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Half-Life: Alyx
posted in Other Games
61
#61
1 Frags +

I can honestly see where people are coming with the comments about VR being a gimmick since from what I've tried myself the current games offered have felt like tech demos more than actual titles like this one would be now that will be built entirely around it based on the experiences developers have learned from and it will (try to) be the best showing of what VR can do, if it can't deliver what people are expecting after having heard that VR will be "the future of the gaming" then I suppose it's just unfortunate in most cases then.

Still I don't think I'd be spending my money on VR tech just for this title alone at any point soon, but at least I know that people are guaranteed to start working on a HL2 mod of this as soon as it launches.

I can honestly see where people are coming with the comments about VR being a gimmick since from what I've tried myself the current games offered have felt like tech demos more than actual titles like this one would be now that will be built entirely around it based on the experiences developers have learned from and it will (try to) be the best showing of what VR can do, if it can't deliver what people are expecting after having heard that VR will be "the future of the gaming" then I suppose it's just unfortunate in most cases then.

Still I don't think I'd be spending my money on VR tech just for this title alone at any point soon, but at least I know that people are guaranteed to start working on a HL2 mod of this as soon as it launches.
62
#62
24 Frags +

depends on the definition of gimmick. it's a "gimmick" because the VR experience is 95% of the reason for playing a VR game. I've tried a fair amount of VR games, and while beatsaber is great, it's just DDR bro. and that brings me to another example, in this sense, the interactive aspect of DDR could be seen as a gimmick too. it's just a game with arrows that fall down the screen. I wouldnt have played that game at all without the physical aspect because there's just not much else there. and while that's fine, my worry with VR, at least during the early stages, is that the games will have a poor narrative with boring mechanics, simply because the main focus of the game is the VR. and while those things could only improve the VR experience, will these new, trailblazing games like half-life really focus enough on the other tenets of a video game? only time will tell.

but honestly, even with those things aside, half-life just doesn't feel like a VR game. I want to shoot at things and jump around with source movement. maybe that's the boomer in me tho

depends on the definition of gimmick. it's a "gimmick" because the VR experience is 95% of the reason for playing a VR game. I've tried a fair amount of VR games, and while beatsaber is great, it's just DDR bro. and that brings me to another example, in this sense, the interactive aspect of DDR could be seen as a gimmick too. it's just a game with arrows that fall down the screen. I wouldnt have played that game at all without the physical aspect because there's just not much else there. and while that's fine, my worry with VR, at least during the early stages, is that the games will have a poor narrative with boring mechanics, simply because the main focus of the game is the VR. and while those things could only improve the VR experience, will these new, trailblazing games like half-life really focus enough on the other tenets of a video game? only time will tell.

but honestly, even with those things aside, half-life just doesn't feel like a VR game. I want to shoot at things and jump around with source movement. maybe that's the boomer in me tho
63
#63
0 Frags +

I think the gameplay and combat opportunities will be really cool in the game, but it won't feel like traditional Source/Half-Life combat. It's gonna take advantage of all of the stuff you can do in VR. Just imagine stuff like ripping a headcrab off your head to throw it at a combine soldier. Opening a door slightly with your left hand to throw a grenade into a room of combine soldiers with your right and then slamming the door shut with your left fluidly. Imagine throwing a glass bottle into a room of combine soldiers from above to distract them, then using the gravity gloves to steal a grenade from one of them then chucking it right at them. Crouching down to sneak a shot through a little crack in a wall. Lots of cool opportunities, and there's probably a ton more that I haven't thought of. Not to mention the puzzle solving, hacking combine tech, and world exploration and storytelling. This isn't gonna be a gimmicky tech demo where you stand in a room shooting enemies for an hour and a half. This is a full 15+ hour long AAA Half-Life game.

I'm really happy they're not excluding anyone when it comes to VR, too. The game supports the Valve Index, Vive, Oculus Rift S, Oculus Quest (using the link to PC cable), and Windows Mixed Reality. You can play it seated, standing, or with full roomscale. You can teleport, shift (move from A to B smoothly), or move smoothly using the analog stick. They've got everything covered.

I think the gameplay and combat opportunities will be really cool in the game, but it won't feel like traditional Source/Half-Life combat. It's gonna take advantage of all of the stuff you can do in VR. Just imagine stuff like ripping a headcrab off your head to throw it at a combine soldier. Opening a door slightly with your left hand to throw a grenade into a room of combine soldiers with your right and then slamming the door shut with your left fluidly. Imagine throwing a glass bottle into a room of combine soldiers from above to distract them, then using the gravity gloves to steal a grenade from one of them then chucking it right at them. Crouching down to sneak a shot through a little crack in a wall. Lots of cool opportunities, and there's probably a ton more that I haven't thought of. Not to mention the puzzle solving, hacking combine tech, and world exploration and storytelling. This isn't gonna be a gimmicky tech demo where you stand in a room shooting enemies for an hour and a half. This is a full 15+ hour long AAA Half-Life game.

I'm really happy they're not excluding anyone when it comes to VR, too. The game supports the Valve Index, Vive, Oculus Rift S, Oculus Quest (using the link to PC cable), and Windows Mixed Reality. You can play it seated, standing, or with full roomscale. You can teleport, shift (move from A to B smoothly), or move smoothly using the analog stick. They've got everything covered.
64
#64
3 Frags +

who else is going to lay down a little less than a grand for the VR kit to play this game?

who else is going to lay down a little less than a grand for the VR kit to play this game?
65
#65
4 Frags +
Razielwho else is going to lay down a little less than a grand for the VR kit to play this game?

Don't know if the cost of the VR kit is the biggest concern when you think about the minimum requirements needed for the game.

https://i.imgur.com/zAgv02T.png

Pretty sure plenty of people don't even have a CPU/GPU that has been released in the past 3 years or so, myself included because I simply haven't had a need to upgrade yet.

[quote=Raziel]who else is going to lay down a little less than a grand for the VR kit to play this game?[/quote]
Don't know if the cost of the VR kit is the biggest concern when you think about the minimum requirements needed for the game.

[img]https://i.imgur.com/zAgv02T.png[/img]

Pretty sure plenty of people don't even have a CPU/GPU that has been released in the past 3 years or so, myself included because I simply haven't had a need to upgrade yet.
66
#66
9 Frags +
BloodisRazielwho else is going to lay down a little less than a grand for the VR kit to play this game?Don't know if the cost of the VR kit is the biggest concern when you think about the minimum requirements needed for the game.

https://i.imgur.com/zAgv02T.png

Pretty sure plenty of people don't even have a CPU/GPU that has been released in the past 3 years or so, myself included because I simply haven't had a need to upgrade yet.

If you can afford a VR headset you probably have a pc with those specs anyways. Keep in mind that you need much higher res and frame rates for VR to be playable at all than a normal setup. 90fps is the recommended minimum to prevent motion sickness.

[quote=Bloodis][quote=Raziel]who else is going to lay down a little less than a grand for the VR kit to play this game?[/quote]
Don't know if the cost of the VR kit is the biggest concern when you think about the minimum requirements needed for the game.

[img]https://i.imgur.com/zAgv02T.png[/img]

Pretty sure plenty of people don't even have a CPU/GPU that has been released in the past 3 years or so, myself included because I simply haven't had a need to upgrade yet.[/quote]
If you can afford a VR headset you probably have a pc with those specs anyways. Keep in mind that you need much higher res and frame rates for VR to be playable at all than a normal setup. 90fps is the recommended minimum to prevent motion sickness.
67
#67
-5 Frags +
CBTBloodisRazielwho else is going to lay down a little less than a grand for the VR kit to play this game?Don't know if the cost of the VR kit is the biggest concern when you think about the minimum requirements needed for the game.

https://i.imgur.com/zAgv02T.png

Pretty sure plenty of people don't even have a CPU/GPU that has been released in the past 3 years or so, myself included because I simply haven't had a need to upgrade yet.
If you can afford a VR headset you probably have a pc with those specs anyways. Keep in mind that you need much higher res and frame rates for VR to be playable at all than a normal setup. 90fps is the recommended minimum to prevent motion sickness.

Not to mention all of the listed requirements are easily and very cheaply available on the used market - a Ryzen 5 1600 is about 80 bucks while a RX 580 8gb is about 120

[quote=CBT][quote=Bloodis][quote=Raziel]who else is going to lay down a little less than a grand for the VR kit to play this game?[/quote]
Don't know if the cost of the VR kit is the biggest concern when you think about the minimum requirements needed for the game.

[img]https://i.imgur.com/zAgv02T.png[/img]

Pretty sure plenty of people don't even have a CPU/GPU that has been released in the past 3 years or so, myself included because I simply haven't had a need to upgrade yet.[/quote]
If you can afford a VR headset you probably have a pc with those specs anyways. Keep in mind that you need much higher res and frame rates for VR to be playable at all than a normal setup. 90fps is the recommended minimum to prevent motion sickness.[/quote]

Not to mention all of the listed requirements are easily and very cheaply available on the used market - a Ryzen 5 1600 is about 80 bucks while a RX 580 8gb is about 120
68
#68
0 Frags +
gemmBrockThe fact that you can walk around with the joystick and that it’s not forcing you to do some teleportation crap that takes you out of the experience makes me feel a tiny bit better
you say that, until you actually try it and immediately throw up after zooming 6 feet on an invisible hoverboard

I think I’ll be ok, it will just take time to get used too. I wonder how sensitive the joystick is, and how you can adjust it?

[quote=gemm][quote=Brock]The fact that you can walk around with the joystick and that it’s not forcing you to do some teleportation crap that takes you out of the experience makes me feel a tiny bit better[/quote]

you say that, until you actually try it and immediately throw up after zooming 6 feet on an invisible hoverboard[/quote]

I think I’ll be ok, it will just take time to get used too. I wonder how sensitive the joystick is, and how you can adjust it?
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