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POST YOUR MAIN CLASS CONFIG
31
#31
0 Frags +

medic

//"radar" bind to m3
alias "autocall_default" "hud_medicautocallersthreshold 40"
alias "autocall_all" "hud_medicautocallersthreshold 150"
alias "+radar" "autocall_all"
alias "-radar" "autocall_default"
bind "3" "+radar"

viewmodel_fov 80
alias +charge "+attack2;slot2;dropitem;voicemenu 0 0;say_team popped uber, please advise!"
alias -charge "-attack2"

bind "mouse2" "+charge"

unbind "HOME"
unbind "END"
bind "q" "slot1; r_drawviewmodel 1"
bind "e" "slot2; r_drawviewmodel 0"
bind "mouse5" "slot3; r_drawviewmodel 1"

alias kritz "load_itempreset 1;say_team Instructions unclear, dick stuck in *KRITZKRIEG*"
alias uber "load_itempreset 0;say_team I'm going back to *MEDIGUN* because I believe in puppies, apple pie and the American Dream."
bind "HOME" "uber"
bind "END" "kritz"
medic

[code]//"radar" bind to m3
alias "autocall_default" "hud_medicautocallersthreshold 40"
alias "autocall_all" "hud_medicautocallersthreshold 150"
alias "+radar" "autocall_all"
alias "-radar" "autocall_default"
bind "3" "+radar"

viewmodel_fov 80
alias +charge "+attack2;slot2;dropitem;voicemenu 0 0;say_team popped uber, please advise!"
alias -charge "-attack2"

bind "mouse2" "+charge"

unbind "HOME"
unbind "END"
bind "q" "slot1; r_drawviewmodel 1"
bind "e" "slot2; r_drawviewmodel 0"
bind "mouse5" "slot3; r_drawviewmodel 1"

alias kritz "load_itempreset 1;say_team Instructions unclear, dick stuck in *KRITZKRIEG*"
alias uber "load_itempreset 0;say_team I'm going back to *MEDIGUN* because I believe in puppies, apple pie and the American Dream."
bind "HOME" "uber"
bind "END" "kritz"[/code]
32
#32
-3 Frags +

scout main

scout main
[quote][/quote]
33
#33
0 Frags +

scout

bind mwheelup "slot1;r_drawviewmodel 0"
bind mwheeldown "slot2;r_drawviewmodel 0"
bind mouse5 "slot3;r_drawviewmodel 1"

autoexec

exec stabbyfps
alias pat "connect x; password x"
bind w +mfwd
bind s +mback
bind a +mleft
bind d +mright

alias +mfwd "-back;+forward;alias checkfwd +forward"
alias +mback "-forward;+back;alias checkback +back"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
alias +mright "-moveleft;+moveright;alias checkright +moveright"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""

bind [ "record demo1"
bind ] "stop"
viewmodel_fov 84
hud_combattext_batching 1
tf_dingaling_pitchmaxdmg "66"
tf_dingaling_pitchmindmg "133"
scout
[code]bind mwheelup "slot1;r_drawviewmodel 0"
bind mwheeldown "slot2;r_drawviewmodel 0"
bind mouse5 "slot3;r_drawviewmodel 1"[/code]

autoexec
[code]exec stabbyfps
alias pat "connect x; password x"
bind w +mfwd
bind s +mback
bind a +mleft
bind d +mright

alias +mfwd "-back;+forward;alias checkfwd +forward"
alias +mback "-forward;+back;alias checkback +back"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
alias +mright "-moveleft;+moveright;alias checkright +moveright"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""

bind [ "record demo1"
bind ] "stop"
viewmodel_fov 84
hud_combattext_batching 1
tf_dingaling_pitchmaxdmg "66"
tf_dingaling_pitchmindmg "133"[/code]
34
#34
4 Frags +
Lemonscout main

you forgot +forward

[quote=Lemon]scout main
[quote][/quote][/quote]
you forgot +forward
35
#35
-1 Frags +
KeyLemonscout mainyou forgot +forward

no i don't move when playing scout.
i just sit there.
and don't shoot anything.

[quote=Key][quote=Lemon]scout main
[quote][/quote][/quote]
you forgot +forward[/quote]
no i don't move when playing scout.
i just sit there.
and don't shoot anything.
36
#36
0 Frags +

.

.
37
#37
0 Frags +

Soldier

bind "space" "+jump"

bind MOUSE1 "+attack"
bind MOUSE2 "+duck"

cl_autoreload "1"

r_drawviewmodel "0"
bind 1 "slot1; r_drawviewmodel 0; viewmodel_fov 84"
bind 2 "slot2; r_drawviewmodel 0; viewmodel_fov 84"
bind 3 "slot3; r_drawviewmodel 1; viewmodel_fov 84"

cl_interp .0152

Soldier

bind "space" "+jump"


bind MOUSE1 "+attack"
bind MOUSE2 "+duck"


cl_autoreload "1"

r_drawviewmodel "0"
bind 1 "slot1; r_drawviewmodel 0; viewmodel_fov 84"
bind 2 "slot2; r_drawviewmodel 0; viewmodel_fov 84"
bind 3 "slot3; r_drawviewmodel 1; viewmodel_fov 84"

cl_interp .0152
38
#38
5 Frags +

medic

r_drawviewmodel 0
viewmodel_fov 90

//Hitscan Interp
cl_interp 0.033

//Binds
bind 1 "slot1; viewmodel_fov 90"
bind 2 "slot2; viewmodel_fov 0"
bind 3 "slot3; viewmodel_fov 0"
bind mouse1 "+attack"
bind mouse2 "+att2"
bind mouse4 "fake"
bind mouse5 "mask"

//Alais
alias fake "voicemenu 1 7"
alias mask "randomvoice"
alias "randomvoice" "random1"
alias "random1" "voicemenu 2 1;alias randomvoice random2"
alias "random2" "voicemenu 2 2;alias randomvoice random3"
alias "random3" "voicemenu 2 3;alias randomvoice random4"
alias "random4" "voicemenu 2 4;alias randomvoice random5"
alias "random5" "voicemenu 2 5;alias randomvoice random6"
alias "random6" "voicemenu 2 6;alias randomvoice random7"
alias "random7" "voicemenu 2 7;alias randomvoice random1"
alias "+att2"   "+attack2;say_team u b e r e d thegame thegame thegame"
alias "-att2"   "-attack2"

soldier

r_drawviewmodel 0
viewmodel_fov 90

//Projectile Interp
cl_interp 0.0152

//Binds
bind 1 "slot1"
bind 2 "slot2"
bind 3 "slot3"
bind mouse2 "+attack2"
medic
[code]r_drawviewmodel 0
viewmodel_fov 90

//Hitscan Interp
cl_interp 0.033

//Binds
bind 1 "slot1; viewmodel_fov 90"
bind 2 "slot2; viewmodel_fov 0"
bind 3 "slot3; viewmodel_fov 0"
bind mouse1 "+attack"
bind mouse2 "+att2"
bind mouse4 "fake"
bind mouse5 "mask"


//Alais
alias fake "voicemenu 1 7"
alias mask "randomvoice"
alias "randomvoice" "random1"
alias "random1" "voicemenu 2 1;alias randomvoice random2"
alias "random2" "voicemenu 2 2;alias randomvoice random3"
alias "random3" "voicemenu 2 3;alias randomvoice random4"
alias "random4" "voicemenu 2 4;alias randomvoice random5"
alias "random5" "voicemenu 2 5;alias randomvoice random6"
alias "random6" "voicemenu 2 6;alias randomvoice random7"
alias "random7" "voicemenu 2 7;alias randomvoice random1"
alias "+att2" "+attack2;say_team u b e r e d thegame thegame thegame"
alias "-att2" "-attack2"[/code]

soldier
[code]r_drawviewmodel 0
viewmodel_fov 90

//Projectile Interp
cl_interp 0.0152

//Binds
bind 1 "slot1"
bind 2 "slot2"
bind 3 "slot3"
bind mouse2 "+attack2"[/code]
39
#39
0 Frags +

medic.cfg

exec resetbinds
// Credit goes to Chris (of fakkelbrigade) for most of it, $cum for the loadout binds, 
// and sneaky_piglet for the pop messages.
cl_interp 0.033
// Weapon aliases
alias +heal "slot2; -attack; r_drawviewmodel 0; viewmodel_fov 70"
alias -heal "+attack"
alias +needles "slot1; +attack; r_drawviewmodel 0; viewmodel_fov 70"
alias -needles "-attack"
alias +saw "slot3; +attack; r_drawviewmodel 1; viewmodel_fov 110"
alias -saw "-attack"

// Ubercharge
alias "+uber" "slot2; +attack2; uberpopped; voicemenu 2 4"
alias "-uber" "-attack2"    
alias "uberpopped" "say_team *** UBER POPPED ***"
alias "fullcharge" "say_team I am fully charged!"

// Fake ubercharge
alias fake "voicemenu 1 7; fakeuber"
alias fakeuber "say_team I faked calling my uber1"

// Full charge masking
alias mask "voicemenu 2 4; maskuber"
alias maskuber "say_team I am fully charged!"

// Medigun Knowledge
alias medigun "exec medic/medigun_medigun.cfg"
alias kritz "exec medic/medigun_kritzkrieg.cfg"
alias quickfix "exec medic/medigun_quickfix.cfg"
alias vaccinator "exec medic/medigun_vaccinator.cfg"

// Loadout Presets
bind KP_END "load_itempreset 0; medigun; say_team I am running UBER."
bind KP_DOWNARROW "load_itempreset 1; kritz; say_team I am running KRITZ."
bind KP_PGDN "load_itempreset 2; quickfix; say_team I am running QUICK-FIX."
bind KP_LEFTARROW "load_itempreset 3; vaccinator; say_team I am running VACCINATOR."
bind KP_5 "load_itempreset 4; quickfix"

// General Class Aliases
alias +showscoresandnetgraph "+showscores; net_graph 1"
alias -showscoresandnetgraph "-showscores; net_graph 0"
alias refresh "exec medic"

// Binding
bind e "mask"
bind f "+uber"
bind g "+uber"
bind h "taunt"
bind j "+use_action_slot_item"
bind v "fake"
bind mouse1 "+heal;spec_next"
bind mouse2 "+needles;spec_prev"
bind mouse3 "+saw"
bind mouse4 "+saw"
bind mouse5 "+attack3"
bind mwheelup "+attack3"
bind mwheeldown "+attack3"
bind TAB "+showscoresandnetgraph"
echo "Medic Config Loaded."

Here is the Medi Gun Knowledge thing. I took it from piglet. Basically if you swap to medigun, it spits medigun-specific messages to chat.
medigun_medigun.cfg

// Medigun-Specific Ubers

alias "fulluber" "say_team I have full Uber!"

alias "uberpopped" "pop_medigun"

alias "pop_medigun" "pop1_medigun"

alias "pop1_medigun" "alias pop_medigun pop2_medigun; say_team UBERCHARGE POPPED... Or maybe I died, that's always a possiblity."
alias "pop2_medigun" "alias pop_medigun pop3_medigun; say_team UBERCHARGE POPPED... Go get 'em, tiger!"
alias "pop3_medigun" "alias pop_medigun pop4_medigun; say_team UBERCHARGE POPPED... Or I might be spamming the pop key."
alias "pop4_medigun" "alias pop_medigun pop5_medigun; say_team UBERCHARGE POPPED... I hope you didn't need to reload!"
alias "pop5_medigun" "alias pop_medigun pop6_medigun; say_team UBERCHARGE POPPED... Just don't fall off a cliff, okay?"
alias "pop6_medigun" "alias pop_medigun pop7_medigun; say_team UBERCHARGE POPPED... This had better not be a Spy."
alias "pop7_medigun" "alias pop_medigun pop8_medigun; say_team UBERCHARGE POPPED... Powerup get!"
alias "pop8_medigun" "alias pop_medigun pop9_medigun; say_team UBERCHARGE POPPED... If I die during this, it's still your fault."
alias "pop9_medigun" "alias pop_medigun pop10_medigun; say_team UBERCHARGE POPPED... Think of it as a push in the right direction."
alias "pop10_medigun" "alias pop_medigun pop1_medigun; say_team UBERCHARGE POPPED... Sie angreifen, du Narr!"
medic.cfg
[code]exec resetbinds
// Credit goes to Chris (of fakkelbrigade) for most of it, $cum for the loadout binds,
// and sneaky_piglet for the pop messages.
cl_interp 0.033
// Weapon aliases
alias +heal "slot2; -attack; r_drawviewmodel 0; viewmodel_fov 70"
alias -heal "+attack"
alias +needles "slot1; +attack; r_drawviewmodel 0; viewmodel_fov 70"
alias -needles "-attack"
alias +saw "slot3; +attack; r_drawviewmodel 1; viewmodel_fov 110"
alias -saw "-attack"

// Ubercharge
alias "+uber" "slot2; +attack2; uberpopped; voicemenu 2 4"
alias "-uber" "-attack2"
alias "uberpopped" "say_team *** UBER POPPED ***"
alias "fullcharge" "say_team I am fully charged!"

// Fake ubercharge
alias fake "voicemenu 1 7; fakeuber"
alias fakeuber "say_team I faked calling my uber1"

// Full charge masking
alias mask "voicemenu 2 4; maskuber"
alias maskuber "say_team I am fully charged!"

// Medigun Knowledge
alias medigun "exec medic/medigun_medigun.cfg"
alias kritz "exec medic/medigun_kritzkrieg.cfg"
alias quickfix "exec medic/medigun_quickfix.cfg"
alias vaccinator "exec medic/medigun_vaccinator.cfg"

// Loadout Presets
bind KP_END "load_itempreset 0; medigun; say_team I am running UBER."
bind KP_DOWNARROW "load_itempreset 1; kritz; say_team I am running KRITZ."
bind KP_PGDN "load_itempreset 2; quickfix; say_team I am running QUICK-FIX."
bind KP_LEFTARROW "load_itempreset 3; vaccinator; say_team I am running VACCINATOR."
bind KP_5 "load_itempreset 4; quickfix"

// General Class Aliases
alias +showscoresandnetgraph "+showscores; net_graph 1"
alias -showscoresandnetgraph "-showscores; net_graph 0"
alias refresh "exec medic"

// Binding
bind e "mask"
bind f "+uber"
bind g "+uber"
bind h "taunt"
bind j "+use_action_slot_item"
bind v "fake"
bind mouse1 "+heal;spec_next"
bind mouse2 "+needles;spec_prev"
bind mouse3 "+saw"
bind mouse4 "+saw"
bind mouse5 "+attack3"
bind mwheelup "+attack3"
bind mwheeldown "+attack3"
bind TAB "+showscoresandnetgraph"
echo "Medic Config Loaded."[/code]

Here is the Medi Gun Knowledge thing. I took it from piglet. Basically if you swap to medigun, it spits medigun-specific messages to chat.
medigun_medigun.cfg
[code]
// Medigun-Specific Ubers

alias "fulluber" "say_team I have full Uber!"

alias "uberpopped" "pop_medigun"

alias "pop_medigun" "pop1_medigun"

alias "pop1_medigun" "alias pop_medigun pop2_medigun; say_team UBERCHARGE POPPED... Or maybe I died, that's always a possiblity."
alias "pop2_medigun" "alias pop_medigun pop3_medigun; say_team UBERCHARGE POPPED... Go get 'em, tiger!"
alias "pop3_medigun" "alias pop_medigun pop4_medigun; say_team UBERCHARGE POPPED... Or I might be spamming the pop key."
alias "pop4_medigun" "alias pop_medigun pop5_medigun; say_team UBERCHARGE POPPED... I hope you didn't need to reload!"
alias "pop5_medigun" "alias pop_medigun pop6_medigun; say_team UBERCHARGE POPPED... Just don't fall off a cliff, okay?"
alias "pop6_medigun" "alias pop_medigun pop7_medigun; say_team UBERCHARGE POPPED... This had better not be a Spy."
alias "pop7_medigun" "alias pop_medigun pop8_medigun; say_team UBERCHARGE POPPED... Powerup get!"
alias "pop8_medigun" "alias pop_medigun pop9_medigun; say_team UBERCHARGE POPPED... If I die during this, it's still your fault."
alias "pop9_medigun" "alias pop_medigun pop10_medigun; say_team UBERCHARGE POPPED... Think of it as a push in the right direction."
alias "pop10_medigun" "alias pop_medigun pop1_medigun; say_team UBERCHARGE POPPED... Sie angreifen, du Narr!"[/code]
40
#40
0 Frags +

Demoman

r_drawviewmodel 0
bind q +duck
bind space +duck
bind mouse4 +duck
bind e +jump

Everything else normal. Use the extra duck keys for jump maps.

Demoman

r_drawviewmodel 0
bind q +duck
bind space +duck
bind mouse4 +duck
bind e +jump

Everything else normal. Use the extra duck keys for jump maps.
41
#41
0 Frags +

Soldier

r_drawviewmodel 0
bind space "+jump"
bind mouse2 "+duck"
bind f "+attack2"
[b]Soldier[/b]

[quote]r_drawviewmodel 0
bind space "+jump"
bind mouse2 "+duck"
bind f "+attack2"
[/quote]
42
#42
0 Frags +
//--------------------
// Arx Scout Config  /
//=========================================================

	// Safety Binds

		bind "MOUSE2"		"+attack2"
		bind "SPACE"		"+jump"

	// Reload

		cl_autoreload 		"1"

	// Fast Switch and Crosshairs

		xscattergun
		alias "switch1" "slot1; xscattergun; bind e switch2"
		alias "switch2" "slot2; xpistol; bind e switch1"

		bind "e" "switch2"

		bind "1" "switch1"
		bind "2" "switch2"
		bind "3" "slot3; xmelee"		

//---------------------------------------------------------
// AcidReniX - 15/08/2009
//---------------------------------------------------------
[code]
//--------------------
// Arx Scout Config /
//=========================================================

// Safety Binds

bind "MOUSE2" "+attack2"
bind "SPACE" "+jump"


// Reload

cl_autoreload "1"


// Fast Switch and Crosshairs

xscattergun
alias "switch1" "slot1; xscattergun; bind e switch2"
alias "switch2" "slot2; xpistol; bind e switch1"

bind "e" "switch2"

bind "1" "switch1"
bind "2" "switch2"
bind "3" "slot3; xmelee"


//---------------------------------------------------------
// AcidReniX - 15/08/2009
//---------------------------------------------------------
[/code]
43
#43
3 Frags +
//CROUCH JUMP SCRIPT
alias "+crouchjump" "+jump;+duck"
alias "-crouchjump" "-jump;-duck"
bind "space" "+crouchjump" 

bind shift +preset
alias +preset "bind 1 pre1; bind 2 pre2; bind 3 pre3; bind 4 pre4"
alias -preset "bind 1 slot1; bind 2 slot2; bind 3 slot3; bind 4 slot4"
alias pre1 "load_itempreset 0"
alias pre2 "load_itempreset 1"
alias pre3 "load_itempreset 2"
alias pre4 "load_itempreset 3"

// Null-cancelling movement script
// (prevents you from pressing two opposing directions, which causes you to stop moving)

bind w +mfwd
bind s +mback
bind a +mleft
bind d +mright

alias +mfwd "-back;+forward;alias checkfwd +forward"
alias +mback "-forward;+back;alias checkback +back"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
alias +mright "-moveleft;+moveright;alias checkright +moveright"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""

// q3 hitsound
tf_dingalingaling "1"
tf_dingaling_pitchmaxdmg "80"
tf_dingaling_pitchmindmg "130"
tf_dingaling_volume "0.6" 

// real
collision_shake_amp 0
collision_shake_freq 0
collision_shake_time 0

viewmodel_fov 90
r_drawviewmodel 0
hud_saytext_time 5

mat_phong 0

//lopl_pickuplines
alias pickuplines4nerdsL0 "say hey gril, do u have a map coz im getting lost in ur eyes; alias pickuplines4nerds pickuplines4nerdsL1"
alias pickuplines4nerdsL1 "say are u google coz u have everything ive been searching 4 <3; alias pickuplines4nerds pickuplines4nerdsL2"
alias pickuplines4nerdsL2 "say if u wer booger, id pick u furst; alias pickuplines4nerds pickuplines4nerdsL3"
alias pickuplines4nerdsL3 "say do u have a mirror in ur pants, coz i can see myself in ur pants; alias pickuplines4nerds pickuplines4nerdsL4"
alias pickuplines4nerdsL4 "say is u were a sharpie, u would be extra fine; alias pickuplines4nerds pickuplines4nerdsL5"
alias pickuplines4nerdsL5 "say r u a thief, coz u stole my heart; alias pickuplines4nerds pickuplines4nerdsL6"
alias pickuplines4nerdsL6 "say can i have bandaid. i scraped my knee falling 4 u <3; alias pickuplines4nerds pickuplines4nerdsL7"
alias pickuplines4nerdsL7 "say if u were newspaper, u wud be fine print; alias pickuplines4nerds pickuplines4nerdsL8"
alias pickuplines4nerdsL8 "say did u fart, coz u blew me away; alias pickuplines4nerds pickuplines4nerdsL9"
alias pickuplines4nerdsL9 "say if u were a transformer ud be optimus fine, leader of the hot-o-bots; alias pickuplines4nerds pickuplines4nerdsL10"
alias pickuplines4nerdsL11 "say   do u liek machinas becuz i wanna penatrat u;  alias pickuplines4nerds pickuplines4nerdsL11"
alias pickuplines4nerdsL12 "say if you were a laser, you'd be set to stunning;  alias pickuplines4nerds pickuplines4nerdsL12"

alias pickuplines4nerds pickuplines4nerdsL0
bind b pickuplines4nerds
[code]
//CROUCH JUMP SCRIPT
alias "+crouchjump" "+jump;+duck"
alias "-crouchjump" "-jump;-duck"
bind "space" "+crouchjump"

bind shift +preset
alias +preset "bind 1 pre1; bind 2 pre2; bind 3 pre3; bind 4 pre4"
alias -preset "bind 1 slot1; bind 2 slot2; bind 3 slot3; bind 4 slot4"
alias pre1 "load_itempreset 0"
alias pre2 "load_itempreset 1"
alias pre3 "load_itempreset 2"
alias pre4 "load_itempreset 3"

// Null-cancelling movement script
// (prevents you from pressing two opposing directions, which causes you to stop moving)

bind w +mfwd
bind s +mback
bind a +mleft
bind d +mright

alias +mfwd "-back;+forward;alias checkfwd +forward"
alias +mback "-forward;+back;alias checkback +back"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
alias +mright "-moveleft;+moveright;alias checkright +moveright"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""

// q3 hitsound
tf_dingalingaling "1"
tf_dingaling_pitchmaxdmg "80"
tf_dingaling_pitchmindmg "130"
tf_dingaling_volume "0.6"



// real
collision_shake_amp 0
collision_shake_freq 0
collision_shake_time 0

viewmodel_fov 90
r_drawviewmodel 0
hud_saytext_time 5

mat_phong 0


//lopl_pickuplines
alias pickuplines4nerdsL0 "say hey gril, do u have a map coz im getting lost in ur eyes; alias pickuplines4nerds pickuplines4nerdsL1"
alias pickuplines4nerdsL1 "say are u google coz u have everything ive been searching 4 <3; alias pickuplines4nerds pickuplines4nerdsL2"
alias pickuplines4nerdsL2 "say if u wer booger, id pick u furst; alias pickuplines4nerds pickuplines4nerdsL3"
alias pickuplines4nerdsL3 "say do u have a mirror in ur pants, coz i can see myself in ur pants; alias pickuplines4nerds pickuplines4nerdsL4"
alias pickuplines4nerdsL4 "say is u were a sharpie, u would be extra fine; alias pickuplines4nerds pickuplines4nerdsL5"
alias pickuplines4nerdsL5 "say r u a thief, coz u stole my heart; alias pickuplines4nerds pickuplines4nerdsL6"
alias pickuplines4nerdsL6 "say can i have bandaid. i scraped my knee falling 4 u <3; alias pickuplines4nerds pickuplines4nerdsL7"
alias pickuplines4nerdsL7 "say if u were newspaper, u wud be fine print; alias pickuplines4nerds pickuplines4nerdsL8"
alias pickuplines4nerdsL8 "say did u fart, coz u blew me away; alias pickuplines4nerds pickuplines4nerdsL9"
alias pickuplines4nerdsL9 "say if u were a transformer ud be optimus fine, leader of the hot-o-bots; alias pickuplines4nerds pickuplines4nerdsL10"
alias pickuplines4nerdsL11 "say do u liek machinas becuz i wanna penatrat u; alias pickuplines4nerds pickuplines4nerdsL11"
alias pickuplines4nerdsL12 "say if you were a laser, you'd be set to stunning; alias pickuplines4nerds pickuplines4nerdsL12"

alias pickuplines4nerds pickuplines4nerdsL0
bind b pickuplines4nerds[/code]
44
#44
1 Frags +
exec reset.cfg

bind "MOUSE4" "slot2;toggle viewmodel_fov 0"
bind "MOUSE5" "slot1;toggle viewmodel_fov 0"

bind "MOUSE2" "+attack2;voicemenu 0 6"

alias "fakeuber" "voicemenu 1 7;say_team "Fake call""

bind mouse3 "fakeuber"

[s]fov_desired 120[/s]
[code]exec reset.cfg


bind "MOUSE4" "slot2;toggle viewmodel_fov 0"
bind "MOUSE5" "slot1;toggle viewmodel_fov 0"


bind "MOUSE2" "+attack2;voicemenu 0 6"


alias "fakeuber" "voicemenu 1 7;say_team "Fake call""

bind mouse3 "fakeuber"

[s]fov_desired 120[/s][/code]
45
#45
0 Frags +

Heavy (HL)

bind mouse1 "+attack"
bind mouse5 "+attack2"
bind 1 "primary; r_drawviewmodel 0; bind mouse5 +attack2; bind mouse1 +attack"
bind 2 "secondary; r_drawviewmodel 1; bind mouse5 +sammich; bind mouse1 +hungry"
bind 3 "melee; r_drawviewmodel 1; bind mouse5 +attack2; bind mouse1 +attack"

viewmodel_fov 90
bind e "cl_decline_first_notification"

alias +sammich "+attack2; say_team Throwing Sandwich, will recharge in 25 seconds."
alias -sammich "-attack2"

alias +hungry "+attack; say_team I took too much damage cause I'm shitty and I'm eating my sandwich, recharged in 25 seconds"
alias -hungry "-attack"

Medic (6s)

bind q "voicemenu 1 7"
bind e "cl_decline_first_notification"

alias +ubercharge "+attack2; say_team oh god, I'm popping... I'M POPPING; voicemenu 2 4"
alias -ubercharge "-attack2"
bind mouse5 "+ubercharge"

bind 1 "primary; r_drawviewmodel 0; viewmodel_fov 0"
bind 2 "secondary; r_drawviewmodel 1; viewmodel_fov 0"
bind 3 "melee; r_drawviewmodel 1; viewmodel_fov 90"

viewmodel_fov 0

EDIT: For some reason, I have primary, secondary, and melee aliased from slot1, slot2, slot3 in my autoexec. I don't know why even

Heavy (HL)

[code]bind mouse1 "+attack"
bind mouse5 "+attack2"
bind 1 "primary; r_drawviewmodel 0; bind mouse5 +attack2; bind mouse1 +attack"
bind 2 "secondary; r_drawviewmodel 1; bind mouse5 +sammich; bind mouse1 +hungry"
bind 3 "melee; r_drawviewmodel 1; bind mouse5 +attack2; bind mouse1 +attack"



viewmodel_fov 90
bind e "cl_decline_first_notification"

alias +sammich "+attack2; say_team Throwing Sandwich, will recharge in 25 seconds."
alias -sammich "-attack2"

alias +hungry "+attack; say_team I took too much damage cause I'm shitty and I'm eating my sandwich, recharged in 25 seconds"
alias -hungry "-attack"[/code]

Medic (6s)

[code]bind q "voicemenu 1 7"
bind e "cl_decline_first_notification"

alias +ubercharge "+attack2; say_team oh god, I'm popping... I'M POPPING; voicemenu 2 4"
alias -ubercharge "-attack2"
bind mouse5 "+ubercharge"

bind 1 "primary; r_drawviewmodel 0; viewmodel_fov 0"
bind 2 "secondary; r_drawviewmodel 1; viewmodel_fov 0"
bind 3 "melee; r_drawviewmodel 1; viewmodel_fov 90"

viewmodel_fov 0[/code]

EDIT: For some reason, I have primary, secondary, and melee aliased from slot1, slot2, slot3 in my autoexec. I don't know why even
46
#46
-3 Frags +

bind w "+forward"
bind a "+forward"
bind s "+forward"
bind d "+forward"
+attack
hue hue

bind w "+forward"
bind a "+forward"
bind s "+forward"
bind d "+forward"
+attack
hue hue
47
#47
0 Frags +

cl_interp 0
cl_autoreload "1"

r_drawviewmodel "1"
bind 1 "slot1; r_drawviewmodel 0"
bind 2 "slot2; r_drawviewmodel 0"
bind 3 "slot3; r_drawviewmodel 0"

cl_crosshair_file "crosshair3"
cl_crosshair_scale 48

cl_interp 0
cl_autoreload "1"

r_drawviewmodel "1"
bind 1 "slot1; r_drawviewmodel 0"
bind 2 "slot2; r_drawviewmodel 0"
bind 3 "slot3; r_drawviewmodel 0"

cl_crosshair_file "crosshair3"
cl_crosshair_scale 48
48
#48
0 Frags +

r_drawviewmodel 0
viewmodel_fov 0
cl_autoreload 1
cl_crosshair_file "crosshair7"
bind kp_del "say *DEAD* Epsilon KnOxXx: fuckjok your shitty luck"
bind rightarrow " say 15:37 - .2nuts: I'm feeling like a star, you can't stop my shine, I'm loving cloud nine, my head's in the sky."
bind leftarrow "say 11:51 - broder.tf mirelin: because you are a fag"
bind downarrow "say 19:41 - kaidus: you know how i like your momma? ALL TIED UP "
bind uparrow "say T-mac: it's like fight against cancer"

r_drawviewmodel 0
viewmodel_fov 0
cl_autoreload 1
cl_crosshair_file "crosshair7"
bind kp_del "say *DEAD* Epsilon KnOxXx: fuckjok your shitty luck"
bind rightarrow " say 15:37 - .2nuts: I'm feeling like a star, you can't stop my shine, I'm loving cloud nine, my head's in the sky."
bind leftarrow "say 11:51 - broder.tf mirelin: because you are a fag"
bind downarrow "say 19:41 - kaidus: you know how i like your momma? ALL TIED UP "
bind uparrow "say T-mac: it's like fight against cancer"
49
#49
2 Frags +

Scout

viewmodel_fov 0
r_drawviewmodel 1
sensitivity 1.25

bind w +mfwd
bind s +mback
bind a +mleft
bind d +mright
alias +mfwd "-back;+forward;alias checkfwd +forward"
alias +mback "-forward;+back;alias checkback +back"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
alias +mright "-moveleft;+moveright;alias checkright +moveright"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""

cl_interp 0.034
cl_crosshair_scale 22
crosshair 1
cl_crosshair_file "crosshair7
cl_crosshair_blue 0
cl_crosshair_red 0
cl_crosshair_green 255
Scout
[quote]viewmodel_fov 0
r_drawviewmodel 1
sensitivity 1.25

bind w +mfwd
bind s +mback
bind a +mleft
bind d +mright
alias +mfwd "-back;+forward;alias checkfwd +forward"
alias +mback "-forward;+back;alias checkback +back"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
alias +mright "-moveleft;+moveright;alias checkright +moveright"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""

cl_interp 0.034
cl_crosshair_scale 22
crosshair 1
cl_crosshair_file "crosshair7
cl_crosshair_blue 0
cl_crosshair_red 0
cl_crosshair_green 255[/quote]
50
#50
1 Frags +

Demoman:

sensitivity 2.2

thats it LOL

Demoman:

sensitivity 2.2

thats it LOL
51
#51
1 Frags +

Soldier
This puts RL on M1, shotty on M2, and melee on M3. For classes other than soldier, M4 / M5 both function as attack2. This is easier for me than pressing 1 / 2 / 3 / Q, and it also makes customizing cvars per-weapon very straightforward.

unbind mwheelup
unbind mwheeldown

alias +gun "cl_crosshair_scale 15;cl_crosshair_file crosshair7;cl_crosshair_red 0;cl_crosshair_blue 0;cl_crosshair_green 0;sensitivity 3.6;r_drawviewmodel 0;slot1;+attack"
alias -gun "-attack"

alias +secondary "cl_crosshair_scale 15;cl_crosshair_file crosshair7;cl_crosshair_file crosshair7;cl_crosshair_red 255;cl_crosshair_blue 255;cl_crosshair_green 255;sensitivity 2.5;r_drawviewmodel 0;slot2;+attack"
alias -secondary "-attack"

alias +melee "cl_crosshair_scale 15;cl_crosshair_file crosshair7;cl_crosshair_file crosshair7;cl_crosshair_red 255;cl_crosshair_blue 255;cl_crosshair_green 255;sensitivity 4.5;r_drawviewmodel 1;slot3;+attack;"
alias -melee "-attack"

bind shift "+duck"
bind space "+jump"

bind shift "+duck"
bind mouse1 "+gun"
bind mouse2 "+secondary"
bind mouse3 "+melee"

bind w +mfwd
bind s +mback
bind a +mleft
bind d +mright

alias +mfwd "-back;+forward;alias checkfwd +forward"
alias +mback "-forward;+back;alias checkback +back"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
alias +mright "-moveleft;+moveright;alias checkright +moveright"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""
[b]Soldier[/b]
This puts RL on M1, shotty on M2, and melee on M3. For classes other than soldier, M4 / M5 both function as attack2. This is easier for me than pressing 1 / 2 / 3 / Q, and it also makes customizing cvars per-weapon very straightforward.

[code]unbind mwheelup
unbind mwheeldown

alias +gun "cl_crosshair_scale 15;cl_crosshair_file crosshair7;cl_crosshair_red 0;cl_crosshair_blue 0;cl_crosshair_green 0;sensitivity 3.6;r_drawviewmodel 0;slot1;+attack"
alias -gun "-attack"

alias +secondary "cl_crosshair_scale 15;cl_crosshair_file crosshair7;cl_crosshair_file crosshair7;cl_crosshair_red 255;cl_crosshair_blue 255;cl_crosshair_green 255;sensitivity 2.5;r_drawviewmodel 0;slot2;+attack"
alias -secondary "-attack"

alias +melee "cl_crosshair_scale 15;cl_crosshair_file crosshair7;cl_crosshair_file crosshair7;cl_crosshair_red 255;cl_crosshair_blue 255;cl_crosshair_green 255;sensitivity 4.5;r_drawviewmodel 1;slot3;+attack;"
alias -melee "-attack"

bind shift "+duck"
bind space "+jump"

bind shift "+duck"
bind mouse1 "+gun"
bind mouse2 "+secondary"
bind mouse3 "+melee"

bind w +mfwd
bind s +mback
bind a +mleft
bind d +mright

alias +mfwd "-back;+forward;alias checkfwd +forward"
alias +mback "-forward;+back;alias checkback +back"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
alias +mright "-moveleft;+moveright;alias checkright +moveright"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""[/code]
52
#52
0 Frags +

bind mouse2 +attack2

bind mouse2 +attack2
53
#53
0 Frags +

Scout:

Scout:
54
#54
1 Frags +

Scout:
// preferences, scripts, and controls

m_yaw 0.022
m_pitch 0.022
m_rawinput 1
m_customaccel 0
sensitivity 3

cl_cmdrate 66
cl_interp 0
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
rate 60000

hud_combattext "1"
hud_combattext_healing "0"
hud_combattext_batching "1"
hud_combattext_doesnt_block_overhead_text 1

tf_dingalingaling "1"
tf_dingaling_volume "1"
tf_dingaling_pitchmindmg "150"
tf_dingaling_pitchmaxdmg "50"

cl_crosshair_red "0"
cl_crosshair_green "255"
cl_crosshair_blue "0"
cl_crosshair_file "crosshair5"
cl_crosshair_scale "32"

hud_fastswitch "1"
cl_downloadfilter "mapsonly"
volume 0.2
snd_musicvolume 0
cl_autoreload 1
hud_classautokill 0
tf_remember_activeweapon 1
tf_respawn_on_loadoutchanges 1
cl_disablehtmlmotd 1
tf_particles_disable_weather 1
tf_colorblindassist 1
fov_desired 90

unbindall

bind [ "cl_trigger_first_notification"
bind ] "cl_decline_first_notification"

bind h +taunt
bind j +use_action_slot_item
bind k kill

bind m open_charinfo_direct
bind . changeteam
bind , changeclass

bind enter say
bind rshift say_team

bind t "voicemenu 1 1" // spy
bind r "voicemenu 0 0" // medic
bind alt "voicemenu 0 1" // thanks

bind tab +showscores

bind a +mleft
bind s +mback
bind w +mfwd
bind d +mright

bind q "slot1; r_drawviewmodel 0"
bind e "slot2; r_drawviewmodel 0"
bind f "slot3; r_drawviewmodel 1"

bind space +jump
bind shift +duck

bind mouse1 +attack
bind mouse2 +attack2
bind mouse3 dropitem
bind mouse4 +voicerecord
// mouse5 = mumble

bind 1 "slot1; r_drawviewmodel 0"
bind 2 "slot2; r_drawviewmodel 0"
bind 3 "slot3; r_drawviewmodel 1"
bind 4 slot4
bind 5 slot5
bind 6 slot6
bind 7 slot7
bind 8 slot8
bind 9 slot9
bind 0 slot10

// speccing keys
bind ins "spec_mode"
bind del "+attack2"

alias +mfwd "-back;+forward;alias checkfwd +forward"
alias +mback "-forward;+back;alias checkback +back"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
alias +mright "-moveleft;+moveright;alias checkright +moveright"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""

alias +cjump "+jump;+duck"
alias -cjump "-jump;-duck"

This is actually someone else's config that i stole and tweaked because we used a lot of the same settings, but i can't remember who :/

Scout:
// preferences, scripts, and controls

m_yaw 0.022
m_pitch 0.022
m_rawinput 1
m_customaccel 0
sensitivity 3

cl_cmdrate 66
cl_interp 0
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
rate 60000

hud_combattext "1"
hud_combattext_healing "0"
hud_combattext_batching "1"
hud_combattext_doesnt_block_overhead_text 1

tf_dingalingaling "1"
tf_dingaling_volume "1"
tf_dingaling_pitchmindmg "150"
tf_dingaling_pitchmaxdmg "50"

cl_crosshair_red "0"
cl_crosshair_green "255"
cl_crosshair_blue "0"
cl_crosshair_file "crosshair5"
cl_crosshair_scale "32"

hud_fastswitch "1"
cl_downloadfilter "mapsonly"
volume 0.2
snd_musicvolume 0
cl_autoreload 1
hud_classautokill 0
tf_remember_activeweapon 1
tf_respawn_on_loadoutchanges 1
cl_disablehtmlmotd 1
tf_particles_disable_weather 1
tf_colorblindassist 1
fov_desired 90

unbindall

bind [ "cl_trigger_first_notification"
bind ] "cl_decline_first_notification"

bind h +taunt
bind j +use_action_slot_item
bind k kill

bind m open_charinfo_direct
bind . changeteam
bind , changeclass

bind enter say
bind rshift say_team

bind t "voicemenu 1 1" // spy
bind r "voicemenu 0 0" // medic
bind alt "voicemenu 0 1" // thanks

bind tab +showscores

bind a +mleft
bind s +mback
bind w +mfwd
bind d +mright

bind q "slot1; r_drawviewmodel 0"
bind e "slot2; r_drawviewmodel 0"
bind f "slot3; r_drawviewmodel 1"

bind space +jump
bind shift +duck

bind mouse1 +attack
bind mouse2 +attack2
bind mouse3 dropitem
bind mouse4 +voicerecord
// mouse5 = mumble

bind 1 "slot1; r_drawviewmodel 0"
bind 2 "slot2; r_drawviewmodel 0"
bind 3 "slot3; r_drawviewmodel 1"
bind 4 slot4
bind 5 slot5
bind 6 slot6
bind 7 slot7
bind 8 slot8
bind 9 slot9
bind 0 slot10

// speccing keys
bind ins "spec_mode"
bind del "+attack2"

alias +mfwd "-back;+forward;alias checkfwd +forward"
alias +mback "-forward;+back;alias checkback +back"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
alias +mright "-moveleft;+moveright;alias checkright +moveright"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""

alias +cjump "+jump;+duck"
alias -cjump "-jump;-duck"

This is actually someone else's config that i stole and tweaked because we used a lot of the same settings, but i can't remember who :/
55
#55
1 Frags +
GeknaiirScout:

scout :
cl_shoot_feeders 1

[quote=Geknaiir]Scout:[/quote]
scout :
cl_shoot_feeders 1
56
#56
0 Frags +

bind q lastinv
bind 1 slot1
bind 2 slot2
bind 3 slot3

People still use that shitty movement script?

bind q lastinv
bind 1 slot1
bind 2 slot2
bind 3 slot3

People still use that shitty movement script?
57
#57
0 Frags +

.

.
58
#58
0 Frags +

Scout

bind "1" "r_drawviewmodel 0; viewmodel_fov -360; slot1"
bind "2" "r_drawviewmodel 0; viewmodel_fov -360; slot2"
bind "3" "r_drawviewmodel 1; viewmodel_fov 90; slot3"

hud_achievement_tracker 1
cl_crosshair_scale 15
cl_crosshair_blue 0
cl_crosshair_green 255
cl_crosshair_red 0
crosshair 0

bind "MOUSE1" "+attack"
bind "MOUSE2" ""

Achievement Crosshair
Unbound mouse 2 because of the reload animation problem.

Scout
[code]bind "1" "r_drawviewmodel 0; viewmodel_fov -360; slot1"
bind "2" "r_drawviewmodel 0; viewmodel_fov -360; slot2"
bind "3" "r_drawviewmodel 1; viewmodel_fov 90; slot3"

hud_achievement_tracker 1
cl_crosshair_scale 15
cl_crosshair_blue 0
cl_crosshair_green 255
cl_crosshair_red 0
crosshair 0

bind "MOUSE1" "+attack"
bind "MOUSE2" ""[/code]
Achievement Crosshair
Unbound mouse 2 because of the reload animation problem.
59
#59
0 Frags +

$

$
60
#60
Momentum Mod
0 Frags +

soldier.cfg

r_drawviewmodel 1
cl_autoreload 1
cl_interp 0
viewmodel_fov 0
bind mouse1 "+attack"
bind mouse2 "+jump"
bind shift "+duck"
bind 1 "slot1; viewmodel_fov 0"
bind 2 "slot1; viewmodel_fov 0"
bind 3 "slot3; viewmodel_fov 100"
bind e "slot3; viewmodel_fov 100"
bind mouse5 "slot2; viewmodel_fov 0"
bind q "voicemenu 2 1"
bind mouse4 "voicemenu 2 3"
bind r "voicemenu 0 0"
bind ctrl "+attack2"
bind 4 "voicemenu 2 6"
bind mouse3 "+crouchjump"
unbind 5
exec medcheck; orig_<class>
unbind space
bind mwheelup "+jump"
bind mwheeldown "+jump"

I actually have no clue what to bind space to.

soldier.cfg

r_drawviewmodel 1
cl_autoreload 1
cl_interp 0
viewmodel_fov 0
bind mouse1 "+attack"
bind mouse2 "+jump"
bind shift "+duck"
bind 1 "slot1; viewmodel_fov 0"
bind 2 "slot1; viewmodel_fov 0"
bind 3 "slot3; viewmodel_fov 100"
bind e "slot3; viewmodel_fov 100"
bind mouse5 "slot2; viewmodel_fov 0"
bind q "voicemenu 2 1"
bind mouse4 "voicemenu 2 3"
bind r "voicemenu 0 0"
bind ctrl "+attack2"
bind 4 "voicemenu 2 6"
bind mouse3 "+crouchjump"
unbind 5
exec medcheck; orig_<class>
unbind space
bind mwheelup "+jump"
bind mwheeldown "+jump"

I actually have no clue what to bind space to.
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