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MAJOR TF2 update for 2/29/16 (3/1/16 UTC)
31
#31
35 Frags +

we´re so thirsty for a damm update that a shitty hitsound makes us all hyped

we´re so thirsty for a damm update that a shitty hitsound makes us all hyped
32
#32
21 Frags +

Reminding everyone that matchmaking is for people that DONT know how to play competitive

Reminding everyone that matchmaking is for people that DONT know how to play competitive
33
#33
2 Frags +

anyone else not getting world lighting at all?

edit: nvm, it happened after visiting tr_rocketshooting and went after visiting a valve server.

anyone else not getting world lighting at all?

edit: nvm, it happened after visiting tr_rocketshooting and went after visiting a valve server.
34
#34
0 Frags +

After updating this happened

http://i.imgur.com/FHP582p.png

verifying does nothing and it never finished, the time just randomly changes

PLEASE HELP

nvm idk it fixed

[s]After updating this happened
[img]http://i.imgur.com/FHP582p.png[/img]
verifying does nothing and it never finished, the time just randomly changes

PLEASE HELP[/s]

nvm idk it fixed
35
#35
0 Frags +

if you type tf_dingaling_last you can change the effect through the console, but there is no way to turn it off that i can see.
i just want my 2010 tf2 back

if you type tf_dingaling_last you can change the effect through the console, but there is no way to turn it off that i can see.
i just want my 2010 tf2 back
36
#36
12 Frags +

last hit sound is a nice touch, new crossbow sound isn't so bad either. but with matchmaking coming up, am i the only one who thinks they should really just be focusing on performance updates and integrating and encouraging competitive configurations into default, accessible options? most casuals don't even know configs exists, and, although i have no faith in the success of matchmaking, it should probably be a priority to make the matchmaking experience for newcomers the best possible. it would be a pretty cringe scenario if they just throw matchmaking out there without properly guiding those people on the unfamiliar scenario and the modifications you have to make, both in the game as well in your playstyle, to play competitive tf2

or is that just me?

last hit sound is a nice touch, new crossbow sound isn't so bad either. but with matchmaking coming up, am i the only one who thinks they should really just be focusing on performance updates and integrating and encouraging competitive configurations into default, accessible options? most casuals don't even know configs exists, and, although i have no faith in the success of matchmaking, it should probably be a priority to make the matchmaking experience for newcomers the best possible. it would be a pretty cringe scenario if they just throw matchmaking out there without properly guiding those people on the unfamiliar scenario and the modifications you have to make, both in the game as well in your playstyle, to play competitive tf2

or is that just me?
37
#37
-1 Frags +
PharaohALT-F-XConkyhow do you change the "last hit" sound?
Same folder as your other hit sounds and it's called "killsound.wav"

This does not work.

Something is wrong with your hitsound volume, I couldn't tell you exactly what to fix. Try putting it as high as it will go.

[quote=Pharaoh][quote=ALT-F-X][quote=Conky]how do you change the "last hit" sound?[/quote]

Same folder as your other hit sounds and it's called "killsound.wav"[/quote]

This does not work.[/quote]

Something is wrong with your hitsound volume, I couldn't tell you exactly what to fix. Try putting it as high as it will go.
38
#38
-1 Frags +

are huds still working

are huds still working
39
#39
-3 Frags +
ALT-F-XConkyhow do you change the "last hit" sound?
Same folder as your other hit sounds and it's called "killsound.wav"

Has anyone figured out the crossbow sound? It's far worse than the kill sound.

[quote=ALT-F-X][quote=Conky]how do you change the "last hit" sound?[/quote]

Same folder as your other hit sounds and it's called "killsound.wav"[/quote]

Has anyone figured out the crossbow sound? It's far worse than the kill sound.
40
#40
-2 Frags +
rays
http://i.imgur.com/aTOdK3t.jpg

can u choose a diferent ladder ? 9v9 ? or they just forgot that part ?

[quote=rays][img]
http://i.imgur.com/aTOdK3t.jpg
[/img][/quote]


can u choose a diferent ladder ? 9v9 ? or they just forgot that part ?
41
#41
1 Frags +
botmodeare huds still working

ya

[quote=botmode]are huds still working[/quote]
ya
42
#42
13 Frags +
grenadineThe changes to some of the maps are weird. Foundry blue last has some weird hole in the ground. I'm curious what all the map changes are.

rofl wtf

http://images.akamai.steamusercontent.com/ugc/311117166549067661/5E6374417AEC747318A2F23F624CDF8E5E4C7E8E/

you cant walk in it btw.

[quote=grenadine]The changes to some of the maps are weird. Foundry blue last has some weird hole in the ground. I'm curious what all the map changes are.[/quote]

rofl wtf [img]http://images.akamai.steamusercontent.com/ugc/311117166549067661/5E6374417AEC747318A2F23F624CDF8E5E4C7E8E/[/img]

you cant walk in it btw.
43
#43
3 Frags +

The resupply noise sounds like it's in mono

Show Content
credit to kurt for pointing that out in mumble

ps @alt-f-x it's at max. strange.

The resupply noise sounds like it's in mono

[spoiler]credit to kurt for pointing that out in mumble[/spoiler]


ps @alt-f-x it's at max. strange.
44
#44
0 Frags +

yeah the resup sound is bothering me so much

yeah the resup sound is bothering me so much
45
#45
0 Frags +
Pharaohps @alt-f-x it's at max. strange.

Try putting it at 1 instead. I've got 3 guys in mumble with it working for them. One had issues and putting the volume at 1 fixed it.

[quote=Pharaoh]
ps @alt-f-x it's at max. strange.[/quote]

Try putting it at 1 instead. I've got 3 guys in mumble with it working for them. One had issues and putting the volume at 1 fixed it.
46
#46
4 Frags +
mousioperays
http://i.imgur.com/aTOdK3t.jpg

can u choose a diferent ladder ? 9v9 ? or they just forgot that part ?

9v9's been in the ladder dropdown menu just as long as the 6v6 one has, even since some of the earliest iterations of the competitive matchmaking menu, which is something I don't think a lot of people realize. That being said, I'm pretty sure it's been stated that they're focusing on 6s initially to get things going and get some feedback about the system, etc., then potentially expand out from there.

[quote=mousiope][quote=rays][img]
http://i.imgur.com/aTOdK3t.jpg
[/img][/quote]


can u choose a diferent ladder ? 9v9 ? or they just forgot that part ?[/quote]

9v9's been in the ladder dropdown menu just as long as the 6v6 one has, even since some of the earliest iterations of the competitive matchmaking menu, which is something I don't think a lot of people realize. That being said, I'm pretty sure it's been stated that they're focusing on 6s initially to get things going and get some feedback about the system, etc., then potentially expand out from there.
47
#47
0 Frags +
raysmousioperays
http://i.imgur.com/aTOdK3t.jpg

can u choose a diferent ladder ? 9v9 ? or they just forgot that part ?

9v9's been in the ladder dropdown menu just as long as the 6v6 one has, even since some of the earliest iterations of the competitive matchmaking menu, which is something I don't think a lot of people realize. That being said, I'm pretty sure it's been stated that they're focusing on 6s initially to get things going and get some feedback about the system, etc., then potentially expand out from there.

i thought since they "abandoned" the 9v9 idea they would eventually remove the option to choose it, kind of curious to see its still there

[quote=rays][quote=mousiope][quote=rays][img]
http://i.imgur.com/aTOdK3t.jpg
[/img][/quote]


can u choose a diferent ladder ? 9v9 ? or they just forgot that part ?[/quote]

9v9's been in the ladder dropdown menu just as long as the 6v6 one has, even since some of the earliest iterations of the competitive matchmaking menu, which is something I don't think a lot of people realize. That being said, I'm pretty sure it's been stated that they're focusing on 6s initially to get things going and get some feedback about the system, etc., then potentially expand out from there.[/quote]

i thought since they "abandoned" the 9v9 idea they would eventually remove the option to choose it, kind of curious to see its still there
48
#48
22 Frags +

https://www.youtube.com/watch?v=6-H2veCh5WE

if anyone can find out how to make regular hitsounds vary with pitch but not killsounds that would probably help with this

[youtube]https://www.youtube.com/watch?v=6-H2veCh5WE[/youtube]

if anyone can find out how to make regular hitsounds vary with pitch but not killsounds that would probably help with this
49
#49
0 Frags +
mousiopei thought since they "abandoned" the 9v9 idea they would eventually remove the option to choose it, kind of curious to see its still there

Focusing on 6s =/= "abandoned" 9v9

[quote=mousiope]
i thought since they "abandoned" the 9v9 idea they would eventually remove the option to choose it, kind of curious to see its still there[/quote]
Focusing on 6s =/= "abandoned" 9v9
50
#50
6 Frags +

sticky reloading sounds weird

sticky reloading sounds weird
51
#51
21 Frags +

I just extracted the default "cg_killbeep" sound from Quake Live. Your killsound is unfortunately affected by the dingaling pitches so you have to set it to 100 for both (tf_dingaling_pitch_override 100) for it to be perfect but here you go if you want it:
https://dl.dropboxusercontent.com/u/25173956/killsound.rar
For the record you put that in "custom/userstuff/sound/ui" and set it to default in game.
Here is a video to show it if you're curious.

https://youtu.be/v97CzWL_FW8

I just extracted the default "cg_killbeep" sound from Quake Live. Your killsound is unfortunately affected by the dingaling pitches so you have to set it to 100 for both (tf_dingaling_pitch_override 100) for it to be perfect but here you go if you want it:
https://dl.dropboxusercontent.com/u/25173956/killsound.rar
For the record you put that in "custom/userstuff/sound/ui" and set it to default in game.
Here is a video to show it if you're curious.
[youtube]https://youtu.be/v97CzWL_FW8[/youtube]
52
#52
2 Frags +

did hitsounds always go off when u hit sentrys or am i just really dumb?

did hitsounds always go off when u hit sentrys or am i just really dumb?
53
#53
11 Frags +
DanceNumberdid hitsounds always go off when u hit sentrys or am i just really dumb?

They added that.

[quote=DanceNumber]did hitsounds always go off when u hit sentrys or am i just really dumb?[/quote]
They added that.
54
#54
13 Frags +
DanceNumberdid hitsounds always go off when u hit sentrys or am i just really dumb?

u r not dumb u r beautiful and intelligent and right

[quote=DanceNumber]did hitsounds always go off when u hit sentrys or am i just really dumb?[/quote]
u r not dumb u r beautiful and intelligent and right
55
#55
5 Frags +
wickedplayer494- Added the Civilian Grade Stat Clock
- Applies a Strange Stat Clock to a Civilian grade weapon
- Can be obtained by trading in a combination of 5 Freelance grade or better items through Mann. Co Trades

why only civilian grade ;__;

also did they change the sticky launcher reload sound?? or am I just hearing things differently??

[quote=wickedplayer494]
- Added the Civilian Grade Stat Clock
- Applies a Strange Stat Clock to a Civilian grade weapon
- Can be obtained by trading in a combination of 5 Freelance grade or better items through Mann. Co Trades
[/quote]
why only civilian grade ;__;

also did they change the sticky launcher reload sound?? or am I just hearing things differently??
56
#56
0 Frags +
konrI just extracted the default "cg_killbeep" sound from Quake Live. Your killsound is unfortunately affected by the dingaling pitches so you have to set it to 100 for both (tf_dingaling_pitch_override 100) for it to be perfect but here you go if you want it:
https://dl.dropboxusercontent.com/u/25173956/killsound.rar
For the record you put that in "custom/userstuff/sound/ui" and set it to default in game.
Here is a video to show it if you're curious.
https://youtu.be/v97CzWL_FW8

What map is that?

[quote=konr]I just extracted the default "cg_killbeep" sound from Quake Live. Your killsound is unfortunately affected by the dingaling pitches so you have to set it to 100 for both (tf_dingaling_pitch_override 100) for it to be perfect but here you go if you want it:
https://dl.dropboxusercontent.com/u/25173956/killsound.rar
For the record you put that in "custom/userstuff/sound/ui" and set it to default in game.
Here is a video to show it if you're curious.
[youtube]https://youtu.be/v97CzWL_FW8[/youtube][/quote]

What map is that?
57
#57
0 Frags +
STOGE
What map is that?

tr_arena

[quote=STOGE]

What map is that?[/quote]

[url=http://tf2maps.net/threads/arena.22584/]tr_arena[/url]
58
#58
-4 Frags +

https://mega.nz/#!FYslCYpD!f9GnuJSuPp8qP7d5Bh1EAf2RyCkBlnn8WaONy7LF0EA

silent killsound.wav

put it in ur sounds folder. No gong.

edit: nevermind valve doesn't like that

so heres an anime girl saying baka that u can use instead

https://mega.nz/#!cEtz3baZ!-fujiF3Ow3IaC7bHLrQWxdejfyMqKMottd1Ke1bNEro

[s]https://mega.nz/#!FYslCYpD!f9GnuJSuPp8qP7d5Bh1EAf2RyCkBlnn8WaONy7LF0EA

silent killsound.wav

put it in ur sounds folder. No gong.[/s]

edit: nevermind valve doesn't like that

so heres an anime girl saying baka that u can use instead

https://mega.nz/#!cEtz3baZ!-fujiF3Ow3IaC7bHLrQWxdejfyMqKMottd1Ke1bNEro
59
#59
20 Frags +

There seems to be a winners podium (I don't know if this is new) on the following maps (potential map list?):

badlands
snakewater
process
gullywash
granary
viaduct
foundry
turbine
doublecross

There seems to be a [url=https://i.imgur.com/JAmM1Sz.jpg]winners podium[/url] (I don't know if this is new) on the following maps (potential map list?):

badlands
snakewater
process
gullywash
granary
viaduct
foundry
turbine
doublecross
60
#60
2 Frags +
NobleThere seems to be a winners podium (I don't know if this is new) on the following maps (potential map list?):

badlands
snakewater
process
gullywash
granary
viaduct
foundry
turbine

oooooo nice find

[quote=Noble]There seems to be a [url=https://i.imgur.com/JAmM1Sz.jpg]winners podium[/url] (I don't know if this is new) on the following maps (potential map list?):

badlands
snakewater
process
gullywash
granary
viaduct
foundry
turbine[/quote] oooooo nice find
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