Upvote Upvoted 307 Downvote Downvoted
1 ⋅⋅ 220 221 222 223
HUD editing: short questions, quick answers
posted in Customization
6661
#6661
0 Frags +

how to make horizontal health bars?
example: https://images.gamebanana.com/img/ss/guis/5f5cf3aa2800a.jpg

how to make horizontal health bars?
example: https://images.gamebanana.com/img/ss/guis/5f5cf3aa2800a.jpg
6662
#6662
0 Frags +
Show Content

How do I move both the credits and the canteen count? And in which file can I edit the round start timer that's shown at the bottom?

edit: I realized it is probably easier if I just dig around and use a hud reference guide. It took a while but I found what I was looking for. Here they are in case someone else needs to know too:

credits are "CurrencyStatusPanel" and "InWorldCurrencyPanel" in the file hudmannvsmachinestatus.res
canteens are in huditemeffectmeter_powerupbottle.res
round timer number is "CountdownLabel" in hudtournament.res

[spoiler][img]https://i.imgur.com/WTo2AVr.jpg[/img][/spoiler]

How do I move both the credits and the canteen count? And in which file can I edit the round start timer that's shown at the bottom?

edit: I realized it is probably easier if I just dig around and use a hud reference guide. It took a while but I found what I was looking for. Here they are in case someone else needs to know too:

credits are "CurrencyStatusPanel" and "InWorldCurrencyPanel" in the file hudmannvsmachinestatus.res
canteens are in huditemeffectmeter_powerupbottle.res
round timer number is "CountdownLabel" in hudtournament.res
6663
#6663
0 Frags +

https://i.ibb.co/qktKrKc/spectate-part.jpg

how do i edit the background of these? (what the arrow points at)

[img]https://i.ibb.co/qktKrKc/spectate-part.jpg[/img]

how do i edit the background of these? (what the arrow points at)
6664
#6664
0 Frags +

where do I find the colour for the +2 when you drop a medic

where do I find the colour for the +2 when you drop a medic
6665
#6665
0 Frags +

https://ibb.co/YBQjKG2

Need help disabling the "team recognition" square behind the Scout.
Please. I've been looking for around two hours now. I can't find anything about how to disable it.

[img]https://ibb.co/YBQjKG2[/img]
Need help disabling the "team recognition" square behind the Scout.
Please. I've been looking for around two hours now. I can't find anything about how to disable it.
6666
#6666
1 Frags +
LABrat_https://ibb.co/YBQjKG2
Need help disabling the "team recognition" square behind the Scout.
Please. I've been looking for around two hours now. I can't find anything about how to disable it.

hudplayerclass.res, remove classmodelpanelBG

[quote=LABrat_][img]https://ibb.co/YBQjKG2[/img]
Need help disabling the "team recognition" square behind the Scout.
Please. I've been looking for around two hours now. I can't find anything about how to disable it.[/quote]
hudplayerclass.res, remove classmodelpanelBG
6667
#6667
0 Frags +
Scoutmanhudplayerclass.res, remove classmodelpanelBG

Can't believe I missed that. Thank you very much

[quote=Scoutman]
hudplayerclass.res, remove classmodelpanelBG[/quote]
Can't believe I missed that. Thank you very much
6668
#6668
0 Frags +

Hi, does someone know how to remove the images from the scoreboard?
Like C-Sharp HUD https://i.imgur.com/mPWrtwo.jpeg

Hi, does someone know how to remove the images from the scoreboard?
Like C-Sharp HUD https://i.imgur.com/mPWrtwo.jpeg
6669
#6669
1 Frags +

https://ibb.co/7S8NByp

Where are the settings for the rank & featured panels kept? I'm trying to change their positions, but all I've been able to move thus far are random pieces of them, and not the entire thing at once.

[img]https://ibb.co/7S8NByp[/img]
Where are the settings for the rank & featured panels kept? I'm trying to change their positions, but all I've been able to move thus far are random pieces of them, and not the entire thing at once.
6670
#6670
-1 Frags +
niicHi, does someone know how to remove the images from the scoreboard?
Like C-Sharp HUD https://i.imgur.com/mPWrtwo.jpeg

in resource/ui/scoreboard.res, go to the "LocalPlayerData" panel, and under it set enabled, tall and wide values to 0 for "AvatarBGFrame" and "AvatarImage"

now to ask my own question, how would one change the color of the buff health cross

[quote=niic]Hi, does someone know how to remove the images from the scoreboard?
Like C-Sharp HUD https://i.imgur.com/mPWrtwo.jpeg[/quote]
in resource/ui/scoreboard.res, go to the "LocalPlayerData" panel, and under it set enabled, tall and wide values to 0 for "AvatarBGFrame" and "AvatarImage"

now to ask my own question, how would one change the color of the buff health cross
6671
#6671
0 Frags +

What I have: https://i.imgur.com/E5xtlsz.png
What I need: https://i.imgur.com/H4s5kKv.png

Anyone know how to reset my hud's (ya_hud) text fonts and colors of the loadout and backpack screens so it'd look just like it is on the default hud?

What I have: https://i.imgur.com/E5xtlsz.png
What I need: https://i.imgur.com/H4s5kKv.png

Anyone know how to reset my hud's (ya_hud) text fonts and colors of the loadout and backpack screens so it'd look just like it is on the default hud?
6672
#6672
0 Frags +

https://imgur.com/a/JHVbY4N
how do i delete this?

https://imgur.com/a/JHVbY4N
how do i delete this?
6673
#6673
0 Frags +

How do i change the killfeed font?

Ive tried changing TextFont under HudDeathNotice in HudLayout.res but it never seems to do anything

How do i change the killfeed font?

Ive tried changing TextFont under HudDeathNotice in HudLayout.res but it never seems to do anything
6674
#6674
0 Frags +

Hi, I need a little bit of help, I'm modifying Sayo3 hud, and I'm trying to make an animation when you have low ammo, don't know why It doesn't work, it works on the health tho.

Here's the code:

event HudLowAmmoPulse
{
	//Clip Shadow
	Animate AmmoInClipShadow			fgcolor		"glitchhurt2"		Linear 0.05 0.0
	Animate	AmmoInClipShadow			xpos		"24"				Linear 0.05 0.0
	Animate	AmmoInClipShadow			ypos		"3"					Linear 0.05 0.0
	Animate AmmoInClipShadow			fgcolor		"glitchhurt1"		Linear 0.1 0.0
	Animate	AmmoInClipShadow			xpos		"21"				Linear 0.1 0.0
	Animate	AmmoInClipShadow			ypos		"2"					Linear 0.1 0.0
	Animate AmmoInClipShadow			fgcolor		"glitchhurt2"		Linear 0.15 0.0
	Animate	AmmoInClipShadow			xpos		"23"				Linear 0.15 0.0
	Animate	AmmoInClipShadow			ypos		"-1"				Linear 0.15 0.0
	Animate AmmoInClipShadow			fgcolor		"glitchhurt1"		Linear 0.2 0.0
	Animate	AmmoInClipShadow			xpos		"20"				Linear 0.2 0.0
	Animate	AmmoInClipShadow			ypos		"0"					Linear 0.2 0.0
	Animate AmmoInClipShadow			fgcolor		"glitchhurt2"		Linear 0.25 0.0

	//Clip
	Animate	AmmoInClip					fgcolor		"glitchhurt1"		Linear 0.0 0.0
	Animate	AmmoInClip					xpos		"21"				Linear 0.05 0.0
	Animate	AmmoInClip					ypos		"-1"				Linear 0.05 0.0
	Animate	AmmoInClip					xpos		"24"				Linear 0.1 0.0
	Animate	AmmoInClip					ypos		"-2"				Linear 0.1 0.0
	Animate	AmmoInClip					xpos		"23"				Linear 0.15 0.0
	Animate	AmmoInClip					ypos		"1"					Linear 0.15 0.0
	Animate	AmmoInClip					xpos		"20"				Linear 0.2 0.0
	Animate	AmmoInClip					ypos		"2"					Linear 0.2 0.0

	//Reverse Shadow
	Animate AmmoInReserveShadow			fgcolor		"glitchhurt2"		Linear 0.05 0.0
	Animate AmmoInReserveShadow			xpos		"91"				Linear 0.05 0.0
	Animate AmmoInReserveShadow			ypos		"9"					Linear 0.05 0.0
	Animate AmmoInReserveShadow			fgcolor		"glitchhurt1"		Linear 0.1 0.0
	Animate AmmoInReserveShadow			xpos		"88"				Linear 0.1 0.0
	Animate AmmoInReserveShadow			ypos		"8"					Linear 0.1 0.0
	Animate AmmoInReserveShadow			fgcolor		"glitchhurt2"		Linear 0.15 0.0
	Animate AmmoInReserveShadow			xpos		"90"				Linear 0.15 0.0
	Animate AmmoInReserveShadow			ypos		"8"					Linear 0.15 0.0
	Animate AmmoInReserveShadow			fgcolor		"glitchhurt1"		Linear 0.2 0.0
	Animate AmmoInReserveShadow			xpos		"87"				Linear 0.2 0.0
	Animate AmmoInReserveShadow			ypos		"5"					Linear 0.2 0.0
	Animate AmmoInReserveShadow			fgcolor		"glitchhurt2"		Linear 0.25 0.0

	//Reverse
	Animate	AmmoInReserve				fgcolor		"glitchhurt3"		Linear 0.0 0.0
	Animate	AmmoInReserve				xpos		"87"				Linear 0.05 0.0
	Animate	AmmoInReserve				ypos		"6"					Linear 0.05 0.0
	Animate	AmmoInReserve				xpos		"92"				Linear 0.1 0.0
	Animate	AmmoInReserve				ypos		"3"					Linear 0.1 0.0
	Animate	AmmoInReserve				xpos		"88"				Linear 0.15 0.0
	Animate	AmmoInReserve				ypos		"9"					Linear 0.15 0.0
	Animate	AmmoInReserve				xpos		"88"				Linear 0.2 0.0
	Animate	AmmoInReserve				ypos		"2"					Linear 0.2 0.0

	//No Clip Shadow
	Animate	AmmoNoClipShadow			fgcolor		"glitchhurt2"		Linear 0.05 0.0
	Animate	AmmoNoClipShadow			xpos		"23"				Linear 0.05 0.0
	Animate	AmmoNoClipShadow			ypos		"5"					Linear 0.05 0.0
	Animate	AmmoNoClipShadow			fgcolor		"glitchhurt1"		Linear 0.1 0.0
	Animate	AmmoNoClipShadow			xpos		"26"				Linear 0.1 0.0
	Animate	AmmoNoClipShadow			ypos		"4"					Linear 0.1 0.0
	nimate	AmmoNoClipShadow			fgcolor		"glitchhurt2"		Linear 0.15 0.0
	Animate	AmmoNoClipShadow			xpos		"25"				Linear 0.15 0.0
	Animate	AmmoNoClipShadow			ypos		"1"					Linear 0.15 0.0
	nimate	AmmoNoClipShadow			fgcolor		"glitchhurt1"		Linear 0.2 0.0
	Animate	AmmoNoClipShadow			xpos		"22"				Linear 0.2 0.0
	Animate	AmmoNoClipShadow			ypos		"2"					Linear 0.2 0.0
	nimate	AmmoNoClipShadow			fgcolor		"glitchhurt2"		Linear 0.25 0.0

	//No Clip
	Animate	AmmoNoClip					fgcolor		"glitchhurt1"		Linear 0.0 0.0
	Animate	AmmoNoClip					xpos		"23"				Linear 0.05 0.0
	Animate	AmmoNoClip					ypos		"31"				Linear 0.05 0.0
	Animate	AmmoNoClip					xpos		"26"				Linear 0.1 0.0
	Animate	AmmoNoClip					ypos		"30"				Linear 0.1 0.0
	Animate	AmmoNoClip					xpos		"25"				Linear 0.15 0.0
	Animate	AmmoNoClip					ypos		"30"				Linear 0.15 0.0
	Animate	AmmoNoClip					xpos		"22"				Linear 0.2 0.0
	Animate	AmmoNoClip					ypos		"34"				Linear 0.2 0.0

	RunEvent HudLowAmmoPulseLoop	0.25
}

event HudLowAmmoPulseLoop
{
	RunEvent HudLowAmmoPulse 0.0
}

event HudLowAmmoPulseStop
{
	StopEvent HudLowAmmoPulse		 0.0
	StopEvent HudLowAmmoPulseLoop 	0.0

	//Reset Color
	Animate	AmmoInReserve			fgcolor		"216 216 216 255"		Linear 0.0 0.0
	Animate	AmmoInReserveShadow		fgcolor		"0 0 0 150"				Linear 0.0 0.0

	Animate	AmmoInClip				fgcolor		"236 236 236 255"		Linear 0.0 0.0
	Animate	AmmoInClipShadow		fgcolor		"0 0 0 150"				Linear 0.0 0.0

	Animate	AmmoNoClip				fgcolor		"236 236 236 255"		Linear 0.0 0.0
	Animate	AmmoNoClipShadow		fgcolor		"0 0 0 150"				Linear 0.0 0.0

	//Reset Position
	Animate	AmmoInReserve			xpos		"90"					Linear 0.0 0.0
	Animate	AmmoInReserve			ypos		"0"						Linear 0.0 0.0
	Animate	AmmoInReserveShadow		xpos		"90"					Linear 0.0 0.0
	Animate	AmmoInReserveShadow		ypos		"1"						Linear 0.0 0.0

	Animate	AmmoInClip				xpos		"22"					Linear 0.0 0.0
	Animate	AmmoInClip				ypos		"0"						Linear 0.0 0.0
	Animate	AmmoInClipShadow		xpos		"22"					Linear 0.0 0.0
	Animate	AmmoInClipShadow		ypos		"1"						Linear 0.0 0.0

	Animate	AmmoNoClip				xpos		"24"					Linear 0.0 0.0
	Animate	AmmoNoClip				ypos		"2"						Linear 0.0 0.0
	Animate	AmmoNoClipShadow		xpos		"25"					Linear 0.0 0.0
	Animate	AmmoNoClipShadow		ypos		"3"						Linear 0.0 0.0
}
Hi, I need a little bit of help, I'm modifying Sayo3 hud, and I'm trying to make an animation when you have low ammo, don't know why It doesn't work, it works on the health tho.

Here's the code:
[code]event HudLowAmmoPulse
{
//Clip Shadow
Animate AmmoInClipShadow fgcolor "glitchhurt2" Linear 0.05 0.0
Animate AmmoInClipShadow xpos "24" Linear 0.05 0.0
Animate AmmoInClipShadow ypos "3" Linear 0.05 0.0
Animate AmmoInClipShadow fgcolor "glitchhurt1" Linear 0.1 0.0
Animate AmmoInClipShadow xpos "21" Linear 0.1 0.0
Animate AmmoInClipShadow ypos "2" Linear 0.1 0.0
Animate AmmoInClipShadow fgcolor "glitchhurt2" Linear 0.15 0.0
Animate AmmoInClipShadow xpos "23" Linear 0.15 0.0
Animate AmmoInClipShadow ypos "-1" Linear 0.15 0.0
Animate AmmoInClipShadow fgcolor "glitchhurt1" Linear 0.2 0.0
Animate AmmoInClipShadow xpos "20" Linear 0.2 0.0
Animate AmmoInClipShadow ypos "0" Linear 0.2 0.0
Animate AmmoInClipShadow fgcolor "glitchhurt2" Linear 0.25 0.0

//Clip
Animate AmmoInClip fgcolor "glitchhurt1" Linear 0.0 0.0
Animate AmmoInClip xpos "21" Linear 0.05 0.0
Animate AmmoInClip ypos "-1" Linear 0.05 0.0
Animate AmmoInClip xpos "24" Linear 0.1 0.0
Animate AmmoInClip ypos "-2" Linear 0.1 0.0
Animate AmmoInClip xpos "23" Linear 0.15 0.0
Animate AmmoInClip ypos "1" Linear 0.15 0.0
Animate AmmoInClip xpos "20" Linear 0.2 0.0
Animate AmmoInClip ypos "2" Linear 0.2 0.0

//Reverse Shadow
Animate AmmoInReserveShadow fgcolor "glitchhurt2" Linear 0.05 0.0
Animate AmmoInReserveShadow xpos "91" Linear 0.05 0.0
Animate AmmoInReserveShadow ypos "9" Linear 0.05 0.0
Animate AmmoInReserveShadow fgcolor "glitchhurt1" Linear 0.1 0.0
Animate AmmoInReserveShadow xpos "88" Linear 0.1 0.0
Animate AmmoInReserveShadow ypos "8" Linear 0.1 0.0
Animate AmmoInReserveShadow fgcolor "glitchhurt2" Linear 0.15 0.0
Animate AmmoInReserveShadow xpos "90" Linear 0.15 0.0
Animate AmmoInReserveShadow ypos "8" Linear 0.15 0.0
Animate AmmoInReserveShadow fgcolor "glitchhurt1" Linear 0.2 0.0
Animate AmmoInReserveShadow xpos "87" Linear 0.2 0.0
Animate AmmoInReserveShadow ypos "5" Linear 0.2 0.0
Animate AmmoInReserveShadow fgcolor "glitchhurt2" Linear 0.25 0.0

//Reverse
Animate AmmoInReserve fgcolor "glitchhurt3" Linear 0.0 0.0
Animate AmmoInReserve xpos "87" Linear 0.05 0.0
Animate AmmoInReserve ypos "6" Linear 0.05 0.0
Animate AmmoInReserve xpos "92" Linear 0.1 0.0
Animate AmmoInReserve ypos "3" Linear 0.1 0.0
Animate AmmoInReserve xpos "88" Linear 0.15 0.0
Animate AmmoInReserve ypos "9" Linear 0.15 0.0
Animate AmmoInReserve xpos "88" Linear 0.2 0.0
Animate AmmoInReserve ypos "2" Linear 0.2 0.0

//No Clip Shadow
Animate AmmoNoClipShadow fgcolor "glitchhurt2" Linear 0.05 0.0
Animate AmmoNoClipShadow xpos "23" Linear 0.05 0.0
Animate AmmoNoClipShadow ypos "5" Linear 0.05 0.0
Animate AmmoNoClipShadow fgcolor "glitchhurt1" Linear 0.1 0.0
Animate AmmoNoClipShadow xpos "26" Linear 0.1 0.0
Animate AmmoNoClipShadow ypos "4" Linear 0.1 0.0
nimate AmmoNoClipShadow fgcolor "glitchhurt2" Linear 0.15 0.0
Animate AmmoNoClipShadow xpos "25" Linear 0.15 0.0
Animate AmmoNoClipShadow ypos "1" Linear 0.15 0.0
nimate AmmoNoClipShadow fgcolor "glitchhurt1" Linear 0.2 0.0
Animate AmmoNoClipShadow xpos "22" Linear 0.2 0.0
Animate AmmoNoClipShadow ypos "2" Linear 0.2 0.0
nimate AmmoNoClipShadow fgcolor "glitchhurt2" Linear 0.25 0.0

//No Clip
Animate AmmoNoClip fgcolor "glitchhurt1" Linear 0.0 0.0
Animate AmmoNoClip xpos "23" Linear 0.05 0.0
Animate AmmoNoClip ypos "31" Linear 0.05 0.0
Animate AmmoNoClip xpos "26" Linear 0.1 0.0
Animate AmmoNoClip ypos "30" Linear 0.1 0.0
Animate AmmoNoClip xpos "25" Linear 0.15 0.0
Animate AmmoNoClip ypos "30" Linear 0.15 0.0
Animate AmmoNoClip xpos "22" Linear 0.2 0.0
Animate AmmoNoClip ypos "34" Linear 0.2 0.0

RunEvent HudLowAmmoPulseLoop 0.25
}

event HudLowAmmoPulseLoop
{
RunEvent HudLowAmmoPulse 0.0
}

event HudLowAmmoPulseStop
{
StopEvent HudLowAmmoPulse 0.0
StopEvent HudLowAmmoPulseLoop 0.0

//Reset Color
Animate AmmoInReserve fgcolor "216 216 216 255" Linear 0.0 0.0
Animate AmmoInReserveShadow fgcolor "0 0 0 150" Linear 0.0 0.0

Animate AmmoInClip fgcolor "236 236 236 255" Linear 0.0 0.0
Animate AmmoInClipShadow fgcolor "0 0 0 150" Linear 0.0 0.0

Animate AmmoNoClip fgcolor "236 236 236 255" Linear 0.0 0.0
Animate AmmoNoClipShadow fgcolor "0 0 0 150" Linear 0.0 0.0

//Reset Position
Animate AmmoInReserve xpos "90" Linear 0.0 0.0
Animate AmmoInReserve ypos "0" Linear 0.0 0.0
Animate AmmoInReserveShadow xpos "90" Linear 0.0 0.0
Animate AmmoInReserveShadow ypos "1" Linear 0.0 0.0

Animate AmmoInClip xpos "22" Linear 0.0 0.0
Animate AmmoInClip ypos "0" Linear 0.0 0.0
Animate AmmoInClipShadow xpos "22" Linear 0.0 0.0
Animate AmmoInClipShadow ypos "1" Linear 0.0 0.0

Animate AmmoNoClip xpos "24" Linear 0.0 0.0
Animate AmmoNoClip ypos "2" Linear 0.0 0.0
Animate AmmoNoClipShadow xpos "25" Linear 0.0 0.0
Animate AmmoNoClipShadow ypos "3" Linear 0.0 0.0
}[/code]
6675
#6675
0 Frags +

Hud_reloadscheme doesn't work i tried vgui_cache_res_files 0 and it still doesn't work. Nothing that i change in the files shows up in game.

Hud_reloadscheme doesn't work i tried vgui_cache_res_files 0 and it still doesn't work. Nothing that i change in the files shows up in game.
6676
#6676
0 Frags +
CubbageHud_reloadscheme doesn't work i tried vgui_cache_res_files 0 and it still doesn't work. Nothing that i change in the files shows up in game.

Does your custom HUD have a info.vdf file in the root directory? If not, check out this guide.

[quote=Cubbage]Hud_reloadscheme doesn't work i tried vgui_cache_res_files 0 and it still doesn't work. Nothing that i change in the files shows up in game.[/quote]
Does your custom HUD have a info.vdf file in the root directory? If not, check out [url=https://github.com/Hypnootize/Huds-Update-Guide/blob/master/Updates/Adding%20the%20info.vdf.md]this guide[/url].
6677
#6677
1 Frags +
ZetosCubbageHud_reloadscheme doesn't work i tried vgui_cache_res_files 0 and it still doesn't work. Nothing that i change in the files shows up in game.Does your custom HUD have a info.vdf file in the root directory? If not, check out this guide.

still doesn't work.

[quote=Zetos][quote=Cubbage]Hud_reloadscheme doesn't work i tried vgui_cache_res_files 0 and it still doesn't work. Nothing that i change in the files shows up in game.[/quote]
Does your custom HUD have a info.vdf file in the root directory? If not, check out [url=https://github.com/Hypnootize/Huds-Update-Guide/blob/master/Updates/Adding%20the%20info.vdf.md]this guide[/url].[/quote]

still doesn't work.
6678
#6678
0 Frags +

Does anyone know why my medic's medigun name cuts off like this? I'm using broeselhud. Thanks!

https://i.ibb.co/nRY62ML/uber.png

https://i.ibb.co/cXpFRxH/uber1.png

Does anyone know why my medic's medigun name cuts off like this? I'm using broeselhud. Thanks!

[img]https://i.ibb.co/nRY62ML/uber.png[/img]

[img]https://i.ibb.co/cXpFRxH/uber1.png[/img]
6679
#6679
0 Frags +

how do I edit text color of my username and casual level on the main menu? im using yahud btw

https://cdn.discordapp.com/attachments/826973106895716386/836717071080751114/Untitled.png

Also, are there custom files to disable domination/revenge sounds/symbols over head and also in the killfeed and scoreboard?

And also, how do you disable killstreaks from showing up on your hud, as well as the killstreak sound effects?

Thank you!

how do I edit text color of my username and casual level on the main menu? im using yahud btw
[img]https://cdn.discordapp.com/attachments/826973106895716386/836717071080751114/Untitled.png[/img]

Also, are there custom files to disable domination/revenge sounds/symbols over head and also in the killfeed and scoreboard?

And also, how do you disable killstreaks from showing up on your hud, as well as the killstreak sound effects?

Thank you!
6680
#6680
0 Frags +

could anyone please tell me how to fix this hud overlap on the bottom left?
https://prnt.sc/12ji9ix
https://prnt.sc/12jibig
hud is garm3n ql, playing 4:3, 1280x960

could anyone please tell me how to fix this hud overlap on the bottom left?
https://prnt.sc/12ji9ix
https://prnt.sc/12jibig
hud is garm3n ql, playing 4:3, 1280x960
6681
#6681
1 Frags +
maxzcould anyone please tell me how to fix this hud overlap on the bottom left?
https://prnt.sc/12ji9ix
https://prnt.sc/12jibig
hud is garm3n ql, playing 4:3, 1280x960

specgui under SpectatorTournament.res/ui for moving the stuff. SpectatorTournamentGUIHealth.res controls the health size.

[quote=maxz]could anyone please tell me how to fix this hud overlap on the bottom left?
https://prnt.sc/12ji9ix
https://prnt.sc/12jibig
hud is garm3n ql, playing 4:3, 1280x960[/quote]
specgui under SpectatorTournament.res/ui for moving the stuff. SpectatorTournamentGUIHealth.res controls the health size.
6682
#6682
0 Frags +

The MVP scoreboard doesn't show up for me at the end of a round anymore, anyone know how to enable it?

Here's a pic of it not showing up:

https://cdn.discordapp.com/attachments/826973106895716386/839632487952547840/unknown.png

The MVP scoreboard doesn't show up for me at the end of a round anymore, anyone know how to enable it?

Here's a pic of it not showing up: [img]https://cdn.discordapp.com/attachments/826973106895716386/839632487952547840/unknown.png[/img]
1 ⋅⋅ 220 221 222 223
Please sign in through STEAM to post a comment.