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update is released
361
#361
4 Frags +

I can't wait to play as a gimped roamer, except now I can be annoying and set people on fire.

I can't wait to play as a gimped roamer, except now I can be annoying and set people on fire.
362
#362
9 Frags +

no LG but projectile flamethrower is definitely an alternative conceptually for what people want out of pyro (pls dont be bad)

Vourijetpack bomb the med and 1 shot with new flamethrower, glove slap pocket soldier and fly away

just imagining this made me laugh
you know what 2 do ma3la

no LG but projectile flamethrower is definitely an alternative conceptually for what people want out of pyro (pls dont be bad)

[quote=Vouri]jetpack bomb the med and 1 shot with new flamethrower, glove slap pocket soldier and fly away[/quote]
just imagining this made me laugh
you know what 2 do ma3la
363
#363
39 Frags +
  • Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction
  • Airblast now causes the target player to have reduced footing and air control for a short period, rather than losing all control
  • Now factors in the upward angle of the airblast, rather than having a fixed upward force

holy shit

[quote][list]
[*] Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction
[*] Airblast now causes the target player to have reduced footing and air control for a short period, rather than losing all control
[*] Now factors in the upward angle of the airblast, rather than having a fixed upward force
[/list][/quote]

holy shit
364
#364
8 Frags +
Vourijetpack bomb the med and 1 shot with new flamethrower, glove slap pocket soldier and fly away

Even better, imagine bombing pyro who is capping a point. He airshots you with fireball, counterjumps you with jetpack and finally stomps you. Insane

[quote=Vouri]jetpack bomb the med and 1 shot with new flamethrower, glove slap pocket soldier and fly away[/quote]
Even better, imagine bombing pyro who is capping a point. He airshots you with fireball, counterjumps you with jetpack and finally stomps you. Insane
365
#365
1 Frags +

The fart taunt lives!

The fart taunt lives!
366
#366
14 Frags +

the banana makes me very happy

the banana makes me very happy
367
#367
47 Frags +

卂丨尺 B L 卂 S ㄒ S ㄒ 尺 乇 N G ㄒ 卄 丨 N 匚 尺 乇 卂 S 乇 D

卂丨尺 B L 卂 S ㄒ S ㄒ 尺 乇 N G ㄒ 卄 丨 N 匚 尺 乇 卂 S 乇 D
368
#368
0 Frags +

i cant wait to spread my aids

i cant wait to spread my aids
369
#369
1 Frags +

any1 else feeling bad for the heavy

any1 else feeling bad for the heavy
370
#370
1 Frags +

krey
gasm

krey
gasm
371
#371
23 Frags +
Vourijetpack bomb the med and 1 shot with new flamethrower, glove slap pocket soldier and fly away

if i understand this correctly, it does not one shot kill it only has one shot before it has to be reloaded.

[quote=Vouri]jetpack bomb the med and 1 shot with new flamethrower, glove slap pocket soldier and fly away[/quote]
if i understand this correctly, it does not one shot kill it only has one shot before it has to be reloaded.
372
#372
CappingTV
1 Frags +

ahhhhhh they changed the release time

ahhhhhh they changed the release time
373
#373
37 Frags +
zanaany1 else feeling bad for the heavy

Isn't heavy still getting reworked, just pyro won so he went first?

this means you can expect your heavy fixes in 2 years

[quote=zana]any1 else feeling bad for the heavy[/quote]
Isn't heavy still getting reworked, just pyro won so he went first?

this means you can expect your heavy fixes in 2 years
374
#374
0 Frags +
fahrenheitzanaany1 else feeling bad for the heavyIsn't heavy still getting reworked, just pyro won so he went first?

this means you can expect your heavy fixes in 2 years

still i feel bad for him after seeing his face :(

btw GTA 5 JETPACK MYSTERY SOLVED?????!!!

[quote=fahrenheit][quote=zana]any1 else feeling bad for the heavy[/quote]
Isn't heavy still getting reworked, just pyro won so he went first?

this means you can expect your heavy fixes in 2 years[/quote]

still i feel bad for him after seeing his face :(

btw GTA 5 JETPACK MYSTERY SOLVED?????!!!
375
#375
1 Frags +
Re4lityVourijetpack bomb the med and 1 shot with new flamethrower, glove slap pocket soldier and fly awayif i understand this correctly, it does not one shot kill it only has one shot before it has to be reloaded.

Note they didn't say anything about a fire interval. Might be possible to spam click it for all we know (probably not). Hell it might be able to do splash damage and allow for Fireball Jumping. We also have no clue what it's base damage is.

[quote=Re4lity][quote=Vouri]jetpack bomb the med and 1 shot with new flamethrower, glove slap pocket soldier and fly away[/quote]
if i understand this correctly, it does not one shot kill it only has one shot before it has to be reloaded.[/quote]

Note they didn't say anything about a fire interval. Might be possible to spam click it for all we know (probably not). Hell it might be able to do splash damage and allow for [i]Fireball Jumping[/i]. We also have no clue what it's base damage is.
376
#376
1 Frags +

I'm actually really exited.
I feel like waiting from day to day during the update as they slowly trickle out information is almost as hard as the waiting for anything at all from before.

Show Content
valve remove the gas blast from the game please and thanks
I'm actually really exited.
I feel like waiting from day to day during the update as they slowly trickle out information is almost as hard as the waiting for anything at all from before.


[spoiler]valve remove the gas blast from the game please and thanks[/spoiler]
377
#377
2 Frags +

Though I will say after seeing the gascan, I'm grateful the jetpack didn't replace his primary after all. It's still going to be annoying as heck in pubs with pyros spamming gas can down choke instead of the usual brainless scorch shot spam.

Though I will say after seeing the gascan, I'm grateful the jetpack didn't replace his primary after all. It's still going to be annoying as heck in pubs with pyros spamming gas can down choke instead of the usual brainless scorch shot spam.
378
#378
46 Frags +

At least when I die to pyros it won't be because I was gayed into a corner until they hit 1/4 flare shots

At least when I die to pyros it won't be because I was gayed into a corner until they hit 1/4 flare shots
379
#379
10 Frags +

i hope the green gas spam doesn't kill my fps

i hope the green gas spam doesn't kill my fps
380
#380
6 Frags +

well even if it wasnt worth 480 days or whatever it looks like a pretty sweet update so far, im excited to play it

well even if it wasnt worth 480 days or whatever it looks like a pretty sweet update so far, im excited to play it
381
#381
42 Frags +

performance / optimization fixes on day 4 pls?

performance / optimization fixes on day 4 pls?
382
#382
Stream Highlights
15 Frags +

http://cs2.gamemodding.net/images/3ca4cd06f294a5d601e411dc4ca8ad40faef5fa4eca471f20368d6db05ef3fbc.jpg

http://cs2.gamemodding.net/images/3ca4cd06f294a5d601e411dc4ca8ad40faef5fa4eca471f20368d6db05ef3fbc.jpg
383
#383
6 Frags +

Anyone else getting mad drogoz vibes from these new pyro things?

Anyone else getting mad drogoz vibes from these new pyro things?
384
#384
1 Frags +
pureverminperformance / optimization fixes on day 4 pls?
[quote=purevermin]performance / optimization fixes on day 4 pls?[/quote]
385
#385
1 Frags +

best update thanks valve :)

best update thanks valve :)
386
#386
11 Frags +

Flamethrower visual improvements:

Good for new players but no impact on comp, anyone who's played the game for a bit knows to lead flamethrower and the general range of it

Afterburn improvments:

fixes annoyances, good, no major impact on comp

Airblast improvements:

p damn good, particularly "airblasting now factors in the momentum of the target and pyro"

ignoring new weps, pyro is still a walking ball of denial and stun with a not-very-fun-to-use primary. with new weps, they can only make pyro used more but don't change the problems with it

Flamethrower visual improvements:

Good for new players but no impact on comp, anyone who's played the game for a bit knows to lead flamethrower and the general range of it

Afterburn improvments:

fixes annoyances, good, no major impact on comp

Airblast improvements:

p damn good, particularly "airblasting now factors in the momentum of the target and pyro"

ignoring new weps, pyro is still a walking ball of denial and stun with a not-very-fun-to-use primary. with new weps, they can only make pyro used more but don't change the problems with it
387
#387
7 Frags +

the gas can seems kinda iffy. im just imagining during a dry push, a pyro hiding above a choke and then jumping down to light like 5 people on fire at once. or if you could just throw gas at a choke and then everyone would be too scared to walk through it.

the gas can seems kinda iffy. im just imagining during a dry push, a pyro hiding above a choke and then jumping down to light like 5 people on fire at once. or if you could just throw gas at a choke and then everyone would be too scared to walk through it.
388
#388
76 Frags +

https://puu.sh/y1qqm/8c9c59cb48.jpg

you're in the pub and this guy slaps your medic's ass. what do you do?

[img]https://puu.sh/y1qqm/8c9c59cb48.jpg[/img]

you're in the pub and this guy slaps your medic's ass. what do you do?
389
#389
0 Frags +

dragon fury = hadoken weapon woo

dragon fury = hadoken weapon woo
390
#390
9 Frags +

i really hoped they'd remove minicrits from airblast cus negating damage is already kinda bs

i really hoped they'd remove minicrits from airblast cus negating damage is already kinda bs
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