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Valve comp mm
1
#1
0 Frags +

was the only hope

ugc/esea/etf2l were the last leagues

rgl is gay and leagues are delusional without there being a publicly accessible and very similar form of the same thing

nobody popularized valve comp cause of how poorly it was implemented but if there was enough people playing despite its flaws, while demanding for improvements, Valve would more likely listen and it would put tf2 in a better place

blood on your hands caused by your inability to endure changes and compromise between what you want and what Valve wants in their own game, that they have the rights to, that they actually own, their vision, their leverage

you could tell me I'm wrong, but I'm not

was the only hope

ugc/esea/etf2l were the last leagues

rgl is gay and leagues are delusional without there being a publicly accessible and very similar form of the same thing

nobody popularized valve comp cause of how poorly it was implemented but if there was enough people playing despite its flaws, while demanding for improvements, Valve would more likely listen and it would put tf2 in a better place

blood on your hands caused by your inability to endure changes and compromise between what you want and what Valve wants in their own game, that they have the rights to, that they actually own, their vision, their leverage

you could tell me I'm wrong, but I'm not
2
#2
10 Frags +

shut up + ur retarded. sorry

shut up + ur retarded. sorry
3
#3
9 Frags +

when im in an abysmal dogshit competition and my opponent is valve comp matchmaking

when im in an abysmal dogshit competition and my opponent is valve comp matchmaking
4
#4
6 Frags +
hotdotwhile demanding for improvements, Valve would more likely listen and it would put tf2 in a better place

I'm not so sure about that

[quote=hotdot]while demanding for improvements, Valve would more likely listen and it would put tf2 in a better place
[/quote]
I'm not so sure about that
5
#5
Fireside Casts
1 Frags +

I am death merchant in that shitty game mode and all I can tell you is that:
1) meet your match happened in 2016, whatever "blood" on our hands that you're referring to is 9 years old
2) valve isn't listening to anybody as the game hasn't had a real, serious update to internal balance since 2017
3) competitive players DID play it at the time, and valve didn't make any changes then either. Tons of people played, and before long the entire game mode was wiped out because the cheaters in it were so rampant to the point that it was entirely unplayable. Bots continued to run up competitive matchmaking YEARS after it died in the regular playerbase, to include the casual community that don't come here to talk about game balance.

please update your frame of reference, it's not 2016 anymore and the game isn't going to change because we didn't queue up enough in something with no game balance when there were already better, pre-existing options that we could play instead.

I am death merchant in that shitty game mode and all I can tell you is that:
1) meet your match happened in 2016, whatever "blood" on our hands that you're referring to is 9 years old
2) valve isn't listening to anybody as the game hasn't had a real, serious update to internal balance since 2017
3) competitive players DID play it at the time, and valve didn't make any changes then either. Tons of people played, and before long the entire game mode was wiped out because the cheaters in it were so rampant to the point that it was entirely unplayable. Bots continued to run up competitive matchmaking YEARS after it died in the regular playerbase, to include the casual community that don't come here to talk about game balance.

please update your frame of reference, it's not 2016 anymore and the game isn't going to change because we didn't queue up enough in something with no game balance when there were already better, pre-existing options that we could play instead.
6
#6
0 Frags +
hotdot
blood on your hands caused by your inability to endure changes and compromise between what you want and what Valve wants in their own game, that they have the rights to, that they actually own, their vision, their leverage

you could tell me I'm wrong, but I'm not

This is hilariously revisionist. The comp beta was well received at the time and people forgot how much hype there really was from both Competitive and Casual players alike. Competitive whitelists over time had been getting less restrictive and I shouldn't fail to mention the global whitelist that was being worked on in 2016 that was significantly more loose if I remember correctly . At minimum, more notable figure heads understood Valve's dilemma (B4nny, Mr. SLIN, Sigafoo, Extine etc) but the deal was that no restrictions would lead them to more valuable data for re-balancing the game. I mean FFS B4nny even tried to defend them adding double cross to the beta pool.

What was Valve's excuse for adding zero quality of life changes, fixes or plugin substitutes? Adding turbine to the pool? People gave the mode an earnest chance for a while, giving the developers the benefit of the doubt before the mood soured quite a bit. It also didn't help that M&M literally almost killed the game by making pubs impossible to play for over a month. I quit entirely, shifting over to Overwatch pretty much because of that. I would gander many people did that too.

We don't know for sure what was going through the minds at Valve but its known that they were unhappy with the statistics during the Jungle Inferno update and it is speculated that they gave up on the game due to this. Which in my opinion, is a little sad because I believe that post Jungle Inferno was when they had the best balance changes in the games history and found their stride in balancing both for Pubs and competitive play. Tbf I think this was partially inevitable unfortunately, TF2 has always had significantly lower player numbers than Valve's other game titles and they likely wanted to shift focus over to Steam as a platform and their technology R&D departments. The reality is that there is no compelling evidence that there is blood on the competitive community as a whole or its figureheads on the results of M&M and Valve retiring from TF2.

[quote=hotdot]

blood on your hands caused by your inability to endure changes and compromise between what you want and what Valve wants in their own game, that they have the rights to, that they actually own, their vision, their leverage

you could tell me I'm wrong, but I'm not[/quote]

This is hilariously revisionist. The comp beta was well received at the time and people forgot how much hype there really was from both Competitive and Casual players alike. Competitive whitelists over time had been getting less restrictive and I shouldn't fail to mention the global whitelist that was being worked on in 2016 that was significantly more loose if I remember correctly . At minimum, more notable figure heads understood Valve's dilemma (B4nny, Mr. SLIN, Sigafoo, Extine etc) but the deal was that no restrictions would lead them to more valuable data for re-balancing the game. I mean FFS B4nny even tried to defend them adding double cross to the beta pool.

What was Valve's excuse for adding zero quality of life changes, fixes or plugin substitutes? Adding turbine to the pool? People gave the mode an earnest chance for a while, giving the developers the benefit of the doubt before the mood soured quite a bit. It also didn't help that M&M literally almost killed the game by making pubs impossible to play for over a month. I quit entirely, shifting over to Overwatch pretty much because of that. I would gander many people did that too.


We don't know for sure what was going through the minds at Valve but its known that they were unhappy with the statistics during the Jungle Inferno update and it is speculated that they gave up on the game due to this. Which in my opinion, is a little sad because I believe that post Jungle Inferno was when they had the best balance changes in the games history and found their stride in balancing both for Pubs and competitive play. Tbf I think this was partially inevitable unfortunately, TF2 has always had significantly lower player numbers than Valve's other game titles and they likely wanted to shift focus over to Steam as a platform and their technology R&D departments. The reality is that there is no compelling evidence that there is blood on the competitive community as a whole or its figureheads on the results of M&M and Valve retiring from TF2.
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