Glace
Account Details
SteamID64 76561198202530234
SteamID3 [U:1:242264506]
SteamID32 STEAM_0:0:121132253
Country United States
Signed Up April 13, 2016
Last Posted February 3, 2018 at 12:41 PM
Posts 16 (0 per day)
Game Settings
In-game Sensitivity 1.7
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
2560x1440
Refresh Rate
165hz
Hardware Peripherals
Mouse Corsair GLAIVE RGB
Keyboard Corsair K95 Platinum RGB
Mousepad Corsair Polaris RGB
Headphones Corsair VOID PRO RGB USB
Monitor Acer Predator XB271HU IPS
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#34 Hows everyone been? in Off Topic

same shit different day y'all know how that is

posted about 2 years ago
#29 How do you like to spend your weekends? in Off Topic

Driving

posted about 2 years ago
#62 If you could change your past, would you? in Off Topic
Brolyi would go back and tell myself not to install tf2

+1

posted about 2 years ago
#49 sexiest tf2 players ever in Off Topic

CLEARLY its blaze https://c1.staticflickr.com/6/5568/14796950152_d6cf7a951f_b.jpg

posted about 3 years ago
#1085 stream highlights in Videos
Corsahttps://www.twitch.tv/drsqueaks/v/71370832?t=2h25m28s

BY FAR the greatest stab I've ever seen, and one of the most amazing plays I've ever seen in an Invite match.

posted about 3 years ago
#1 b4nny: "blaze is back, clockwork is playing ow" in TF2 General Discussion

Just confirmed live on stream, https://www.twitch.tv/b4nny/v/64220382, go to 2:50:00

thoughts?

FROYO blaze PogChamp

posted about 4 years ago
#1 Question about interp and interp ratio in Q/A Help

From what I've gathered, the optimal interp for hitreg and stuff for projectiles is 0.0152 and for hitscan is 0.0303 (not 0.033?).

My question is, whats the best way to set that?

Set cl_interp on 0 and use cl_interp_ratio 1 for projectiles and cl_interp_ratio 2 for hitscan? For instance, this gives me 15.2 ms lerp on soldier and 30.3 ms lerp on scout according to netgraph.

Or should I manually set cl_interp to 0.0152/0.0303 and also set cl_interp_ratio to 1/2 depending on projectile/hitscan.

My connection has 0 packet loss and basically 0 choke. 85mbps down, 90mbps up, FiOS, 10-20 ping to east coast servers, 60-80 to west coast, 90-100 to europe. Never any packet loss or choke.

Sorry for the somewhat convoluted question, just curious what others do.

posted about 4 years ago
#9 valve is listening to /r/tf2 now in TF2 General Discussion

but they broke the round timer again in the process

posted about 4 years ago
#2 Sezco joins Running with Scizors in News

I wish him and the team the best of luck

posted about 4 years ago
#331 b4nny v thalash in TF2 General Discussion

I tuned in right as this started. His viewer count was around 360-380. By the end, the viewer count was well over 600. He's essentially the ambassador for this game and this is not the image you want to project to people.

posted about 4 years ago
#99 ESEA S21 Grand Finals: RONIN vs. froyotech in Matches

Confirmed: IT IS HAPPENING NOW

HYPEEEEEEEEE

posted about 4 years ago
#52 PSA: Hacker collecting TF2 player IPs in TF2 General Discussion

Fairly certain I was a victim of this, off a TF2stadium lobby or two that used serverme.tf a week or two back. I looked through my logs.tf and 3 lobbies recently used it. Yesterday I did a lobby and not 5 seconds after it finished my internet almost completely cuts out. What is normally a 85 mbps down, 90 mbps up connection, went to 3 down and 25 up. It's not my internet cutting out. In the 10 years I've had Verizon FiOS (even when they were just DSL), I've lost connection exactly 3 times, all due to natural disasters (Hurricane Sandy, Irene, etc).

No concrete proof of course, but its just too damn coincidental. The problem did not go away until I released my IP address and reset my router.

posted about 4 years ago
#122 ESEA S21 Playoffs: froyotech vs. Street Hoops eSports in Matches
gecksI know some people may have been against the fact Buick and I acknowledged the person that caused all of this tonight, because in the end that's what they want, but the reasoning behind it was sound in my opinion.

At that point, everyone knew what was going on, and why it was happening. It could no longer be played off as simple internet issues. So, we thought it would be best to address it considering there were 2,000+ people watching. As I said on stream, I'm sure for many of those people it was their first time experiencing competitive TF2. I believe it was more important to let those people know that yes, some twat is ruining the match this evening, but it's not typical of TF2, and it really is a great game, here's how to get involved, etc etc.

you guys handled yourselves perfectly.

posted about 4 years ago
#115 ESEA S21 Playoffs: froyotech vs. Street Hoops eSports in Matches

https://twitter.com/4G_b4nny/status/720114046666674176

from b4nny on twitter: ESEA admins ruled that the entire series has to be replayed from 0-0. Probably the fairest ruling. Fresh start. No more BS hopefully.

good

posted about 4 years ago
#322 TF2 benchmarks in TF2 General Discussion

2639 frames 19.552 seconds 134.97 fps ( 7.41 ms/f) 9.570 fps variability

CPU: Intel Core i7-4790k @ 4.4ghz
GPU: NVIDIA GeForce GTX 970
RAM: 16GB DDR3
OS: Windows 7 Pro 64 bit
Driver version: 359.00
Dxlevel: 98
Res: 1920x1080 fullscreen
Fullscreen
FPS configs: No ragdolls or gibs, every graphical setting on max
Shadows enabled

Additional notes: -high in launch options

posted about 4 years ago
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