"Refresh:" is a series aimed at making maps more suitable for 6v6 and other gamemodes. We took the opportunity to use our experience to fix the issues with map geometry as well as minor aesthetic and performance improvements. We humbly invite you to try out these changes and offer your feedback, so that together we are able to increase the quality of the competitive map pool.
We aimed to keep the map structure and appearance as close to the original as possible with over a hundred changes being completely invisible, for example player clips and blockbullet brushes. The main target of these changes were improved collision on steps, slopes, doorways, ceilings and props, predominantly where splash bugs occurred. Some examples of this are on top of the crates on mid, the concrete ledges leading up to the grass area on mid, player collision fixes on doorways so you cannot get stuck and finally the geometry of the last point has been improved to match the visuals, pipes only collide with stickies and grenades, thus rocket jumping should be facilitated.
The map has been uploaded to serveme.tf
and can be selected as "cp_process_f3" when renting a server.
Latest update: 15/02/2020
MAP CHANGE SUGGESTIONS
These are the changes we would like to make to the map, although we need your feedback to decide whether they are a good idea to do so since these may change the flow and visuals of the map.
Change the mid railings next to the health packs to a third of their height and disable their collision.
- Make the mid sewer entrance wall thinner.
- Raise the ceiling above sewer doorways.
- Improve the forward spawn on second point to be wider.
Add rocket collision to the railing in lobby and lower it to a third of its height.
- Block the undersides of ramps on last.
- Make every doorway at least 144U tall. ✓
WANT TO HELP?
If you have hammer skills and would be willing to help please add me or HOI and we will be able to provide you with fun team oriented map projects with other skilled mappers within the community!
HOI for being an amazing human being and single-handedly making all the changes to the map, he deserves all the credit for the execution of this project whilst I just pitched the ideas and helped test them when needed.
Scorpio Uprising for creating one of the most favoured maps in the history of TF2.