Depends. What does your speedtest look like?
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SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | April 16, 2025 at 4:42 PM |
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smziwell maybe it actually is working then. Generally speaking i dont like how it overrides all my settings with regards to for example hud_saytexttime or hud_minmode
cl_hud_minmode is not being enabled by default. It is commented out in the config.
As for hud_sayttexttime, it does change it to 10 by defautl but I agree, it should be commented out by default and I've changed it to be that way now. However, to avoid settings to be overridden, you should always make sure that run your commands after the config.
AlbyHey comanglia!
ComangliaUpdate: I'm no longer updating this and have no plans to continue doing so.
Albyit'll be a really big help if you can help me with my fps issue, since i have a low end pc. Just wondering if i can make it any better at some situations where im in a battle then it suddenly just drop and will stay the same till the end of the game. Will be cool if you can help me out with this! also, Thanks in Advance
What are your system specs? And you could try out my config. It is going to be updated further and might solve your FPS issue.
stephmy tf2 crashes sometimes when i try to join servers.
Sorry that you've been having issues. Could you run con_logfile console.log;developer 1 in console and then share tf/console.log when you crash? Also, what are your system specs and OS?
smzistill dont know if i managed to make it work completely since its really hard to read through the multiple files etc
Is it possible to just put all the gfx related stuff into one file like others did before (chris comanglia)
so there is only one file that you can put in your cfg folder e.g masterconfigmaxperformance and masterconfigmaxquality ?
Could you clarify what you were having trouble with when you meant hard to read through multiple files? The only file you should be reading through is comfig.cfg, and autoexec.cfg if you already have your own autoexec.cfg. The rest of the files are just presets based on the comments in comfig.cfg for convenience.
Also, it won't make sense to put the config in the cfg folder since there are overrides for other files as well and I plan to add more after the Jungle Update. That's why the mastercoms folder needs to be in the custom folder.
Launch options:
-nops2b -softparticlesdefaultoff
Config:
// DX8 style lighting
r_ambientboost 0
r_rimlight 0
mat_phong 0
r_worldlights 0
mat_disable_lightwarp 1
mat_hdr_level 0
// DX8 style shadows
r_shadows 1
r_shadowrendertotexture 1
r_flashlightdepthtexture 1
r_flashlightdepthres 128
// DX8 style water
r_waterforceexpensive 0
r_waterforcereflectentities 0
Yeah admittedly I shouldn't have used the word scale. My bad.
3CP. It doesn't give a defensive team too much of an advantage and combines the best of KotH and 5CP.
But in all honesty/seriousness, having these dynamic team balances of defensive vs offensive aren't very well suited to the current rules of the game.
The best solution is to have one team always defending and one team always attacking like in AD or Payload. Unfortunately, those modes have their own problems, especially payload.
Predmat_forcemanagedtextureintohardware 1
FYI this command made my tf2 crash on startup.
Good work on the cfg.
Yep that's why it was removed in a config update. Was just making sure no one had it in their config.
HoppsWhat does cl_idealpitchscale 1.3 do?
Well it is supposed to change the rate at which your pitch changes when doing some client side pitch adjustments, not sure if it works in TF2.
Setsul, perhaps you misunderstood what I was trying to assert. I was trying to say that TF2 does scale in the sense that it will use more cores as available, since the person I was replying to was saying TF2 only uses 3 threads. I was trying to correct that error. In my previous post, I thought I made it clear I was already aware of the synchronization issues so not sure why you told me about that.
sage
Hm, apparently max performance has a problem somewhere because people have been having lower FPS with it. Also, did you use the same launch options for both configs?
kawadoes esea client run under WINE
even if it did I'd be scared of getting esea banned or something
I wouldn't recommend running an anticheat or any system verification stuff under WINE.
WheatleyMine has nothing like that in there.. Do I just add it in or?..
No that was causing crashing.
WheatleyOkay, so I just ran a benchmark on the comp.cfg, and the maxperformance.cfg and the results are;
MaxFrames - 2639 frames 32.479 seconds 81.25 fps (12.31 ms/f) 6.658 fps variability
Comp - 2639 frames 31.326 seconds 128.24 fps (11.87 ms/f) 6.645 fps variability
Interesting. I'll look into what's causing max frames to be lower than comp.
FreedeerfIt does have this and I am also using the 4.1.0 release
It's fixed in the 4.1.1 release, but was fixed earlier in the latest git commit. I should really be on top of making new releases.
Does your max performance config contain the option mat_forcemanagedtextureintohardware 1?