I don't know if this is possible with the current plugins, but would you consider implementing a system where you get health based on how much damage you do to a killed player? I think they do this in EU death-match.I like the no healthpacks change, but as it stands only the person who got the killing blow gets health restored. This makes scout really easy because with no packs, everyone tends to have less health, but if you're playing demoman it's even harder than in the previous implementation. just my 2 cents, but i feel that the health restore based on damage works really well with the no healthpacks change.
|Signed Up||June 26, 2015|
|Last Posted||February 16, 2020 at 9:34 PM|
|Posts||120 (0.1 per day)|
|Mouse||Logitech G-Pro Wireless|