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what if all medic primary's did a bit of healing?
1
#1
0 Frags +

what if all medic primary's did a bit of healing like the crusaders crossbow. Just coming from the perspective that currently medics pretty much unanimously run the crossbow and that the crossbow doesn't necessarily need a nerf. I get that this might be overpowered as I haven't really thought it through but how might this play out in terms of do you think medics would start running a different primary?

what if all medic primary's did a bit of healing like the crusaders crossbow. Just coming from the perspective that currently medics pretty much unanimously run the crossbow and that the crossbow doesn't necessarily need a nerf. I get that this might be overpowered as I haven't really thought it through but how might this play out in terms of do you think medics would start running a different primary?
2
#2
2 Frags +

im pretty sure twiku fucked around with needle heals before, so technically might be doable, the big question is the Heal value assigned per needle cause those things fire hella fast, and in case of that one needle gun, making you even faster too. The last thing we want is even faster medics

im pretty sure twiku fucked around with needle heals before, so technically might be doable, the big question is the Heal value assigned per needle cause those things fire hella fast, and in case of that one needle gun, making you even faster too. The last thing we want is even faster medics
3
#3
24 Frags +

medic shotgun primary, when?

medic shotgun primary, when?
4
#4
5 Frags +

crossbow would still be more used

crossbow would still be more used
5
#5
36 Frags +

give medic a healing lightning gun

give medic a healing lightning gun
6
#6
6 Frags +

crossbow would still be better because u can't really fire needles across the map to a flank player

crossbow would still be better because u can't really fire needles across the map to a flank player
7
#7
0 Frags +

Crossbow would still be better than needles on most maps if the crossbow didn't heal so this really wouldnt help anything.
consistently applicable fire and forget burst damage > extremely slow moving inconsistent sustained damage

Crossbow would still be better than needles on most maps if the crossbow didn't heal so this really wouldnt help anything.
consistently applicable fire and forget burst damage > extremely slow moving inconsistent sustained damage
8
#8
1 Frags +

https://gamepedia.cursecdn.com/dirtybomb_gamepedia/thumb/1/15/A_Medic_01.png/250px-A_Medic_01.png?version=ae3d099585721ef58ac4977e4e2013ea

[img]https://gamepedia.cursecdn.com/dirtybomb_gamepedia/thumb/1/15/A_Medic_01.png/250px-A_Medic_01.png?version=ae3d099585721ef58ac4977e4e2013ea[/img]
9
#9
13 Frags +

Needles were always about being a defensive option because you weren't always a sitting duck at close and mid range, and there was utility with Overdose giving you some extra speed. Once crossbow buff and tether speed came needles became irrelevant.

Needles were always about being a defensive option because you weren't always a sitting duck at close and mid range, and there was utility with Overdose giving you some extra speed. Once crossbow buff and tether speed came needles became irrelevant.
10
#10
-3 Frags +

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11
#11
12 Frags +

give medic an HE grenade

give medic an HE grenade
12
#12
10 Frags +

Give medic a glock

Give medic a glock
13
#13
14 Frags +

give medic a will to live

give medic a will to live
14
#14
2 Frags +

give medic his medical license back

give medic his medical license back
15
#15
4 Frags +

give medic conc nades

give medic conc nades
16
#16
2 Frags +

give medic the lumbricus lid

give medic the lumbricus lid
17
#17
1 Frags +

give medic all your lovin', all your hugs and kisses too

give medic all your lovin', all your hugs and kisses too
18
#18
2 Frags +

Give the medic a primary that lets them utilize (at will by pulling out the primary- not passive) friendly projectiles for explosive jumps/escapes. This would be skill based for both the medic and the soldier/demo and would require the friendly soldier/demo to sacrifice potential damage to the enemy to help get their medic out. Not only that but it would be incredibly fun and satisfying for everyone involved.

Not sure about letting it damage enemies... one the one hand it would annoying similar to how pyro reflects are annoying. However, it's also like.. you're not negating enemy damage and reflecting it back you're just alley ooping your teammate's rocket.

Give the medic a primary that lets them utilize (at will by pulling out the primary- not passive) friendly projectiles for explosive jumps/escapes. This would be skill based for both the medic and the soldier/demo and would require the friendly soldier/demo to sacrifice potential damage to the enemy to help get their medic out. Not only that but it would be incredibly fun and satisfying for everyone involved.

Not sure about letting it damage enemies... one the one hand it would annoying similar to how pyro reflects are annoying. However, it's also like.. you're not negating enemy damage and reflecting it back you're just alley ooping your teammate's rocket.
19
#19
0 Frags +

give medic a ledX

give medic a ledX
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