve insists on finding new ways to fail'

'despite our best efforts to improve and better them, valve insists on finding new ways to fail'
8
#8
2 Frags +

tf_use_min_viewmodels 1 is not that bad honestly

tf_use_min_viewmodels 1 is not that bad honestly
9
#9
2 Frags +
sendcl_first_person_uses_world_model 1 works pretty well to disable viewmodels on scout and demo

kills fps

[quote=send]cl_first_person_uses_world_model 1 works pretty well to disable viewmodels on scout and demo[/quote]

kills fps
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