Upvote Upvoted 8 Downvote Downvoted
valve is listening to /r/tf2 now
1
#1
0 Frags +

a couple threads got made and upvoted and a change that has been asked for for years finally gets in

neato

also dead ringer spy fix is fuckin neato too

i think wickedplayer is dead rn

  • Updated content and features for the TF2 Competitive Mode Beta

  • For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive

  • Added a ten second countdown to the beginning of each round after the first
  • Added cp_gorge to the map rotation to test attack/defense format (using stopwatch mode)

  • Fixed a potential security issue (thanks to Justin G., aka sigsegv, for this report)

  • Fixed ragdolls not drawing the head properly when a Spy feigns death

  • Fixed the Festive Backburner missing the pilot light

  • Fixed The Classic leaving laser particles in the world

  • Fixed a problem with the Mann Co. Catalog images being drawn off-screen

  • Updated models/materials for The Hot Dogger, Brim-Full Of Bullets, The One-Man Army, Your Worst Nightmare, The Patriot Peak, The Diplomat, The Bruiser's Bandanna, The Eliminators Safeguard, and Storm Stompers

  • Added tournament medals for AsiaFortress Cup Season 9, ozfortress Season 15, and ozfortress Summer Cup 2016, ETF2L 6v6 Season 22 and Season 23, and ETF2L Highlander Season 9 and Season 10

  • Added the class viewmodel animation files to the list of files allowed on servers using sv_pure 1

  • Updated the equip_region settings for The Tools of the Trade and Captain Space Mann

  • Updated the localization files

  • Added a new Quickplay category for Alternative game modes

  • Moved Territorial Control, Special Delivery, and Player Destruction maps to this new category
[url=https://www.reddit.com/r/tf2/comments/4ft9o5/idea_make_a_miscellaneous_option_in_quickplay_for/]a couple threads got made and upvoted[/url] [url=https://www.reddit.com/r/tf2/comments/4g8mrz/valve_please_add_an_option_in_the_quickplay_menu/]and a change that has been asked for for years finally gets in[/url]

neato

also dead ringer spy fix is fuckin neato too
[quote=i think wickedplayer is dead rn]
[list]

[*] Updated content and features for the TF2 Competitive Mode Beta

[*] For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive

[*] Added a ten second countdown to the beginning of each round after the first
[*] Added cp_gorge to the map rotation to test attack/defense format (using stopwatch mode)

[*] Fixed a potential security issue (thanks to Justin G., aka sigsegv, for this report)

[*] Fixed ragdolls not drawing the head properly when a Spy feigns death

[*] Fixed the Festive Backburner missing the pilot light

[*] Fixed The Classic leaving laser particles in the world

[*] Fixed a problem with the Mann Co. Catalog images being drawn off-screen

[*] Updated models/materials for The Hot Dogger, Brim-Full Of Bullets, The One-Man Army, Your Worst Nightmare, The Patriot Peak, The Diplomat, The Bruiser's Bandanna, The Eliminators Safeguard, and Storm Stompers

[*] Added tournament medals for AsiaFortress Cup Season 9, ozfortress Season 15, and ozfortress Summer Cup 2016, ETF2L 6v6 Season 22 and Season 23, and ETF2L Highlander Season 9 and Season 10

[*] Added the class viewmodel animation files to the list of files allowed on servers using sv_pure 1

[*] Updated the equip_region settings for The Tools of the Trade and Captain Space Mann

[*] Updated the localization files

[*] Added a new Quickplay category for Alternative game modes

[*] Moved Territorial Control, Special Delivery, and Player Destruction maps to this new category
[/list]
[/quote]
2
#2
17 Frags +

i thought this was common knowledge

i thought this was common knowledge
3
#3
20 Frags +

please say they moved standin from the 5cp category to the new one

i think going from process to standin is the quickest 10-0 i can have

please say they moved standin from the 5cp category to the new one

i think going from process to standin is the quickest 10-0 i can have
4
#4
refresh.tf
5 Frags +
eee
[*] Added the class viewmodel animation files to the list of files allowed on servers using sv_pure 1

[/quote]

Isn't class viewmodels c viewmodels? Meaning custom skins could be applied in sv_pure 1 servers now and potentially the pre law rocket launcher?
Lets hope im not wrong

[quote=eee]




[*] Added the class viewmodel animation files to the list of files allowed on servers using sv_pure 1

[/quote][/quote]


Isn't class viewmodels c viewmodels? Meaning custom skins could be applied in sv_pure 1 servers now and potentially the pre law rocket launcher?
Lets hope im not wrong
5
#5
1 Frags +

anyone else having tons of mm crashing issues with this update? i can't find a hud that doesn't crash at 10 seconds...

.... tiny red damage numbers make me sad....

anyone else having tons of mm crashing issues with this update? i can't find a hud that doesn't crash at 10 seconds...

.... tiny red damage numbers make me sad....
6
#6
0 Frags +
samifaceanyone else having tons of mm crashing issues with this update? i can't find a hud that doesn't crash at 10 seconds...

.... tiny red damage numbers make me sad....

ahud was updated so it doesn't crash but still has some visual bugs. rayshud and flamehud are also updated pretty quick generally

[quote=samiface]anyone else having tons of mm crashing issues with this update? i can't find a hud that doesn't crash at 10 seconds...

.... tiny red damage numbers make me sad....[/quote]

ahud was updated so it doesn't crash but still has some visual bugs. rayshud and flamehud are also updated pretty quick generally
7
#7
-1 Frags +

changing minmode in pvhud is crashing my game, i think they are trying to break the huds everytime theres an update till everyone says fuck it and uses the default shitty hud

changing minmode in pvhud is crashing my game, i think they are trying to break the huds everytime theres an update till everyone says fuck it and uses the default shitty hud
8
#8
8 Frags +

looks like they noticed -

Fixed client crash related to custom HUDs

looks like they noticed -

Fixed client crash related to custom HUDs
9
#9
10 Frags +

but they broke the round timer again in the process

but they broke the round timer again in the process
10
#10
0 Frags +
mousiopei think they are trying to break the huds everytime theres an updateValveFixed client crash related to custom HUDs
[quote=mousiope]i think they are trying to break the huds everytime theres an update[/quote]
[quote=Valve]Fixed client crash related to custom HUDs[/quote]
11
#11
3 Frags +

Baby steps

Baby steps
12
#12
-1 Frags +

Still no arena mode :( :( :(

Still no arena mode :( :( :(
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