JackStanley
Account Details
SteamID64 76561198138080265
SteamID3 [U:1:177814537]
SteamID32 STEAM_0:1:88907268
Country Rainbow Nation
Signed Up January 26, 2016
Last Posted July 20, 2019 at 8:15 AM
Posts 46 (0 per day)
Game Settings
In-game Sensitivity 0.10
Windows Sensitivity 6/11
Raw Input 1
DPI
9500
Resolution
1366x768
Refresh Rate
60
Hardware Peripherals
Mouse Logitech G403
Keyboard Red Square Black Ice TKL
Mousepad A4Tech X7-500MP
Headphones Sony MDR-XB400
Monitor  
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#13 SweetFX in Customization
stephI've had fullscreen opts disabled since like 2018, it still just instacrashes which sucks. im just using vibranceGUI at this point because it's not going to change fps at all and it actually works, unlike reshade

Sorry I meant Fullscreen Optimizations should be enabled in order to make reshade work. I've been using Intel's similiar solution to boost saturation but it lacks some features like Sharping

posted 1 month ago
#11 SweetFX in Customization

I have noticed that that GPU usage is significantly higher while using Reshade rather than SweetFX... I can barely stream on my Nvidia GT 740M now..

posted 1 month ago
#10 SweetFX in Customization
stephhow tf do u install this (reshade) for tf2 without it instantly crashing lol

If you experience instant game crashes on Windows 10 please make sure you unchecked "Disable fullscreen optimizations" in hl.exe properties.

posted 1 month ago
#1 Stream link change in Requests

Hi.Could you please change my stream link to twitch.tv/jackstanleystream ? :)

posted 9 months ago
#1155 mastercomfig - fps/customization config in Customization
stabbymastercomsI'm not sure why disabling DSP is necessary for surround sound. Shouldn't it be enough to only disable the spatial DSP effects with a delay?
dsp_enhance_stereo 0
dsp_spatial 0
dsp_facingaway 30 (or 0)

And I guess spatializing every frame would be helpful too:
snd_spatialize_roundrobin 0
Sorry, I was sleepy and copy & pasted a section from my custom.cfg then forgot to remove 'dsp_water 0' and 'dsp_room 0'...would you mind elaborating on what the others do, exactly? Any effect that is intended to produce 3D sound from a stereo source is problematic for proper output to something that's doing the same thing, but yep, delay and reverb are the main things used in surround sound virtualization and you don't want those being applied on top of each other.

If you don't mind, I'll go ahead and dive into the "spatialization" section of your comp preset here:
//dsp_enhance_stereo 0 // Disable spatial DSP effects and delays
//dsp_enhance_stereo 1 // Enable for slight increase in sound quality, most
                       // noticeable on multispeaker systems
My understanding is that this effect is that "snd_surround_speaker 0;dsp_enhance_stereo 1" is the equivalent of setting sound to "Headphones" in the game options menu--basically TF2's own crude headphone surround sound virtualization (Miles3D, specifically, if I understand correctly).
//dsp_slow_cpu 0 // Use enhanced positional effects
//dsp_slow_cpu 1 // Disable initialization of enhanced spatialization
I'm assuming these "enhanced positional effects/spatialization" are designed for 2 channel output
//snd_spatialize_roundrobin 1 // Spatialize sounds every 2 frames, less performance benefit.
//snd_spatialize_roundrobin 3 // Spatialize sounds every 8 frames (2^3) using round-robin algorithm.
                              // Pretty reasonable performance benefit, but delay in spatialization.
//snd_spatialize_roundrobin 0 // Spatialize every frame
I'm not sure how the "sound travel" part of "Spatializing" (you define it as "sound travel and volume falloff") accounts for speaker count, but yeah it seems you'd want it to happen every frame if at all.
//dsp_room 0 // Disable automatic DSP
//dsp_room 1 // Enable automatic DSP. Big performance hit
Curious about what "automatic DSP" is, seems possibly relevant
//dsp_facingaway 0 // Disable the facing away DSP effect
//dsp_facingaway 30 // Use a DSP effect for sounds you are facing away from
Is it known what kind of effect is applied here? Seems important
//dsp_speaker 50 // Administrator effect
//dsp_speaker 0 // Disable administrator effect
Ditto
//dsp_spatial 40 // Spatial effect for positional audio
//dsp_spatial 0 // Disable spatial effect
Could you explain the significance of "40", and what disabling this does exactly, please?
//dsp_db_mixdrop 0.7 // Use enhanced volume scaling
What's being enhanced?

Thanks, I know it's a lot for a pretty niche thing. Really appreciate your time.pancake_stacksstabbyI myself have changed some values for this purpose, though I'm on Windows 7 using Out of Your Head for 7.1 surround virtualization. Here's what I use, but testing this stuff is a pain and I'm not sure about all of these...the general idea is to get rid of all spatialization effects that are intended for stereo output. Would be very interested in some thoughts:
snd_surround_speakers 7 // or 5 for Windows 10, it seems
dsp_enhance_stereo 0
dsp_slow_cpu 1
snd_spatialize_roundrobin 0
dsp_speaker 0
dsp_water 0
dsp_spatial 0
dsp_facingaway 0
dsp_room 0 

I'm not at home at the moment, but I know you can remove all those commands and just disable DSP everywhere with one of these:

"dsp_vol_5ch" = "0.5"
"dsp_vol_4ch" = "0.5"
"dsp_vol_2ch" = "1.0"

Great commands if you want to set a tiny bit of dsp, or want it completely off, etc. I'm unsure if 7 channel has a command, or if it's shared with 5ch, but these will remove all DSP, as it acts as a master volume for all DSP from what I understand. Just don't use "dsp_volume", as it constantly resets if maps have different soundscapes and you enter/exit them. Unless you want to bind it to a commonly used key.

I don't know if it's just me, but disabling dsp entirely makes sounds at the back really low. So some DSP is good if you have same issue as me. If you put too much, it throws off the positioning, so you have to dial it in perfect.
Thanks, very interesting....I wonder why there is no 7ch command. I'm also curious what all DSP effects are being applied in the first place, aside from sound placement stuff.
stabbyIt would be cool if you integrated ytrium's viewmodels mod (which involves preloading and is probably what he's talking about).mastercomsI'm not entirely sure what I'm supposed to do on my side. Shouldn't yttrium's viewmodels work if you properly install them?JarateKing knows more than meJarateKingmastercomsstabbyIt would be cool if you integrated ytrium's viewmodels mod (which involves preloading and is probably what he's talking about).I'm not entirely sure what I'm supposed to do on my side. Shouldn't yttrium's viewmodels work if you properly install them?The installer adds "map_background preload_room; wait 10; disconnect" to autoexec, but doesn't apply to any autoexec in custom. Could be added with a module or just instructions to add it to custom.

I guess you have to set these settings to 0 to make yttrium's viewmodels work properly

mod_load_anims_async 0 // Disable async animation loading
mod_load_mesh_async 0 // Disable async mesh loading
mod_load_vcollide_async 0 // Disable async vcollide loading

P.S Sorry for long-quoting, I'm not good at it :)

posted about a year ago
#1083 mastercomfig - fps/customization config in Customization

This new modular system is really cool. I guess it can replace an old addon/preset system, so we won't need so many cfg files and folders. Good job!

posted about a year ago
#1050 mastercomfig - fps/customization config in Customization

I've experienced some kind of crashes on startup using 6.3.0 version. It turned out that texture_preload_list.txt/glbaseshaders.cfg/dxsupport_override.cfg files (or one of them, i didn't test it out honestly) in my custom folder cause the problem.

posted about a year ago
#1035 mastercomfig - fps/customization config in Customization

Any addon for bad HDDs, please?

posted about a year ago
#945 mastercomfig - fps/customization config in Customization

There is a mod that adds dxlevel 10 and higher support. Is there any difference? How does it work?

posted about a year ago
#901 mastercomfig - fps/customization config in Customization

Steam update patchnote:

New feature: Shader Pre-Caching. Whenever possible, depending on hardware and driver support, Steam can download pre-compiled shaders for your specific video card. This reduces load times and in-game stuttering during the first few launches of OpenGL- and Vulkan-based games on supported hardware.

Should we give OpenGL emulating on Windows a second chance?

posted about a year ago
#896 mastercomfig - fps/customization config in Customization
mastercomsJackStanleyI have updated comfig to 6.0.3 from 6.0.0 and my SweetFX stopped working, any workarounds?6.0.3 isn't out yet. 6.0.2 is the latest release.

Fixed the issue, my bad, sorry!

posted about a year ago
#895 mastercomfig - fps/customization config in Customization
mastercomsJackStanleyI have updated comfig to 6.0.3 from 6.0.0 and my SweetFX stopped working, any workarounds?6.0.3 isn't out yet. 6.0.2 is the latest release.

Woops, still, SweetFX doesn't work

posted about a year ago
#893 mastercomfig - fps/customization config in Customization

I have updated comfig to 6.0.3 from 6.0.0 and my SweetFX stopped working, any workarounds?

posted about a year ago
#819 mastercomfig - fps/customization config in Customization
Viviis the comp.cfg supposed to be used with another cfg as it seems to have a significantly smaller amount of console commands compared to the others

Comp.cfg is an addon to your main Comfig that changes some settings due to specific situation (e.g comp.cfg is more for competitive players, obviuosly). It should be executed right after the main part of the config

posted about a year ago
#2 Best Commands for Dual Core CPUs? in Customization

@mastercoms believes that these are fine:

cl_threaded_client_leaf_system 1
r_threaded_renderables 1
r_threaded_particles 1
mat_queue_mode 2
r_queued_post_processing 1 (if your GPU is fast enough to work with it)

Disable these on 2 core:
r_threaded_client_shadow_manager 0
r_queued_decals 0 (disabled anyway for even 4 cores due to stability issues)
r_queued_ropes 0
posted about 2 years ago
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