Scoutman
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SteamID64 76561198067784058
SteamID3 [U:1:107518330]
SteamID32 STEAM_0:0:53759165
Country France
Signed Up July 7, 2018
Last Posted January 21, 2021 at 11:11 AM
Posts 125 (0.1 per day)
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1 2 3 4 ⋅⋅ 9
#6630 HUD editing: short questions, quick answers in Customization
DivineATIs there a way to add a limit to how many characters my heal targets name can have? Long names overlap with my health and it's a little annoying.

https://i.imgur.com/FPrw0Dr.png

go to targetid.res , TargetNameLabel decrease wide value

posted 1 month ago
#6610 HUD editing: short questions, quick answers in Customization
JaxSkyany help with this cut off of the box for inspecting your teammates items and stuff?
https://imgur.com/a/uH1WaH9

go to hudlayout.res search hudinspectpanel and replace it with the default values:

HudInspectPanel
	{
		"fieldName"				"HudInspectPanel"
		"visible"				"0"
		"enabled"				"1"
		"xpos"					"r200"
		"ypos"					"rs1"
		"zpos"					"10"
		"wide"					"190"
		"tall"					"f0"
	}
vaniHow would you go about to center information on medigun heal target, and preferably display only health?

Currently looks like:
https://cdn.discordapp.com/attachments/727303733502804058/787292262467895306/unknown.png
Would like this:
https://cdn.discordapp.com/attachments/727303733502804058/787293062468599818/unknown.png

I've tried fiddling around with targetid/hudlayout.res but all my attempts have ended up in morphing the health cross into the name or making main target id unreadable, using this as reference: http://doodlesstuff.com/?p=tf2hud&section=target

go to targetid.res and change xpos and ypos values to 9999 for the following : TargetBGshade, TargetNameLabel, TargetNameLabelShadow, TargetDataLabel, AmmoIcon, KillAnchor and TargetIDBG_Spec_Blue TargetIDBG_Spec_Red if you don't want the red and blue bar when you spectate someone

posted 2 months ago
#6609 HUD editing: short questions, quick answers in Customization
Yonaswhats the name of the control that defines the self regeneration for medic?
https://imgur.com/a/Tbo2aev

it's located in huddamageaccount.res, DamageAccountValue and DamageAccountValueShadow it control the damage done and medic regen

posted 2 months ago
#6605 HUD editing: short questions, quick answers in Customization
sixtenwhere is the item pickup text defined?

https://imgur.com/a/TDoVbFa

hudplayerclass.res
CarryingWeapon

posted 2 months ago
#6569 HUD editing: short questions, quick answers in Customization
ZetosScoutmanAdd "alpha" "[number]" to "topbar" and "bottombarblank" in both Spectator.res and SpectatorTournament.res.

thanks

phloglover_Kermitphlogloveri copyed over hudmatchstatus and hudobjectivetimer and huobjectivekothtimer

may need to copy hudroundcounter.res and in hudlayout.res HudKothTimeStatus

posted 3 months ago
#6564 HUD editing: short questions, quick answers in Customization

Would it be possible to have transparent spectator bottom and top bar like in tf2 classic ?

https://imgur.com/a/hUVRn9v

posted 3 months ago
#6547 HUD editing: short questions, quick answers in Customization
PotchHow would I add the esc menu buttons from the bottom of the screen on m0rehud for reload sound, reload hud, toggle chat, etc, to other huds?

first go to m0rehud/resource/fonts and copy m0re icons.otf and paste it where other font are located in your hud
open your clientscheme.res, and copy this in the font section

"m0reSymbols"
		{
			"1"
			{
				"name"				"m0re Icons"
				"tall"					"14"
				"additive"				"0"
				"antialias" 			"1"
			}
		}

also go at the end, CustomFontFiles section and copy this

"12" // may need to increase this number
		{
			"font" 		"resource/fonts/m0re icons.otf" //may need to change this, depends where is located the font file
			"name" 		"m0re Icons"
		}

Now open your gamemenu.res file (resource folder) and copy this :
https://pastebin.com/HGAj6Spn
Open your mainmenuoverride.res file (resource/ui) and copy this :
https://pastebin.com/KByDAjVH

posted 3 months ago
#6546 HUD editing: short questions, quick answers in Customization
Yhprumhttps://imgur.com/a/FH6IstI
I'm looking to remove the "contracts active" message on the right, and the class icon in the bottom left.
how do I do it? thanks.

for the class icons go to resource/ui/hudplayerclass.res change PlayerStatusClassImage, PlayerStatusSpyImage xpos value to 9999
for the contracts, open itemattributetracker.res go to QuestsStatusContainer and change wide and tall value to 0 or enter the command tf_contract_progress_show 0

medochow would I go about removing this annoying timer background, I wanna make it so that its only the round and match timer, without any annoying background, similar to the m0re-hud transparent timer background

open resource/ui/hudroundcounter.res, go to background change wide and tall to 0

posted 3 months ago
#6533 HUD editing: short questions, quick answers in Customization
kron

textwindow.res and textwindowcustomserver.res

i'm not sure but i think the dots are located in hudroundcounter.res
RoundIndicatorPanel_kv, RoundWinPanelRed_kv, RoundWinPanelBlue_kv try that

change bgcolor_override value if you want to change the background color

i think if you have a lot of font definition in clientscheme.res the game can lag

posted 4 months ago
#652 Wut hud/crosshair/cfg thread in Customization
iodine

go to resource/clientsheme.res

#base "scheme/clientscheme_fonts_tf.res" // Remove the _tf suffix to use Code Pro fonts
posted 4 months ago
#649 Wut hud/crosshair/cfg thread in Customization
iodineone more sorry, https://imgur.com/8KuQhy5

flawhud

posted 4 months ago
#6523 HUD editing: short questions, quick answers in Customization
cheri

taken from https://github.com/bakkerthehacker/BSPlusHUD

HudVoiceStatus
	{
		"fieldName" "HudVoiceStatus"
		"visible" "1"
		"enabled" "1"
		"xpos" "r145" 
                "ypos" "0"
	        "wide" "145"
		"tall" "400"

		"item_wide"	"135"

		"show_avatar" "1"

		"avatar_xpos" "0"
		"avatar_ypos" "0"
		"avatar_wide" "16"
		"avatar_tall" "16"

		"show_dead_icon"	"1"
		"dead_xpos"			"28"
		"dead_ypos"			"0"
		"dead_wide"			"16"
		"dead_tall"			"16"

		"show_voice_icon"	"1"
		"icon_ypos"			"0"
		"icon_xpos"			"42"
		"icon_tall"			"16"
		"icon_wide"			"16"

		"text_xpos"			"60"
	}

copy and paste it to hudlayout.res (replace the default HudVoiceStatus)
https://imgur.com/yxlAiPX

posted 4 months ago
#642 Wut hud/crosshair/cfg thread in Customization

https://huds.tf/forum/showthread.php?tid=191

customization/style - nobox

to remove the health cross: resource/ui/hudplayerhealth.res, search PlayerStatusHealthBonusImage change xpos to 9999

posted 5 months ago
#6513 HUD editing: short questions, quick answers in Customization
dipp_https://youtu.be/YjauaHJ1GfY?t=1127

What hud is sigh using here, I want to get the same Advanced Spectator hud thing that he has. Also how do I edit Advanced Spectator thing?

https://github.com/Hypnootize/Broesel-Old
spectatortournament.res
spectatortournamentguihealth.res

kronhow do I add in shortcuts bound to certain keys?

I'm switching to an older hud which doesn't have shortcut keys for example

Continue (E)

Back (Q)

1-9 to different class loadouts

I can't think of any others atm but it would be nice to know how to add shortcuts for these.

change the labeltext, add the parenthesis, ampersand and the shortcut key:
"labelText" "Back (&Q)"

example:
charinfopanel.res, BackButton section

for the class selection (taken from m0rehud):

"ScoutSelectNumber"
	{
		"ControlName"			"CExButton"
		"fieldName"			"ScoutSelectNumber"
		"xpos"				"9999"
		"labelText"			"&1"
		"Command"			"loadout scout"
		"visible"				"1"
	}
	"SoldierSelectNumber"
	{
		"ControlName"			"CExButton"
		"fieldName"			"SoldierSelectNumber"
		"xpos"				"9999"
		"labelText"			"&2"
		"Command"			"loadout soldier"
		"visible"				"1"
	}
	"PyroSelectNumber"
	{
		"ControlName"			"CExButton"
		"fieldName"			"PyroSelectNumber"
		"xpos"				"9999"
		"labelText"			"&3"
		"Command"			"loadout pyro"
		"visible"				"1"
	}
	"DemomanSelectNumber"
	{
		"ControlName"			"CExButton"
		"fieldName"			"DemomanSelectNumber"
		"xpos"				"9999"
		"labelText"			"&4"
		"Command"			"loadout demoman"
		"visible"				"1"
	}
	"HeavySelectNumber"
	{
		"ControlName"			"CExButton"
		"fieldName"			"HeavySelectNumber"
		"xpos"				"9999"
		"labelText"			"&5"
		"Command"			"loadout heavy"
		"visible"				"1"
	}
	"EngineerSelectNumber"
	{
		"ControlName"			"CExButton"
		"fieldName"			"EngineerSelectNumber"
		"xpos"				"9999"
		"labelText"			"&6"
		"Command"			"loadout engineer"
		"visible"				"1"
	}
	"MedicSelectNumber"
	{
		"ControlName"			"CExButton"
		"fieldName"			"MedicSelectNumber"
		"xpos"				"9999"
		"labelText"			"&7"
		"Command"			"loadout medic"
		"visible"				"1"
	}
	"SniperSelectNumber"
	{
		"ControlName"			"CExButton"
		"fieldName"			"SniperSelectNumber"
		"xpos"				"9999"
		"labelText"			"&8"
		"Command"			"loadout sniper"
		"visible"				"1"
	}
	"SpySelectNumber"
	{
		"ControlName"			"CExButton"
		"fieldName"			"SpySelectNumber"
		"xpos"				"9999"
		"labelText"			"&9"
		"Command"			"loadout spy"
		"visible"				"1"
	}
	"BackpackSelectNumber"
	{
		"ControlName"			"CExButton"
		"fieldName"			"BackpackSelectNumber"
		"xpos"				"9999"
		"labelText"			"&0"
		"Command"			"backpack"
		"visible"				"1"
	}

add this to charinfoloadoutsubpanel.res

posted 5 months ago
#628 Wut hud/crosshair/cfg thread in Customization
Xynhttps://www.twitch.tv/videos/84385556
what hud is that&

https://github.com/Hypnootize/Wavesui-Hud

posted 5 months ago
1 2 3 4 ⋅⋅ 9