JarateKing
Account Details
SteamID64 76561198022106397
SteamID3 [U:1:61840669]
SteamID32 STEAM_0:1:30920334
Country Canada
Signed Up December 4, 2013
Last Posted June 22, 2019 at 1:16 PM
Posts 752 (0.4 per day)
Game Settings
In-game Sensitivity 0.4964244925
Windows Sensitivity xset m 00
Raw Input  
DPI
400
Resolution
1366x768
Refresh Rate
60Hz
Hardware Peripherals
Mouse Nixeus Revel / Modded WMO
Keyboard Minivan w/ gat browns & XMIT fullsize
Mousepad Glorious PC Gaming Race
Headphones  
Monitor Dell something
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#3 Keyboard in Q/A Help

There are a lot of good options: ducky, coolermaster, filco, pok3r, etc. And lots of groupbuy / custom keyboards if you're looking to splurge or DIY some.

Switches are mostly preference so what exactly are you looking for that razer green switches didn't offer? More/less tactile, more/less clicky, etc.?

posted 3 days ago
#8 Zoom sensitivity, tf2, csgo in TF2 General Discussion

While it's bumped I did do some writing on this: https://github.com/JarateKing/jarconfig/blob/master/docs/zoom_sensitivity_ratio.md
It's the same conclusion (0.793471 is what you probably want) but explains some of the thought behind it.

106Hey I've done that but I would also like the scope sensitivity because the scopes are different, basically what ward3d wanted but the other way around

Yeah it wouldn't be too hard. Throw this into wolfram alpha:

(arctan(x*tan((20 * pi/180)/2) ) / arctan(x*tan((90 * pi/180)/2)))/(20/90) = 0.83333

And replace "0.83333" with your tf2 zoom sense. This should give you an x value, then throw this into wolfram alpha again:

(arctan(0.403109*tan((40 * pi/180)/2) ) / arctan(0.403109*tan((90 * pi/180)/2)))/(40/90)

Replacing the two "0.403109"s with the x value from before. The result should be the same zoom sens.

posted 5 days ago
#4 Multi-variable command manipulation in Customization
quintoshnot possible in tf2 without setting aliases for every x, y, z (which isn't a lot of work if you use autofill really)

quick python script for this:

# range to set
min = -2
max = 2

# enforce proper wrapping rules
def getCoords(x, y, z, separator):
    toret = ''
    toret += str((x - min) % (max - min + 1) + min) + separator
    toret += str((y - min) % (max - min + 1) + min) + separator
    toret += str((z - min) % (max - min + 1) + min) 
    return toret

# base binds
for c in ['x', 'y', 'z']:
    print('alias "inc_vm_' + c + '" "vm_0_0_0"')
print('')

# internal state binds
for x in range(min, max + 1):
    for y in range(min, max + 1):
        for z in range(min, max + 1):
            toprint = 'alias "vm_' + getCoords(x, y, z, '_') + '" "'
            toprint += 'tf_viewmodels_offset_override ' + getCoords(x, y, z, ' ') + ';'
            toprint += 'alias inc_vm_x vm_' + getCoords(x+1, y, z, '_') + ';'
            toprint += 'alias inc_vm_y vm_' + getCoords(x, y+1, z, '_') + ';'
            toprint += 'alias inc_vm_z vm_' + getCoords(x, y, z+1, '_') + '"'
            print(toprint)

There's some obvious big improvements (support for decrementing instead of just having to wrap around, and support for floats / not having to always be an integer) but this should get the idea across.

posted 2 weeks ago
#2 rayshud issue in Q/A Help

What huds are you trying? If they're old, then their info.vdf files probably aren't up to date (if they have one at all).

In the future, there's https://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers

posted 2 weeks ago
#6000 HUD editing: short questions, quick answers in Customization
magistryo, how can I move one killfeed into another hud?
For example I want to use m0re's hud killfeed in Olgha's hud

Copy over HudDeathNotice inside scripts/hudlayout.res

Might also need to copy over fonts and colors from clientscheme to do it but should be easy enough to do with some know-how about the clientscheme:
https://github.com/JarateKing/TF2-Hud-Reference/blob/master/0-TUTORIAL/3-Editing-Clientscheme.md

posted 3 weeks ago
#5994 HUD editing: short questions, quick answers in Customization
bLaplusProtonHow do i make it so my damage done appears as a number on the hud above my healthhuddamageaccount.res would need DamageAccountValue, and maybe DamageAccountValueShadow
if they're already in the file, set their visible values to 1. if they're not, see if there's a customization for last damage done, or just copy one from another hud and manually adjust the positions

Specifically, you just need a label that has the labeltext "%metal%". Anything else doesn't really matter, it's just a regular label that you put in huddamageaccount.res.

fiestaNot a hud question but still.
Is there any current way to change medigun beam particles? I want to make it kinda narrow.

None in sv_pure. You can edit the vmt/vtf to change the images, or the .pcf to change the particle effect itself, but in both cases it'll revert to default in sv_pure. Don't have the filenames on hand but shouldn't be too hard to find them either.

posted 1 month ago
#4 Have you ever put TF2 on an application or resume? in TF2 General Discussion

So far it's helped me with my last two jobs. The interviewers for my current job were impressed with the tf2 stuff on my github (even though they had no clue what tf2 was), and my previous job was a gamedev position where experience modding games was a big asset. These are both programming jobs so a lot of the skills are transferable, but in both what sold it was the things I've done in tf2.

I also fucked up another game programmer interview by talking too much about my tf2 mods and not enough about my other experience, but it's been more wins than losses so far.

posted 1 month ago
#5960 HUD editing: short questions, quick answers in Customization
ZetosTunehttps://i.imgur.com/CX9H42H.jpg

For some reason, the names on certain items (mainly medals) are busted on my hud. is there a fix for this?
Probably your HUD uses a chat_english* which doesn't have this type of entry. Try getting an updated one from another HUD, or deleting it (will force the HUD to use the default tf_english).

* Inside /Resource/

Just a note: chat_english will not run into these issues. tf_english will, and for that reason it's recommended to use chat_english for any localization changes.

YupI just move tf2 into my ssd and now the custom fonts are not working, I've tried everything help

Try (re)installing the fonts. It's pretty hard to tell what the problem is with just that, but if it's just the font files not getting transferred / recognized then installing them means the clientscheme doesn't have to reference the local copy.

posted 1 month ago
#5954 HUD editing: short questions, quick answers in Customization
bijlolI recently switched to linux and now i can't see respawn timer and spectator status (health/uber of players and such) does anyone know how to fix this?

The three things that differ in linux are:

  • folders and filenames are case-sensitive and need to be lowercase (unless specifically referenced with #base or something using capitals)
  • fonts are smaller (exactly 80% the size of windows fonts)
  • [$WINDOWS] tags don't work and [$LINUX] does. [$WIN32] is for PC including linux, as an opposite to [$X360]

More likely though you just need to use cl_use_tournament_specgui to turn it on.

posted 1 month ago
#5 aesthetic/vaporwave inspired HUDS? in Customization

https://i.imgur.com/oVfShAy.jpg

posted 1 month ago
#49 Leagues meet to discuss future of North American TF2 in News
NursayThey also do a lot to try to move the game forward.

Moving things forward is good but I think most of the community is fed up with the decisionmaking being opaque and feeling like it's just the whims of whoever's talking loudest, with what seems like 0 effort being being put into improving the process or consulting the entire rest of the community (outside of when a particular decision is completely hated and has to be reverted). All that paired with there still being no clear reasoning on why it's been going the direction it has, or really any long term plan at all.

People do want progress, it's just that the most relevant area for progress is to come up with an actually good decisionmaking process. Whitelists for example, every time a new whitelist comes out there's more headache and backlash than there were problems with the old whitelist in the first place -- which is a pretty good indication that the system ain't working well. But I don't think we've ever actually heard plans to fix this, we just end up running into the same situation a season or two later, with the same concerns and complaints. I get that it isn't easy and not everyone will be happy, but does anyone think the current method is actually any good?

This is the best opportunity the community at large will have to actually improving the way we approach things like whitelists to stop making controversial decisions, but it seems like that whole discussion is falling on some of the same people who've been making these controversial decisions in the first place.

posted 1 month ago
#35 CleanTF2+ (nohats, flat textures, etc) in Customization
teefAny updates on the linux version? ♥

I am making progress on it, and it all should be doable (most of the questionable parts are done).

As long as imagemagick and wine are installed, the generate.sh that's currently there should be able to generate flat textures. I haven't tested throroughly though, and feedback would be appreciated.

posted 1 month ago
#167 No Hats Mod in Customization
shinsoIs this updated for Winter 2019?

Scroll up a bit and this should be:

JarateKinghttps://github.com/JarateKing/CleanTF2plus

Or the thread for it: https://www.teamfortress.tv/51736/cleantf2-nohats-flat-textures-etc

posted 2 months ago
#8 need help with settings in Q/A Help

try this https://pastebin.com/hJr2rHeu

posted 2 months ago
#39 Harassment in this community: It needs to stop. in TF2 General Discussion
ScratchhI said this, I didn’t defend myself. I openly admitted that what I did was wrong and I apologized like 4 times in the post. My post was entirely based on me clearing up misconceptions and false information.

I don't think this was the intention but when I read it, it comes off a bit as "I apologize for it, but it didn't happen, or it wasn't a big deal, or it wasn't me, or it was your fault it happened." A lot of it can easily be taken as a defense, so I can't blame anyone for taking it as you defending yourself.

e: in retrospect this was giving way too much benefit of the doubt, now that the thread's been locked and scratch doubled down hard, I'd like to make it clear that his "apology" shouldn't fly

VisWhere did you even read me telling all the trans people to stop being so sensitive? I told this particular person so, because the reasons over which they got upset are really nothing compared to what other people are subject to, this is the lightest form of harassment she has endured and it already hit her very badly. You said it yourself, they are under fire in their everyday lives, taking everything so personally is literally a death sentence.

Why is this met with "ok harassment sucks but the real problem here is how much she dislikes being harassed, I think she should be harassed more before she gets upset" and not "why the fuck is there harassment in our small community?"

However much harassment you think someone should be able to take is completely moot because we should strive to not have harassment in the first place.

posted 2 months ago
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