DuMmTm1.5 sec sounds nice but last i heard that isnt possible due to how the time system is programmed aka only full numbersI just double checked and it seems to work just fine, where did you hear this?
EDIT: I was wrong! 1 or 2 sec are the only options.
No, you can use decimals; keep in mind that the cap time that is set corresponds to half of the real capture time; furthering the confusion you have also keep in mind that the cap time by the number of players stacking the point isn't determined linearly, but by using a harmonic number. The original 1 second capture time was actually 2, and the current 2 seconds is 4. So setting it to 1.5 seconds results in 3, which I just tested.
I believe that Gully last uses 1.9 seconds, which is 3.8, i.e it captures faster than Badlands last. Considering that Gully last is more open in practically every way, it's no bloody wonder teams are having difficulties capturing Badlands last.
Like I said earlier, the original design of its last point requires an extremely quick capture time. So we're either going to redesign it to be more open with a long capture time, or we keep the design as is with an extremely short capture time, but if we don't do anything about it then the dislike for the map will just continue to spiral out. You know, whenever I speak to inactive people who've played somewhere around 2008 - 2014, they will consistently put Badlands at the top of being either the best or one of the best maps in the game.
It seems to me to be a direct consequence of teams employing a less risky playstyle in recent years, utilizing both unlocks and off-classes to a greater extent, and the last capture time being made to be easier to defend. Despite the latter, Badlands would've still taken the biggest hit of any map, because it's undoubtedly the toughest last point to push out of, but you know, it used to just to be a challenge that teams would overcome and tackle and get better at. And I still think that holding last for 10 minutes is risky with a capture time of 1.