| Account Details | |
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| SteamID64 | 76561198046110893 |
| SteamID3 | [U:1:85845165] |
| SteamID32 | STEAM_0:1:42922582 |
| Country | United States |
| Signed Up | August 8, 2017 |
| Last Posted | December 12, 2025 at 10:29 AM |
| Posts | 1603 (0.5 per day) |
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antlersReally loving to see the amount of work being put into this- how possible is it to try and host pugscrims in TC2 for 6s? That seems like a good way to do some limit testing
We've been testing some 6s/pugs, and it's been going pretty well. But there are just some plugins missing, which we haven't implemented in-game yet. It's getting there, though, and I think it'll reach a point where I'll post instructions/resources on how to set it up soon. Before then though, feel free to host some basic stuff if you want.
https://teamcomtress.com/patches/2025-12-04/
I am also going to be streaming an AMA in about 40 mins while we playtest!
https://www.youtube.com/watch?v=5HK1SHIbU9E
infinityHey, does it make sense to use TC2 for an office-lan-party?
Almost everyone is on Mac, but I've gotten TF2 to work ok-ish trough Sikarugir.
There'll be a couple of people who've never played, but I'm thinking a couple of rounds of koth and no restrictions shouldn't be too alien. TF2 is planned among other classics
Sure, it should work for that! Not too sure how good the Mac experience will be, but if you can get it working, it should be just fine.
https://teamcomtress.com/patches/2025-11-29
Team Comtress also has a new launcher available to download from our website, and it couldn't be easier to use now!
You just open the launcher and then click the Launch button! You can also change launch options and browse the installed files in the settings menu.
Hopefully this should help people with playing TC2 if they were having trouble before getting Itch to work.
Keeping demo compatibility with main TF2 would be a huge effort and prevent making larger improvements. So making TC2 a demo viewer wouldn't be in scope. In general, the nature of TC2 unfortunately makes it something where you have "take the plunge" instead of dipping your toes into it; the only viable way to have a healthy mod is if people are actively playing it and growing the community.