DivineATIs there a way to add a limit to how many characters my heal targets name can have? Long names overlap with my health and it's a little annoying.
https://i.imgur.com/FPrw0Dr.png
go to targetid.res , TargetNameLabel decrease wide value
Account Details | |
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SteamID64 | 76561198067784058 |
SteamID3 | [U:1:107518330] |
SteamID32 | STEAM_0:0:53759165 |
Country | France |
Signed Up | July 7, 2018 |
Last Posted | January 21, 2021 at 11:11 AM |
Posts | 125 (0.1 per day) |
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DivineATIs there a way to add a limit to how many characters my heal targets name can have? Long names overlap with my health and it's a little annoying.
https://i.imgur.com/FPrw0Dr.png
go to targetid.res , TargetNameLabel decrease wide value
JaxSkyany help with this cut off of the box for inspecting your teammates items and stuff?
https://imgur.com/a/uH1WaH9
go to hudlayout.res search hudinspectpanel and replace it with the default values:
HudInspectPanel
{
"fieldName" "HudInspectPanel"
"visible" "0"
"enabled" "1"
"xpos" "r200"
"ypos" "rs1"
"zpos" "10"
"wide" "190"
"tall" "f0"
}
vaniHow would you go about to center information on medigun heal target, and preferably display only health?
Currently looks like:
https://cdn.discordapp.com/attachments/727303733502804058/787292262467895306/unknown.png
Would like this:
https://cdn.discordapp.com/attachments/727303733502804058/787293062468599818/unknown.png
I've tried fiddling around with targetid/hudlayout.res but all my attempts have ended up in morphing the health cross into the name or making main target id unreadable, using this as reference: http://doodlesstuff.com/?p=tf2hud§ion=target
go to targetid.res and change xpos and ypos values to 9999 for the following : TargetBGshade, TargetNameLabel, TargetNameLabelShadow, TargetDataLabel, AmmoIcon, KillAnchor and TargetIDBG_Spec_Blue TargetIDBG_Spec_Red if you don't want the red and blue bar when you spectate someone
Yonaswhats the name of the control that defines the self regeneration for medic?
https://imgur.com/a/Tbo2aev
it's located in huddamageaccount.res, DamageAccountValue and DamageAccountValueShadow it control the damage done and medic regen
sixtenwhere is the item pickup text defined?
https://imgur.com/a/TDoVbFa
hudplayerclass.res
CarryingWeapon
ZetosScoutmanAdd "alpha" "[number]" to "topbar" and "bottombarblank" in both Spectator.res and SpectatorTournament.res.
thanks
phloglover_Kermiti copyed over hudmatchstatus and hudobjectivetimer and huobjectivekothtimerphloglover
may need to copy hudroundcounter.res and in hudlayout.res HudKothTimeStatus
Would it be possible to have transparent spectator bottom and top bar like in tf2 classic ?
PotchHow would I add the esc menu buttons from the bottom of the screen on m0rehud for reload sound, reload hud, toggle chat, etc, to other huds?
first go to m0rehud/resource/fonts and copy m0re icons.otf and paste it where other font are located in your hud
open your clientscheme.res, and copy this in the font section
"m0reSymbols"
{
"1"
{
"name" "m0re Icons"
"tall" "14"
"additive" "0"
"antialias" "1"
}
}
also go at the end, CustomFontFiles section and copy this
"12" // may need to increase this number
{
"font" "resource/fonts/m0re icons.otf" //may need to change this, depends where is located the font file
"name" "m0re Icons"
}
Now open your gamemenu.res file (resource folder) and copy this :
https://pastebin.com/HGAj6Spn
Open your mainmenuoverride.res file (resource/ui) and copy this :
https://pastebin.com/KByDAjVH
Yhprumhttps://imgur.com/a/FH6IstI
I'm looking to remove the "contracts active" message on the right, and the class icon in the bottom left.
how do I do it? thanks.
for the class icons go to resource/ui/hudplayerclass.res change PlayerStatusClassImage, PlayerStatusSpyImage xpos value to 9999
for the contracts, open itemattributetracker.res go to QuestsStatusContainer and change wide and tall value to 0 or enter the command tf_contract_progress_show 0
medochow would I go about removing this annoying timer background, I wanna make it so that its only the round and match timer, without any annoying background, similar to the m0re-hud transparent timer background
open resource/ui/hudroundcounter.res, go to background change wide and tall to 0
kron
textwindow.res and textwindowcustomserver.res
i'm not sure but i think the dots are located in hudroundcounter.res
RoundIndicatorPanel_kv, RoundWinPanelRed_kv, RoundWinPanelBlue_kv try that
change bgcolor_override value if you want to change the background color
i think if you have a lot of font definition in clientscheme.res the game can lag
iodine
go to resource/clientsheme.res
#base "scheme/clientscheme_fonts_tf.res" // Remove the _tf suffix to use Code Pro fonts
iodineone more sorry, https://imgur.com/8KuQhy5
flawhud
cheri
taken from https://github.com/bakkerthehacker/BSPlusHUD
HudVoiceStatus
{
"fieldName" "HudVoiceStatus"
"visible" "1"
"enabled" "1"
"xpos" "r145"
"ypos" "0"
"wide" "145"
"tall" "400"
"item_wide" "135"
"show_avatar" "1"
"avatar_xpos" "0"
"avatar_ypos" "0"
"avatar_wide" "16"
"avatar_tall" "16"
"show_dead_icon" "1"
"dead_xpos" "28"
"dead_ypos" "0"
"dead_wide" "16"
"dead_tall" "16"
"show_voice_icon" "1"
"icon_ypos" "0"
"icon_xpos" "42"
"icon_tall" "16"
"icon_wide" "16"
"text_xpos" "60"
}
copy and paste it to hudlayout.res (replace the default HudVoiceStatus)
https://imgur.com/yxlAiPX
https://huds.tf/forum/showthread.php?tid=191
customization/style - nobox
to remove the health cross: resource/ui/hudplayerhealth.res, search PlayerStatusHealthBonusImage change xpos to 9999
dipp_https://youtu.be/YjauaHJ1GfY?t=1127
What hud is sigh using here, I want to get the same Advanced Spectator hud thing that he has. Also how do I edit Advanced Spectator thing?
https://github.com/Hypnootize/Broesel-Old
spectatortournament.res
spectatortournamentguihealth.res
kronhow do I add in shortcuts bound to certain keys?
I'm switching to an older hud which doesn't have shortcut keys for example
Continue (E)
Back (Q)
1-9 to different class loadouts
I can't think of any others atm but it would be nice to know how to add shortcuts for these.
change the labeltext, add the parenthesis, ampersand and the shortcut key:
"labelText" "Back (&Q)"
example:
charinfopanel.res, BackButton section
for the class selection (taken from m0rehud):
"ScoutSelectNumber"
{
"ControlName" "CExButton"
"fieldName" "ScoutSelectNumber"
"xpos" "9999"
"labelText" "&1"
"Command" "loadout scout"
"visible" "1"
}
"SoldierSelectNumber"
{
"ControlName" "CExButton"
"fieldName" "SoldierSelectNumber"
"xpos" "9999"
"labelText" "&2"
"Command" "loadout soldier"
"visible" "1"
}
"PyroSelectNumber"
{
"ControlName" "CExButton"
"fieldName" "PyroSelectNumber"
"xpos" "9999"
"labelText" "&3"
"Command" "loadout pyro"
"visible" "1"
}
"DemomanSelectNumber"
{
"ControlName" "CExButton"
"fieldName" "DemomanSelectNumber"
"xpos" "9999"
"labelText" "&4"
"Command" "loadout demoman"
"visible" "1"
}
"HeavySelectNumber"
{
"ControlName" "CExButton"
"fieldName" "HeavySelectNumber"
"xpos" "9999"
"labelText" "&5"
"Command" "loadout heavy"
"visible" "1"
}
"EngineerSelectNumber"
{
"ControlName" "CExButton"
"fieldName" "EngineerSelectNumber"
"xpos" "9999"
"labelText" "&6"
"Command" "loadout engineer"
"visible" "1"
}
"MedicSelectNumber"
{
"ControlName" "CExButton"
"fieldName" "MedicSelectNumber"
"xpos" "9999"
"labelText" "&7"
"Command" "loadout medic"
"visible" "1"
}
"SniperSelectNumber"
{
"ControlName" "CExButton"
"fieldName" "SniperSelectNumber"
"xpos" "9999"
"labelText" "&8"
"Command" "loadout sniper"
"visible" "1"
}
"SpySelectNumber"
{
"ControlName" "CExButton"
"fieldName" "SpySelectNumber"
"xpos" "9999"
"labelText" "&9"
"Command" "loadout spy"
"visible" "1"
}
"BackpackSelectNumber"
{
"ControlName" "CExButton"
"fieldName" "BackpackSelectNumber"
"xpos" "9999"
"labelText" "&0"
"Command" "backpack"
"visible" "1"
}
add this to charinfoloadoutsubpanel.res
Xynhttps://www.twitch.tv/videos/84385556
what hud is that&