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No Hats Mod
posted in Customization
211
#211
2 Frags +

Any list of things that were removed in the update?

Any list of things that were removed in the update?
212
#212
13 Frags +

hullo team,

i have updated the headsfeet.vpk for the newest update (gets rid of hats while keeping those to make sure that heads/feet don't disappear on you)

you can get it here-

https://www.dropbox.com/s/kdn4jpzedbs5xr7/headsfeet.vpk?dl=0

hullo team,

i have updated the headsfeet.vpk for the newest update (gets rid of hats while keeping those to make sure that heads/feet don't disappear on you)

you can get it here-

https://www.dropbox.com/s/kdn4jpzedbs5xr7/headsfeet.vpk?dl=0
213
#213
3 Frags +

I got off my butt and updated my version of the nohats mod (stock bodygroups for any models that remove them). I also provided the version that I use which combines the normal nohats mod with the parts of mine that I've completed because I'm a lazy fuck and haven't finished mine yet (seriously though it took me 2 hours to finish this version and this was only 16 hats, so you can imagine why I can't be arsed starting to do this for over 1000 hats).

.vpk for just Gunmettle hats
.vpk to remove every hat and replace some hats with the bodygroups they disable (the version you should use, basically)

(PS: can someone please verify that these .vpks actually work? I've currently finished the dec2014 hats and the Gunmettle hats so if any of those hats disables a bodygroup, it should show up with the bodygroup it replaces if you're using the .vpk. It works for me but I'm paranoid because holy fuck this shouldn't be bypassing sv_pure 2.
Also I'll probably do a guide of some sort (video?) on how to do this so anyone who gives a fuck about this distribution of the nohats mod can help me finish it)

I got off my butt and updated my version of the nohats mod (stock bodygroups for any models that remove them). I also provided the version that I use which combines the normal nohats mod with the parts of mine that I've completed because I'm a lazy fuck and haven't finished mine yet (seriously though it took me 2 hours to finish this version and this was only 16 hats, so you can imagine why I can't be arsed starting to do this for over 1000 hats).

[url=https://www.dropbox.com/s/phnb2gc51c1xsd9/gunmettle.vpk?dl=0].vpk for just Gunmettle hats[/url]
[url=https://www.dropbox.com/s/dxrir57ytsnlshy/vanilla_nohats.vpk?dl=0].vpk to remove every hat and replace some hats with the bodygroups they disable (the version you should use, basically)[/url]

(PS: can someone please verify that these .vpks actually work? I've currently finished the dec2014 hats and the Gunmettle hats so if any of those hats disables a bodygroup, it should show up with the bodygroup it replaces if you're using the .vpk. It works for me but I'm paranoid because holy fuck this shouldn't be bypassing sv_pure 2.
Also I'll probably do a guide of some sort (video?) on how to do this so anyone who gives a fuck about this distribution of the nohats mod can help me finish it)
214
#214
-2 Frags +
ShankyI got off my butt and updated my version of the nohats mod (stock bodygroups for any models that remove them). I also provided the version that I use which combines the normal nohats mod with the parts of mine that I've completed because I'm a lazy fuck and haven't finished mine yet (seriously though it took me 2 hours to finish this version and this was only 16 hats, so you can imagine why I can't be arsed starting to do this for over 1000 hats).

.vpk for just Gunmettle hats
.vpk to remove every hat and replace some hats with the bodygroups they disable (the version you should use, basically)

(PS: can someone please verify that these .vpks actually work? I've currently finished the dec2014 hats and the Gunmettle hats so if any of those hats disables a bodygroup, it should show up with the bodygroup it replaces if you're using the .vpk. It works for me but I'm paranoid because holy fuck this shouldn't be bypassing sv_pure 2.
Also I'll probably do a guide of some sort (video?) on how to do this so anyone who gives a fuck about this distribution of the nohats mod can help me finish it)

Pyro heads are invisible from time to time. Going with Springrolls untill yours is fixed.

[quote=Shanky]I got off my butt and updated my version of the nohats mod (stock bodygroups for any models that remove them). I also provided the version that I use which combines the normal nohats mod with the parts of mine that I've completed because I'm a lazy fuck and haven't finished mine yet (seriously though it took me 2 hours to finish this version and this was only 16 hats, so you can imagine why I can't be arsed starting to do this for over 1000 hats).

[url=https://www.dropbox.com/s/phnb2gc51c1xsd9/gunmettle.vpk?dl=0].vpk for just Gunmettle hats[/url]
[url=https://www.dropbox.com/s/dxrir57ytsnlshy/vanilla_nohats.vpk?dl=0].vpk to remove every hat and replace some hats with the bodygroups they disable (the version you should use, basically)[/url]

(PS: can someone please verify that these .vpks actually work? I've currently finished the dec2014 hats and the Gunmettle hats so if any of those hats disables a bodygroup, it should show up with the bodygroup it replaces if you're using the .vpk. It works for me but I'm paranoid because holy fuck this shouldn't be bypassing sv_pure 2.
Also I'll probably do a guide of some sort (video?) on how to do this so anyone who gives a fuck about this distribution of the nohats mod can help me finish it)[/quote]
Pyro heads are invisible from time to time. Going with Springrolls untill yours is fixed.
215
#215
2 Frags +

**UPDATE**
http://www.mediafire.com/download/jyhnqayf90y4ja0/hrblsnohatsmod11.09.2015.vpk

Removed deutschlan medals

**UPDATE**
http://www.mediafire.com/download/jyhnqayf90y4ja0/hrblsnohatsmod11.09.2015.vpk

Removed deutschlan medals
216
#216
0 Frags +
DanpixedPyro heads are invisible from time to time. Going with Springrolls untill yours is fixed.

I haven't completed my mod yet because it takes a lot more than just replacing the .vtx files with empty files to replace a hat with the bodygroup it disables. My method at the moment is to replace the model of the hat and then put those files into Hrbls' version so that if I haven't finished a hat yet, it won't show up so you can still get that FPS back.

[quote=Danpixed]
Pyro heads are invisible from time to time. Going with Springrolls untill yours is fixed.[/quote]

I haven't completed my mod yet because it takes a lot more than just replacing the .vtx files with empty files to replace a hat with the bodygroup it disables. My method at the moment is to replace the model of the hat and then put those files into Hrbls' version so that if I haven't finished a hat yet, it won't show up so you can still get that FPS back.
217
#217
1 Frags +

I wonder if there is any way of getting rid of taunts as well, I find all these dances annoying and the hitbox placement always throws me off :<
I'd rather have them just floating around to always follow the current hitbox.

I wonder if there is any way of getting rid of taunts as well, I find all these dances annoying and the hitbox placement always throws me off :<
I'd rather have them just floating around to always follow the current hitbox.
218
#218
1 Frags +

Has anyone figured out a way to remove skins or did it turn out to be impossible?
I'm really sick of dying to rocket jumper soldiers who are apparently just using a skinned stock launcher

All I've found is https://www.reddit.com/r/truetf2/comments/3fm8kz/an_answer_to_how_to_remove_gun_mettle_skins_and/ and apparently it doesn't work on sv_pure > 0

Has anyone figured out a way to remove skins or did it turn out to be impossible?
I'm really sick of dying to rocket jumper soldiers who are apparently just using a skinned stock launcher

All I've found is https://www.reddit.com/r/truetf2/comments/3fm8kz/an_answer_to_how_to_remove_gun_mettle_skins_and/ and apparently it doesn't work on sv_pure > 0
219
#219
0 Frags +
WoolenSleeveletHas anyone figured out a way to remove skins or did it turn out to be impossible?
I'm really sick of dying to rocket jumper soldiers who are apparently just using a skinned stock launcher

dx8 is the only way

[quote=WoolenSleevelet]Has anyone figured out a way to remove skins or did it turn out to be impossible?
I'm really sick of dying to rocket jumper soldiers who are apparently just using a skinned stock launcher[/quote]

dx8 is the only way
220
#220
-1 Frags +

clean tf2 has a vpk that removes skins (but not stat counters iirc?) that works really well, but it also changes your weapon viewmodel slightly, if you use them

clean tf2 has a vpk that removes skins (but not stat counters iirc?) that works really well, but it also changes your weapon viewmodel slightly, if you use them
221
#221
6 Frags +

Is there a mod out there to block all of these new unusual effects?

Is there a mod out there to block all of these new unusual effects?
222
#222
8 Frags +

**UPDATE**

http://www.mediafire.com/download/kof233g12rxf291/hrblsnhatsmod07-10-2015.vpk

Removed all the Invasion cosmetics

**UPDATE**

http://www.mediafire.com/download/kof233g12rxf291/hrblsnhatsmod07-10-2015.vpk

Removed all the Invasion cosmetics
223
#223
6 Frags +

https://www.dropbox.com/s/dxrir57ytsnlshy/vanilla_nohats.vpk?dl=0

Removed/replaced Invasion cosmetics with appropriate bodygroups.

Known issues:
> Hats sometimes show up? iunno what causes this because sometimes it happens and sometimes it doesn't so its nothing to do with pre-loading the models.
> Last Breath shows up but its model has been replaced by empty files so this shouldn't happen. I've also checked the robot version and its fine too. Once again, no idea what's happening here.
> So many hats still to replace pls kill meeeee.

[url=https://www.dropbox.com/s/dxrir57ytsnlshy/vanilla_nohats.vpk?dl=0]https://www.dropbox.com/s/dxrir57ytsnlshy/vanilla_nohats.vpk?dl=0[/url]

Removed/replaced Invasion cosmetics with appropriate bodygroups.

Known issues:
> Hats sometimes show up? iunno what causes this because sometimes it happens and sometimes it doesn't so its nothing to do with pre-loading the models.
> Last Breath shows up but its model has been replaced by empty files so this shouldn't happen. I've also checked the robot version and its fine too. Once again, no idea what's happening here.
> So many hats still to replace pls kill meeeee.
224
#224
marketplace.tf
-6 Frags +

You are all inhuman

You are all inhuman
225
#225
2 Frags +
RouteIs there a mod out there to block all of these new unusual effects?

The Unusual mod needs updating but I do not have time nor the skill to take on this endeavour.

Shanky> Hats sometimes show up? iunno what causes this because sometimes it happens and sometimes it doesn't so its nothing to do with pre-loading the models.
> Last Breath shows up but its model has been replaced by empty files so this shouldn't happen. I've also checked the robot version and its fine too. Once again, no idea what's happening here.

The last breath has been a thorn in my side since I started as well. The only thing I can think of is the hat file is also contained in some map files -Like the tyrants on gullywash.

[quote=Route]Is there a mod out there to block all of these new unusual effects?[/quote]

The Unusual mod needs updating but I do not have time nor the skill to take on this endeavour.

[quote=Shanky]
> Hats sometimes show up? iunno what causes this because sometimes it happens and sometimes it doesn't so its nothing to do with pre-loading the models.
> Last Breath shows up but its model has been replaced by empty files so this shouldn't happen. I've also checked the robot version and its fine too. Once again, no idea what's happening here.[/quote]

The last breath has been a thorn in my side since I started as well. The only thing I can think of is the hat file is also contained in some map files -Like the tyrants on gullywash.
226
#226
2 Frags +
HrblsRouteIs there a mod out there to block all of these new unusual effects?
The Unusual mod needs updating but I do not have time nor the skill to take on this endeavour.
Shanky> Hats sometimes show up? iunno what causes this because sometimes it happens and sometimes it doesn't so its nothing to do with pre-loading the models.
> Last Breath shows up but its model has been replaced by empty files so this shouldn't happen. I've also checked the robot version and its fine too. Once again, no idea what's happening here.

The last breath has been a thorn in my side since I started as well. The only thing I can think of is the hat file is also contained in some map files -Like the tyrants on gullywash.

The Professional's Panama does the same too if people get confused by it.

[quote=Hrbls][quote=Route]Is there a mod out there to block all of these new unusual effects?[/quote]

The Unusual mod needs updating but I do not have time nor the skill to take on this endeavour.

[quote=Shanky]
> Hats sometimes show up? iunno what causes this because sometimes it happens and sometimes it doesn't so its nothing to do with pre-loading the models.
> Last Breath shows up but its model has been replaced by empty files so this shouldn't happen. I've also checked the robot version and its fine too. Once again, no idea what's happening here.[/quote]

The last breath has been a thorn in my side since I started as well. The only thing I can think of is the hat file is also contained in some map files -Like the tyrants on gullywash.[/quote]

The Professional's Panama does the same too if people get confused by it.
227
#227
5 Frags +

http://steamcommunity.com/sharedfiles/filedetails/?id=532872971

The update version of "no hats" make the pyro headless. The old version doesn't remove all the hats.
Help?

http://steamcommunity.com/sharedfiles/filedetails/?id=532872971

The update version of "no hats" make the pyro headless. The old version doesn't remove all the hats.
Help?
228
#228
1 Frags +

Is "Macassar's Version" the preferred version, since it stops Pyro's head, Scout's feet and Demo's feet from disappearing? Is springrolls the author or does the community develop the mod? Maybe I should update to this: http://www.teamfortress.tv/post/494654/no-hats-mod

Is "Macassar's Version" the preferred version, since it stops Pyro's head, Scout's feet and Demo's feet from disappearing? Is [url=http://www.teamfortress.tv/user/springrolls]springrolls[/url] the author or does the community develop the mod? Maybe I should update to this: http://www.teamfortress.tv/post/494654/no-hats-mod
229
#229
1 Frags +
SeppeIs "Macassar's Version" the preferred version, since it stops Pyro's head, Scout's feet and Demo's feet from disappearing? Is springrolls the author or does the community develop the mod? Maybe I should update to this: http://www.teamfortress.tv/post/494654/no-hats-mod

hi
macassar originally made the edit, but his was out of date for a long time so i just took it up and kept it (mostly) up to date now.

StefanBhttp://steamcommunity.com/sharedfiles/filedetails/?id=532872971

The update version of "no hats" make the pyro headless. The old version doesn't remove all the hats.
Help?

are you using hrbl's no mods vpk or mine? Hrbls gets rid of every hat including some that, as a result, make pyro heads disappear. Mine keeps hats that make the heads disappear but is not up to date (i will get on that i promise).

[quote=Seppe]Is "Macassar's Version" the preferred version, since it stops Pyro's head, Scout's feet and Demo's feet from disappearing? Is [url=http://www.teamfortress.tv/user/springrolls]springrolls[/url] the author or does the community develop the mod? Maybe I should update to this: http://www.teamfortress.tv/post/494654/no-hats-mod[/quote]

hi
macassar originally made the edit, but his was out of date for a long time so i just took it up and kept it (mostly) up to date now.


[quote=StefanB]http://steamcommunity.com/sharedfiles/filedetails/?id=532872971

The update version of "no hats" make the pyro headless. The old version doesn't remove all the hats.
Help?[/quote]

are you using hrbl's no mods vpk or mine? Hrbls gets rid of every hat including some that, as a result, make pyro heads disappear. Mine keeps hats that make the heads disappear but is not up to date (i will get on that i promise).
230
#230
0 Frags +
springrollsSeppeIs "Macassar's Version" the preferred version, since it stops Pyro's head, Scout's feet and Demo's feet from disappearing? Is springrolls the author or does the community develop the mod? Maybe I should update to this: http://www.teamfortress.tv/post/494654/no-hats-mod
hi
macassar originally made the edit, but his was out of date for a long time so i just took it up and kept it (mostly) up to date now.

I will switch back to your version, unless there is no better alternative. I noticed that same hats are visible on Pyro, but that's better than the disappearing head.

[quote=springrolls][quote=Seppe]Is "Macassar's Version" the preferred version, since it stops Pyro's head, Scout's feet and Demo's feet from disappearing? Is [url=http://www.teamfortress.tv/user/springrolls]springrolls[/url] the author or does the community develop the mod? Maybe I should update to this: http://www.teamfortress.tv/post/494654/no-hats-mod[/quote]

hi
macassar originally made the edit, but his was out of date for a long time so i just took it up and kept it (mostly) up to date now.
[/quote]

I will switch back to your version, unless there is no better alternative. I noticed that same hats are visible on Pyro, but that's better than the disappearing head.
231
#231
2 Frags +
SeppespringrollsSeppeIs "Macassar's Version" the preferred version, since it stops Pyro's head, Scout's feet and Demo's feet from disappearing? Is springrolls the author or does the community develop the mod? Maybe I should update to this: http://www.teamfortress.tv/post/494654/no-hats-mod
hi
macassar originally made the edit, but his was out of date for a long time so i just took it up and kept it (mostly) up to date now.

I will switch back to your version, unless there is no better alternative. I noticed that same hats are visible on Pyro, but that's better than the disappearing head.

i promise i'll get it updated soon

[quote=Seppe][quote=springrolls][quote=Seppe]Is "Macassar's Version" the preferred version, since it stops Pyro's head, Scout's feet and Demo's feet from disappearing? Is [url=http://www.teamfortress.tv/user/springrolls]springrolls[/url] the author or does the community develop the mod? Maybe I should update to this: http://www.teamfortress.tv/post/494654/no-hats-mod[/quote]

hi
macassar originally made the edit, but his was out of date for a long time so i just took it up and kept it (mostly) up to date now.
[/quote]

I will switch back to your version, unless there is no better alternative. I noticed that same hats are visible on Pyro, but that's better than the disappearing head.[/quote]

i promise i'll get it updated soon
232
#232
2 Frags +

[removed]

[removed]
233
#233
0 Frags +
springrollsare you using hrbl's no mods vpk or mine? Hrbls gets rid of every hat including some that, as a result, make pyro heads disappear. Mine keeps hats that make the heads disappear but is not up to date (i will get on that i promise).

I don't know.
I'm using this: headsfeet.vpk

[quote=springrolls]
are you using hrbl's no mods vpk or mine? Hrbls gets rid of every hat including some that, as a result, make pyro heads disappear. Mine keeps hats that make the heads disappear but is not up to date (i will get on that i promise).[/quote]

I don't know.
I'm using this: [url=https://my.mixtape.moe/hgcsox.vpk] headsfeet.vpk[/url]
234
#234
0 Frags +

hmmmmm...

it seems to be working fine for me

Did you download the most up to date (as of now) version of the vpk? it should be the link on the original post.

Did you install the vpk correctly? It should be just placed in your custom folder.

hmmmmm...

[url=https://steamcommunity.com/sharedfiles/filedetails/?id=534189644]it seems to be working fine for me[/url]

Did you download the most up to date (as of now) version of the vpk? it should be the link on the original post.

Did you install the vpk correctly? It should be just placed in your custom folder.
235
#235
-3 Frags +

The update from a couple of days ago made The Last Breath visible, can you update to fix it?

The update from a couple of days ago made The Last Breath visible, can you update to fix it?
236
#236
5 Frags +

Just wondering when there or if there is an update to this mod for the recent Halloween update? Thanks!

Just wondering when there or if there is an update to this mod for the recent Halloween update? Thanks!
237
#237
7 Frags +

**UPDATE**

https://www.mediafire.com/?ikefaepzd9an4vz

Sorry for the wait guys; It was my 4 year anniversary this weekend and I didn't touch my PC because of that.

Additionally this one was a pain in the bum to update as valve are becoming increasingly lackadaisical with their filing system e.g Creating a folder for taunts, but instead of using it just dumping new taunts in with the other hat files.

I don't foresee any major problems but If there are any try to get a message to me, bare in mind that I will be without proper internet until this Wednesday.

Once again really sorry! I will endeavour to be faster in the future.

**UPDATE**

https://www.mediafire.com/?ikefaepzd9an4vz

Sorry for the wait guys; It was my 4 year anniversary this weekend and I didn't touch my PC because of that.

Additionally this one was a pain in the bum to update as valve are becoming increasingly lackadaisical with their filing system e.g Creating a folder for taunts, but instead of using it just dumping new taunts in with the other hat files.

I don't foresee any major problems but If there are any try to get a message to me, bare in mind that I will be without proper internet until this Wednesday.

Once again really sorry! I will endeavour to be faster in the future.
238
#238
5 Frags +
Hrbls**UPDATE**

https://www.mediafire.com/?ikefaepzd9an4vz

Sorry for the wait guys; It was my 4 year anniversary this weekend and I didn't touch my PC because of that.

Additionally this one was a pain in the bum to update as valve are becoming increasingly lackadaisical with their filing system e.g Creating a folder for taunts, but instead of using it just dumping new taunts in with the other hat files.

I don't foresee any major problems but If there are any try to get a message to me, bare in mind that I will be without proper internet until this Wednesday.

Once again really sorry! I will endeavour to be faster in the future.

Are you really apologising about a service you are giving us all for free? Now I feel like shieeeeet...

[quote=Hrbls]**UPDATE**

https://www.mediafire.com/?ikefaepzd9an4vz

Sorry for the wait guys; It was my 4 year anniversary this weekend and I didn't touch my PC because of that.

Additionally this one was a pain in the bum to update as valve are becoming increasingly lackadaisical with their filing system e.g Creating a folder for taunts, but instead of using it just dumping new taunts in with the other hat files.

I don't foresee any major problems but If there are any try to get a message to me, bare in mind that I will be without proper internet until this Wednesday.

Once again really sorry! I will endeavour to be faster in the future.[/quote]
Are you really apologising about a service you are giving us all for free? Now I feel like shieeeeet...
239
#239
2 Frags +

Yo anyone able to update maccasars version? Thanks.

Yo anyone able to update maccasars version? Thanks.
240
#240
2 Frags +
VanaYo anyone able to update maccasars version? Thanks.

i will as soon as i get home from work

[quote=Vana]Yo anyone able to update maccasars version? Thanks.[/quote]
i will as soon as i get home from work
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