Comanglia
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SteamID32 STEAM_0:1:22198999
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Signed Up August 19, 2012
Last Posted October 21, 2019 at 12:42 PM
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#94 job thread in Off Topic

For anyone in the US who's looking for an IT career I 100% recommend avoiding Telecoms. Having worked at one and knowing several people in that industry it's safe to say you don't want to do it unless you're a masochist for work.

List of the primary gripes I've experienced or I know a lot of other people experience.

  • US customer service "standards" are fucked. Quite often you will get customer who will bitch hard enough that you will get told by management or corporate to do things you normally get told to "never" do. As an added bonus if you do it enough Management and/or Corporate will bitch at you for doing it.
  • This ties into customer service point, but the Telecom and Cable industry is the lowest customer satisfaction industries to be in. This commonly means if you get in touch with a customer (business or residential) odds are fairly good you will get someone who hates you just by association, and have fun with that call or in person meeting when you're expected to give top notch customer service.
  • You will become aware of customers with issues that they rightfully complain about, but you can't do anything about it and the only solution requires better hardware near that customer and may take YEARS to actually get "fixed". "Fixed" as in nothing is technically wrong but the only solution is say a closer DSL cabinet for speed or waiting for Fiber. As a worse tie-in it may be an apartment complex where the owner refuses to repair/replace internal wiring that they own...
  • Damn near everyone (including coworkers) you talk to who comes to you with an issue knows next to jack shit and are reluctant to do anything for themselves. Just imagine trying to explain anything IT related to someone who hates computers, or only knows how to use a smart phone, or is elderly and rarely uses a computer.
  • On-call is an utter nightmare as you will get calls about everything, from internal hardware or software issues or businesses and occasionally insistent residential users at any moment.
  • Most companies in the US that have night-shifts pay more at night. However if you have to work a maintenance at say 12am to 5am you get paid the same as if it was 12PM to 5PM (at least this was true for me and everyone I talked to). To top that off if you're hourly for pay it's a massive pain in the ass to get hours in if you work several maintenances a week unless you go in with sub 6 hours of sleep later that same day.
  • Telling friends and especially neighbors who you work for always leads to people complaining to you about everything your company does most of which you have 0 part in.
  • Unless you become a supervisor or plan on staying with a company for ~10 years expect to have a job title that makes it sound like you're entry-level at best and probably do mostly helpdesk or low-level installation (even if you don't and have Associate/Professional level certifications)

I can say there is 1 big upside (that may not be true for particularly large Telecom/Cable companies) that's also a downside in that you have to be capable of being a System Admin, Network Admin, Server Admin as well as helpdesk Tier 2+ so it's decent to get some experience in but is also really stressful as you pretty much have to do everything. On top of that if you do try to find a new job almost no other company will believe you did all of those things unless you got certifications for each individual thing.

-edit

Here's an example of an email I got.

ENDUSERI need to get the [REDACTED PROGRAM NAME] set up on [REDACTED]’s computer she is going to be a back up would, she is out of office today - can we get this set up tomorrow have a file ready to download

All of that text was in the subject line with a blank body field.

posted 11 hours ago
#257 ESEA Intermediate S31 Happenings/Discussion in TF2 General Discussion
SpaceGhostsCoffeeSpaceGhostsCoffeeJust Ban Snakewater Lol

And risk making it a pain the ass to find people to scrim on Product, Badlands or Propaganda? When everyone else pretty much only want to play or willing to play Gullywash/Process/Sunshine/Metalworks/Snakewater.

It's funny but map banning actually shrunk the effective size of the map pool after years of people begging for maps.

Just looking at map stats and playtime for the league it looks like

A Tier maps <- If you have a hard time finding a scrim on these maps, odds are people/teams just don't like you.
Snakewater
Gullywash

B Tier maps
Metalworks
Sunshine

C Tier maps <- This is where grumbling about a map within a team occurs often but usually isn't a problem.
Granary
Process

D Tier maps ___The Line of maps to avoid if you want to find scrims with minimal bitching/baiting____
Product

F Tier maps
Propaganda
Badlands

This is based on playtime statistics from ESEA however inaccurate the times may be, the spread of how much each map is played is not really that surprising. Considering I was expecting Badlands to be ahead of propaganda and possibly be close to product playtime and that granary is ahead of process are the only things that actually go against what I expect and even then that's just by 1 map placement.

posted 5 months ago
#191 ESEA Open S31 Happenings/Discussion in TF2 General Discussion

Definition of abacination in English:

abacination
(also abbacination)
NOUN
The action of blinding a person by placing red-hot irons or reflective metal plates in front of the eyes.

posted 5 months ago
#16 Create a team purely based on DM in TF2 General Discussion
beatriceComangliaI'd be more interested in seeing maximum chaos teams.

Olgha
Mangachu
Harbleu
Mackey
Hildreth (several former members of lowpander tbh)
Habib
imagine not including broking on this list

Imagine making this comment when you probably haven't even seen half of these players play.

posted 5 months ago
#10 Create a team purely based on DM in TF2 General Discussion

I'd be more interested in seeing maximum chaos teams.

Olgha
Mangachu
Harbleu
Mackey
Hildreth (several former members of lowpander tbh)
Habib

posted 5 months ago
#1122 Vent your anger in Off Topic

so I have a PC with Malware Bytes protection and page 1 of this thread consistently gives me a threat detection for a malicious website for this domain my . mixtape . moe

Not sure if it's just a link or what but can an admin remove it?

posted 5 months ago
#200 ESEA Intermediate S31 Happenings/Discussion in TF2 General Discussion
tatuwahcan we get some pwoer rankings tho

More specifically can we get some power ranking for Meme postings in the last 3 weeks?

kyaaComangliasail got down fragged LOL imagine thinking people like this retard

I tried imagining being you and your thought process but it felt like the left-half of my brain was dying.

posted 5 months ago
#190 ESEA Intermediate S31 Happenings/Discussion in TF2 General Discussion

wtf did I just read?

no seriously

sail got down fragged for calling scratchh a degen. I guess it's a bit like beating a dead horse.

also wtf happened to you ambroon?

posted 5 months ago
#50 what league are y'all gonna play in in TF2 General Discussion
bLaComangliahmmm let's check the dates on these logs
https://i.imgur.com/bmQmzAu.png
who bothers to backtrack this hard???

I was fucking there...

It's kinda hard to forget having a match overturned that you won 4-0 because someone decided to be an asshole.

Hell I was told after it happened that I shouldn't have been surprised...

just so people are aware dashner does have a goodside too

https://www.teamfortress.tv/post/18114/ets-lan-2013-announced

dashnershlanerI'm in Torontooooooooooooo
I don't know who the fuck you are but I'll drive you if you need a lift.
posted 5 months ago
#45 what league are y'all gonna play in in TF2 General Discussion

ESL vs RGL imo

As I see it the pros for each

RGL

  • Prize Pool confirmed
  • LAN pretty much confirmed
  • Multiple Skill Divs, logically divided (perhaps a bit more than necessary)
  • Actual anti-sandbag enforcement
  • Community League that would have admins from the community the very first season.

ESL

  • AC Client that can actually work, ESL would have to make it work though
  • Massive Platform that long term if Valve actually put time into the game is where TF2 would likely end up anyway... Not to mention possible audience reach for Grand Finals / etc.
  • More likely to add a meaningful prize pool or LAN than UGC/TFCL
  • Most likely to be able to handle a massive influx of teams/players.
  • A ton of other services that ESL might actually get working for TF2.

A short comment on the dashner vs mitch stuff
IDK mitch, but I've had experiences with dashner before. Dashner is great on production for casting but the short time span I was on a team with him he had managed to insult several people to the point he got banned from UGC.

http://logs.tf/6021

http://logs.tf/5968

http://logs.tf/4176

edit
I'm editing out the specifics of what he said and just going to leave the links as it is part of his history and relevant to the conversation. Granted this was 6+ years ago and while he may not feel that way regarding homophobic, racist and sexist comments anymore it still shows how strongly dashner reacts to people he dislikes.

posted 5 months ago
#145 ESEA Intermediate S31 Happenings/Discussion in TF2 General Discussion
lucrativeComanglialucrativeindecency1 map a week system was betterrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
for fun factor sure, but vetos is an objectively more competitive system by far. TF2 is one of the only map based games to have used a forced map rotation for a reason.

ESEA CS had 1 map per week before Season 27...
https://i.imgur.com/RTcSx08.png
1st place CSGO Open team in S26

https://play.esea.net/index.php?s=news&d=comments&id=15175

and they changed it for good reason, hardly single comment on this news post upset about the change. infact a word used pretty often is "progress"

LMAO.

Progress is an ESEA meme from when lpkane said progress on basically every single post he did for ESEA.

https://play.esea.net/index.php?s=news&d=comments&id=14256
https://play.esea.net/index.php?s=news&d=comments&id=14247
https://play.esea.net/index.php?s=news&d=comments&id=14279
https://play.esea.net/index.php?s=news&d=comments&id=12993
https://play.esea.net/index.php?s=news&d=comments&id=11916
https://play.esea.net/index.php?s=news&d=comments&id=9035

not even sure what got him to start doing that but it's on damn near every esea post of his in late 2010 until he stopped.

They could literally revert that change and a lot of those same people would say "progress", they could make a post saying Bitcoin mining re-added to client at least a couple people will say "progress".

A map veto system only works in playoffs / pro level teams. Open/IM teams get NOTHING from a map veto system other than awkward scrim schedules and teams baiting scrims based on map choice or showing up late arguing over which map gets played cause teams have matches. To some extent that happened when teams rescheduled matches but now it's literally every scrim unless both teams happened to pick the same map or play the same 2-3 maps over and over.

Matter of fact by ESEAs own admission they're mimicking ESL Pro but for all divisions. That right there should be a clue for you that literally no other League for a team based FPS used a Map Veto system outside of Professional level teams for regular season matches.

Now the reason the map veto system actually works for playoffs / pro level and NOT Open/IM level teams is due to the fact a lot of those Open and IM teams either have barely any experience (as a team) thus they have poor understanding on how they play a specific map together and what to work on. Playoffs this can work cause the team has already played a regular season toghether and can look back and choose to focus on specific maps for review since they know where they did poorly and where if they improved they may upset a team on a specific map OR if they were already a top team guarantee they won't lose a couple specific ones. Pro teams already have the advantage of having played together or at minimum have played at the highest level they can quickly determine what maps they need to focus on.

Another thing to keep in mind is that a lot of playoff / Pro level map voting systems assume Bo3 which makes perfect sense since both teams can pick 1 map and the 3rd tie break map is the left over. The current Bo1 veto system means teams always have to play a "leftover" map and not really knowing what to practice until just 2-3 days before a match...

posted 5 months ago
#143 ESEA Intermediate S31 Happenings/Discussion in TF2 General Discussion
lucrativeindecency1 map a week system was betterrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
for fun factor sure, but vetos is an objectively more competitive system by far. TF2 is one of the only map based games to have used a forced map rotation for a reason.

ESEA CS had 1 map per week before Season 27...

https://i.imgur.com/RTcSx08.png

1st place CSGO Open team in S26

posted 5 months ago
#34 Global Whitelist Data Gathering in TF2 General Discussion
AubriacComanglia
That's a nice explaination, but I wouldn't say that that's the ónly thing that makes it better

I mean yeah sure the other things are nice bonuses but the fact it's harder to see / takes longer to visually process what's happening is a much bigger factor than everything else about it.

The way the iron bomber works though is a good thing for the game and demoman imo. Just needs slightly brighter projectiles.

posted 5 months ago
#30 Global Whitelist Data Gathering in TF2 General Discussion

The only thing about the Iron Bomber that really makes it better than the Grenade Launcher is the less obvious weapon fire, and the projectile not being as well highlighted as stock grenades, meaning they're harder to see/notice.

Since the projectile is harder to notice you get directed more often AND the rollers blend better with dark backgrounds. It's not easy to really show this cause a screenshot would still be mostly obvious in a lot of cases but when you consider it might be the difference of processing what you see could be the difference of 10-20ms or just flat out not seeing it at all.

Show Content

As can be seen in the 2 pictures the stock grenade has more area highlighted by the team color and is brighter to begin with.

Something I noticed after playing against some people running loch-n-load, despite the projectiles being literally faster they were easier to dodge cause I could clearly see them coming in a lot of cases.

posted 5 months ago
#24 Global Whitelist Data Gathering in TF2 General Discussion
morwannegScrewball
I still have no idea why Valve decided to buff Scout in this manner. Literally nobody wanted Scout to be buffed.
Pub mains who main medic and also only play Dustbowl thought Scout was too weak.

See I thought they did it as a QOL thing for medic, not necessarily scout specifically though realistically it only affected healing of scouts.

If that's the route Valve wanted to go the could just give medic the same speed boost for just healing people rather than specifically a scout.

posted 5 months ago
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