roboprod
Account Details
SteamID64 76561198052092018
SteamID3 [U:1:91826290]
SteamID32 STEAM_0:0:45913145
Country United Kingdom
Signed Up June 24, 2014
Last Posted June 7, 2020 at 12:52 PM
Posts 62 (0 per day)
Game Settings
In-game Sensitivity 1.75
Windows Sensitivity 6
Raw Input 1
DPI
1000
Resolution
1280 x 768
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G305 Wireless
Keyboard Logitech G810 Orion spectrum
Mousepad Exibel Gaming Series
Headphones HyperX Cloud II
Monitor Acer GN246HL
1 2 3 4 5
#4 bball.eu Season 1 is launching! in TF2 General Discussion

Hello can I be monkey bball player

posted 3 months ago
#26 Refresh: cp_process in Map Discussion

A newer version of process, cp_process_f5 has been released. Combined with changes found in 4th iteration of the map that never went public, the 5th iteration offers:

  • Added solid ramps to last and gave them detailing.
  • Fixed some texture alignment and decal issues.
  • Raised displacement edges adjacent to concrete on mid and second.
  • Adjusted choke ammo pack position slightly to be above the ground displacement.
  • Painted more invisible faces with nodraw.
  • Replaced the radar dish on blue side with a blue tower to match the red tower found on red side.
  • Spawn room chairs are more tucked in.
  • Raised the skybox by 512 units.
  • Fixed solidity of one of the fake doors at last.
  • Many other clipping improvements.

For a detailed log of all the changes performed to the map please head here.

posted 3 months ago
#3 Steam randomly invited 23~ players into a GC in TF2 General Discussion
24roboprodHas anyone seen this before? If not then be aware and please report if it does occur to others so that we can figure out how it's happening.Or you can make a bug report on steam and get it fixed?

Does it hurt trying to collect information about the issue that I am having so that I can report it more accurately? I have no idea why or how this has happened, I was hoping others would have ideas or answers that they could provide so that I can take the appropriate course of action.

posted 3 months ago
#1 Steam randomly invited 23~ players into a GC in TF2 General Discussion

As per the title steam has randomly invited 23~ players into a steam group chat without any user input on my part, as of the moment I have been left confused.

https://i.imgur.com/sKTGxqc.png

People were being added while I was away, no 2factor authentication was requested, and the people seem to have been selected at random since I have not played with some of these players recently, some of which I have not played with or against for over an year. Windows defender comes back clean.

Has anyone seen this before? If not then be aware and please report if it does occur to others so that we can figure out how it's happening.

posted 3 months ago
#10173 stream highlights in Videos

https://clips.twitch.tv/ResourcefulAmorphousPelicanWTRuck

posted 6 months ago
#24 Refresh: cp_process in Map Discussion

To address some of the worries I have seen in this thread, I can understand how you may feel about us changing the map, even if it is only the geometry without contacting the original mappers.
Although we personally found that it would be counter-productive to reach out to a mapper that is no longer part of the community and has moved on from the game just for the courtesy of asking if we can improve the map when we in fact are ready to make these changes and implement them fast and provide the community with the cleanest version of process so far.
Whilst we are happy to talk to the original map makers and we intend to in the future for those whom are still accessible, we personally decided to take it upon ourselves and our faith in Scorpio Uprising to want what is best for this community.

Version f3 has been released and comes with the following changes:

Show Content
  • Added sticky collision to pipes in sewer and PC
  • Added sticky collision to lamps in top lobby and nest
  • Improved projectile clipping on mid crates
  • Added clipping ramps to the rock underneath rollout
  • Additional minor clipping improvements
posted 7 months ago
#1 Refresh: cp_process in Map Discussion

INTRODUCTION

"Refresh:" is a series aimed at making maps more suitable for 6v6 and other gamemodes. We took the opportunity to use our experience to fix the issues with map geometry as well as minor aesthetic and performance improvements. We humbly invite you to try out these changes and offer your feedback, so that together we are able to increase the quality of the competitive map pool.

SUMMARY

Show Content
We aimed to keep the map structure and appearance as close to the original as possible with over a hundred changes being completely invisible, for example player clips and blockbullet brushes. The main target of these changes were improved collision on steps, slopes, doorways, ceilings and props, predominantly where splash bugs occurred. Some examples of this are on top of the crates on mid, the concrete ledges leading up to the grass area on mid, player collision fixes on doorways so you cannot get stuck and finally the geometry of the last point has been improved to match the visuals, pipes only collide with stickies and grenades, thus rocket jumping should be facilitated.

CHANGES

Show Content
  • The lowest doorways have been raised to above the height of a jumping player.
  • Stairs have been given proper projectile collision.
  • Minor prop asymmetry issues have been resolved.
  • The clipping on the walls of last has been removed to match the size of the playable space to the size of the room.
  • Props and corners have been given smooth player collision.
  • Surfaces not visible to players have been removed to reduce the map file size and potentially increased frame-rate.
  • Lamps no longer collide with players.
  • The circular structures above the mid entrances to PC have better player collision.
  • Areas around the mid crates have much better player and projectile collision.
  • Improved player collision with overhanging roofs, small concrete steps and doorways.
  • Added solid ramps to last and gave them detailing.
  • Fixed some texture alignment and decal issues.
  • Raised displacement edges adjacent to concrete on mid and second.
  • Adjusted choke ammo pack position slightly to be above the ground displacement.
  • Painted more invisible faces with nodraw.
  • Replaced the radar dish on blue side with a blue tower to match the red tower found on red side.
  • Spawn room chairs are more tucked in.
  • Raised the skybox by 512 units.
  • Fixed solidity of one of the fake doors at last.
  • Many other clipping improvements.

    Please find ALL the changes made to the map here.

DOWNLOAD

Show Content
The map has been uploaded to serveme.tf and can be selected as "cp_process_f5" when renting a server.

Latest update: 3/06/2020

MAP CHANGE SUGGESTIONS

Show Content
These are the changes we would like to make to the map, although we need your feedback to decide whether they are a good idea to do so since these may change the flow and visuals of the map.
  • Re-do brush geometry to have red/blu stripes regardless of gfx config.
  • Re-do vents in sewers to be aesthetically pleasing and sewer themed.

WANT TO HELP?

Show Content
If you have hammer skills and would be willing to help please add me or HOI and we will be able to provide you with fun team oriented map projects with other skilled mappers within the community!

SHOUT-OUTS

HOI and Collaide for being amazing human beings and making all the changes to the map, they deserve all the credit for the execution of this project whilst I just pitched the ideas and helped test them when needed.

Jackylegs and Benroads for their useful contributions to the making of this project and their valuable contributions to other projects currently in the works.

Scorpio Uprising for creating one of the most favoured maps in the history of TF2.

posted 7 months ago
#134 My Story With Dashner: A Thread in TF2 General Discussion

Let me just say that I have massive amounts of respect for people like Console, JasmineButts and Uberchain respectively for committing so much effort, mental and physical to make this community bearable because without you all, and others of course, I have no doubt tf2 would not be alive for nearly as long as it is. It is unfortunate that people ruin all of the effort you put into this community but I acknowledge you all and you deserve the most success one can have for the dedication that you've shown and the things you've endured to not disappoint us as much as possible. It is needless to say but I support you 150% and I am sure I am not the only one.

Thank you for everything you do, from the bottom of my heart

-Roboprod

posted 10 months ago
#380 BTS TF2 insanity in TF2 General Discussion

Truly unbelievable series of events

posted 10 months ago
#28 Large, visible, and green overheal particles in Customization

Is there a way to change the size of particle effects? I've messed around with the particle editor but wasn't able to find anything, I was wondering if changing the healsign.vtf size would do it but I am unable to find it anywhere

posted 11 months ago
#327 le economy crash in TF2 General Discussion
toads_tfroboprodYeeHawIdk about them waiting over the weekend. The longer they wait, the more damage will be done if they decide to reset everyone’s inv. They probably have to reset csgo/Dota/whatever as well because items get traded between those games and tf2.
well its back to normal boys, market has returned but the unusuals have become untradeable and unmarketable, still kinda bad but yeah decent solution
no its a gay solution i sold all my crates and wanted to buy some of these fuckers

gay solution because it doesn't benefit your ass lul

posted about a year ago
#322 le economy crash in TF2 General Discussion
YeeHawIdk about them waiting over the weekend. The longer they wait, the more damage will be done if they decide to reset everyone’s inv. They probably have to reset csgo/Dota/whatever as well because items get traded between those games and tf2.

well its back to normal boys, market has returned but the unusuals have become untradeable and unmarketable, still kinda bad but yeah decent solution

posted about a year ago
#268 le economy crash in TF2 General Discussion
beatriceVeccrealistically, how do they fix this?

rollback is probably the most logical option right?
probably just make them untradable/unmarketable so people still get to wear the hats but it doesn't effect the market

it'd still affect the market because the item rarity would be diminished quite a lot, which makes items less valuable and in term make the economy even more messed up than it was before

posted about a year ago
#12 ETF2L S33 Prem Qual UBF: CHILLWAGON vs. Genaration Karnax in Matches

ggilf oh thats a funny monkey
dude
narkkari will play prem this season
they will win qualifiers :D
gggilf
on jah
gilf
if that happens im quitting
klassy
i always knew he was better than cbc
this is america
shu
there is no way
we are rolling olghas team 5-0 every time we are playing vs them
and they are way better than ruskies

ggilf oh thats a funny monkey = catbowcar
gggilf = yak
gilf = torrit
klassy = klassy
shu = wonszu

posted about a year ago
#206 ESEA to drop tf2 after season 31??? in TF2 General Discussion
HildrethAptShooshMitch_ UGC, RGL, TFCL, ESL, ESEA On another note, I didnt even know this many leagues existed in NA for TF2.one could even argue that thats part of the reason why esea died, because instead of everyone playing in one spot it was split among 5 or so places

we might have had enough teams to justify them keeping the league alive if every single 6s team played esea in NA but there's no use imagining what might have been at this point

Doubt people registering for a league like UGC or RGL want to pay to play ESEA, I also doubt the chances the potential 10 extra teams that would play ESEA if they had nowhere else to play would have saved the league - I genuinely believe community leagues are a gateway for people to play TF2 and then enter a league like ESEA, they probably did a lot more to help the league than damage them - Ask all the HL guys who went on to ESEA.

I got no proof of this, I just don't think there is any blame to be laid on free community leagues - Communities make the game the best game it can be, TF2 has been visibly losing numbers since well - Valve fucked over communities in TF2 in a variety of ways we all know about. That's harmed the game more than anything - ESEA supported TF2 for longer than it really should have, it's been a crazy ride and a lot of good times watching TF2 came from it.

I still want my £200 I invested trying to help ESEA EU grow way back btw....maybe not.

End of an era for TF2, I wonder where all the NA guys go now.

I do understand your point, to do with having these many leagues may not have impacted TF2's ESEA survivability. But in my opinion I would still rather have every player in the same league and try to include all of them rather than having your numbers split between different leagues so that they "practice" for the main leagues when stuff like open (e.g. in ETF2L) already exists.

Because I believe part of the issue like many are arguing for is that all these different leagues don't boast only 2 teams competing against each other. There in fact is a larger portion of teams that haven't made their ways to the bigger leagues because they either haven't been exposed to them correctly or are just too scared when they shouldn't be.
Now imagine this scenario fractured between 5+ leagues.

I don't have any numbers to back up my claims so by all means I could be wrong, but I'm fairly certain of my points.

posted about a year ago
1 2 3 4 5