Can confirm polar's silence. He really is okay at shooting things, hasn't quite ascended to the level of sneaky though, just silent. You should pick him up.
Account Details | |
---|---|
SteamID64 | 76561198040951376 |
SteamID3 | [U:1:80685648] |
SteamID32 | STEAM_0:0:40342824 |
Country | United States |
Signed Up | December 27, 2012 |
Last Posted | June 13, 2015 at 11:14 PM |
Posts | 28 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 0.75 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
3600 |
Resolution |
1600 x 900 |
Refresh Rate |
60 Hz |
Hardware Peripherals | |
---|---|
Mouse | G400 |
Keyboard | Logitech Elite Keyboard LE |
Mousepad | X-Trac Ripper |
Headphones | Logitech H390 |
Monitor | Acer S200HL |
A few ideas:
Ramps, not stairs
No random cracks / objects to eat splash dmg
Plenty of height variation
Multiple ways into every point
An incentive to push from mid -> 2 rather than stalemating
Simple visuals that aren't distracting
Lots of community testing to perfect balance
Must-haves:
Spires.
Forget trains, put in an airplane
If anyone wants yet another option for an IRC client, there's irc.lc. It's web-based and convenient to switch between channels.
irc.lc/<server>/<channel>/<nick>
Pug.na: http://irc.lc/geeksirc/tf2.pug.na/genericnick
Pug.nahl: http://irc.lc/gamesurge/tf2.pug.nahl/genericnick
and etc.
Hydra's a solid soldier and all-around chill dude looking to improve. Any mid-open teams still looking should pick him up.
Having people leave with less than a day left is always fun - with Saltysally on your team you can never be sure when it might happen. We're officially dead now, so no more recruiting here.
Saltysally suddenly removed us all, so I guess he's gone. Good news: team morale should be tripled. Bad news: we need a replacement demo. Anyone?
Bump! We shuffled rosters around, and now need either a pocket soldier or medic.
We're Clearest Comms, a first season mid-open team looking for a solid med or soldier and a few backups. We play weekdays (except Wednesday, normally) starting at 9 EST, and weekends if we happen to be available. No ESEA experience is needed, but you should already know how to play your class and have a positive attitude.
If you're interested, add Waterhog on steam. http://steamcommunity.com/id/waterhog
You probably mean Kernal Data Inpage Error. That is saying the requested kernel data from the paging file could not be loaded into memory.
Some things to do:
Test your HDD with HDTune:
http://www.hdtune.com/
Test your RAM with Memtest86:
http://www.memtest86.com/
Run an antivirus scan, as malware could be causing the problem
I used to play on an Athlon 2 210 + GeForce 6150 SE nForce 430 with stable 60 FPS in a 24 man pub, and even played some Highlander on it, so it's definitely playable. I'd definitely recommend cleaning your CPU fan, as that can be a cause of random performance drops. Also check out the SLI Profile Tool in the FPS Improvement Compilation linked above to turn up your picmip.
Smooths still broken for me, even after reinstalling TF2.
Specs:
Windows 8 Enterprise 64bit
AMD A10-5800k
8 GB G.Skill RAM
Radeon HD 6670
WD 500 GB HDD
AsRock FM2-A85X Extreme6
Path:
C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf
https://www.dropbox.com/s/lqukz68njtt7pmc/badlands_109000_waterhog.dem
6k
https://www.dropbox.com/s/rylzyam424982rf/edifice_42500_waterhog.dem
Jump edifice C, pop demo in air, get airshot by him, airshot him into a crater.
Soldier
This puts RL on M1, shotty on M2, and melee on M3. For classes other than soldier, M4 / M5 both function as attack2. This is easier for me than pressing 1 / 2 / 3 / Q, and it also makes customizing cvars per-weapon very straightforward.
unbind mwheelup
unbind mwheeldown
alias +gun "cl_crosshair_scale 15;cl_crosshair_file crosshair7;cl_crosshair_red 0;cl_crosshair_blue 0;cl_crosshair_green 0;sensitivity 3.6;r_drawviewmodel 0;slot1;+attack"
alias -gun "-attack"
alias +secondary "cl_crosshair_scale 15;cl_crosshair_file crosshair7;cl_crosshair_file crosshair7;cl_crosshair_red 255;cl_crosshair_blue 255;cl_crosshair_green 255;sensitivity 2.5;r_drawviewmodel 0;slot2;+attack"
alias -secondary "-attack"
alias +melee "cl_crosshair_scale 15;cl_crosshair_file crosshair7;cl_crosshair_file crosshair7;cl_crosshair_red 255;cl_crosshair_blue 255;cl_crosshair_green 255;sensitivity 4.5;r_drawviewmodel 1;slot3;+attack;"
alias -melee "-attack"
bind shift "+duck"
bind space "+jump"
bind shift "+duck"
bind mouse1 "+gun"
bind mouse2 "+secondary"
bind mouse3 "+melee"
bind w +mfwd
bind s +mback
bind a +mleft
bind d +mright
alias +mfwd "-back;+forward;alias checkfwd +forward"
alias +mback "-forward;+back;alias checkback +back"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
alias +mright "-moveleft;+moveright;alias checkright +moveright"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""
I created a page on movement that has speeds of each class, along with a blurb on double jumps, rocket jumps, sticky jumps, and explosive surfing. I'm sure there's lots more to be added on there. http://comp.tf/wiki/Movement