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HUD editing: short questions, quick answers
posted in Customization
6751
#6751
0 Frags +
Zetosxxnerdanyone know what im doing wrong?Any sort of override only works in sv_pure 0 (even by preloading), so make sure the listen server you're testing in is not pure 1/2 and that you're ok with it not working in pugs/casual.

that first screen is from this youtube vid https://www.youtube.com/watch?v=Zq9m74GH5Yo (the guy linked his hud but its dead) i also checked the sv_pure value and its on 0.
besides i was looking at jarateking's hud references and it says that putting custom materials in the vgui/replay/thumbnails folder works in sv_pure 2 so idk why it wouldnt work

[quote=Zetos][quote=xxnerd]anyone know what im doing wrong?[/quote]
Any sort of override only works in sv_pure 0 (even by preloading), so make sure the listen server you're testing in is not pure 1/2 and that you're ok with it not working in pugs/casual.[/quote]

that first screen is from this youtube vid https://www.youtube.com/watch?v=Zq9m74GH5Yo (the guy linked his hud but its dead) i also checked the sv_pure value and its on 0.
besides i was looking at jarateking's hud references and it says that putting custom materials in the vgui/replay/thumbnails folder works in sv_pure 2 so idk why it wouldnt work
6752
#6752
1 Frags +
xxnerdi was looking at jarateking's hud references and it says that putting custom materials in the vgui/replay/thumbnails folder works in sv_pure 2 so idk why it wouldnt work

That is the path to make a lot of custom images to load (alongside preloading), but specifically for the match HUD it's hard-coded like that, sorry.

As a rule of thumb you can spot what can be changed and what can't from checking up-to-date HUD's in what they customize. Surely they would propose their own renditions of those icons if that was possible, alas it doesn't work in pure servers, so devs don't bother.

In regards to the video, very likely it's a recording of a demo, of which has no constraints of sv_pure.

[quote=xxnerd]i was looking at jarateking's hud references and it says that putting custom materials in the vgui/replay/thumbnails folder works in sv_pure 2 so idk why it wouldnt work[/quote]
That is the path to make a lot of custom images to load (alongside preloading), but specifically for the match HUD it's hard-coded like that, sorry.

As a rule of thumb you can spot what can be changed and what can't from checking up-to-date HUD's in what they customize. Surely they would propose their own renditions of those icons if that was possible, alas it doesn't work in pure servers, so devs don't bother.

In regards to the video, very likely it's a recording of a demo, of which has no constraints of sv_pure.
6753
#6753
0 Frags +
Zetosxxnerdi was looking at jarateking's hud references and it says that putting custom materials in the vgui/replay/thumbnails folder works in sv_pure 2 so idk why it wouldnt workThat is the path to make a lot of custom images to load (alongside preloading), but specifically for the match HUD it's hard-coded like that, sorry.

As a rule of thumb you can spot what can be changed and what can't from checking up-to-date HUD's in what they customize. Surely they would propose their own renditions of those icons if that was possible, alas it doesn't work in pure servers, so devs don't bother.

In regards to the video, very likely it's a recording of a demo, of which has no constraints of sv_pure.

I see, thanks for the help anyway

[quote=Zetos][quote=xxnerd]i was looking at jarateking's hud references and it says that putting custom materials in the vgui/replay/thumbnails folder works in sv_pure 2 so idk why it wouldnt work[/quote]
That is the path to make a lot of custom images to load (alongside preloading), but specifically for the match HUD it's hard-coded like that, sorry.

As a rule of thumb you can spot what can be changed and what can't from checking up-to-date HUD's in what they customize. Surely they would propose their own renditions of those icons if that was possible, alas it doesn't work in pure servers, so devs don't bother.

In regards to the video, very likely it's a recording of a demo, of which has no constraints of sv_pure.[/quote]

I see, thanks for the help anyway
6754
#6754
0 Frags +

how do i change the postion of the information of the medic that is healing me, like the name of the medic, name of medic gun, the uber percentage on the uber gun, etc

how do i change the postion of the information of the medic that is healing me, like the name of the medic, name of medic gun, the uber percentage on the uber gun, etc
6755
#6755
0 Frags +

which file do I edit to change the domination and revenge text in the killfeed?
example

which file do I edit to change the domination and revenge text in the killfeed?
[url=https://imgur.com/a/e93YHvc]example[/url]
6756
#6756
0 Frags +
Zinc

chat_english.txt in resource
ur looking for "Msg_Dominating" and "Msg_Revenge"

[quote=Zinc][/quote]
chat_english.txt in resource
ur looking for "Msg_Dominating" and "Msg_Revenge"
6757
#6757
0 Frags +
meyyZincchat_english.txt in resource
ur looking for "Msg_Dominating" and "Msg_Revenge"

"Msg_Dominating" and "Msg_Revenge" isnt in that txt file, im using hypnotize hud could it be in a different place?

[quote=meyy][quote=Zinc][/quote]
chat_english.txt in resource
ur looking for "Msg_Dominating" and "Msg_Revenge"[/quote]

"Msg_Dominating" and "Msg_Revenge" isnt in that txt file, im using hypnotize hud could it be in a different place?
6758
#6758
0 Frags +

where would the solemn vow text be for looking at an enemy? would like to add an outline to the text/box around it

where would the solemn vow text be for looking at an enemy? would like to add an outline to the text/box around it
6759
#6759
0 Frags +
Zinc"Msg_Dominating" and "Msg_Revenge" isnt in that txt file, im using hypnotize hud could it be in a different place?

you can just add those lines into the txt file

[quote=Zinc]"Msg_Dominating" and "Msg_Revenge" isnt in that txt file, im using hypnotize hud could it be in a different place?[/quote]
you can just add those lines into the txt file
6760
#6760
0 Frags +

does anyone know where the class portraits for the match hud are located?
also the files for the class icons on the scoreboard

ty

does anyone know where the class portraits for the match hud are located?
also the files for the class icons on the scoreboard

ty
6761
#6761
0 Frags +
zandawhere the class portraits for the match hud are located?

materials/vgui/class_portraits. It's kinda confusing but this hud from warpedTF2's stream has custom class portraits so you can use it as a reference.

[quote=zanda]where the class portraits for the match hud are located?[/quote]
materials/vgui/class_portraits. It's kinda confusing but this [url=https://www.dropbox.com/sh/vssobz0zjm3k8ug/AACVKnPhXOl29233Z1u8zJaZa?dl=0]hud[/url] from warpedTF2's stream has custom class portraits so you can use it as a reference.
6762
#6762
0 Frags +
doikuzandawhere the class portraits for the match hud are located?materials/vgui/class_portraits.

thanks! I replaced them on my hud and they work on local servers and mge but not valve servers or serveme. is this an sv_pure thing and is there a way to fix it somehow?

[quote=doiku][quote=zanda]where the class portraits for the match hud are located?[/quote]
materials/vgui/class_portraits.[/quote]
thanks! I replaced them on my hud and they work on local servers and mge but not valve servers or serveme. is this an sv_pure thing and is there a way to fix it somehow?
6763
#6763
0 Frags +

Is there a way to animate the floating TargetID health numbers for buffs and low health? The buff and low health colors are there when I turn off floating TargetID but I would like them for both. I thought it was just my hud but I saw other huds also did not have buff or low health indicators for the floating health numbers. Let me know if it is even possible at all.

These numbers:

https://i.imgur.com/q8bmk3b.jpg

https://i.imgur.com/5la4DbX.jpg

I've tinkered around with my hud animations and still haven't gotten it to work. Here's what they look like:
https://imgur.com/a/RJJv1k6

Is there a way to animate the floating TargetID health numbers for buffs and low health? The buff and low health colors are there when I turn off floating TargetID but I would like them for both. I thought it was just my hud but I saw other huds also did not have buff or low health indicators for the floating health numbers. Let me know if it is even possible at all.

These numbers:
[img]https://i.imgur.com/q8bmk3b.jpg[/img]

[img]https://i.imgur.com/5la4DbX.jpg[/img]


I've tinkered around with my hud animations and still haven't gotten it to work. Here's what they look like:
https://imgur.com/a/RJJv1k6
6764
#6764
1 Frags +
zandathanks! I replaced them on my hud and they work on local servers and mge but not valve servers or serveme. is this an sv_pure thing and is there a way to fix it somehow?

From just a while earlier:

Show Content
ZetosxxnerdZetosxxnerdim trying to replace the match hud class avatars with scoreboard class icons like this:
https://imgur.com/lMXCb0M

i've tried referencing the root vtf file in hudmatchstatus.res and also made the scoreboard icons as custom material files but it doesnt work, anyone know what im doing wrong?
https://imgur.com/a/KO6RDNa
Any sort of override only works in sv_pure 0 (even by preloading), so make sure the listen server you're testing in is not pure 1/2 and that you're ok with it not working in casual and most pugs.
that first screen is from this youtube vid https://www.youtube.com/watch?v=Zq9m74GH5Yo (the guy linked his hud but its dead) i also checked the sv_pure value and its on 0.
besides i was looking at jarateking's hud references and it says that putting custom materials in the vgui/replay/thumbnails folder works in sv_pure 2 so idk why it wouldnt work
That is the path to make a lot of custom images to load (alongside preloading), but specifically for the match HUD it's hard-coded like that, sorry.

As a rule of thumb you can spot what can be changed and what can't from checking up-to-date HUD's in what they customize. Surely they would propose their own renditions of those icons if that was possible, alas it doesn't work in pure servers, so devs don't bother.

In regards to the video, very likely it's a recording of a demo, of which has no constraints of sv_pure.
[quote=zanda]thanks! I replaced them on my hud and they work on local servers and mge but not valve servers or serveme. is this an sv_pure thing and is there a way to fix it somehow?[/quote]
From just a while earlier:

[spoiler][quote=Zetos][quote=xxnerd][quote=Zetos][quote=xxnerd]im trying to replace the match hud class avatars with scoreboard class icons like this:
https://imgur.com/lMXCb0M

i've tried referencing the root vtf file in hudmatchstatus.res and also made the scoreboard icons as custom material files but it doesnt work, anyone know what im doing wrong?
https://imgur.com/a/KO6RDNa[/quote]
Any sort of override only works in sv_pure 0 (even by preloading), so make sure the listen server you're testing in is not pure 1/2 and that you're ok with it not working in casual and most pugs.[/quote]
that first screen is from this youtube vid https://www.youtube.com/watch?v=Zq9m74GH5Yo (the guy linked his hud but its dead) i also checked the sv_pure value and its on 0.
besides i was looking at jarateking's hud references and it says that putting custom materials in the vgui/replay/thumbnails folder works in sv_pure 2 so idk why it wouldnt work[/quote]
That is the path to make a lot of custom images to load (alongside preloading), but specifically for the match HUD it's hard-coded like that, sorry.

As a rule of thumb you can spot what can be changed and what can't from checking up-to-date HUD's in what they customize. Surely they would propose their own renditions of those icons if that was possible, alas it doesn't work in pure servers, so devs don't bother.

In regards to the video, very likely it's a recording of a demo, of which has no constraints of sv_pure.[/quote][/spoiler]
6765
#6765
0 Frags +
reakowhere would the solemn vow text be for looking at an enemy? would like to add an outline to the text/box around it

got an answer in another thread, ty meyy

meyyits a hud edit, [HUD]->resource->ui->targetID
look for TargetDataLabel and for most huds you can just change the font size. ur fonts to go from are in ClientScheme.res in resource folder. this also increases visibility on a medic you are being healed by uber% and building health for engie

and I recommend removing the "Ubercharge:" label by going into chat_english also in resource and changing most targetID values. these are mine
[quote=reako]where would the solemn vow text be for looking at an enemy? would like to add an outline to the text/box around it[/quote]
got an answer in another thread, ty meyy
[quote=meyy]
its a hud edit, [HUD]->resource->ui->targetID
look for TargetDataLabel and for most huds you can just change the font size. ur fonts to go from are in ClientScheme.res in resource folder. this also increases visibility on a medic you are being healed by uber% and building health for engie

and I recommend removing the "Ubercharge:" label by going into chat_english also in resource and changing most targetID values. these are mine[/quote]
6766
#6766
1 Frags +

just downloaded kn-edit, how do i get rid of the timer panel on top? https://imgur.com/a/IYJfv5T
edit: figured out i just need to reduce tall and wide values of round counter in HudMatchStatus.res to 0

just downloaded kn-edit, how do i get rid of the timer panel on top? https://imgur.com/a/IYJfv5T
edit: figured out i just need to reduce tall and wide values of round counter in HudMatchStatus.res to 0
6767
#6767
0 Frags +

is it possible to make a button on the menu to execute whatever console commands I want? if so is there a like base button somewhere
Im assuming something like this should be easy

is it possible to make a button on the menu to execute whatever console commands I want? if so is there a like base button somewhere
Im assuming something like this should be easy
6768
#6768
0 Frags +

Hey guys, is there a way to edit player status so that they won't be pushed to the right when a player had 2 or more "status".

https://ibb.co/4KQr4hq

https://ibb.co/8sMxy6X

Hey guys, is there a way to edit player status so that they won't be pushed to the right when a player had 2 or more "status".

[img]https://ibb.co/4KQr4hq[/img]
[img]https://ibb.co/8sMxy6X[/img]
6769
#6769
0 Frags +

How do you edit an existing button's command? I'm trying to change the "quit" button on the matchmakingdashboard, but it only works if the command is "quit".

How do you edit an existing button's command? I'm trying to change the "quit" button on the matchmakingdashboard, but it only works if the command is "quit".
6770
#6770
0 Frags +

how do i add a background on the loading screen? like above the stats screen when you join a server

how do i add a background on the loading screen? like above the stats screen when you join a server
6771
#6771
0 Frags +

How do I change the background for the demoman charge meter, like the color of the sticky charge meter when its zero charge

How do I change the background for the demoman charge meter, like the color of the sticky charge meter when its zero charge
6772
#6772
0 Frags +
ApathyHow do I change the background for the demoman charge meter, like the color of the sticky charge meter when its zero charge

change bgcolor or bgcolor_override under ChargeMeter in ui/huddemomancharge

[quote=Apathy]How do I change the background for the demoman charge meter, like the color of the sticky charge meter when its zero charge[/quote]

change bgcolor or bgcolor_override under ChargeMeter in ui/huddemomancharge
6773
#6773
0 Frags +

what am i supposed to edit to change the size of the overheal/low hp box in m0rehud black 2.0 ? https://github.com/Hypnootize/m0rehud-Black-2.0

what am i supposed to edit to change the size of the overheal/low hp box in m0rehud black 2.0 ? https://github.com/Hypnootize/m0rehud-Black-2.0
6774
#6774
0 Frags +

viewmodel/crosshair script for someone who only uses invprev & invnext for weapon binds?
context: i play soldier and only care about RL + melee. i want viewmodels drawn on melee and nothing on RL

i have a key and like 15 ref if that's an incentive LOL

viewmodel/crosshair script for someone who only uses invprev & invnext for weapon binds?
context: i play soldier and only care about RL + melee. i want viewmodels drawn on melee and nothing on RL

i have a key and like 15 ref if that's an incentive LOL
6775
#6775
1 Frags +
Crit_Noobviewmodel/crosshair script for someone who only uses invprev & invnext for weapon binds?
context: i play soldier and only care about RL + melee. i want viewmodels drawn on melee and nothing on RL

i have a key and like 15 ref if that's an incentive LOL

You could use yttrium's comp viewmodels or this instead of a script, more reliable.

[quote=Crit_Noob]viewmodel/crosshair script for someone who only uses invprev & invnext for weapon binds?
context: i play soldier and only care about RL + melee. i want viewmodels drawn on melee and nothing on RL

i have a key and like 15 ref if that's an incentive LOL[/quote]

You could use [url=https://www.teamfortress.tv/34834/yttriums-competitive-viewmodels]yttrium's comp viewmodels[/url] or [url=https://www.teamfortress.tv/post/1040793/horses-viewmodel-customizer]this[/url] instead of a script, more reliable.
6776
#6776
2 Frags +
a_horseCrit_Noobviewmodel/crosshair script for someone who only uses invprev & invnext for weapon binds?
context: i play soldier and only care about RL + melee. i want viewmodels drawn on melee and nothing on RL

i have a key and like 15 ref if that's an incentive LOL

You could use yttrium's comp viewmodels or this instead of a script, more reliable.

above and beyond what i wanted, great functionality for all the classes. ty!!

[quote=a_horse][quote=Crit_Noob]viewmodel/crosshair script for someone who only uses invprev & invnext for weapon binds?
context: i play soldier and only care about RL + melee. i want viewmodels drawn on melee and nothing on RL

i have a key and like 15 ref if that's an incentive LOL[/quote]

You could use [url=https://www.teamfortress.tv/34834/yttriums-competitive-viewmodels]yttrium's comp viewmodels[/url] or [url=https://www.teamfortress.tv/post/1040793/horses-viewmodel-customizer]this[/url] instead of a script, more reliable.[/quote]
above and beyond what i wanted, great functionality for all the classes. ty!!
6777
#6777
0 Frags +

How do I fix control point icons reseting to default after capping?

https://cdn.discordapp.com/attachments/776186410436788267/899673066081230888/unknown.png

How do I fix control point icons reseting to default after capping?

https://cdn.discordapp.com/attachments/776186410436788267/899673066081230888/unknown.png
6778
#6778
0 Frags +

what am i supposed to edit to change the position of the spectator tournament panels positions?
im using https://huds.tf/site/s-ZONAhud and would like to move the both team's panels to be on the same side and not opposite sides

what am i supposed to edit to change the position of the spectator tournament panels positions?
im using https://huds.tf/site/s-ZONAhud and would like to move the both team's panels to be on the same side and not opposite sides
6779
#6779
0 Frags +

how do I get rid of the foot icon (shows when stunned)

https://cdn.discordapp.com/attachments/720453268274413689/904584724071211008/unknown.png

how do I get rid of the foot icon (shows when stunned)

https://cdn.discordapp.com/attachments/720453268274413689/904584724071211008/unknown.png
6780
#6780
1 Frags +
shinsowhat am i supposed to edit to change the position of the spectator tournament panels positions?
im using https://huds.tf/site/s-ZONAhud and would like to move the both team's panels to be on the same side and not opposite sides

One of the x values under specgui in SpectatorTournament.res.

zandahow do I get rid of the foot icon (shows when stunned)

https://cdn.discordapp.com/attachments/720453268274413689/904584724071211008/unknown.png

Disable PlayerStatusSlowed in HudPlayerHealth.res

[quote=shinso]what am i supposed to edit to change the position of the spectator tournament panels positions?
im using https://huds.tf/site/s-ZONAhud and would like to move the both team's panels to be on the same side and not opposite sides[/quote]
One of the x values under specgui in SpectatorTournament.res.


[quote=zanda]how do I get rid of the foot icon (shows when stunned)

https://cdn.discordapp.com/attachments/720453268274413689/904584724071211008/unknown.png[/quote]
Disable PlayerStatusSlowed in HudPlayerHealth.res
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