mastercoms
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SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted May 29, 2025 at 11:21 PM
Posts 1557 (0.5 per day)
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#562 mastercomfig - fps/customization config in Customization
_Kermit-threads 2

Why did you set threads to 2? Never set -threads to below 4, unless you are doing testing or debugging of threading.

hamahamwhat does r_worldlightmin do? seeing no difference with different values

It is the minimum light intensity that can be displayed. This affects if a character or other entity will become unlit in some areas.

TriRIKCan you make a tutorial on how to automatically pull changes from GitHub and update the config whenever you make changes (or schedule it daily)?

You can use git or a git app like GitHub Desktop to clone the repo in your custom folder, and then pull changes. Not sure about automatic updates, since that would require automatically handling conflicts when people change the comfig.cfg to change values or activate presets.

4.5.3b released with documentation improvements, a rope optimization, and a party invite bug fix.

posted about 7 years ago
#555 mastercomfig - fps/customization config in Customization
billwat the time I was using an i3-2120 and gtx 650 but I just ordered some parts and will have an i7-3770 and rx 560 in a few days. OS is win 10

Hm, well I think it would be something to do with threading or the filesystem because those might be too heavy for your i3. I'll see what I can tune to improve performance for these systems.

billwmy bad

it's ok!!

On a side note, I've made a new benchmark, since meb's has mismatched sounds and tables, which can give inaccurate information about performance, not to mention that it is missing added graphical features like new flames, skins, killstreaks, etc. This new benchmark is not perfect, but I think it'll do for now as I work on creating a much more comprehensive benchmark.

https://mega.nz/#!f8tlhDhR!nYgghqybOK15ObUykEczewB3242XHb_bJ4JP0rv1q6k

posted about 7 years ago
#3 Custom damage numbers not working after update in Q/A Help

edit info.vdf to ui_version 2 instead of ui_version 1

posted about 7 years ago
#5 Console bugs in Customization

try alt-tabbing out of TF2 and back in again

posted about 7 years ago
#553 mastercomfig - fps/customization config in Customization
ScrewballWhat are the cvars to enable it?

mat_reducefillrate 0

sageCTD when loading koth_lazarus that only happens using this config. Small window saying this
Engine hunk overflow!
ScrambledUncomment r_hunkalloclightmaps 0 on line 447 of comfig.cfg

This is the default since 4.4.10.

maniacalAfter upgrading to a 1070 and high i5, I find myself getting more fps with higher detailed graphics. I sorta knew this would happen, but does TF2 actually stress more on the GPU when the graphics are set to a higher quality? I pretty much thought TF2 didn't give a shit about your GPU until I upgraded.

Could you be more specific about what graphics you set to be higher detailed?

billwI consistently get 126fps on benchmark1 with comanglia's stability cfg but get around 90fps with this and the max performance preset loaded. Any idea why? both the config and max performance are shown to have loaded correctly in console upon launching.

What are your OS and specs?

billwI thought all the directx stuff he added would manipulate that somehow. why would a max performance config use dx9?

she

The things I manipulate only affect some things, like particle performance (and sound, if you use the maxfps dxsupport_override file).

and DX9 is a more efficient renderer for most graphics cards. Also, DX8's shaders are much more CPU bound/CPU intensive.

posted about 7 years ago
#545 mastercomfig - fps/customization config in Customization

4.5.2 released with more optimizations to OpenGL and a CVar value alternative for better enabling ragdolls.

posted about 7 years ago
#17 new fall dmg sound in TF2 General Discussion

crunch

posted about 7 years ago
#3 30 minute + queue times for casual :D in TF2 General Discussion

They just sent out a GC message that they will be fixing issues with contracts and queuing right now.

posted about 7 years ago
#544 mastercomfig - fps/customization config in Customization

4.5.1 released with an updated texture preload list, updated launch options, tweaks to documentation and improved download filter usage.

posted about 7 years ago
#543 mastercomfig - fps/customization config in Customization
fagoatsenet_queued_packet_thread is now set to 0 by default. Interesting. Perhaps there have been networking changes under the hood.

No, that was my fault. I didn't use the -default launch option as I was too excited and forgot.

EDIT: updated, doesn't seem like there is anything interesting

fagoatseThat reminds me that we should take a look at the launch options extracted from the latest build. @mastercoms would you be so kind?

Yes, I'm working on updating the launch options list.

SakiiThe config is very promising, keep it up! :)

thanks!! <3

posted about 7 years ago
#3 cant see flame particles in Q/A Help

also try verifying game files

posted about 7 years ago
#32 The Jungle Inferno bug mega thread! in TF2 General Discussion

If you have the party chat minimized on the main menu, but someone starts spamming it too quickly, the last few chat messages will never fade away.

posted about 7 years ago
#540 mastercomfig - fps/customization config in Customization
stabby-dxlevel 90 makes pyro flames visible for me (not vis with 95). Was -r_emulate_gl responsible?

Yes

4.5.0b with just the removal of the custom texture preload list for now.

posted about 7 years ago
#538 mastercomfig - fps/customization config in Customization

4.5.0 released with Pyro Update fixes, documentation improvements, and new CVars.

posted about 7 years ago
#537 mastercomfig - fps/customization config in Customization

On Arch Linux, TF2 crashes on any file downloads. Use cl_downloadfilter none to prevent file downloads for now.

posted about 7 years ago
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