Account Details
SteamID64 76561198049725923
SteamID3 [U:1:89460195]
SteamID32 STEAM_0:1:44730097
Country United States
Signed Up June 26, 2015
Last Posted July 19, 2021 at 3:01 PM
Posts 163 (0.1 per day)
Game Settings
In-game Sensitivity 2.75/1.75
Windows Sensitivity 6/11
Raw Input 1
Refresh Rate
Hardware Peripherals
Mouse gpro wireless
Mousepad The W I D E one
Headphones hd 650
1 2 3 4 ⋅⋅ 11
#4 LFP main both scouts in Recruitment (looking for players)

Poptart is fun to play with imo

posted 1 week ago
#15 shows to binge in Off Topic

I love watching British panel shows like QI, 8 out of 10 cats, taskmaster, would I lie to you ect. Generally they are free on youtube either officially, or they're re-uploaded and nobody bothers to take them down.

Most of them are "gameshows" but nobody really cares about the score, and it's just an excuse to have a bunch of comedians riff off each other for 45 minutes.

posted 1 month ago
#23 RGL Ringer Fees in TF2 General Discussion

im pretty sure people who have already paid league fees for the div don't need to pay a ringer fee.

edit: found this in the rules "If a ringer is playing for a match inside of a division with a league fee, a one-time ringer fee must be paid, or the ringer must have paid league fees for that season and format."

So it's not as bad as I imagined, and there's no fee for the free divs, but it's still silly. I can't really remember how ESEA handled ringers, or if they were allowed, but I assume you needed to be a premium member to play in officials. Seems like the only way you've ever been able to play for free in NA is in UGC

posted 1 month ago
#13 How do you deal with stutter stepping? in TF2 General Discussion

7 cm/360 is extremely fast for any class, especially scout. I think the average scout sens is about 25cm/360 at the highest level. I'm not saying you should copy what invite players use for the sake of it, or that your sens is impossible, but you probably don't have jayhyunpae levels of hand-eye coordination, and you might be handicapping yourself.

posted 1 month ago
#2 happy birthday highfive in Off Topic


posted 2 months ago
#7 How would you buff the spy? in TF2 General Discussion

give spy doublejump, imagine the trick-stabs

posted 2 months ago
#49 lucrative lft invite/IM/whatever in Recruitment (looking for team)

the human stratbook. IMO he could play demo on any advanced roster, and medic on any invite roster.
try this man out if you need some ENERGY and KNOWLEDGE in your team.

posted 2 months ago
#2 lfp main? in Recruitment (looking for players)

bro, how do you expect me to play all these classes at once?

posted 3 months ago
#23 florida man LFT s6 in Recruitment (looking for team)

good player

posted 4 months ago
#19 pont lft in Recruitment (looking for team)

I like him, and he has very good mechanics. definitely worth a tryout on scout or soldier.

honestly just put him on flank scout and he'll probably win 1v1s all day in any div.

posted 6 months ago
#293 The nicest player? in TF2 General Discussion
Hypnisyoure not allowed to put ur own teammates

I only know like 10 people though

posted 6 months ago
#291 The nicest player? in TF2 General Discussion


posted 6 months ago
#7 High acc % but not doing damage? in Q/A Help

You have to be more aggressive. This doesn't mean feed all day, but when the time is right don't be afraid to commit to duels, scout is the best 1v1 class. You have to push these boundaries in scrims to find out what you are capable of.

Sometimes just being alive is the best thing you can do though, it just depends on what else is going on.

Whenever my team is losing, my accuracy is always over 75% because my entire game is just running away trying to stay alive and chip-shotting people. But if there's actually a chance to take fights, i'll get closer to 65-70% because I'm taking more fights with harder to hit, but more rewarding individual shots.

Obviously the real goal is 300 dpm and 75 accuracy, but having 75 accuracy and 160 dpm is symptomatic of an issue.

Or you're just a flank player, and your team is losing every big fight quickly, but even then there's more room to draw attention than you might think.

As an aside, if you always loose your duels and don't know how to stay alive in close range, take some time to play soldier in DM against other scouts and take note of what's most effective against you when you're seeing the fight from another perspective. Also play some scout v scout MGE so you can feel confident when entering that situation, and wont just play it safe every-time. Sometimes just running in and creating a problem is the best thing you can do in a group fight because at least the other team has to acknowledge you exist and deal with the subsequent pressure that brings, just think about how much harder fights are if you have damage indicators coming in from people you aren't focusing on.

Actions you can take to improve:
if you have a fight in which you judge yourself to have the upper hand, simply take the chance and see what happens; this will force you to build an accurate picture of what a good fight looks like to you because you have the required experience. you can also watch demos with the intent of seeing what causes good scouts to want to commit their lives to a kill.

posted 6 months ago
#25 Cadet LFT in Recruitment (looking for team)

He's fun to have around.

In an enviroment where everyone wants to grow and win, he will be a good source of ENERGY and will always be down to practice/demo review with anyone who asks.

If he respects your team, he will do whatever it takes to keep up and do his best to fill whatever role you give him.

posted 7 months ago
#3 Hide Primary weapon weapon with script in Customization
Tobalias w1 "slot1;r_drawviewmodel 0"
alias w2 "slot2;r_drawviewmodel 1"
alias w3 "slot3;r_drawviewmodel 1"
alias w4 "slot4;r_drawviewmodel 1"
alias w5 "slot5;r_drawviewmodel 1"

these w aliases combine your weapons (slotX) with the viewmodel command
then you just do

bind 1 w1
bind 2 w2
bind 3 w3
(or whatever buttons you have them bound to)

there's other options like yttrium's installer which instead of using aliases will make custom viewmodel animations that move weapons you don't want to see off screen

This is probably self-evident from the prior post, but you can add on as many commands as you like to each keybind. On pyro I turn off viewmodels, hitsounds, and set my viewmodel fov to -360 when I equip the flamethrower (so I can't see my own flames); and then when I take out my shotgun it turns all these things back on.

Also, just to clarify the "alias" command makes a custom command that you can bind keys to, or you can simply type said command directly into console. In tob's cfg, he created a command called "w1" which does both "slot1" and "r_drawviewmodel 0" simultaneously. It works the same way as the "+attack" command works (or any other built-in commands), you can bind a key to +attack, or you can just type that into console and your character will attack forever until you tell it to stop. You can also use this to make commands that will change maps for you, or execute server configs.

I like to use

alias scrim "rcon exec rgl_6s_5cp_scrim"

After putting that into my autoexec, everytime I type "scrim" into console it loads the rgl cfg for me. you could also bind this to a button if you have extra space, but I chose not to.

Hopefully this was relevant, and you understand why "alias" works now, because it unlocks a lot of customization.

posted 7 months ago
1 2 3 4 ⋅⋅ 11