bLathis doesn't work in m0rehud
As in it doesn't decrease the occurrence of the bug or that it breaks m0rehud?
Account Details | |
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SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | May 29, 2025 at 11:21 PM |
Posts | 1557 (0.5 per day) |
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Raw Input | 1 |
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bLathis doesn't work in m0rehud
As in it doesn't decrease the occurrence of the bug or that it breaks m0rehud?
If you launch with only -default in the launch options, does this problem still happen?
It seems like this just makes the bug less likely and does not make it go away completely. I'm testing some stuff to fix those remaining edge cases that still cause the bug to come up.
Do you have Windows 10 installed? https://support.steampowered.com/kb_article.php?ref=6239-DZCB-8600
Also, there is apparently an issue on Windows 10 with mouse input, so if you are getting input lag, try m_rawinput 1.
For keyboard input lag, you should be using in_usekeyboardsampletime 1.
4.4.5 released with a few bug fixes and documentation improvements (one of which is fixing the formatting when using Notepad to view), as well as a small CPU optimization to networking.
amazocparticle_sim_alt_cores
It was in the config before because I didn't read the code for how the command is used before I removed it. It is only used for Xbox 360 and even if it was allowed on PC, it forces the value to be no greater than 2.
knsumethank ms mastercoms
may good frames and bug fixes come to you
Hello everyone, I have found a fix for that longstanding bug where animations linger after death for custom HUDs. For example, low and overhealed HP or low ammo effects. All you need to do to fix this is run stop events for these animations when the HudSnapShotReminderIn event is called. This will reset those animations on freezecam.
For example, the fix for 7hud was (remember to add the default snapshot reminder code unless you've changed that as well):
event HudSnapShotReminderIn
{
Animate ScreenshotPanel Position "c-83 -50" Linear 0.0 0.001
Animate ScreenshotPanel Position "c-83 13" Spline 0.001 0.2
RunEvent HudHealthDyingPulseStop 10.0
RunEvent HudHealthBonusPulseStop 10.0
RunEvent HudLowAmmoPulseStop 10.0
RunEvent HudMedicChargedStop 10.0
}
The RunEvents depend on what your HUD modifies, but I feel like these are the most popular/common animations HUDs use so it should be enough for most HUDs.
ZetsuToaster wise is this cfg better than comanglias?
Well, I've gotten 10fps more on this config with maxperformance than I got with Comanglia's. Also, I think it is better optimized.
However, I'm obviously pretty biased so might be useful to test for yourself or find other people's thoughts.
love your hud, sevin!! M<3 it is amazing and beautiful
bunt i have one problem: when i die with modifer (hurt or overhealed) the health bar stays on that efeect adn i have to do hud_reladshceme to fix it.
i dint test have time to test with the latest update,sortry if you fixed
So you still experience the issue?
amazoc
Oh, really sorry!! I wasn't thinking about your previous post. That's really strange though since I thought batch files just ran cmd with your commands. I'm not really aware of any solutions for this, as I'm not really a Windows person.
Sorry again for my probably frustratingly repetitive reply.
Hi, could you try a higher splitrate
net_splitrate 4
and disable the queued packet thread:
net_queued_packet_thread 0
add launch option
-NoQueuedPacketThread
amazoc
Ah, so this a problem with Windows. I thought only Steam had the character limit, but I didn't know Windows has this limit as well.
I guess you just can't make the shortcut and instead have to use a batch file.