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HUD editing: short questions, quick answers
posted in Customization
5551
#5551
0 Frags +

How do you change koth timer colors?

I want to have one static color (white) and then (green) when your timer goes down.

How do you change koth timer colors?

I want to have one static color (white) and then (green) when your timer goes down.
5552
#5552
-3 Frags +

@5549 the thing i googled worked fine for me. did u try doing that? i think it was called no explosion script in some tftv thread

@5551 try looking the colour variable in the timer structure in kothhudtimerobjective.res...... its really not that hard to look things up yourself

@5549 the thing i googled worked fine for me. did u try doing that? i think it was called no explosion script in some tftv thread

@5551 try looking the colour variable in the timer structure in kothhudtimerobjective.res...... its really not that hard to look things up yourself
5553
#5553
2 Frags +
Rebite@5549 the thing i googled worked fine for me. did u try doing that?

@5551 try looking the colour variable in the timer structure in kothhudtimerobjective.res...... its really not that hard to look things up yoursel

Oh man thanks I didn't know I could try looking things up myself, huge help!

I tried everything and nothing seems to work that's why I'm asking :)

[quote=Rebite]@5549 the thing i googled worked fine for me. did u try doing that?

@5551 try looking the colour variable in the timer structure in kothhudtimerobjective.res...... its really not that hard to look things up yoursel[/quote]

Oh man thanks I didn't know I could try looking things up myself, huge help!

I tried everything and nothing seems to work that's why I'm asking :)
5554
#5554
-3 Frags +

np glad i could help

np glad i could help
5555
#5555
1 Frags +

using rayshud atm where would I go to edit the match hud? (the part of the hud that's toggled by tf_use_match_hud)

-edit-
looked on the last page "matchstatus.res" seems to be the answer.

Rayshud doesn't seem to have this file.

Do I just pull the default file from the TF2 hud and edit that?

-edit2-

the correct file is actually "hudmatchstatus.res" a copy of the default one can be found here https://github.com/mfstate/tf2basehud/blob/master/resource/ui/hudmatchstatus.res

using rayshud atm where would I go to edit the match hud? (the part of the hud that's toggled by tf_use_match_hud)

-edit-
looked on the last page "matchstatus.res" seems to be the answer.

Rayshud doesn't seem to have this file.

Do I just pull the default file from the TF2 hud and edit that?

-edit2-

the correct file is actually "hudmatchstatus.res" a copy of the default one can be found here https://github.com/mfstate/tf2basehud/blob/master/resource/ui/hudmatchstatus.res
5556
#5556
0 Frags +

working on my hud
how do i remove this random patch of color

https://cdn.discordapp.com/attachments/438964211268321280/492626907226177536/hmm.PNG

working on my hud
how do i remove this random patch of color
[img]https://cdn.discordapp.com/attachments/438964211268321280/492626907226177536/hmm.PNG[/img]
5557
#5557
0 Frags +
shnejninworking on my hud
how do i remove this random patch of color
https://cdn.discordapp.com/attachments/438964211268321280/492626907226177536/hmm.PNG

Since I'm not sure what that box is try the following: turn on "sv_cheats" then "vgui_drawtree 1" and select "highlight selected" then you have to go through the menu and find the file where that box is. This tool can be really useful in finding stuff messing around in your hud. Then you could move it within the file.

[quote=shnejnin]working on my hud
how do i remove this random patch of color
[img]https://cdn.discordapp.com/attachments/438964211268321280/492626907226177536/hmm.PNG[/img][/quote]

Since I'm not sure what that box is try the following: turn on "sv_cheats" then "vgui_drawtree 1" and select "highlight selected" then you have to go through the menu and find the file where that box is. This tool can be really useful in finding stuff messing around in your hud. Then you could move it within the file.
5558
#5558
0 Frags +

Does anyone know where can I edit this little box? It appears whenever you pick someone's weapon from the floor.

I tried using "vgui_drawtree 1" and go through all my files without any luck.

https://i.imgur.com/mb6uiXK.jpg

Does anyone know where can I edit this little box? It appears whenever you pick someone's weapon from the floor.

I tried using "vgui_drawtree 1" and go through all my files without any luck.

[img]https://i.imgur.com/mb6uiXK.jpg[/img]
5559
#5559
3 Frags +
CamusDoes anyone know where can I edit this little box? It appears whenever you pick someone's weapon from the floor.

I tried using "vgui_drawtree 1" and go through all my files without any luck.

https://i.imgur.com/mb6uiXK.jpg

I'm glad you went with the default control points, ammo icon, and class picture, looks much cleaner :)
edit: maybe CarryingWeapon in HudPlayerClass.res?

[quote=Camus]Does anyone know where can I edit this little box? It appears whenever you pick someone's weapon from the floor.

I tried using "vgui_drawtree 1" and go through all my files without any luck.

[img]https://i.imgur.com/mb6uiXK.jpg[/img][/quote]
I'm glad you went with the default control points, ammo icon, and class picture, looks much cleaner :)
edit: maybe CarryingWeapon in HudPlayerClass.res?
5560
#5560
0 Frags +
zenCamusDoes anyone know where can I edit this little box? It appears whenever you pick someone's weapon from the floor.

I tried using "vgui_drawtree 1" and go through all my files without any luck.

https://i.imgur.com/mb6uiXK.jpg
I'm glad you went with the default control points, ammo icon, and class picture, looks much cleaner :)
edit: maybe CarryingWeapon in HudPlayerClass.res?

Man you're the best that was it!

Also thanks a lot, I want to use only stuff within the game so the hud can be used in sv_pure servers too, custom class images were a little buggy sometimes not showing in certain classes.

[quote=zen][quote=Camus]Does anyone know where can I edit this little box? It appears whenever you pick someone's weapon from the floor.

I tried using "vgui_drawtree 1" and go through all my files without any luck.

[img]https://i.imgur.com/mb6uiXK.jpg[/img][/quote]
I'm glad you went with the default control points, ammo icon, and class picture, looks much cleaner :)
edit: maybe CarryingWeapon in HudPlayerClass.res?[/quote]

Man you're the best that was it!

Also thanks a lot, I want to use only stuff within the game so the hud can be used in sv_pure servers too, custom class images were a little buggy sometimes not showing in certain classes.
5561
#5561
0 Frags +

How to Change location of guillotine ammo?

I have a problem. Guillotine ammo isnt at the same location as the gun ammo.
(screenshot)

How do you make it the same location as the gun ammo? I cant seem to find the res file for it.

(Current Hud Files)

How to Change location of guillotine ammo?

I have a problem. Guillotine ammo isnt at the same location as the gun ammo.
[url=https://i.imgur.com/hCg7AxZ.png](screenshot)[/url]

How do you make it the same location as the gun ammo? I cant seem to find the res file for it.

[url=https://github.com/Hampusm/BiscuitHUD](Current Hud Files)[/url]
5562
#5562
1 Frags +
GamerfoxinatorHow to Change location of guillotine ammo?

I have a problem. Guillotine ammo isnt at the same location as the gun ammo.
(screenshot)

How do you make it the same location as the gun ammo? I cant seem to find the res file for it.

(Current Hud Files)

hudammoweapons.res -> AmmoNoClip -> change x-pos to something suitable

[quote=Gamerfoxinator]How to Change location of guillotine ammo?

I have a problem. Guillotine ammo isnt at the same location as the gun ammo.
[url=https://i.imgur.com/hCg7AxZ.png](screenshot)[/url]

How do you make it the same location as the gun ammo? I cant seem to find the res file for it.

[url=https://github.com/Hampusm/BiscuitHUD](Current Hud Files)[/url][/quote]
hudammoweapons.res -> AmmoNoClip -> change x-pos to something suitable
5563
#5563
0 Frags +
bLaGamerfoxinatorHow to Change location of guillotine ammo?

I have a problem. Guillotine ammo isnt at the same location as the gun ammo.
(screenshot)

How do you make it the same location as the gun ammo? I cant seem to find the res file for it.

(Current Hud Files)
hudammoweapons.res -> AmmoNoClip -> change x-pos to something suitable

Thank you

[quote=bLa][quote=Gamerfoxinator]How to Change location of guillotine ammo?

I have a problem. Guillotine ammo isnt at the same location as the gun ammo.
[url=https://i.imgur.com/hCg7AxZ.png](screenshot)[/url]

How do you make it the same location as the gun ammo? I cant seem to find the res file for it.

[url=https://github.com/Hampusm/BiscuitHUD](Current Hud Files)[/url][/quote]
hudammoweapons.res -> AmmoNoClip -> change x-pos to something suitable[/quote]

Thank you
5564
#5564
0 Frags +

I'm having some problems with item effect meters on scout, using 3 weapons at the same time look fine.

https://i.imgur.com/clYY4VM.jpg

But then only using Energy drink or the Cleaver get moved to the right for some reason. (If I fix the .res files for energy drink and cleaver to be on the center alone they look fine, but then when using 3 weapons the energy drink and cleaver get moved to the left) D:

https://i.imgur.com/e6G6ErU.jpg

Anyone knows how to fix it?

I'm having some problems with item effect meters on scout, using 3 weapons at the same time look fine.

[img]https://i.imgur.com/clYY4VM.jpg[/img]

But then only using Energy drink or the Cleaver get moved to the right for some reason. (If I fix the .res files for energy drink and cleaver to be on the center alone they look fine, but then when using 3 weapons the energy drink and cleaver get moved to the left) D:

[img]https://i.imgur.com/e6G6ErU.jpg[/img]

Anyone knows how to fix it?
5565
#5565
2 Frags +

In one of the res files, possibly the default iteam effect meter one, there is a part called "x_base_offset" or something very similar, look through the files and remove that maybe?

In one of the res files, possibly the default iteam effect meter one, there is a part called "x_base_offset" or something very similar, look through the files and remove that maybe?
5566
#5566
1 Frags +
_KermitIn one of the res files, possibly the default iteam effect meter one, there is a part called "x_base_offset" or something very similar, look through the files and remove that maybe?

Removing "x_offset" from both "huditemeffectmeter_cleaver.res" and "huditemeffectmeter_scout.res" and then fixing the "xpos" once again did the trick. Thanks a lot!

[quote=_Kermit]In one of the res files, possibly the default iteam effect meter one, there is a part called "x_base_offset" or something very similar, look through the files and remove that maybe?[/quote]

Removing "x_offset" from both "huditemeffectmeter_cleaver.res" and "huditemeffectmeter_scout.res" and then fixing the "xpos" once again did the trick. Thanks a lot!
5567
#5567
0 Frags +

What is file of the bar on the top of the screen next to the time that you can see who is dead and who is alive?

I want to edit that a bit. Ty

What is file of the bar on the top of the screen next to the time that you can see who is dead and who is alive?

I want to edit that a bit. Ty
5568
#5568
0 Frags +
MeironWhat is file of the bar on the top of the screen next to the time that you can see who is dead and who is alive?

I want to edit that a bit. Ty

hudmatchstatus.res

Side question related to this

I can't seem to find a way to disable the center part of the panel when you have tf_use_match_hud 1 it's not there when it's set to 0. I don't know beginning to this it's tied to a different HUD file other than hudmatchstatus.res

I see Camus in his screenshots above doesn't have this center panel that's a transparent Blue | Red and then black under neath it.

[quote=Meiron]What is file of the bar on the top of the screen next to the time that you can see who is dead and who is alive?

I want to edit that a bit. Ty[/quote]

hudmatchstatus.res

Side question related to this

I can't seem to find a way to disable the center part of the panel when you have tf_use_match_hud 1 it's not there when it's set to 0. I don't know beginning to this it's tied to a different HUD file other than hudmatchstatus.res

I see Camus in his screenshots above doesn't have this center panel that's a transparent Blue | Red and then black under neath it.
5569
#5569
0 Frags +

how can i add a small charge label under the crosshair to any hud i end up using. i know its supposed to go in hudmediccharge.res but idk anything else. also if i wanted to remove the larger charge number would i do visible/enable 0 for the normal charge label? thanks ahead of time!

how can i add a small charge label under the crosshair to any hud i end up using. i know its supposed to go in hudmediccharge.res but idk anything else. also if i wanted to remove the larger charge number would i do visible/enable 0 for the normal charge label? thanks ahead of time!
5570
#5570
Tip of the Hats
0 Frags +
ComangliaMeironWhat is file of the bar on the top of the screen next to the time that you can see who is dead and who is alive?

I want to edit that a bit. Ty
Side question related to this

I can't seem to find a way to disable the center part of the panel when you have tf_use_match_hud 1 it's not there when it's set to 0. I don't know beginning to this it's tied to a different HUD file other than hudmatchstatus.res

I see Camus in his screenshots above doesn't have this center panel that's a transparent Blue | Red and then black under neath it.

If I'm understanding your question correctly, you'd want to use "visible" and `if_match` to set the visibility how you'd like it.

https://github.com/rbjaxter/budhud/blob/master/_budhud/resource/ui/HudMatchStatus.res#L65-L69
I have `visible` set to 0 in the main entry, but the `if_match` portion sets visible to 1.

[quote=Comanglia][quote=Meiron]What is file of the bar on the top of the screen next to the time that you can see who is dead and who is alive?

I want to edit that a bit. Ty[/quote]
Side question related to this

I can't seem to find a way to disable the center part of the panel when you have tf_use_match_hud 1 it's not there when it's set to 0. I don't know beginning to this it's tied to a different HUD file other than hudmatchstatus.res

I see Camus in his screenshots above doesn't have this center panel that's a transparent Blue | Red and then black under neath it.[/quote]

If I'm understanding your question correctly, you'd want to use "visible" and `if_match` to set the visibility how you'd like it.

https://github.com/rbjaxter/budhud/blob/master/_budhud/resource/ui/HudMatchStatus.res#L65-L69
I have `visible` set to 0 in the main entry, but the `if_match` portion sets visible to 1.
5571
#5571
0 Frags +
Comanglia Side question related to this

I can't seem to find a way to disable the center part of the panel when you have tf_use_match_hud 1 it's not there when it's set to 0. I don't know beginning to this it's tied to a different HUD file other than hudmatchstatus.res

I see Camus in his screenshots above doesn't have this center panel that's a transparent Blue | Red and then black under neath it.

You have to move "RoundCounter" and "BGFrame" to "xpos: 9999" in hudmatchstatus.res

In some rare cases things cannot be moved for some reason so what I always try first is moving the "xpos", if it doesn't work setting "tall and wide to 0", if it doesn't work and if it is tied to an image "whatevernamefile" I remove the name.

[quote=Comanglia] Side question related to this

I can't seem to find a way to disable the center part of the panel when you have tf_use_match_hud 1 it's not there when it's set to 0. I don't know beginning to this it's tied to a different HUD file other than hudmatchstatus.res

I see Camus in his screenshots above doesn't have this center panel that's a transparent Blue | Red and then black under neath it.[/quote]

You have to move "RoundCounter" and "BGFrame" to "xpos: 9999" in hudmatchstatus.res

In some rare cases things cannot be moved for some reason so what I always try first is moving the "xpos", if it doesn't work setting "tall and wide to 0", if it doesn't work and if it is tied to an image "whatevernamefile" I remove the name.
5572
#5572
0 Frags +
domthewhiteguyhow can i add a small charge label under the crosshair to any hud i end up using. i know its supposed to go in hudmediccharge.res but idk anything else. also if i wanted to remove the larger charge number would i do visible/enable 0 for the normal charge label? thanks ahead of time!

In "hudmediccharge.res" under "ChargeLabel" change "labelText" to "#TF_UberchargeMinHUD" which changes the huge ubercharge label to only the charge number % and then change the font to a lower size.

I would suggest to install a custom font and your preferred size for better results.

I hope this is what you are looking for.

[quote=domthewhiteguy]how can i add a small charge label under the crosshair to any hud i end up using. i know its supposed to go in hudmediccharge.res but idk anything else. also if i wanted to remove the larger charge number would i do visible/enable 0 for the normal charge label? thanks ahead of time![/quote]

In "hudmediccharge.res" under "ChargeLabel" change "labelText" to "#TF_UberchargeMinHUD" which changes the huge ubercharge label to only the charge number % and then change the font to a lower size.

I would suggest to install a custom font and your preferred size for better results.

I hope this is what you are looking for.
5573
#5573
0 Frags +

Is there a way to remove or make the boxes fully transparent so I can only keep the information?

I tried using custom vtfs but it does not look fully transparent.

https://i.imgur.com/mUGMlZe.jpg

Is there a way to remove or make the boxes fully transparent so I can only keep the information?

I tried using custom vtfs but it does not look fully transparent.

[img]https://i.imgur.com/mUGMlZe.jpg[/img]
5574
#5574
0 Frags +

Have you tried adding "alpha" "0" or a low value to the playerpanels_kv part of hudtournament?

That might make every element within the box transparent, not sure though.

Have you tried adding "alpha" "0" or a low value to the playerpanels_kv part of hudtournament?

That might make every element within the box transparent, not sure though.
5575
#5575
0 Frags +
_KermitHave you tried adding "alpha" "0" or a low value to the playerpanels_kv part of hudtournament?

That might make every element within the box transparent, not sure though.

I only want the main box to disappear but keep all the other elements (class image, player name, ready box and checkmark).

I tried using "alpha" "0" but it makes everything go transparent sadly.

[quote=_Kermit]Have you tried adding "alpha" "0" or a low value to the playerpanels_kv part of hudtournament?

That might make every element within the box transparent, not sure though.[/quote]

I only want the main box to disappear but keep all the other elements (class image, player name, ready box and checkmark).

I tried using "alpha" "0" but it makes everything go transparent sadly.
5576
#5576
1 Frags +

You can delete or make blank the border definitions TFFatLineBorder, TFFatLineBorderRedBG, and TFFatLineBorderBlueBG in the clientscheme, but I'm pretty sure this also affects similar player panels elsewhere, such as the tournament spectator panels.

You can delete or make blank the border definitions TFFatLineBorder, TFFatLineBorderRedBG, and TFFatLineBorderBlueBG in the clientscheme, but I'm pretty sure this also affects similar player panels elsewhere, such as the tournament spectator panels.
5577
#5577
0 Frags +
NokkYou can delete or make blank the border definitions TFFatLineBorder, TFFatLineBorderRedBG, and TFFatLineBorderBlueBG in the clientscheme, but I'm pretty sure this also affects similar player panels elsewhere, such as the tournament spectator panels.

This is what I was looking for, thank you!

[quote=Nokk]You can delete or make blank the border definitions TFFatLineBorder, TFFatLineBorderRedBG, and TFFatLineBorderBlueBG in the clientscheme, but I'm pretty sure this also affects similar player panels elsewhere, such as the tournament spectator panels.[/quote]

This is what I was looking for, thank you!
5578
#5578
0 Frags +

In terminal hud how get rid of the health and ammo (I only want the numbers)

In terminal hud how get rid of the health and ammo (I only want the numbers)
5579
#5579
0 Frags +
HogosakiIn terminal hud how get rid of the health and ammo (I only want the numbers)

In hudplayerhealth.res there shoujld be a part that has the line "labeltext" "HEALTH" and in hudammoweapons there should be the same with "AMMO". Make both of them visible and enabled 0.

[quote=Hogosaki]In terminal hud how get rid of the health and ammo (I only want the numbers)[/quote]

In hudplayerhealth.res there shoujld be a part that has the line "labeltext" "HEALTH" and in hudammoweapons there should be the same with "AMMO". Make both of them visible and enabled 0.
5580
#5580
0 Frags +

Thanks that worked but how do I make the black bar smaller by the health and ammo?

Thanks that worked but how do I make the black bar smaller by the health and ammo?
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