knsumethank ms mastercoms
may good frames and bug fixes come to you
| Account Details | |
|---|---|
| SteamID64 | 76561198046110893 |
| SteamID3 | [U:1:85845165] |
| SteamID32 | STEAM_0:1:42922582 |
| Country | United States |
| Signed Up | August 8, 2017 |
| Last Posted | February 9, 2026 at 5:52 PM |
| Posts | 1610 (0.5 per day) |
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| Windows Sensitivity | |
| Raw Input | 1 |
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knsumethank ms mastercoms
may good frames and bug fixes come to you
Hello everyone, I have found a fix for that longstanding bug where animations linger after death for custom HUDs. For example, low and overhealed HP or low ammo effects. All you need to do to fix this is run stop events for these animations when the HudSnapShotReminderIn event is called. This will reset those animations on freezecam.
For example, the fix for 7hud was (remember to add the default snapshot reminder code unless you've changed that as well):
event HudSnapShotReminderIn
{
Animate ScreenshotPanel Position "c-83 -50" Linear 0.0 0.001
Animate ScreenshotPanel Position "c-83 13" Spline 0.001 0.2
RunEvent HudHealthDyingPulseStop 10.0
RunEvent HudHealthBonusPulseStop 10.0
RunEvent HudLowAmmoPulseStop 10.0
RunEvent HudMedicChargedStop 10.0
}The RunEvents depend on what your HUD modifies, but I feel like these are the most popular/common animations HUDs use so it should be enough for most HUDs.
ZetsuToaster wise is this cfg better than comanglias?
Well, I've gotten 10fps more on this config with maxperformance than I got with Comanglia's. Also, I think it is better optimized.
However, I'm obviously pretty biased so might be useful to test for yourself or find other people's thoughts.
love your hud, sevin!! M<3 it is amazing and beautiful
bunt i have one problem: when i die with modifer (hurt or overhealed) the health bar stays on that efeect adn i have to do hud_reladshceme to fix it.
i dint test have time to test with the latest update,sortry if you fixed
So you still experience the issue?
amazoc
Oh, really sorry!! I wasn't thinking about your previous post. That's really strange though since I thought batch files just ran cmd with your commands. I'm not really aware of any solutions for this, as I'm not really a Windows person.
Sorry again for my probably frustratingly repetitive reply.
Hi, could you try a higher splitrate
net_splitrate 4and disable the queued packet thread:
net_queued_packet_thread 0add launch option
-NoQueuedPacketThread amazoc
Ah, so this a problem with Windows. I thought only Steam had the character limit, but I didn't know Windows has this limit as well.
I guess you just can't make the shortcut and instead have to use a batch file.
amazoc
You can use cmd or make a shortcut to launch the TF2 executable (hl2.exe) directly but remember to add
-steam -game tfto the launch options.
amazocHï,
I would like to test all these recently posted novel launch options all together or a selected bunch of them, but there seems to be a limit in the number of characters i can use on the input box on steam ,the limit still exists outside Steam I mean when trying to create a shortuct using steam.exe -applaunch X as target shortcut through desktop , Does anyone a workaround or a way to deal with it ? Thx in advance.
Maybe you can use cmd to run steam.exe -applaunch.
maniacalwhenever i press a key to move, tf2 crashes. i've never had this issue before. i'm using the maxperformance along with the main config, not sure if that helps.
Is this in a local or online game? Does it happen when you use comp or no presets?
fagoatse@mastercoms
Never had any issues with -usetcp btw
I was getting an error in console when joining a server.
New VERY experimental launch options
// -disable_d3d9_hacks : disables Direct3D 9 hacks?
// -64OS : 64-bit OS mode for some components??
// -menupaintduringinit : paints menu early in init??
// -precachefontchars : caches fonts?
// -mpi_worker : enable worker thread for MPI??
// -no_compressed_verts : ??
// -disable_matsurf_noculls : ??
// -forcenovsync : force disables VSync?
// -nod3d9ex : disables Direct3D 9Ex - https://msdn.microsoft.com/en-us/library/windows/desktop/ee890072(v=vs.85).aspx
// -noglslcontrolflow : disables GLSL control flow - https://www.khronos.org/opengl/wiki/Core_Language_(GLSL)#Control_flowPlease tell me if there's any effects for these.
HoppsI have an FX-8350; it is not a hyper-threaded quad core nor true eight cores.
What should I set -threads to?
6
osvaldoI also felt the same kind of effect when I first used it. It was on a site called cfg.tf, but I really don't know what that's worth. ( https://imgur.com/a/g0FI1 )
I think it's all based on what Chris said about launch options years ago.
http://etf2l.org/forum/customise/topic-16829/
Not sure why he thought that, but oh well.
sagehow would that launch opttion make TF2 "emulate" open GL anyway? is there more info on that command? openGL only seems to be allowed in linux for source games so idk - even tho it still shows mat_dxlevel on console when u run games on linux
Well, it launches with the title "Team Fortress 2 - OpenGL" so we know it at least does something. And people using NVidia cards at least have seen a few frames increase.
SegnoHey just wanted to say thanks for the effort you put into this. :)
thanks so much!!! <3
WhyNotDivineWould you say your maxquality config is better than comanglia's cinema config? Asking for...a friend...
I would say it's slightly. I think lighting, shadow quality and antialiasing have the biggest improvements oveer it.
osvaldoI've read that setting the -high launch option can potentially introduce input lag ... Have you tested that and if so, could you confirm that it's just fine to have it in there ?
Thanks for being so dedicated to patching & improving the config !
Where did you read this? -high is not going to make TF2 have higher priority than OS level tasks like input. I actually get more responsiveness and very slightly better FPS on my i7-870, but I won't say that it's good for every CPU.
Thank you all for being such a great community to work with!! and thank you for nice words <3