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mastercomfig - fps/customization config
posted in Customization
931
#931
1 Frags +
deguIncluded_MiddleWhen ever I try to join koth_lazarus I get an error 'engine hunk overflow' which commands do I need to update to fix this error?r_hunkalloclightmaps 0 should fix it

This fixed it, thanks

[quote=degu][quote=Included_Middle]When ever I try to join koth_lazarus I get an error 'engine hunk overflow' which commands do I need to update to fix this error?[/quote]
r_hunkalloclightmaps 0 should fix it[/quote]

This fixed it, thanks
932
#932
0 Frags +

It's strange people are getting this error even though the config sets it to 0 already.

It's strange people are getting this error even though the config sets it to 0 already.
933
#933
3 Frags +

Well I just use this config as a base and have commands more centered towards my own rig, only reason I asked here is because someone else had this same problem and you posted on reddit the solution was a command but didn't specify which one :P

Well I just use this config as a base and have commands more centered towards my own rig, only reason I asked here is because someone else had this same problem and you posted on reddit the solution was a command but didn't specify which one :P
934
#934
1 Frags +

so do I even need an autoexec anymore if I'm using a vpk file? I have all my class binds and everything in class cfg folders.

so do I even need an autoexec anymore if I'm using a vpk file? I have all my class binds and everything in class cfg folders.
935
#935
0 Frags +
Se7enso do I even need an autoexec anymore if I'm using a vpk file? I have all my class binds and everything in class cfg folders.

Nope you don't need it, the autoexec comes with the VPK

[quote=Se7en]so do I even need an autoexec anymore if I'm using a vpk file? I have all my class binds and everything in class cfg folders.[/quote]
Nope you don't need it, the autoexec comes with the VPK
936
#936
0 Frags +

Benchmarking maxperformance dx override

1280x960 mat_dxlevel 98
 -novid -nojoy -nosteamcontroller -noff -nohltv -softparticlesdefaultoff -reuse
ComangliaComs TOASTER
4812 frames 28.983 seconds 166.03 fps ( 6.02 ms/f) 25.509 fps variability
4812 frames 28.232 seconds 170.44 fps ( 5.87 ms/f) 19.929 fps variability
4812 frames 28.267 seconds 170.23 fps ( 5.87 ms/f) 19.762 fps variability
4812 frames 28.309 seconds 169.98 fps ( 5.88 ms/f) 19.729 fps variability
ComangliaComs TOASTER + 01-mastercomfig_dx_maxperformance
4812 frames 28.189 seconds 170.71 fps ( 5.86 ms/f) 23.973 fps variability
4812 frames 28.495 seconds 168.87 fps ( 5.92 ms/f) 19.818 fps variability
4812 frames 27.836 seconds 172.87 fps ( 5.78 ms/f) 19.823 fps variability
4812 frames 28.021 seconds 171.73 fps ( 5.82 ms/f) 19.749 fps variability

First benchmark after booting the game is a bit unreliable.
Excluding the first benchmark of each tests, the average is the following

ComangliaComs Toaster
170,22 fps - 19,807 variability
Toaster + dx_maxperformance
171,16 fps - 19,797 variability

0,55% improvement

Benchmarking [b]maxperformance dx override[/b]
[code]
1280x960 mat_dxlevel 98
-novid -nojoy -nosteamcontroller -noff -nohltv -softparticlesdefaultoff -reuse
ComangliaComs TOASTER
4812 frames 28.983 seconds 166.03 fps ( 6.02 ms/f) 25.509 fps variability
4812 frames 28.232 seconds 170.44 fps ( 5.87 ms/f) 19.929 fps variability
4812 frames 28.267 seconds 170.23 fps ( 5.87 ms/f) 19.762 fps variability
4812 frames 28.309 seconds 169.98 fps ( 5.88 ms/f) 19.729 fps variability
ComangliaComs TOASTER + 01-mastercomfig_dx_maxperformance
4812 frames 28.189 seconds 170.71 fps ( 5.86 ms/f) 23.973 fps variability
4812 frames 28.495 seconds 168.87 fps ( 5.92 ms/f) 19.818 fps variability
4812 frames 27.836 seconds 172.87 fps ( 5.78 ms/f) 19.823 fps variability
4812 frames 28.021 seconds 171.73 fps ( 5.82 ms/f) 19.749 fps variability[/code]

First benchmark after booting the game is a bit unreliable.
Excluding the first benchmark of each tests, the average is the following[code]
ComangliaComs Toaster
170,22 fps - 19,807 variability
Toaster + dx_maxperformance
171,16 fps - 19,797 variability
[/code]0,55% improvement
937
#937
0 Frags +

Kinda naive to this, but I would like to know what to put in the config to cancel the taunt menu with any button presses.
With previous configs (chris) I've been able to exit out of the taunt menu with mouse one/attack.
I don't know what made that happen but it was a great quality of life thing.

Kinda naive to this, but I would like to know what to put in the config to cancel the taunt menu with any button presses.
With previous configs (chris) I've been able to exit out of the taunt menu with mouse one/attack.
I don't know what made that happen but it was a great quality of life thing.
938
#938
1 Frags +

There was a discussion a while back (amongst many) that drew the conclusion that it was best for projectile-oriented gameplay to use cl_interp 0.0152;cl_interp_ratio 1 and cl_interp 0.0333;cl_interp_ratio 2.2 for hitscan oriented. Since always, most cfg's as default set the cl_interp_ratio to 1, but yours now argues that 2 is the most optimal choice. Having that in mind, would you advise onto sticking with 2 for all scenarios and just changing the cl_interp?

There was a discussion a while back (amongst many) that drew the conclusion that it was best for projectile-oriented gameplay to use cl_interp 0.0152;cl_interp_ratio 1 and cl_interp 0.0333;cl_interp_ratio 2.2 for hitscan oriented. Since always, most cfg's as default set the cl_interp_ratio to 1, but yours now argues that 2 is the most optimal choice. Having that in mind, would you advise onto sticking with 2 for all scenarios and just changing the cl_interp?
939
#939
2 Frags +
ZetosThere was a discussion a while back (amongst many) that drew the conclusion that it was best for projectile-oriented gameplay to use cl_interp 0.0152;cl_interp_ratio 1 and cl_interp 0.0333;cl_interp_ratio 2.2 for hitscan oriented. Since always, most cfg's as default set the cl_interp_ratio to 1, but yours now argues that 2 is the most optimal choice. Having that in mind, would you advise onto sticking with 2 for all scenarios and just changing the cl_interp?

Those are probably wrong since cl_interp_ratio 2 does hit registration better than forcing it on those values. Don't force cl_interp though. Let cl_interp_ratio do the job.

[quote=Zetos]There was a discussion a while back (amongst many) that drew the conclusion that it was best for projectile-oriented gameplay to use cl_interp 0.0152;cl_interp_ratio 1 and cl_interp 0.0333;cl_interp_ratio 2.2 for hitscan oriented. Since always, most cfg's as default set the cl_interp_ratio to 1, but yours now argues that 2 is the most optimal choice. Having that in mind, would you advise onto sticking with 2 for all scenarios and just changing the cl_interp?[/quote]

Those are probably wrong since cl_interp_ratio 2 does hit registration better than forcing it on those values. Don't force cl_interp though. Let cl_interp_ratio do the job.
940
#940
0 Frags +
// -r_emulate_gl : emulates OpenGL, FPS boost on certain cards/drivers for Windows, probably NVidia cards

does this actually work, and if does, how do I know that?

[quote] // -r_emulate_gl : emulates OpenGL, FPS boost on certain cards/drivers for Windows, probably NVidia cards [/quote]
does this actually work, and if does, how do I know that?
941
#941
0 Frags +
Rotten_Mind // -r_emulate_gl : emulates OpenGL, FPS boost on certain cards/drivers for Windows, probably NVidia cards does this actually work, and if does, how do I know that?

The title of the window will be Team Fortress 2 - OpenGL.

[quote=Rotten_Mind][quote] // -r_emulate_gl : emulates OpenGL, FPS boost on certain cards/drivers for Windows, probably NVidia cards [/quote]
does this actually work, and if does, how do I know that?[/quote]
The title of the window will be Team Fortress 2 - OpenGL.
942
#942
0 Frags +
mastercomsRotten_Mind // -r_emulate_gl : emulates OpenGL, FPS boost on certain cards/drivers for Windows, probably NVidia cards does this actually work, and if does, how do I know that?The title of the window will be Team Fortress 2 - OpenGL.

yes, it works, thanks.
but what's the point of it? gl_ commands won't work anyway.

[quote=mastercoms][quote=Rotten_Mind][quote] // -r_emulate_gl : emulates OpenGL, FPS boost on certain cards/drivers for Windows, probably NVidia cards [/quote]
does this actually work, and if does, how do I know that?[/quote]
The title of the window will be Team Fortress 2 - OpenGL.[/quote]
yes, it works, thanks.
but what's the point of it? gl_ commands won't work anyway.
943
#943
1 Frags +
Rotten_MindmastercomsRotten_Mind // -r_emulate_gl : emulates OpenGL, FPS boost on certain cards/drivers for Windows, probably NVidia cards does this actually work, and if does, how do I know that?The title of the window will be Team Fortress 2 - OpenGL.yes, it works, thanks.
but what's the point of it? gl_ commands won't work anyway.

Mac & Linux

[quote=Rotten_Mind][quote=mastercoms][quote=Rotten_Mind][quote] // -r_emulate_gl : emulates OpenGL, FPS boost on certain cards/drivers for Windows, probably NVidia cards [/quote]
does this actually work, and if does, how do I know that?[/quote]
The title of the window will be Team Fortress 2 - OpenGL.[/quote]
yes, it works, thanks.
but what's the point of it? gl_ commands won't work anyway.[/quote]
Mac & Linux
944
#944
2 Frags +

Can you help me? TF2 seems to use less GPU than CPU. My CPU is somewhere 90% usage while my dedicated GPU is only at 20% and my integrated one at 1%. Is there any cvars to make TF2 use GPU more? This causes me frame drops.

Specs:

CPU: i3-4170 3.7 GHz
GPU: AMD Radeon (TM) R5 M330
Intel HD Graphics 4400
Resolution(TF2): 1280x720

Preset

Also in the maxperformance preset, isn't r_worldlightmin 1.1 too much?

Can you help me? TF2 seems to use less GPU than CPU. My CPU is somewhere 90% usage while my dedicated GPU is only at 20% and my integrated one at 1%. Is there any cvars to make TF2 use GPU more? This causes me frame drops.

Specs:

CPU: i3-4170 3.7 GHz
GPU: AMD Radeon (TM) R5 M330
Intel HD Graphics 4400
Resolution(TF2): 1280x720

[url=https://pastebin.com/YcwKTV9L]Preset[/url]

Also in the maxperformance preset, isn't r_worldlightmin 1.1 too much?
945
#945
5 Frags +

There is a mod that adds dxlevel 10 and higher support. Is there any difference? How does it work?

There is a [url=https://gamebanana.com/gamefiles/6246]mod[/url] that adds dxlevel 10 and higher support. Is there any difference? How does it work?
946
#946
-1 Frags +
JackStanleyThere is a mod that adds dxlevel 10 and higher support. Is there any difference? How does it work?

According to the author of this, you just uncompress the zip in your TF2 folder and put -dxlevel 101, 111 or 120 in launch options
DirectX9 Extended (-dxlevel 98) theorically adds many DX10 features already. Having -dxlevel 101 actually reduces framerate compared to dxlevel 98 for me.
About 5-10 fps worse for me in benchmark, results might vary depending on your card.

[quote=JackStanley]There is a [url=https://gamebanana.com/gamefiles/6246]mod[/url] that adds dxlevel 10 and higher support. Is there any difference? How does it work?[/quote]
According to the author of this, you just uncompress the zip in your TF2 folder and put [b]-dxlevel 101, 111[/b] or [b]120[/b] in launch options
[i]DirectX9 Extended[/i] ([b]-dxlevel 98[/b]) theorically adds many DX10 features already. Having -dxlevel 101 actually reduces framerate compared to dxlevel 98 for me.
About 5-10 fps worse for me in benchmark, results might vary depending on your card.
947
#947
1 Frags +
solly6Can you help me? TF2 seems to use less GPU than CPU. My CPU is somewhere 90% usage while my dedicated GPU is only at 20% and my integrated one at 1%. Is there any cvars to make TF2 use GPU more? This causes me frame drops.

Specs:

CPU: i3-4170 3.7 GHz
GPU: AMD Radeon (TM) R5 M330
Intel HD Graphics 4400
Resolution(TF2): 1280x720

Preset

Also in the maxperformance preset, isn't r_worldlightmin 1.1 too much?

The default config already focuses on balancing load more on the GPU more than the CPU. The igpu preset reverses this. There's not much else you can really do in terms of cvars, it's just how the game was made. However, there are a few launch options you might be able to tweak. So, what are the ones you currently use?

The framedrops are another issue though.

I agree about maxperf, I'll add that to stripped instead.

JackStanleyThere is a mod that adds dxlevel 10 and higher support. Is there any difference? How does it work?

It doesn't work, doesn't add anything. It just sets some commonly used cvars.

[quote=solly6]Can you help me? TF2 seems to use less GPU than CPU. My CPU is somewhere 90% usage while my dedicated GPU is only at 20% and my integrated one at 1%. Is there any cvars to make TF2 use GPU more? This causes me frame drops.

Specs:

CPU: i3-4170 3.7 GHz
GPU: AMD Radeon (TM) R5 M330
Intel HD Graphics 4400
Resolution(TF2): 1280x720

[url=https://pastebin.com/YcwKTV9L]Preset[/url]

Also in the maxperformance preset, isn't r_worldlightmin 1.1 too much?[/quote]
The default config already focuses on balancing load more on the GPU more than the CPU. The igpu preset reverses this. There's not much else you can really do in terms of cvars, it's just how the game was made. However, there are a few launch options you might be able to tweak. So, what are the ones you currently use?

The framedrops are another issue though.

I agree about maxperf, I'll add that to stripped instead.

[quote=JackStanley]There is a [url=https://gamebanana.com/gamefiles/6246]mod[/url] that adds dxlevel 10 and higher support. Is there any difference? How does it work?[/quote]
It doesn't work, doesn't add anything. It just sets some commonly used cvars.
948
#948
0 Frags +

My TF2 at the main menu is always buggy. I can't access my console, nor Community Servers. I tried using the stock HUD and it was the same thing.

My TF2 at the main menu is always buggy. I can't access my console, nor Community Servers. I tried using the stock HUD and it was the same thing.
949
#949
0 Frags +

How do you get the vpk config working. I installed it in my custom folder with the rest of my mods but it doesn't work and I removed my previous autoexec in my cfg as well. I'm also using the max performance config.

How do you get the vpk config working. I installed it in my custom folder with the rest of my mods but it doesn't work and I removed my previous autoexec in my cfg as well. I'm also using the max performance config.
950
#950
-1 Frags +
HazzordHow do you get the vpk config working. I installed it in my custom folder with the rest of my mods but it doesn't work and I removed my previous autoexec in my cfg as well. I'm also using the max performance config.

So you dropped mastercomfig-maxperformance.vpk into your custom folder?

[quote=Hazzord]How do you get the vpk config working. I installed it in my custom folder with the rest of my mods but it doesn't work and I removed my previous autoexec in my cfg as well. I'm also using the max performance config.[/quote]
So you dropped mastercomfig-maxperformance.vpk into your custom folder?
951
#951
0 Frags +
mastercomsHazzordHow do you get the vpk config working. I installed it in my custom folder with the rest of my mods but it doesn't work and I removed my previous autoexec in my cfg as well. I'm also using the max performance config.So you dropped mastercomfig-maxperformance.vpk into your custom folder?

yes

[quote=mastercoms][quote=Hazzord]How do you get the vpk config working. I installed it in my custom folder with the rest of my mods but it doesn't work and I removed my previous autoexec in my cfg as well. I'm also using the max performance config.[/quote]
So you dropped mastercomfig-maxperformance.vpk into your custom folder?[/quote]
yes
952
#952
0 Frags +
Hazzordyes

Are there any lines related to mastercomfig in your console?

[quote=Hazzord]
yes[/quote]
Are there any lines related to mastercomfig in your console?
953
#953
0 Frags +

Hello what command or commands affect the speed of facial flexes? I've noticed mine aren't smooth and skip parts of the animations.

Edit: I think it might have been related to a sound setting, I removed all of the commands that affect sound and it stopped being a problem.

Hello what command or commands affect the speed of facial flexes? I've noticed mine aren't smooth and skip parts of the animations.

Edit: I think it might have been related to a sound setting, I removed all of the commands that affect sound and it stopped being a problem.
954
#954
4 Frags +
hi_Hello what command or commands affect the speed of facial flexes? I've noticed mine aren't smooth and skip parts of the animations.

Edit: I think it might have been related to a sound setting, I removed all of the commands that affect sound and it stopped being a problem.

It's phonemes.
Use

phonemefilter 0.1 // Box filter phonemes for slightly longer
phonemesnap 2 // Cross fade phonemes on closer LODs

6.2.0 released with bug fixes, documentation updates, new bad CPU and transparent viewmodel addons, performance improvements, and various other improvements.

[quote=hi_]Hello what command or commands affect the speed of facial flexes? I've noticed mine aren't smooth and skip parts of the animations.

Edit: I think it might have been related to a sound setting, I removed all of the commands that affect sound and it stopped being a problem.[/quote]
It's phonemes.
Use
[code]phonemefilter 0.1 // Box filter phonemes for slightly longer
phonemesnap 2 // Cross fade phonemes on closer LODs[/code]

[quote][/quote]

[b][url=https://github.com/mastercoms/tf2cfg/releases/tag/6.2.0]6.2.0[/url] released with bug fixes, documentation updates, new bad CPU and transparent viewmodel addons, performance improvements, and various other improvements.[/b]
955
#955
0 Frags +
mastercoms
6.2.0 released with bug fixes, documentation updates, new bad CPU and transparent viewmodel addons, performance improvements, and various other improvements.

No more default vpk?

[quote=mastercoms]

[b][url=https://github.com/mastercoms/tf2cfg/releases/tag/6.2.0]6.2.0[/url] released with bug fixes, documentation updates, new bad CPU and transparent viewmodel addons, performance improvements, and various other improvements.[/b][/quote]

No more default vpk?
956
#956
0 Frags +
MischailNo more default vpk?

Whoops! Fixed.

[quote=Mischail]No more default vpk?[/quote]
Whoops! Fixed.
957
#957
0 Frags +

Thanks for the great config. I have a question: in the contributing section, you write that in order to test changes for the config, you need to measure your average FPS in a bot match and in a casual match. How do you measure your average FPS in a match? Do you need a 3rd party programs?

Thanks for the great config. I have a question: in the contributing section, you write that in order to test changes for the config, you need to measure your average FPS in a bot match and in a casual match. How do you measure your average FPS in a match? Do you need a 3rd party programs?
958
#958
0 Frags +
alamo2914Thanks for the great config. I have a question: in the contributing section, you write that in order to test changes for the config, you need to measure your average FPS in a bot match and in a casual match. How do you measure your average FPS in a match? Do you need a 3rd party programs?

Fraps or MSI afterburner should work.

[quote=alamo2914]Thanks for the great config. I have a question: in the contributing section, you write that in order to test changes for the config, you need to measure your average FPS in a bot match and in a casual match. How do you measure your average FPS in a match? Do you need a 3rd party programs?[/quote]
Fraps or MSI afterburner should work.
959
#959
2 Frags +

6.2.1 released with a voice bug fix, added missing transparent viewmodels addon, host_thread_mode warning fix, new release publishing method.

[b][url=https://github.com/mastercoms/tf2cfg/releases/tag/6.2.1]6.2.1[/url] released with a voice bug fix, added missing transparent viewmodels addon, host_thread_mode warning fix, new release publishing method.[/b]
960
#960
0 Frags +

Testing badcpu preset vs no badcpu in ComangliaComs toaster
AMD FX-8350 8-core CPU - turbo boost disabled.

ComangliaComs
4812 frames 31.631 seconds 152.13 fps ( 6.57 ms/f) 24.381 fps variability
4812 frames 30.895 seconds 155.75 fps ( 6.42 ms/f) 20.591 fps variability
ComangliaComs + BADCPU preset
4812 frames 30.646 seconds 157.02 fps ( 6.37 ms/f) 20.043 fps variability
4812 frames 30.553 seconds 157.50 fps ( 6.35 ms/f) 19.845 fps variability

Downside is having sound a bit delayed but deffo recommend testing it for AMD FX owners like me.
I guess multi-thread optimizations aren't as good in AMD FX processors?

Testing [url=https://pastebin.com/mm9iYhUn]badcpu[/url] preset vs no badcpu in [url=http://timfortress.today]ComangliaComs[/url] toaster
[b]AMD FX-8350[/b] 8-core CPU - [b]turbo boost[/b] disabled.
[code]
ComangliaComs
4812 frames 31.631 seconds 152.13 fps ( 6.57 ms/f) 24.381 fps variability
4812 frames 30.895 seconds 155.75 fps ( 6.42 ms/f) 20.591 fps variability
ComangliaComs + BADCPU preset
4812 frames 30.646 seconds 157.02 fps ( 6.37 ms/f) 20.043 fps variability
4812 frames 30.553 seconds 157.50 fps ( 6.35 ms/f) 19.845 fps variability
[/code]
Downside is having sound a bit delayed but deffo recommend testing it for AMD FX owners like me.
I guess multi-thread optimizations aren't as good in AMD FX processors?
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