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MAJOR TF2 update for 7/24/25 (Summer 2025 Update)
1
#1
Patch Notes
0 Frags +

Via HLDS and the Steam store:

ValveSummer 2025!
- Featuring 10 new community maps: Citadel, Aquarius, Fulgur, Cargo, Conifer, Boardwalk, Blowout, Mannhole, Demolition, and Pressure
- Added the Summer 2025 Cosmetic Case
- Contains 23 new community-contributed items
- Added 4 new community-contributed taunts to the Mann Co. Store
- Taunt: The Final Score
- Taunt: Bear Hug
- Taunt: Texan Trickshot
- Taunt: Flying Colors
- Added 14 new community-created Unusual effects
- 7 new effects for Unusual hats
- 7 new effects for Unusual taunts
- All cosmetic and taunt cases will grant Summer 2025 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
- The Summer event runs through September 15th, 2025

General
* Fixed the Frontline Field Recorder not using its normal map
* Fixed The Texas Half-Pants not fully using rimlight
* Fixed the Das Hazmattenhatten's materials not using its normal map
* Fixed The Bazaar Bargain's scope being painted when using the Saccharine Striped, Team Detail, Gobi Glazed, and Team Charged war paints
* Fixed some outdated in-game tips
* Reduced default value for ConVar 'tf_mm_next_map_vote_time' from 30s to 15s
* Updated materials for The Candy Cane to fix consistency issues
* Updated lightwarptexture setting for the blood version of the Half-Zatoichi
* Updated the Strasbourg Scholar to improve clipping
* Updated the Heavy's model to add a 'bullets' bodygroup for cosmetics
* Updated/Added some tournament medals

* Updated cp_fortezza
* Reworked routes between Point A and Last
* Improved lighting and visuals across the map
* Clipping fixes

* Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
* Big thanks to Whurr, Starfall and Bradasparky for reporting bugs and suggesting changes.
* Balance changes
* Consecutive Wall Climbs no longer cut your preexisting speed
* Mini-Sentries now deal 80% damage (up from 50%)
* Crit-boosted Miniguns now deal 70% damage (up from 60%)
* Reduced the Mighty Slam's damage at point-blank range
* Rebalanced Hale's damage against buildings
* Level 1 buildings are destroyed with a single punch
* Level 2 and 3 buildings now require two punches
* The Wrangler Shield adds an additional punch to the required count
* Ability-based damage to buildings is unchanged
* Bugfixes
* Fixed a crash caused by the string pool overflowing over time
* Fixed Hale's attacks applying knockback in the wrong direction
* Fixed dead players being flagged as AFK and kicked for idling during long rounds
* Fixed the round timer resetting to 60 seconds if it was lower when the number of alive Mercs dropped to 5
* Fixed Hale being able to punch immediately as the Sweeping Charge ends.
* Fixed Hale's punch knockback being too strong against Demoman, Heavy, and Medic
* Fixed healing effects from the Warrior's Spirit and the Powerjack erasing overheal
* Fixed the Quick-Fix occasionally failing to mirror the patient's Wall Climbing
* Fixed a rare bug at the start of a round where Hale couldn't move
* Fixed being able to Wall Climb off of projectiles

Rumor has it:

- Size is close to 675 MB - data capped users should be prepared to take action

Via [url=https://list.valvesoftware.com/]HLDS[/url] and [url=https://store.steampowered.com/news/249054/]the Steam store[/url]:

[quote=Valve][b]Summer 2025![/b]
- Featuring 10 new community maps: Citadel, Aquarius, Fulgur, Cargo, Conifer, Boardwalk, Blowout, Mannhole, Demolition, and Pressure
- Added the Summer 2025 Cosmetic Case
- Contains 23 new community-contributed items
- Added 4 new community-contributed taunts to the Mann Co. Store
- Taunt: The Final Score
- Taunt: Bear Hug
- Taunt: Texan Trickshot
- Taunt: Flying Colors
- Added 14 new community-created Unusual effects
- 7 new effects for Unusual hats
- 7 new effects for Unusual taunts
- All cosmetic and taunt cases will grant Summer 2025 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
- The Summer event runs through September 15th, 2025

[b]General[/b]
* Fixed the Frontline Field Recorder not using its normal map
* Fixed The Texas Half-Pants not fully using rimlight
* Fixed the Das Hazmattenhatten's materials not using its normal map
* Fixed The Bazaar Bargain's scope being painted when using the Saccharine Striped, Team Detail, Gobi Glazed, and Team Charged war paints
* Fixed some outdated in-game tips
* Reduced default value for ConVar 'tf_mm_next_map_vote_time' from 30s to 15s
* Updated materials for The Candy Cane to fix consistency issues
* Updated lightwarptexture setting for the blood version of the Half-Zatoichi
* Updated the Strasbourg Scholar to improve clipping
* Updated the Heavy's model to add a 'bullets' bodygroup for cosmetics
* Updated/Added some tournament medals

* Updated cp_fortezza
* Reworked routes between Point A and Last
* Improved lighting and visuals across the map
* Clipping fixes

* Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
* Big thanks to Whurr, Starfall and Bradasparky for reporting bugs and suggesting changes.
* Balance changes
* Consecutive Wall Climbs no longer cut your preexisting speed
* Mini-Sentries now deal 80% damage (up from 50%)
* Crit-boosted Miniguns now deal 70% damage (up from 60%)
* Reduced the Mighty Slam's damage at point-blank range
* Rebalanced Hale's damage against buildings
* Level 1 buildings are destroyed with a single punch
* Level 2 and 3 buildings now require two punches
* The Wrangler Shield adds an additional punch to the required count
* Ability-based damage to buildings is unchanged
* Bugfixes
* Fixed a crash caused by the string pool overflowing over time
* Fixed Hale's attacks applying knockback in the wrong direction
* Fixed dead players being flagged as AFK and kicked for idling during long rounds
* Fixed the round timer resetting to 60 seconds if it was lower when the number of alive Mercs dropped to 5
* Fixed Hale being able to punch immediately as the Sweeping Charge ends.
* Fixed Hale's punch knockback being too strong against Demoman, Heavy, and Medic
* Fixed healing effects from the Warrior's Spirit and the Powerjack erasing overheal
* Fixed the Quick-Fix occasionally failing to mirror the patient's Wall Climbing
* Fixed a rare bug at the start of a round where Hale couldn't move
* Fixed being able to Wall Climb off of projectiles[/quote]

Rumor has it:

- [b]Size is close to 675 MB[/b] - data capped users should be prepared to take action
2
#2
17 Frags +

fridge gif

fridge gif
3
#3
-3 Frags +

i suggested that map timer change i fucking love sendibg emails i love sendibg enails so much

i suggested that map timer change i fucking love sendibg emails i love sendibg enails so much
4
#4
15 Frags +

should've been more specific when asking valve for balance changes

should've been more specific when asking valve for balance changes
5
#5
18 Frags +

garbage

garbage
6
#6
12 Frags +

did any of the maps get any playtests before being picked by valve?

did any of the maps get any playtests before being picked by valve?
7
#7
13 Frags +

On Citadel, the payload is a tank and people can build sentries on them. I've already seen video's of people building 3 sentries on it and then wrangling/short circuiting the shit out of everyone. The tank still gives you constant ammo.

https://images.steamusercontent.com/ugc/9397764906822294458/9B95CE5676E1393663A95DA8DF72574DB980E7AB/?imw=512&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

On Citadel, the payload is a tank and people can build sentries on them. I've already seen video's of people building 3 sentries on it and then wrangling/short circuiting the shit out of everyone. The tank still gives you constant ammo.

[img]https://images.steamusercontent.com/ugc/9397764906822294458/9B95CE5676E1393663A95DA8DF72574DB980E7AB/?imw=512&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]
8
#8
21 Frags +
wickedplayer494* Balance changes

Neurons get activated when looking at this line together with MAJOR capslocked in the title. Somehow community can straight up push stat changes to these funny custom gamemodes, while something like an iron bomber fix requires multi-year discussions and dissertations written by source engine wizards until Valve bats an eye.

[quote=wickedplayer494]
* Balance changes
[/quote]
Neurons get activated when looking at this line together with MAJOR capslocked in the title. Somehow community can straight up push stat changes to these funny custom gamemodes, while something like an iron bomber fix requires multi-year discussions and dissertations written by source engine wizards until Valve bats an eye.
9
#9
25 Frags +

idk how they add new maps and not one of them is pl_vigil

idk how they add new maps and not one of them is pl_vigil
10
#10
13 Frags +

this lineup of maps might be the worst dog shit diarrhea slop maps of all time. not a single one is good. jesus christ

this lineup of maps might be the worst dog shit diarrhea slop maps of all time. not a single one is good. jesus christ
11
#11
4 Frags +

citadel is really funny and everybody should play it just to see how bad payload map design can get

citadel is really funny and everybody should play it just to see how bad payload map design can get
12
#12
12 Frags +

MAJOR update ... MAJOR map pool changes ...

MAJOR update ... MAJOR map pool changes ...
13
#13
-1 Frags +

Yeah, I dont trust valve to update this game ever. Can we fork pre 2020 tf2 without all the bullshit and play on it forever?

And no I am not "new thing bad oogaa booga", shits genuinely ASS with very few exceptions.

Yeah, I dont trust valve to update this game ever. Can we fork pre 2020 tf2 without all the bullshit and play on it forever?

And no I am not "new thing bad oogaa booga", shits genuinely ASS with very few exceptions.
14
#14
9 Frags +

casual players when a new map has massive sightlines and 12 flank routes that are all chokes

https://media.tenor.com/3hUpDPNTi5EAAAAm/ck.webp

casual players when a new map has massive sightlines and 12 flank routes that are all chokes

https://media.tenor.com/3hUpDPNTi5EAAAAm/ck.webp
15
#15
4 Frags +

they added a taunt kill and then nerfed it lol

they added a taunt kill and then nerfed it lol
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