Cyanic"throwing matches is ok because those players will rank down guys!!!"
also your argument about viewmodels is wrong, the original doesn't even bug out at 90 (nor do most viewmodels)
Why would it bother you that some people that "play" comp, that you or any player who actually plays shouldn't even ever meet after 10 matches, don't actually play? I would see 2 possible arguments:
1. They make the ranks less diverse, since they catch the lowest ranks. My opinion: 10-12 ranks are enough, and more than what most/all competitive 3rd side parties have.
2. Players, especially bad players might get placed in a match with them. My opinion: again, a problem of the matchmaking.
About the viewmodel fov: maybe bugged wasn't the best choice for a word, but you can often see the end of your arm at viewmodel_fov 90, especially with melee or while reloading. I play with viewmodel_fov 87 and don't really notice these unless they really stand out , and I didn't want to boot the game only to check, but of the top of my head I knew the original had the distracting left arm with high viewmodel fov, so I wrote it as an example. Until the TF2 team fixes this (if they will), the default shouldn't be 90, and I think 70 is totally fine as long as players know they can set it higher (which they don't, but if Valve will make the default higher than 70 they will also make the slider go higher than 70). If we want Valve to make a new default, we should listen to ALL TF2 players, not just TF.TV's.