quintosh
Account Details
SteamID64 76561198049289245
SteamID3 [U:1:89023517]
SteamID32 STEAM_0:1:44511758
Country Rainbow Nation
Signed Up April 8, 2013
Last Posted December 14, 2023 at 6:00 AM
Posts 376 (0.1 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad m3 e36
Headphones  
Monitor  
1 2 3 4 ⋅⋅ 25
#51 funniest tf2 dramas? in TF2 General Discussion

A french/Belgian Highlander player during Group Stage of DeutschLAN 2015 passed out drunk and fell asleep in the shower, blocking the drain while the water was still pouring and flooding the entire upper floor. All the while the rest of his team downstairs and the enemy team were in the server waiting for him to return back to his PC.

posted 2 months ago
#3 what cool items have you unboxed? in TF2 General Discussion

don't know any of these effects other than sunbeams

posted 4 months ago
#7 who my duo (overwatch2) ((masters going for GM elo in Other Games

Upfrag

posted 4 months ago
#7 ProOF: A competitive Open Fortress server config in Other Games

post it

posted about a year ago
#60 See your medic's uber% on hud in Customization
QoL

before valve added cl_autoreload, you had to manually put +reload in console or bind it to w to always enable it, and afaik it would be slower than cl_autoreload too

I think that's a QoL feature no one can live without nowadays (except maybe viewmodel gun-spy mains), so I'm in favour of allowing the uber% HUD element and maybe one day Valve will also add it to tournament HUDs :)

posted about a year ago
#19 Offi: browser plugin in Projects

could you replace the names in the medic stats and kill/death overview at the bottom with the respective ETF2L names as well?

posted about a year ago
#66 tf2 scene in 2038 in TF2 General Discussion
dannyGazWhat happened to "innocent until PROVEN guilty"? .
i do agree that cheating evidence should be released in some form, atleast specify in what way they cheated, this stance of "they can learn" is extremely outdated and any paid tf2 cheat will provide you with nearly undetectable features that still provide huge benefits to how you play

As other people have assumed, "they can learn" has nothing to do with whether people code their own cheats or use paid public or private cheats. It has to do with the way they've configured whatever cheat they use, which values they use and which features they've used that caused them to appear on an AC's radar.

And after something like 8 years of being part of the AC staff I can tell you that certain do's and don'ts when it comes to cheating in competitive are still not public knowledge and as long as it is like that, a majority of cheaters will get
busted, simply because AC teams have withheld that specific information.

And to shine more clarity on this subject, ETF2L AC has tested whether or not these things can happen to someone legitimate, by having access to cheats ourselves and finding each quirk of a cheaters config that causes a player to be completely indistinguishable from a legit player.

posted about a year ago
#90 CleanTF2+ (nohats, flat textures, etc) in Customization
JarateKingFor league admins:

I don't believe this offers any actual, cheaty advantages -- it cleans things up and hypothetically leads to slight fps improvements (I haven't benchmarked but the common wisdom is smaller textures and mipmaps = better memory locality within GPUs = less cache misses = better performance GPU-side) without doing anything that offers material gameplay benefits. And likewise I doubt valve really cares either, since these flat textures rely on the same fundamental techniques as the old clean tf2 flat textures did (as well as at least one earlier flat textures mod), so we're talking about public methods that have been around for over half a decade now. But it's just the nature of CleanTF2+ that a lot of it runs in a gray area of what is acceptable and what is an exploit.

A lot of my stuff in the past has caused issues for leagues, and I've put in effort to make sure CleanTF2+ doesn't violate league rules, but I also know that I'm not very active anymore (outside of the huds.tf and mastercomfig discords, which would be the best bet to contact me) so if I'm not kept in the loop then CleanTF2+ might not be updated for some time (the metal footsteps being one example). I'm glad to help so if there are any league concerns about these, feel free to contact me through discord as that'll be the easiest.

why are metal footsteps still included in this? players caught using them receive a 1 year ban

posted about 2 years ago
#3 Engine Error when loading STV demos in Q/A Help

can you upload an stv that crashes for you

posted about 2 years ago
#11124 stream highlights in Videos

old but gold https://www.youtube.com/watch?v=wxQ6nzKorFU

posted about 3 years ago
#5826 Show your HUD modifications! in Customization
BitIatginkBitIatginkhttps://i.imgur.com/vt7zK5j.jpg

Sayo - DL
https://i.imgur.com/cQjtTVg.jpg
https://i.imgur.com/q6QI1jp.jpg

Sayo2 (inspired by botmodes edit of m0rehud) - DL
https://i.imgur.com/6mv5HoS.jpg
https://i.imgur.com/pCXIgZs.jpg

Base hud arekkhud
DMG numbers is default but it can be changed easily.

I'm gonna be stupid here. I love this hud but it seems to be using square shadows, and I'm not able to find the lines I have to remove to get rid of them. Could you tell me which ones?

can you send me an image of what you mean?

Mine are not as extreme but it happens when I use your hud, and not with other huds.

https://i.imgur.com/5kEXOul.jpg

not sure why iatgink never fixed this

replace "custom/Sayo2/resource/m0re fonts.res" with http://puu.sh/GIjFp/b4d3be2c94.res

or just remove line 285 if you want a less polished file with a dead font and missing brackets

http://puu.sh/GIjJT/289f56f11c.png

posted about 3 years ago
#90 why dafuqwizat didn't cheat: in TF2 General Discussion
SpriteYou linked to a post from someone who isn't part of the AC team, why is he's your spokesperson?

?

SpriteYou can't tell me you can prove that he's guilty and not then actually prove it. It doesn't work like that.

where did I say that

SpriteI literally work in security your shop analogy is bs

as bs as your prison analogy

posted about 3 years ago
#86 why dafuqwizat didn't cheat: in TF2 General Discussion
SpriteWhat if this wasn't a ban and he was going to jail insteadSpriteCollaidewords
Am I not allowed to question the process suddenly?

you are allowed to question the process but it's not getting you anywhere because you just won't see the evidence regardless of how much it means to you. i already told you why we're not releasing it and that's not going to change in this case either. he's not going to prison and he's not locked up in a cell for an entire year where only we decide when he can walk around, when and what he's eating and when and who he can talk to at any point. he's not allowed to enter, that's it. no business will show you where their hidden cameras are and who their undercover people are who caught someone trying to steal shit from their store just because you just really want to know how they caught him. if you don't trust their decision you can feel free to move on and buy elsewhere.

except in that analogy it'd only be the business risking more damage from thievery by releasing their means to catch someone in the act and in etf2l's case it's you and other legit players who'd get to enjoy playing with/against better cheaters in the future. it seems you'd prefer that so don't ask other people why you're not allowed to question the process "suddenly"

posted about 3 years ago
#56 why dafuqwizat didn't cheat: in TF2 General Discussion
jediflamasterquintoshjediflamasterYou must see how this lack of transparency can be abused. .
you must see how transparency can be abused and then come to the conclusion that there's not much benefit except for giving a couple people peace of mind
If someone's ready to conduct in-depth research of AC evasion there are already multiple quite solid sources available for that. Knowing how cheaters are caught is also a powerful tool for people who don't cheat, and that's (at least I'd hope) the vast majority of the comp community. Having AC work validated encourages improvement in their accuracy and detection. I get that there's a tradeoff but I don't think it would be that bad at this point.

there are multiple resources on the internet showing how cheaters are caught, so you're not asking for the evidence to learn from it

with the current resources we're working with the trade-off in transparency is actually more negative for us than it ever was. assuming it'd just be the 1500 something demos i've watched and the 6-8k the whole staff watched in total are going into a case, i'd personally not have an issue with providing transparency even if there'll still be a bunch of fanboys bandwagoning and denying evidence beyond reasonable doubt just because they love attention and circlejerking. but providing current transparency also means we'd have to leak proprietary or private tools and other resources only available to us that lead to cheaters getting banned a lot of the time. and then it's pretty easy to stay under the rader compared to "just don't track players through a wall if you're wallhacking cause it's super suspicious in demos and people will look for it"

either trust us or don't. but as far as i know, no other tf2 league has an anticheat this experienced and with access to private resources, which is why other leagues/sites mirror our bans

posted about 3 years ago
#49 why dafuqwizat didn't cheat: in TF2 General Discussion
jediflamasterYou must see how this lack of transparency can be abused. .

you must see how transparency can be abused and then come to the conclusion that there's not much benefit except for giving a couple people peace of mind

posted about 3 years ago
1 2 3 4 ⋅⋅ 25