Account Details
SteamID64 76561198042514422
SteamID3 [U:1:82248694]
SteamID32 STEAM_0:0:41124347
Country Canada
Signed Up February 3, 2016
Last Posted October 19, 2020 at 3:42 PM
Posts 691 (0.4 per day)
Game Settings
In-game Sensitivity 2
Windows Sensitivity 6
Raw Input 1
Refresh Rate
Hardware Peripherals
Mouse Zowie EC1-A
Keyboard CM Quickfire TK (Brown Switches)
Mousepad PureTrak Talent Cloth
Headphones Philips SHP9500S
Monitor BenQ XL2411 (main) HP Pavilion 23bw (secondary)
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#66 cp_villa (5CP) in Map Discussion

I played this map for the first time last night in a scrim, and I'm very impressed. It was a lot of fun, and felt familiar enough to other maps to understand it easily while still being unique.

One thing my team struggled with a lot (in our first scrim) was when holding our own 2nd point: We had a tough time understanding where the enemy team was holding or predicting where they were about to push from out of mid. I think this is a great dynamic and if possible would be great to maintain. Maybe this was purely a result of not being fluent with the map yet, but it really felt like we had less information than with most maps.

The flip side of that point is that while holding mid, I didn't feel like there was much spam to do as pocket - I don't know how games usually play out, and maybe that's not usually the case depending on where you go as a combo. I also don't think this is the biggest deal.

One frustration for me as pocket was that we had to decide which side of mid we were going to roll out to before the round began, because I need to start my ground jumps immediately. We wanted to experiment with rolling out through choke for an aggressive left sided mid, but often ended up with me rolling out the wrong way and starting mid without a buff. Maybe there's a better path I should take to mid in that situation, but it was a little frustrating because the few seconds after winning/losing a round didn't feel like enough time to make the left/right decision which I'm used to making as a team, or by the demo on some maps, during rollout. I can't think of a specific solution and this also isn't a huge deal.

When rolling out through the right side of spawn, this ramp was annoying for me as pocket:

Depending on my spawn, the ramp would sometimes be right where I'd normally shoot my second rocket during freeze time, and I'd end up not going as far or doing as much damage as would be ideal. I played one half where it gave me trouble, and another half with a different spawn where I never had the same issue. There could be a good reason for that ramp existing, but IF it's just for aesthetics, I would probably prefer to have a flat spawn room. I think I've always sucked at pocket rollouts for some reason, but I could imagine this bothering newer players too.

I'll update this post after we've finished the match week if I have more to offer. Great job creating a map that feels instantly familiar and also unique!

posted 2 months ago
#25 Witness Gaming testifies before the Invite jury in News


posted 3 months ago
#31 virgil lft rgl in Recruitment (looking for team)

I haven't played in a while, but Virgil was a great teammate and medic every time I was on a team with her - easy pickup if you want a talented med who will improve your team environment. Try her out!

posted about a year ago
#21 LFT low-mid IM Med in Recruitment (looking for team)

Great teammate and a capable medic! I MISS YOU BUBBZI

posted about 2 years ago
#28 mopsy lft in Recruitment (looking for team)

friendly gamer :)

posted about 2 years ago
#55 ESEA Season 29 Open Happenings/Discussion in TF2 General Discussion

Good luck, gamers :)

posted about 2 years ago
#23 koth_isla in Map Discussion

Now THIS is podracing

posted about 2 years ago
#15 ESEA S28 IM GF: Faint Gaming vs. Sporadic eSports in Events


posted about 2 years ago
#46 Planet at risk of irreversible hothouse conditions in World Events

I'd like to chime in on a few things:

cini care a lot about these issues but hothouse feels like such a buzzword

It's a buzzword I haven't really seen used before, but it's just another name for an already heavily considered possibility. The problem (in regards to world heating) is not so much pollution like plastic in the oceans, but rather, the release of greenhouse gases into the air. Earth used to be a "hothouse" as described. There was far more carbon dioxide in the air, and as a result, earth's atmosphere trapped more heat. As plants perform photosynthesis, they take carbon dioxide from the air and trap carbon, releasing oxygen. Then they die, and that carbon is trapped underground. After hundreds of millions of years, some is trapped in the form of coal and oil... Which happens to make great fuel. Burning fossil fuels is essentially undoing hundreds of millions of years worth of natural carbon sequestering. Other effects, like polar ice caps melting, reinforce the trend- blue ocean absorbs more light than white ice, thus heating the earth more. Processes like these are what could in theory make the warming irreversible (at least within a fathomable time frame). Without a good solution, the planet can go back to the old "hothouse" it used to be. This process would be (and already has been) harmful to civilization, as well as harmful to existing species of plants and animals.

Climate change won't directly end civilization, but if it continues in its current trend it will cause untold harm, and future generations may look back and wonder why we were so selfish and irresponsible.

variousdiscussion about aggregate impact of individual actions, in comparison to large scale corporate and governmental actions

The big picture is that humans like material things, comfort, and ease of life. This is all well and good, but currently the way we as a society provide that isn't sustainable in the long term. We can through widespread and painful regulation force changes in how we produce those things (ie more renewable energy, less wasteful packaging, etc etc) and we can make sacrifices in our lives (use public transportation more rather than driving, etc etc) to reduce what we use. The current reality isn't conducive to either of those types of change happening enough, especially as more of the world advances and consumes more. We'll probably continue down this path until the whole world really starts "feeling the heat", pun intended. If we're determined, and lucky, enough policy change and lifestyle changes will be made to change this trend- but it doesn't seem likely right now.

posted about 2 years ago
#51 Getawhale vs & i63 in TF2 General Discussion

I will miss Getawhale hosting :(

posted about 2 years ago
#2 How may I delete an account? in The Dumpster

tftv is the first step?

posted about 2 years ago
#9 demo lft Lieutenant Lemons high open in Recruitment (looking for team)

Live does not miss.

posted about 2 years ago
#16 highfive waves goodbye to Ascent, phlps joins in News

Thanks for all the good times watching you play, highfive :)

posted about 2 years ago
#3 Hunter 2.0 lft in Recruitment (looking for team)

Cool guy! Hunter fit in at an open level easily more than a year ago when I was on a team with him, and he's played a lot since then. He was a good chill teammate. I definitely recommend picking him up as a very flexible sub.

posted about 2 years ago
#7 lizar lft in Recruitment (looking for team)

big fragger friendly gamer :D

posted about 2 years ago
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