syphwtf source?
Source 2.
Account Details | |
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SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | April 16, 2025 at 4:42 PM |
Posts | 1554 (0.5 per day) |
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Raw Input | 1 |
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syphwtf source?
Source 2.
Hoppsbenchmarks
What preset is this at? I'd like to see the performance with compquality, if you don't mind.
Also, I've released 4.2.2 which has some networking improvements. Tell me if you feel any difference.
EDIT: 4.2.3
You don't need the .cfg when using exec. Just do exec crosshair_medic.
yahoodo u know what settings can affect the visibility of rockets and stickies?
Not really any noticeable settings, are you having trouble seeing them compared to default?
yahooalso what settings make you see people under water
r_WaterDrawRefraction 1
r_cheapwaterstart 400
r_cheapwaterend 1000
Anyways, 4.2.0 just released. Blaze it (in moderation, or not at all, if that's not your thing).
EDIT: 4.2.1 released with a small fix to sound spatialization
See if
steamdatagram_client_force_relay_cluster mad
fixes it.
EDIT: this command was removed in the steam datagram update a few days ago. not sure how to fix it then.
AsecBesides the FPS improvement, I have noticed the game is much smoother now. Can't thank you enough for that, keep up the amazing work!
Glad to hear you've been liking it!!! Thank you for the kind words <3, it means a lot
FamesBenchmark mastercoms CFG
I've been looking into this.
What is the output of tf_datacenter_ping_dump?
yahoorealtime works fine for me when i do it manually. i just want to know if there is a launch option to always set tf2 to realtime
There is not.
It is a routing issue with Steam Datagram, if you're trying on Valve servers. But for a community server, idk. But a lot of people have been having problems lately, I believe.
yahoois there a way to start tf2 with realtime priority instead of high?
also why dont u have any dxlevel in ur launch options
Realtime is not recommended, as TF2 will be the same priority as OS level tasks.
There is no dxlevel because the default dxlevel determined by the Source Engine for your hardware is usually the best one. However, I am investigating the impact of each dxlevel to see what options the config should control.
Please keep in mind that TF2 already had this functionality, they are now just using a shared implementation across all their games, instead of one put into the main game code. So far, TF2 and Dota 2 have moved to this shared code, while CSGO has yet to do it for theirs, but that will presumably come with the promised Source 2 port.
As for what this indicates for TF2, it could go either way: updating the game code is confusing if they were going to move to Source 2, as it is seemingly pointless extra work but at the same time, it makes the Steam Datagram portable and engine non-specific and allows them to test the external code beforehand.
As for the Pyro Update in general, this update has nothing specifically related to it.
HoppsDoes r_occlusion 0 affect fps if I have a strong enough GPU? e.g. GTX 960
It depends on your CPU and GPU. If you have a relatively weaker CPU and a stronger GPU, you'll likely get more FPS with it off, but it is just best to test it.
stephyou can put -dxlevel <anything> and itll show up
https://i.imgur.com/UKqSgli.png
this is -dxlevel 690
Can you set mat_dxlevel 690 in console or does it go back down?
I meant that mat_dxlevel 100 has some code for it, but I needed to investigate if that code is used.
stephalso, what does dsp_facingaway do?
Applies a DSP effect to sounds you are facing away from. 30 is the facing away effect that should be used for dsp_facingaway.
As requested, 4.1.8 comes with a compquality.cfg, as well as a few updates here and there.
also side note: I noticed that mat_dxlevel 100 is a valid dxlevel. Not sure if it does anything yet.