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Loose Cannon
31
#31
0 Frags +

Everything about the weapon is okay except for the double donk mechanic, mainly because the mechanic itself feels like its luck of the draw as opposed to the demoman actually being skilled. I don't think I've ever seen the weapon has ever killed someone because the demoman was timing his loose cannon instead the kill always comes from the demoman getting lucky or someone just being unfortunate enough to walk into the spam which when talking about something that has the ability to more or less instant kill a medic is pretty stupid to be honest.

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ScoRes buff when?
Everything about the weapon is okay except for the double donk mechanic, mainly because the mechanic itself feels like its luck of the draw as opposed to the demoman actually being skilled. I don't think I've ever seen the weapon has ever killed someone because the demoman was timing his loose cannon instead the kill always comes from the demoman getting lucky or someone just being unfortunate enough to walk into the spam which when talking about something that has the ability to more or less instant kill a medic is pretty stupid to be honest.

[spoiler]ScoRes buff when?[/spoiler]
32
#32
25 Frags +
Knuckles_How do you not know the path of the loose cannon? It's easier to see and has a shorter range. And 85% of the time you get hit by a loose cannon it does 60, not 100. Don't say "they only do 100 damage" like that isn't the highest mid to long range damage in the game besides the lucky double donk

It's true that a demo will be weaker in a 1v1 while using the loose cannon and that it is mainly used for mid-range and you're pretty defenseless at short range. But I think you would also agree that most demos that find themselves in a 1v1 or allow themselves to be over extended to that point will generally lose that 1v1 and are already pretty defenseless. Most demos tend to play mid/long range spam and avoid unnecessary fights/damage taken, furthering the advantage of using loose cannon. The pipes also have a smaller splash radius and are easier to dodge while coming through a choke, whereas the donks themselves are just as easy but the splash radius from them is much greater. So although it might only do 60~ damage, it's more common to get hit by them and lose 40-60 hp on 2-3 players coming into a fight instead of being able to dodge the pipes and the only way to get hit by them is to take a direct 100 damage pipe or walk into rollers which is far less common.

Also disregarding all the damage/defense issues that are being spoken of, my main point is that it doesn't even fully follow its own weapon description. It will randomly launch people forward after getting donked. The weapon is undeniably broken in that sense and needs a fix.

[quote=Knuckles_]How do you not know the path of the loose cannon? It's easier to see and has a shorter range. And 85% of the time you get hit by a loose cannon it does 60, not 100. Don't say "they only do 100 damage" like that isn't the highest mid to long range damage in the game besides the lucky double donk[/quote]

It's true that a demo will be weaker in a 1v1 while using the loose cannon and that it is mainly used for mid-range and you're pretty defenseless at short range. But I think you would also agree that most demos that find themselves in a 1v1 or allow themselves to be over extended to that point will generally lose that 1v1 and are already pretty defenseless. Most demos tend to play mid/long range spam and avoid unnecessary fights/damage taken, furthering the advantage of using loose cannon. The pipes also have a smaller splash radius and are easier to dodge while coming through a choke, whereas the donks themselves are just as easy but the splash radius from them is much greater. So although it might only do 60~ damage, it's more common to get hit by them and lose 40-60 hp on 2-3 players coming into a fight instead of being able to dodge the pipes and the only way to get hit by them is to take a direct 100 damage pipe or walk into rollers which is far less common.

Also disregarding all the damage/defense issues that are being spoken of, my main point is that it doesn't even fully follow its own weapon description. It will randomly launch people forward after getting donked. The weapon is undeniably broken in that sense and needs a fix.
33
#33
12 Frags +
ViperBeing able to do a free 141 damage mini-crit because you held left click for the right amount of time is ridiculous. Ban it.

What kind of logic is that? Sniper gets a free 150 damage crit because he clicked at just the right time!

I mean, clearly the weapon is a bit broken but its also the only thing that makes demo a remotely enjoyable class anymore.

[quote=Viper]Being able to do a free 141 damage mini-crit because you held left click for the right amount of time is ridiculous. Ban it.[/quote]
What kind of logic is that? Sniper gets a free 150 damage crit because he clicked at just the right time!

I mean, clearly the weapon is a bit broken but its also the only thing that makes demo a remotely enjoyable class anymore.
34
#34
5 Frags +
blazeKnuckles_How do you not know the path of the loose cannon? It's easier to see and has a shorter range. And 85% of the time you get hit by a loose cannon it does 60, not 100. Don't say "they only do 100 damage" like that isn't the highest mid to long range damage in the game besides the lucky double donk
It's true that a demo will be weaker in a 1v1 while using the loose cannon and that it is mainly used for mid-range and you're pretty defenseless at short range. But I think you would also agree that most demos that find themselves in a 1v1 or allow themselves to be over extended to that point will generally lose that 1v1 and are already pretty defenseless. Most demos tend to play mid/long range spam and avoid unnecessary fights/damage taken, furthering the advantage of using loose cannon. The pipes also have a smaller splash radius and are easier to dodge while coming through a choke, whereas the donks themselves are just as easy but the splash radius from them is much greater. So although it might only do 60~ damage, it's more common to get hit by them and lose 40-60 hp on 2-3 players coming into a fight instead of being able to dodge the pipes and the only way to get hit by them is to take a direct 100 damage pipe or walk into rollers which is far less common.

Also disregarding all the damage/defense issues that are being spoken of, my main point is that it doesn't even fully follow its own weapon description. It will randomly launch people forward after getting donked. The weapon is undeniably broken in that sense and needs a fix.

To be fair you being launched forward is likely not the result of loose cannon but the game engine and where it hits you as I can safely say it definitely launches people back like 99% of the time.

[quote=blaze][quote=Knuckles_]How do you not know the path of the loose cannon? It's easier to see and has a shorter range. And 85% of the time you get hit by a loose cannon it does 60, not 100. Don't say "they only do 100 damage" like that isn't the highest mid to long range damage in the game besides the lucky double donk[/quote]

It's true that a demo will be weaker in a 1v1 while using the loose cannon and that it is mainly used for mid-range and you're pretty defenseless at short range. But I think you would also agree that most demos that find themselves in a 1v1 or allow themselves to be over extended to that point will generally lose that 1v1 and are already pretty defenseless. Most demos tend to play mid/long range spam and avoid unnecessary fights/damage taken, furthering the advantage of using loose cannon. The pipes also have a smaller splash radius and are easier to dodge while coming through a choke, whereas the donks themselves are just as easy but the splash radius from them is much greater. So although it might only do 60~ damage, it's more common to get hit by them and lose 40-60 hp on 2-3 players coming into a fight instead of being able to dodge the pipes and the only way to get hit by them is to take a direct 100 damage pipe or walk into rollers which is far less common.

Also disregarding all the damage/defense issues that are being spoken of, my main point is that it doesn't even fully follow its own weapon description. It will randomly launch people forward after getting donked. The weapon is undeniably broken in that sense and needs a fix.[/quote]

To be fair you being launched forward is likely not the result of loose cannon but the game engine and where it hits you as I can safely say it definitely launches people back like 99% of the time.
35
#35
9 Frags +

The thing is super fun to use, but doesn't deserve a place in comp play.

Ban it til it gets re-designed.

The thing is super fun to use, but doesn't deserve a place in comp play.

Ban it til it gets re-designed.
36
#36
18 Frags +

BTW i'm monitoring this thread closely and if ESEA changes its whitelist, expect a change in UGC 6s as well.

BTW i'm monitoring this thread closely and if ESEA changes its whitelist, expect a change in UGC 6s as well.
37
#37
14 Frags +
Knuckles_How do you not know the path of the loose cannon? It's easier to see and has a shorter range. And 85% of the time you get hit by a loose cannon it does 60, not 100.

i mean when you see pipes coming through a choke, you know if you walk in you have a good chance of taking 100.

when you see loose cannons exploding in the choke, you dont know whether you would take 60 or 141. basically it discourages peeking chokes (without the demo sacrificing stickies for a trap), which slows the game down.

Don't say "they only do 100 damage" like that isn't the highest mid to long range damage in the game besides the lucky double donk

i can peek a choke as any class and take a pipe, and then have enough health and freedom of movement to potentially get out safely. if i take a loose cannon, unless i'm a soldier or a fullbuffed demo, it's likely i'll get knocked into a corner killed by a spam rocket that does the 50 damage needed to finish me off. even in the best case scenario i still take 60 and get knocked out of the choke, which just makes the whole peek pointless.

[quote=Knuckles_]How do you not know the path of the loose cannon? It's easier to see and has a shorter range. And 85% of the time you get hit by a loose cannon it does 60, not 100.[/quote]

i mean when you see pipes coming through a choke, you know if you walk in you have a good chance of taking 100.

when you see loose cannons exploding in the choke, you dont know whether you would take 60 or 141. basically it discourages peeking chokes (without the demo sacrificing stickies for a trap), which slows the game down.

[quote] Don't say "they only do 100 damage" like that isn't the highest mid to long range damage in the game besides the lucky double donk[/quote]

i can peek a choke as any class and take a pipe, and then have enough health and freedom of movement to potentially get out safely. if i take a loose cannon, unless i'm a soldier or a fullbuffed demo, it's likely i'll get knocked into a corner killed by a spam rocket that does the 50 damage needed to finish me off. even in the best case scenario i still take 60 and get knocked out of the choke, which just makes the whole peek pointless.
38
#38
68 Frags +

"Doesn't deserve a spot in comp play," is a throw away phrase. We need to think long and carefully about what gets banned because of imbalance as opposed to what gets banned because of annoyance. For years "annoyance" has been winning as far as the ban list is concerned. It's what originally kept the boston bashed banned. It's why people always fall back on "ban heavy" cries. With MM on the way, the community should be looking less to ban current legal items unless they are causing a significant change to the 6v6 meta. Let's be real, the loose cannon is not. If a team's demo can use it to deny an uber, great job for him, that works into the meta. It doesn't cut it.

"Doesn't deserve a spot in comp play," is a throw away phrase. We need to think long and carefully about what gets banned because of imbalance as opposed to what gets banned because of annoyance. For years "annoyance" has been winning as far as the ban list is concerned. It's what originally kept the boston bashed banned. It's why people always fall back on "ban heavy" cries. With MM on the way, the community should be looking less to ban current legal items unless they are causing a significant change to the 6v6 meta. Let's be real, the loose cannon is not. If a team's demo can use it to deny an uber, great job for him, that works into the meta. It doesn't cut it.
39
#39
7 Frags +
dangoViperBeing able to do a free 141 damage mini-crit because you held left click for the right amount of time is ridiculous. Ban it.What kind of logic is that? Sniper gets a free 150 damage crit because he clicked at just the right time!

I mean, clearly the weapon is a bit broken but its also the only thing that makes demo a remotely enjoyable class anymore.

Honestly it's this for me. The weapon mechanics feel a bit broken definitely, but at the same time, as someone who used to main demo and played like 6 seasons of demo in comp, the class feels so underwhelming at the moment since the recent sticky nerfs that the loose cannon is probably the only thing that makes it a bit enjoyable.

[quote=dango][quote=Viper]Being able to do a free 141 damage mini-crit because you held left click for the right amount of time is ridiculous. Ban it.[/quote]
What kind of logic is that? Sniper gets a free 150 damage crit because he clicked at just the right time!

I mean, clearly the weapon is a bit broken but its also the only thing that makes demo a remotely enjoyable class anymore.[/quote]

Honestly it's this for me. The weapon mechanics feel a bit broken definitely, but at the same time, as someone who used to main demo and played like 6 seasons of demo in comp, the class feels so underwhelming at the moment since the recent sticky nerfs that the loose cannon is probably the only thing that makes it a bit enjoyable.
40
#40
-10 Frags +
dangoWhat kind of logic is that? Sniper gets a free 150 damage crit because he clicked at just the right time! I mean, clearly the weapon is a bit broken but its also the only thing that makes demo a remotely enjoyable class anymore.

If you put it that way, they're the exact same weapon. Both Demo and Sniper can stand in a choke and be tanked long enough to put out that damage. The difference is that a people will avoid a choke if they see a scoped-in Sniper. People will spam a choke if they see a Demo. That, and Sniper needs to put himself in a situation where he is slow moving and has reduced vision to get that crit. A Demo can just click away with ease.

[quote=dango]What kind of logic is that? Sniper gets a free 150 damage crit because he clicked at just the right time! I mean, clearly the weapon is a bit broken but its also the only thing that makes demo a remotely enjoyable class anymore.[/quote]
If you put it that way, they're the exact same weapon. Both Demo and Sniper can stand in a choke and be tanked long enough to put out that damage. The difference is that a people will avoid a choke if they see a scoped-in Sniper. People will spam a choke if they see a Demo. That, and Sniper needs to put himself in a situation where he is slow moving and has reduced vision to get that crit. A Demo can just click away with ease.
41
#41
13 Frags +

I agree with bloodsire wholeheartedly. Also since everyone complains about the death of demo mains, why are we banning the one viable unlock that makes playing demo way more fun. Also everyone who says "just shoot it at a corner and you get free damage" either hasn't used it before in serious 6's or is just mad that they can't carelessly peek chokes without getting fucked. It's a situational weapon that in some situations is over powered but I don't think it deserves a ban.

Also:

dangoI mean, clearly the weapon is a bit broken but its also the only thing that makes demo a remotely enjoyable class anymore.
I agree with bloodsire wholeheartedly. Also since everyone complains about the death of demo mains, why are we banning the one viable unlock that makes playing demo way more fun. Also everyone who says "just shoot it at a corner and you get free damage" either hasn't used it before in serious 6's or is just mad that they can't carelessly peek chokes without getting fucked. It's a situational weapon that in some situations is over powered but I don't think it deserves a ban.

Also: [quote=dango]I mean, clearly the weapon is a bit broken but its also the only thing that makes demo a remotely enjoyable class anymore.[/quote]
42
#42
Momentum Mod
11 Frags +

tfw you take an uber and the demo is on donks. The knockback sends you back farther than a pyro albeit not as high so you land quicker. It's like being airblasted and directed at the same time. you have to do an rj to get to where you were and possibly get knocked back again.

i personally think the only way to juggle an uber well should be through great aiming of pipes, rockets, and meatshots like dummys 'triple airshot on an ubered thing'. If he was on donks that soldier wouldve been sent to grey bridge and would have to rj twice to get to choke where the demo has 4 more of those lined up.

and about the demo being nerfed anyways, i would much rather see the old old stickys than this

tfw you take an uber and the demo is on donks. The knockback sends you back farther than a pyro albeit not as high so you land quicker. It's like being airblasted and directed at the same time. you have to do an rj to get to where you were and possibly get knocked back again.

i personally think the only way to juggle an uber well should be through great aiming of pipes, rockets, and meatshots like dummys 'triple airshot on an ubered thing'. If he was on donks that soldier wouldve been sent to grey bridge and would have to rj twice to get to choke where the demo has 4 more of those lined up.

and about the demo being nerfed anyways, i would much rather see the old old stickys than this
43
#43
8 Frags +
dangoViperBeing able to do a free 141 damage mini-crit because you held left click for the right amount of time is ridiculous. Ban it.What kind of logic is that? Sniper gets a free 150 damage crit because he clicked at just the right time!

I mean, clearly the weapon is a bit broken but its also the only thing that makes demo a remotely enjoyable class anymore.

This is why we can't have thoughtful discussions and ban the right weapons. This is what a discussion on this forum has become. This. You chose this as your argument. How can you honestly compare a sniper consciously clicking on someone's head to the loose cannon? Really, man? REALLY, MAN? Come ON

fuck

[quote=dango][quote=Viper]Being able to do a free 141 damage mini-crit because you held left click for the right amount of time is ridiculous. Ban it.[/quote]
What kind of logic is that? Sniper gets a free 150 damage crit because he clicked at just the right time!

I mean, clearly the weapon is a bit broken but its also the only thing that makes demo a remotely enjoyable class anymore.[/quote]

This is why we can't have thoughtful discussions and ban the right weapons. This is what a discussion on this forum has become. This. You chose [i]this[/i] as your argument. How can you honestly compare a sniper consciously clicking on someone's head to the loose cannon? Really, man? REALLY, MAN? Come ON

fuck
44
#44
10 Frags +

https://www.youtube.com/watch?v=WEKRrNqnsd8

Here's a pretty good example of this thing at its worst. It's not broken all the time, but those moments when it does something like this are seriously demoralizing, enough to completely kill the fun I have. It honestly feels like a random crit.

[youtube]https://www.youtube.com/watch?v=WEKRrNqnsd8[/youtube]

Here's a pretty good example of this thing at its worst. It's not broken all the time, but those moments when it does something like this are seriously demoralizing, enough to completely kill the fun I have. It honestly feels like a random crit.
45
#45
9 Frags +
tojoI agree with bloodsire wholeheartedly. Also since everyone complains about the death of demo mains, why are we banning the one viable unlock that makes playing demo way more fun. Also everyone who says "just shoot it at a corner and you get free damage" either hasn't used it before in serious 6's or is just mad that they can't carelessly peek chokes without getting fucked. It's a situational weapon that in some situations is over powered but I don't think it deserves a ban.

Also: dangoI mean, clearly the weapon is a bit broken but its also the only thing that makes demo a remotely enjoyable class anymore.

Though its true no one wants to main demo anymore because of how aids it is, we shouldn't have to give demo broken weapons to make it more fun.

[quote=tojo]I agree with bloodsire wholeheartedly. Also since everyone complains about the death of demo mains, why are we banning the one viable unlock that makes playing demo way more fun. Also everyone who says "just shoot it at a corner and you get free damage" either hasn't used it before in serious 6's or is just mad that they can't carelessly peek chokes without getting fucked. It's a situational weapon that in some situations is over powered but I don't think it deserves a ban.

Also: [quote=dango]I mean, clearly the weapon is a bit broken but its also the only thing that makes demo a remotely enjoyable class anymore.[/quote][/quote]

Though its true no one wants to main demo anymore because of how aids it is, we shouldn't have to give demo broken weapons to make it more fun.
46
#46
6 Frags +

the fact that if u just spam a choke from the right distance u can almost completely deny an uber is retarded
ban it

the fact that if u just spam a choke from the right distance u can almost completely deny an uber is retarded
ban it
47
#47
5 Frags +

Cast your votes
https://strawpoll.me/5251013

[b]Cast your votes[/b]
https://strawpoll.me/5251013
48
#48
12 Frags +

makes demoman brainless honestly
its not even fun to use pipes are the fun weapon

makes demoman brainless honestly
its not even fun to use pipes are the fun weapon
49
#49
4 Frags +
dangoI mean, clearly the weapon is a bit broken but its also the only thing that makes demo a remotely enjoyable class anymore.

So just because a weapon makes a class more fun we should neglect the fact thats its broken?

We should unban Crit-a-Cola too I guess. Make scout even harder to shoot and allow him to do 144 damage shots but it makes scout more fun so we should unban it!

I'm not opposed to the weapon because I feel that it does have some place with its ability to deny but the donk needs a rework.

[quote=dango]I mean, clearly the weapon is a bit broken but its also the only thing that makes demo a remotely enjoyable class anymore.[/quote]

So just because a weapon makes a class more fun we should neglect the fact thats its broken?

We should unban Crit-a-Cola too I guess. Make scout even harder to shoot and allow him to do 144 damage shots but it makes scout more fun so we should unban it!

I'm not opposed to the weapon because I feel that it does have some place with its ability to deny but the donk needs a rework.
50
#50
2 Frags +
CallumSLGdangoI mean, clearly the weapon is a bit broken but its also the only thing that makes demo a remotely enjoyable class anymore.
So just because a weapon makes a class more fun we should neglect the fact thats its broken?

We should unban Crit-a-Cola too I guess. Make scout even harder to shoot and allow him to do 144 damage shots but it makes scout more fun so we should unban it!

I'm not opposed to the weapon because I feel that it does have some place with its ability to deny but the donk needs a rework.

demo mains are fuckin rare

[quote=CallumSLG][quote=dango]I mean, clearly the weapon is a bit broken but its also the only thing that makes demo a remotely enjoyable class anymore.[/quote]

So just because a weapon makes a class more fun we should neglect the fact thats its broken?

We should unban Crit-a-Cola too I guess. Make scout even harder to shoot and allow him to do 144 damage shots but it makes scout more fun so we should unban it!

I'm not opposed to the weapon because I feel that it does have some place with its ability to deny but the donk needs a rework.[/quote] demo mains are fuckin rare
51
#51
Momentum Mod
9 Frags +
pamphletmakes demoman brainless honestly
its not even fun to use pipes are the fun weapon

i really feel the only reason demos run pipes anymore is only because they have so many hours using them in dm servers and such. if everyone was to put in the time practicing donks instead of pipes the world would be a very scary place.

[quote=pamphlet]makes demoman brainless honestly
its not even fun to use pipes are the fun weapon[/quote]

i really feel the only reason demos run pipes anymore is only because they have so many hours using them in dm servers and such. if everyone was to put in the time practicing donks instead of pipes the world would be a very scary place.
52
#52
27 Frags +

Should make double donks only occur when the cannonball is actually primed part way so you can't just tap spam it. Hitbox should probably be fixed as well but it's not the biggest problem with it.

Should make double donks only occur when the cannonball is actually primed part way so you can't just tap spam it. Hitbox should probably be fixed as well but it's not the biggest problem with it.
53
#53
7 Frags +

I think they're too easy to aim compared to pipes. I've recently made the switch over and hit 50% more of my shots with the loose cannon compared to the pipe launcher. With a projectile speed reduction and maybe even a double donk damage reduction they'd be more balanced.

Also I prefer the donks in close range because of the crazy knockback it has and the fact that it's much less likely to self damage you.

I think they're too easy to aim compared to pipes. I've recently made the switch over and hit 50% more of my shots with the loose cannon compared to the pipe launcher. With a projectile speed reduction and maybe even a double donk damage reduction they'd be more balanced.

Also I prefer the donks in close range because of the crazy knockback it has and the fact that it's much less likely to self damage you.
54
#54
7 Frags +

i think the issues is the explosion radius. its very hard to tell when and where the projectile is going to explode, making it hard to avoid. it doesnt do much damage (around 60ish when spamming) as a pocket counter spamming its nothing but as medic they can roll past your pocket or even bounce off him and two not even direct cannons will bring you down to sub 50 hp. also when a demo is good using it on the opposing team, you might not even consider going to mid on gully. and dont even talk about via.. oml

i think the issues is the explosion radius. its very hard to tell when and where the projectile is going to explode, making it hard to avoid. it doesnt do much damage (around 60ish when spamming) as a pocket counter spamming its nothing but as medic they can roll past your pocket or even bounce off him and two not even direct cannons will bring you down to sub 50 hp. also when a demo is good using it on the opposing team, you might not even consider going to mid on gully. and dont even talk about via.. oml
55
#55
37 Frags +

my favorite part of the thread is bloodsires post being completely ignored.

you boys are gonna shit your pants when MM drops.

my favorite part of the thread is bloodsires post being completely ignored.

you boys are gonna shit your pants when MM drops.
56
#56
-14 Frags +
BLoodSire"Doesn't deserve a spot in comp play," is a throw away phrase. We need to think long and carefully about what gets banned because of imbalance as opposed to what gets banned because of annoyance. For years "annoyance" has been winning as far as the ban list is concerned. It's what originally kept the boston bashed banned. It's why people always fall back on "ban heavy" cries. With MM on the way, the community should be looking less to ban current legal items unless they are causing a significant change to the 6v6 meta. Let's be real, the loose cannon is not. If a team's demo can use it to deny an uber, great job for him, that works into the meta. It doesn't cut it.

Ya its annoying and overpowered tbh. I don't know how much you have been playing recently but I know for my teams perspective and many other teams I talk to about it, when there is a loose cannon in play it very much changes how you have to approach pushes unless you want to just get mulched. Its like Avast said, the weapons utility aspect is good and should be used as a trade off to normal pipes but when its given an obscene amount of damage as well then yes, thats overpowered and not just "annoying".

It may not be completely meta changing but really the only single item to have a significant shift on the meta was when gunboats were introduced.

[quote=BLoodSire]"Doesn't deserve a spot in comp play," is a throw away phrase. We need to think long and carefully about what gets banned because of imbalance as opposed to what gets banned because of annoyance. For years "annoyance" has been winning as far as the ban list is concerned. It's what originally kept the boston bashed banned. It's why people always fall back on "ban heavy" cries. With MM on the way, the community should be looking less to ban current legal items unless they are causing a significant change to the 6v6 meta. Let's be real, the loose cannon is not. If a team's demo can use it to deny an uber, great job for him, that works into the meta. It doesn't cut it.[/quote]

Ya its annoying and overpowered tbh. I don't know how much you have been playing recently but I know for my teams perspective and many other teams I talk to about it, when there is a loose cannon in play it very much changes how you have to approach pushes unless you want to just get mulched. Its like Avast said, the weapons utility aspect is good and should be used as a trade off to normal pipes but when its given an obscene amount of damage as well then yes, thats overpowered and not just "annoying".

It may not be completely meta changing but really the only single item to have a significant shift on the meta was when gunboats were introduced.
57
#57
-4 Frags +

getting knocked back reminds me of getting airblasted which is awful
nothing that spammable should have potential to do 150+ dmg in one shot

getting knocked back reminds me of getting airblasted which is awful
nothing that spammable should have potential to do 150+ dmg in one shot
58
#58
28 Frags +
alec_nothing that spammable should have potential to do 150+ dmg in one shot

yeah good thing nothing does

[quote=alec_]nothing that spammable should have potential to do 150+ dmg in one shot[/quote]
yeah good thing nothing does
59
#59
-8 Frags +
THEBILLDOZERalec_nothing that spammable should have potential to do 150+ dmg in one shotyeah good thing nothing does

watch the yt vid, it can knock u in the air high enough for fall dmg even if u land on the same elevation u started on
also even if its not 150, 141 from max range is still ridiculous

[quote=THEBILLDOZER][quote=alec_]nothing that spammable should have potential to do 150+ dmg in one shot[/quote]
yeah good thing nothing does[/quote]

watch the yt vid, it can knock u in the air high enough for fall dmg even if u land on the same elevation u started on
also even if its not 150, 141 from max range is still ridiculous
60
#60
24 Frags +
clckwrkdangoViperBeing able to do a free 141 damage mini-crit because you held left click for the right amount of time is ridiculous. Ban it.What kind of logic is that? Sniper gets a free 150 damage crit because he clicked at just the right time!

I mean, clearly the weapon is a bit broken but its also the only thing that makes demo a remotely enjoyable class anymore.

This is why we can't have thoughtful discussions and ban the right weapons. This is what a discussion on this forum has become. This. You chose this as your argument. How can you honestly compare a sniper consciously clicking on someone's head to the loose cannon? Really, man? REALLY, MAN? Come ON

fuck

clock, the entire point of my post is that he is over simplifying the loose cannon, hence I over simplified the sniper to point out how stupid his argument was. Clearly it worked since it made someone upset. I'm not arguing that loose cannon shouldn't be banned, just that his logic made no sense.

[quote=clckwrk][quote=dango][quote=Viper]Being able to do a free 141 damage mini-crit because you held left click for the right amount of time is ridiculous. Ban it.[/quote]
What kind of logic is that? Sniper gets a free 150 damage crit because he clicked at just the right time!

I mean, clearly the weapon is a bit broken but its also the only thing that makes demo a remotely enjoyable class anymore.[/quote]

This is why we can't have thoughtful discussions and ban the right weapons. This is what a discussion on this forum has become. This. You chose [i]this[/i] as your argument. How can you honestly compare a sniper consciously clicking on someone's head to the loose cannon? Really, man? REALLY, MAN? Come ON

fuck[/quote]
clock, the entire point of my post is that he is over simplifying the loose cannon, hence I over simplified the sniper to point out how stupid his argument was. Clearly it worked since it made someone upset. I'm not arguing that loose cannon shouldn't be banned, just that his logic made no sense.
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