pyro update (GONE SPOOPY)
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SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | May 29, 2025 at 11:21 PM |
Posts | 1557 (0.5 per day) |
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Raw Input | 1 |
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Try these launch options
-novid -nojoy -nosteamcontroller -noff -nohltv -softparticlesdefaultoff -reuse -primarysound -snoforceformat -swapcores -high -r_emulate_gl
Any reason you use windowed mode?
Delete everything in your tf/cfg folder, delete all configs you may have in tf/custom, edit all cfgs you have in Steam/userdata/<USER_ID>/440/remote/cfg to be blank, then verify game files.
Finally, launch the game with only the -default -autoconfig -console launch options. In console, enter host_writeconfig; mat_savechanges. Quit the game and then remove the launch options.
200-sw is an alias of -windowed, works just fine.
Hm, wasn't able to find it in the code at first, sorry.
fstiv_yes i did reinstall it properly. I dont know what i could have possibly done wrong.
and what exactly do you mean with 'preset'?
What folder did you install it in and what were your launch options when you tried my config?
mat_forcemanagedtextureintohardware should be 0.
If that doesn't work, a workaround that reduces performance is mat_mipmaptextures 0
fagoatseI've re-tested net_queued_packet_thread 0 on windows but this time around on sniper and there's very noticeable delay. I'd say it's around a frame or so. Sometimes the dmg text won't even show up and you'll only see a blood spray(if enabled).
net_queued_packet_thread 1 + -NoQueuedPacketThread feels fine. No idea if the switch has any negative impact on the former cvar.
Ok, thanks for the testing.
Don't use the -NoQueuedPacketThread launch option with anything but net_queued_packet_thread 0.
SentinelNeither is better, both have their pros and cons. Dx8 is usually better for fps but a lot of people say that dx9 feels smoother so it's all personal preference.
DX9 can give better FPS, except if you have a very lowend or old GPU.
fstiv_useforcedmparms -noforcemaccel -noforcemspd are outdated
Not sure what you mean by outdated, they still work
fstiv_also what is -sw?
Doesn't exist
fstiv_this config gives my gameplay a heavy stuttering
Sorry to hear that! Did you properly reset TF2 and install it in the correct folder with the specified launch options? and what preset did you use?
sage-swapcores seems to be a bit bad for the previous gen AMD processors (FX series)
Don't see how it's bad
sagealso what should i take away from the fps variability info? i never paid much attention to it
The lower the value, the most more consistent/stable the framerate.
sagealso i get the feeling going from dx8 to 9 that dx9 has less input lag. might have to do with video drivers but it feels way more responsive.
There's a lot of factors that go into that. Video drivers are more mature and maintained for DX9, DX9 itself has a lot of optimizations and improvements to resource control and GPU commands, and Valve has improved its DX9 renderer a lot more than DX8. It's hard to pin down any one thing that has the most effect, since there are a variety of improvements that make it better.
Hoppdxlevel 81 no longer gives better fps.
Thanks for these benchmarks.
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warning: nerd
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I've played TF2 since it went F2P and I loved every moment of playing it back then (and still do), so much so that I became a PC gamer after using an Xbox for so long and only because of how much I loved this game.
But I owe so much more than just my PC gaming habits to Team Fortress 2. TF2 was a masterpiece of game design and inspired me to learn more about how to create and code my own experiences for people to enjoy as much as I had enjoyed TF2. I don't think I'll be able to achieve something as great and with such a legacy, but I do appreciate the resources Valve has given to not only enjoy the games they make, but learn how they work in-depth and help make your own games and other software.
I know we're all waiting for a great update on the 10th anniversary and we're worried if Valve can deliver. However, I believe our very worry is a testament to how great and capable of a company Valve is. If Valve were a bad games studio, we wouldn't be here discussing it among ourselves, nor would we even be expecting another great free update from them after a decade.
It's amazing how far we have come, with Valve and through our own community alone. Here's to another 10 years. We have both the game and community to take us there, and I'm excited for the journey we have ahead of us.
Blog post comes out. Some stuff about the anniversary. Then, at the end of the post, they say they don't have a date for the Pyro Update yet but they are working on it and it should come out soon. Valve then releases the Pyro Update an hour later.
Then they can say they were early with the update.
zfnWith those performance optimizations you mentioned that dx9 has over dx8 - would any of those affect rocket jumping in any way?
Because I have tested your config on both DX8 and DX9, and dx9 feels a lot smoother and easier to jump with. It could be placebo, but I tried the same jump map on both dx levels, and I had an easier time completing the map on dx9. I do prefer the looks of dx8 though.
That's entirely possible.
hyphenim confused as to what dxlevel override is, is it as simple as just just putting mat_dxlevel 95 in your config but with -dxlevel 81/running dxlevel 81 in your launch options or is it something else, also what does dxlevel override do performance-wise
You shouldn't have conflicting dxlevels for -dxlevel and mat_dxlevel, and I don't recommend using DX8 for performance reasons on anything except old cards. DX9 is a much more efficient renderer that takes advantage of hardware better and has a bunch of performance optimizations Valve has not ported to DX8. Though, I totally understand if you're using it because you like the look and feel of it.
The dxlevel overrides reduce particles more aggressively. They will be applied on dxlevel 80, 81, 90 and 95.
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