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mastercomfig - fps/customization config
posted in Customization
421
#421
0 Frags +
Rockzim aware of that, i just wanted to know the fps variance

Yes I was trying to clarify for everyone, nothing wrong with your post :)

[quote=Rockz]
im aware of that, i just wanted to know the fps variance[/quote]

Yes I was trying to clarify for everyone, nothing wrong with your post :)
422
#422
0 Frags +
mastercomsYes I was trying to clarify for everyone, nothing wrong with your post :)

alright, cool ^^

[quote=mastercoms]
Yes I was trying to clarify for everyone, nothing wrong with your post :)[/quote]

alright, cool ^^
423
#423
4 Frags +

4.4.0 released with probably huge performance enhancements and particle reduction.

Also, could people test dsp_off 1 in a bot match and see how they like the sound quality/spatialization?

EDIT: 4.4.1 released with a few comment updates and cleanup.

EDIT 2: 4.4.2 released with a few improvements to post processing settings and characters.

EDIT 3: 4.4.3 released with a few bug fixes, maxperformance optimizations as well as some optimizations ported to dx8 (still not recommended for most users).

[url=https://github.com/mastercoms/tf2cfg/releases/tag/4.4.0]4.4.0[/url] released with probably huge performance enhancements and particle reduction.

Also, could people test dsp_off 1 in a bot match and see how they like the sound quality/spatialization?

EDIT: [url=https://github.com/mastercoms/tf2cfg/releases/tag/4.4.1]4.4.1[/url] released with a few comment updates and cleanup.

EDIT 2: [url=https://github.com/mastercoms/tf2cfg/releases/tag/4.4.2]4.4.2[/url] released with a few improvements to post processing settings and characters.

EDIT 3: [url=https://github.com/mastercoms/tf2cfg/releases/tag/4.4.3]4.4.3[/url] released with a few bug fixes, maxperformance optimizations as well as some optimizations ported to dx8 (still not recommended for most users).
424
#424
0 Frags +

how do i fix player models/first person weapon models being very dark in indoor settings? it only happens with this config

how do i fix player models/first person weapon models being very dark in indoor settings? it only happens with this config
425
#425
0 Frags +
hyphenhow do i fix player models/first person weapon models being very dark in indoor settings? it only happens with this config

Which preset are you using?

[quote=hyphen]how do i fix player models/first person weapon models being very dark in indoor settings? it only happens with this config[/quote]
Which preset are you using?
426
#426
0 Frags +
mastercomshyphenhow do i fix player models/first person weapon models being very dark in indoor settings? it only happens with this configWhich preset are you using?

max performance and main comfig

[quote=mastercoms][quote=hyphen]how do i fix player models/first person weapon models being very dark in indoor settings? it only happens with this config[/quote]
Which preset are you using?[/quote]

max performance and main comfig
427
#427
0 Frags +
hyphenmax performance and main comfig

r_worldlightmin 0.004

[quote=hyphen]
max performance and main comfig[/quote]

r_worldlightmin 0.004
428
#428
2 Frags +

testing -r_emulate_gl on intel HD graphics, thought it would make a difference but nope
Wintel i5-2520m
intel HD 3000: ver 9.17.10.4229
launch options: -dxlevel 81 -novid -nojoy -nosteamcontroller -noff -nohltv -nouserclip -softparticlesdefaultoff -reuse -primarysound -snoforceformat

1280x720
2639 frames 29.230 seconds 90.28 fps (11.08 ms/f) 7.494 fps variability
1366x768
2639 frames 30.447 seconds 86.68 fps (11.54 ms/f) 6.768 fps variability
2639 frames 30.569 seconds 86.33 fps (11.58 ms/f) 6.483 fps variability
2639 frames 30.526 seconds 86.45 fps (11.57 ms/f) 6.363 fps variability

-r_emulate_gl

1280x720
2639 frames 29.399 seconds 89.76 fps (11.14 ms/f) 6.958 fps variability
1366x768
2639 frames 30.556 seconds 86.37 fps (11.58 ms/f) 6.452 fps variability
2639 frames 30.552 seconds 86.38 fps (11.58 ms/f) 6.632 fps variability
2639 frames 30.563 seconds 86.35 fps (11.58 ms/f) 6.376 fps variability
testing -r_emulate_gl on intel HD graphics, thought it would make a difference but nope
Wintel i5-2520m
intel HD 3000: ver 9.17.10.4229
launch options: -dxlevel 81 -novid -nojoy -nosteamcontroller -noff -nohltv -nouserclip -softparticlesdefaultoff -reuse -primarysound -snoforceformat
[code]
1280x720
2639 frames 29.230 seconds 90.28 fps (11.08 ms/f) 7.494 fps variability
1366x768
2639 frames 30.447 seconds 86.68 fps (11.54 ms/f) 6.768 fps variability
2639 frames 30.569 seconds 86.33 fps (11.58 ms/f) 6.483 fps variability
2639 frames 30.526 seconds 86.45 fps (11.57 ms/f) 6.363 fps variability[/code]
[b]-r_emulate_gl[/b]
[code]1280x720
2639 frames 29.399 seconds 89.76 fps (11.14 ms/f) 6.958 fps variability
1366x768
2639 frames 30.556 seconds 86.37 fps (11.58 ms/f) 6.452 fps variability
2639 frames 30.552 seconds 86.38 fps (11.58 ms/f) 6.632 fps variability
2639 frames 30.563 seconds 86.35 fps (11.58 ms/f) 6.376 fps variability[/code]
429
#429
4 Frags +
sage

I have a slight performance boost with -r_emulate_gl; gfx card is GTX 960

[quote=sage][/quote]
I have a slight performance boost with -r_emulate_gl; gfx card is GTX 960
430
#430
0 Frags +
sage

I don't think dxlevel can be used with r_emulate_gl.

Also, did your paste get cut off? "-snoforceform" should be "-snoforceformat"

[quote=sage]
[/quote]
I don't think dxlevel can be used with r_emulate_gl.

Also, did your paste get cut off? "-snoforceform" should be "-snoforceformat"
431
#431
1 Frags +
mastercomssageI don't think dxlevel can be used with r_emulate_gl.

Also, did your paste get cut off? "-snoforceform" should be "-snoforceformat"

yeah i didnt paste it correctly , in my launch options its okay
test with the -dxlevel 81 removed
normal

2639 frames 30.627 seconds 86.16 fps (11.61 ms/f) 6.341 fps variability
2639 frames 30.368 seconds 86.90 fps (11.51 ms/f) 5.972 fps variability
2639 frames 30.434 seconds 86.71 fps (11.53 ms/f) 5.929 fps variability

-r_emulate_gl

2639 frames 30.961 seconds 85.24 fps (11.73 ms/f) 5.903 fps variability
2639 frames 30.685 seconds 86.00 fps (11.63 ms/f) 5.718 fps variability

how would that launch opttion make TF2 "emulate" open GL anyway? is there more info on that command? openGL only seems to be allowed in linux for source games so idk - even tho it still shows mat_dxlevel on console when u run games on linux...

[quote=mastercoms][quote=sage]
[/quote]
I don't think dxlevel can be used with r_emulate_gl.

Also, did your paste get cut off? "-snoforceform" should be "-snoforceformat"[/quote]
yeah i didnt paste it correctly , in my launch options its okay
test with the -dxlevel 81 removed
[b]normal[/b]
[code]2639 frames 30.627 seconds 86.16 fps (11.61 ms/f) 6.341 fps variability
2639 frames 30.368 seconds 86.90 fps (11.51 ms/f) 5.972 fps variability
2639 frames 30.434 seconds 86.71 fps (11.53 ms/f) 5.929 fps variability[/code]
[b]-r_emulate_gl[/b]
[code]2639 frames 30.961 seconds 85.24 fps (11.73 ms/f) 5.903 fps variability
2639 frames 30.685 seconds 86.00 fps (11.63 ms/f) 5.718 fps variability[/code]
how would that launch opttion make TF2 "emulate" open GL anyway? is there more info on that command? openGL only seems to be allowed in linux for source games so idk - even tho it still shows mat_dxlevel on console when u run games on linux...
432
#432
3 Frags +

Hey just wanted to say thanks for the effort you put into this. :)

Hey just wanted to say thanks for the effort you put into this. :)
433
#433
1 Frags +

Would you say your maxquality config is better than comanglia's cinema config? Asking for...a friend...

Would you say your maxquality config is better than comanglia's cinema config? Asking for...a friend...
434
#434
1 Frags +

I've read that setting the -high launch option can potentially introduce input lag ... Have you tested that and if so, could you confirm that it's just fine to have it in there ?

Thanks for being so dedicated to patching & improving the config !

I've read that setting the -high launch option can potentially introduce input lag ... Have you tested that and if so, could you confirm that it's just fine to have it in there ?

Thanks for being so dedicated to patching & improving the config !
435
#435
2 Frags +
sagehow would that launch opttion make TF2 "emulate" open GL anyway? is there more info on that command? openGL only seems to be allowed in linux for source games so idk - even tho it still shows mat_dxlevel on console when u run games on linux

Well, it launches with the title "Team Fortress 2 - OpenGL" so we know it at least does something. And people using NVidia cards at least have seen a few frames increase.

SegnoHey just wanted to say thanks for the effort you put into this. :)

thanks so much!!! <3

WhyNotDivineWould you say your maxquality config is better than comanglia's cinema config? Asking for...a friend...

I would say it's slightly. I think lighting, shadow quality and antialiasing have the biggest improvements oveer it.

osvaldoI've read that setting the -high launch option can potentially introduce input lag ... Have you tested that and if so, could you confirm that it's just fine to have it in there ?

Thanks for being so dedicated to patching & improving the config !

Where did you read this? -high is not going to make TF2 have higher priority than OS level tasks like input. I actually get more responsiveness and very slightly better FPS on my i7-870, but I won't say that it's good for every CPU.

Thank you all for being such a great community to work with!! and thank you for nice words <3

[quote=sage]
how would that launch opttion make TF2 "emulate" open GL anyway? is there more info on that command? openGL only seems to be allowed in linux for source games so idk - even tho it still shows mat_dxlevel on console when u run games on linux
[/quote]
Well, it launches with the title "Team Fortress 2 - OpenGL" so we know it at least does something. And people using NVidia cards at least have seen a few frames increase.

[quote=Segno]Hey just wanted to say thanks for the effort you put into this. :)[/quote]
thanks so much!!! <3

[quote=WhyNotDivine]Would you say your maxquality config is better than comanglia's cinema config? Asking for...a friend...[/quote]
I would say it's slightly. I think lighting, shadow quality and antialiasing have the biggest improvements oveer it.

[quote=osvaldo]I've read that setting the -high launch option can potentially introduce input lag ... Have you tested that and if so, could you confirm that it's just fine to have it in there ?

Thanks for being so dedicated to patching & improving the config ![/quote]
Where did you read this? -high is not going to make TF2 have higher priority than OS level tasks like input. I actually get more responsiveness and very slightly better FPS on my i7-870, but I won't say that it's good for every CPU.

Thank you all for being such a great community to work with!! and thank you for nice words <3
436
#436
0 Frags +
mastercomsWhere did you read this? -high is not going to make TF2 have higher priority than OS level tasks like input. I actually get more responsiveness and very slightly better FPS on my i7-870, but I won't say that it's good for every CPU.

I also felt the same kind of effect when I first used it. It was on a site called cfg.tf, but I really don't know what that's worth. ( https://imgur.com/a/g0FI1 )

[quote=mastercoms]
Where did you read this? -high is not going to make TF2 have higher priority than OS level tasks like input. I actually get more responsiveness and very slightly better FPS on my i7-870, but I won't say that it's good for every CPU.
[/quote]

I also felt the same kind of effect when I first used it. It was on a site called cfg.tf, but I really don't know what that's worth. ( https://imgur.com/a/g0FI1 )
437
#437
2 Frags +
osvaldoI also felt the same kind of effect when I first used it. It was on a site called cfg.tf, but I really don't know what that's worth. ( https://imgur.com/a/g0FI1 )

I think it's all based on what Chris said about launch options years ago.

http://etf2l.org/forum/customise/topic-16829/

Not sure why he thought that, but oh well.

[quote=osvaldo]
I also felt the same kind of effect when I first used it. It was on a site called cfg.tf, but I really don't know what that's worth. ( https://imgur.com/a/g0FI1 )[/quote]
I think it's all based on what Chris said about launch options years ago.

http://etf2l.org/forum/customise/topic-16829/

Not sure why he thought that, but oh well.
438
#438
0 Frags +

I have an FX-8350; it is not a hyper-threaded quad core nor true eight cores.
What should I set -threads to?

I have an FX-8350; it is not a hyper-threaded quad core nor true eight cores.
What should I set -threads to?
439
#439
1 Frags +
HoppsI have an FX-8350; it is not a hyper-threaded quad core nor true eight cores.
What should I set -threads to?

6

[quote=Hopps]I have an FX-8350; it is not a hyper-threaded quad core nor true eight cores.
What should I set -threads to?[/quote]
6
440
#440
4 Frags +

New VERY experimental launch options

// -disable_d3d9_hacks : disables Direct3D 9 hacks?
// -64OS : 64-bit OS mode for some components??
// -menupaintduringinit : paints menu early in init??
// -precachefontchars : caches fonts?
// -mpi_worker : enable worker thread for MPI??
// -no_compressed_verts : ??
// -disable_matsurf_noculls : ??
// -forcenovsync : force disables VSync?
// -nod3d9ex : disables Direct3D 9Ex - https://msdn.microsoft.com/en-us/library/windows/desktop/ee890072(v=vs.85).aspx
// -noglslcontrolflow : disables GLSL control flow - https://www.khronos.org/opengl/wiki/Core_Language_(GLSL)#Control_flow

Please tell me if there's any effects for these.

New VERY experimental launch options

[code]
// -disable_d3d9_hacks : disables Direct3D 9 hacks?
// -64OS : 64-bit OS mode for some components??
// -menupaintduringinit : paints menu early in init??
// -precachefontchars : caches fonts?
// -mpi_worker : enable worker thread for MPI??
// -no_compressed_verts : ??
// -disable_matsurf_noculls : ??
// -forcenovsync : force disables VSync?
// -nod3d9ex : disables Direct3D 9Ex - https://msdn.microsoft.com/en-us/library/windows/desktop/ee890072(v=vs.85).aspx
// -noglslcontrolflow : disables GLSL control flow - https://www.khronos.org/opengl/wiki/Core_Language_(GLSL)#Control_flow
[/code]

Please tell me if there's any effects for these.
441
#441
0 Frags +

whenever i press a key to move, tf2 crashes. i've never had this issue before. i'm using the maxperformance along with the main config, not sure if that helps.

whenever i press a key to move, tf2 crashes. i've never had this issue before. i'm using the maxperformance along with the main config, not sure if that helps.
442
#442
0 Frags +
maniacalwhenever i press a key to move, tf2 crashes. i've never had this issue before. i'm using the maxperformance along with the main config, not sure if that helps.

Have you wiped your previous config as instructed in the readme?

@mastercoms
Never had any issues with -usetcp btw

[quote=maniacal]whenever i press a key to move, tf2 crashes. i've never had this issue before. i'm using the maxperformance along with the main config, not sure if that helps.[/quote]

Have you wiped your previous config as instructed in the readme?

@mastercoms
Never had any issues with -usetcp btw
443
#443
0 Frags +
maniacalwhenever i press a key to move, tf2 crashes. i've never had this issue before. i'm using the maxperformance along with the main config, not sure if that helps.

Is this in a local or online game? Does it happen when you use comp or no presets?

fagoatse@mastercoms
Never had any issues with -usetcp btw

I was getting an error in console when joining a server.

[quote=maniacal]whenever i press a key to move, tf2 crashes. i've never had this issue before. i'm using the maxperformance along with the main config, not sure if that helps.[/quote]
Is this in a local or online game? Does it happen when you use comp or no presets?

[quote=fagoatse]
@mastercoms
Never had any issues with -usetcp btw[/quote]
I was getting an error in console when joining a server.
444
#444
1 Frags +

Hï,

I would like to test all these recently posted novel launch options all together or a selected bunch of them, but there seems to be a limit in the number of characters i can use on the input box on steam ,the limit still exists outside Steam I mean when trying to create a shortuct using steam.exe -applaunch X as target shortcut through desktop , Does anyone a workaround or a way to deal with it ? Thx in advance.

Hï,

I would like to test all these recently posted novel launch options all together or a selected bunch of them, but there seems to be a limit in the number of characters i can use on the input box on steam ,the limit still exists outside Steam I mean when trying to create a shortuct using steam.exe -applaunch X as target shortcut through desktop , Does anyone a workaround or a way to deal with it ? Thx in advance.
445
#445
0 Frags +
amazocHï,

I would like to test all these recently posted novel launch options all together or a selected bunch of them, but there seems to be a limit in the number of characters i can use on the input box on steam ,the limit still exists outside Steam I mean when trying to create a shortuct using steam.exe -applaunch X as target shortcut through desktop , Does anyone a workaround or a way to deal with it ? Thx in advance.

Maybe you can use cmd to run steam.exe -applaunch.

[quote=amazoc]Hï,

I would like to test all these recently posted novel launch options all together or a selected bunch of them, but there seems to be a limit in the number of characters i can use on the input box on steam ,the limit still exists outside Steam I mean when trying to create a shortuct using steam.exe -applaunch X as target shortcut through desktop , Does anyone a workaround or a way to deal with it ? Thx in advance.[/quote]
Maybe you can use cmd to run steam.exe -applaunch.
446
#446
0 Frags +
amazocHï,

I would like to test all these recently posted novel launch options all together or a selected bunch of them, but there seems to be a limit in the number of characters i can use on the input box on steam ,the limit still exists outside Steam I mean when trying to create a shortuct using steam.exe -applaunch X as target shortcut through desktop , Does anyone a workaround or a way to deal with it ? Thx in advance.

im using the same thing and all the launch options in steam are executed, you dont need to put them into the shortcut target field

[quote=amazoc]Hï,

I would like to test all these recently posted novel launch options all together or a selected bunch of them, but there seems to be a limit in the number of characters i can use on the input box on steam ,the limit still exists outside Steam I mean when trying to create a shortuct using steam.exe -applaunch X as target shortcut through desktop , Does anyone a workaround or a way to deal with it ? Thx in advance.[/quote]
im using the same thing and all the launch options in steam are executed, you dont need to put them into the shortcut target field
447
#447
1 Frags +
mastercomsmaniacalwhenever i press a key to move, tf2 crashes. i've never had this issue before. i'm using the maxperformance along with the main config, not sure if that helps.Is this in a local or online game? Does it happen when you use comp or no presets?
fagoatse@mastercoms
Never had any issues with -usetcp btw
I was getting an error in console when joining a server.

the problem magically resolved itself after two game restarts. i wish i had an explanation, but i did not change any settings.

[quote=mastercoms][quote=maniacal]whenever i press a key to move, tf2 crashes. i've never had this issue before. i'm using the maxperformance along with the main config, not sure if that helps.[/quote]
Is this in a local or online game? Does it happen when you use comp or no presets?

[quote=fagoatse]
@mastercoms
Never had any issues with -usetcp btw[/quote]
I was getting an error in console when joining a server.[/quote]

the problem magically resolved itself after two game restarts. i wish i had an explanation, but i did not change any settings.
448
#448
2 Frags +
HoppsI have an FX-8350; it is not a hyper-threaded quad core nor true eight cores.
What should I set -threads to?

it has true 8 physical cores, just with each 2 sharing the same cache.

[quote=Hopps]I have an FX-8350; it is not a hyper-threaded quad core nor true eight cores.
What should I set -threads to?[/quote]
it has true 8 physical cores, just with each 2 sharing the same cache.
449
#449
0 Frags +
mastercoms
Maybe you can use cmd to run steam.exe -applaunch.

I think thats the only way I managed to run it with all the parameters the game , but my idea was to make a shortcut so I dont need to paste all the parameters everytime in a cmd window ,ofc without the help of any external tool.

-Working w/ +40~ parameters so far only directly executing it by cmd :

1.cd  C:\Program Files (x86)\Steam\
2. Steam.exe -applaunch 440  -novid -useforcedmparms -
noforcemaccel -noforcemspd -nocrashdialog -refresh 75 -dxlevel 81 -w 1024 -h 768
  -nod3d9ex +exec autoexec.cfg -nouserclip -softparticlesdefaultoff -reuse -uset
cp -nojoy -noff -nohltv -primarysound -snoforceformat -nosteamcontroller -NoQueu
edPacketThread -nostartupsound -nosrgb -disable_d3d9_hacks -high  -force
novsync -disable_matsurf_noculls -noglslcontrolflow -no_compressed_verts -mpi_wo
rker -precachefontchars -64OS -nosync -limitvsconst -threads 4 -console

-I managed to find a 2nd working way but it require a third party tool called "Batchrun" with the following similar code :

Batchrun 3.0
C:\Program Files (x86)\Steam\Steam.exe
C:\Program Files (x86)\Steam
-applaunch 440 -novid -useforcedmparms -
noforcemaccel -noforcemspd -nocrashdialog -refresh 75 -dxlevel 81 -w 1024 -h 768
  -nod3d9ex +exec autoexec.cfg -nouserclip -softparticlesdefaultoff -reuse -uset
cp -nojoy -noff -nohltv -primarysound -snoforceformat -nosteamcontroller -NoQueu
edPacketThread -nostartupsound -nosrgb -disable_d3d9_hacks -high  -force
novsync -disable_matsurf_noculls -noglslcontrolflow -no_compressed_verts -mpi_wo
rker -precachefontchars -64OS -nosync -limitvsconst -threads 4 -console
0

_______________________________________________________________________________________

I tried to make small script a .bat through different analogous procedures & syntax ,the scripts execute sucesfully the game but again only parameters that are inside "char-limit" work , just set "-console" as the last of all parameters to check :

What I tried with BAT file:

1.
cd "C:\Program Files (x86)\Steam"
start Steam.exe -applaunch 440 -restofparametersabove...
2.
start "" "C:\Program Files (x86)\Steam\Steam.exe" -applaunch 440 -restofparametersabove...
3.
start /b /d "C:\Program Files (x86)\Steam\" Steam.exe -applaunch 440 -restofparametersabove...

I tried using Create Shortcut right clicking on Desktop:

1. C:\Windows\System32\cmd.exe /k "C:\Program Files (x86)\Steam\Steam.exe" -applaunch 440  -restofparametersabove...

Tried also to do a non-Steam shortcut through Steam but it applies the same char limits:
Target :

     "C:\Windows\System32\cmd.exe" /C START  "Steam.exe" "C:\Program Files (x86)\Steam\"  -applaunch 440 -restofparametersabove...

Start In:

"C:\Program Files (x86)\Steam\"
deguim using the same thing and all the launch options in steam are executed, you dont need to put them into the shortcut target field

Dunno how you managed to execute it right , I always got a char capping ,its probable you havent reach the character limit , you could try with the parameters I used above.

Image :

https://pasteboard.co/GMkprIZ.jpg

https://image.ibb.co/hCnHok/scripts.jpg

[quote=mastercoms]

Maybe you can use cmd to run steam.exe -applaunch.[/quote]

I think thats the only way I managed to run it with all the parameters the game , but my idea was to[b] make a shortcut [/b]so I dont need to paste all the parameters everytime in a cmd window ,ofc without the help of any external tool.

-Working w/ +40~ parameters so far only directly executing it by cmd :


[code]
1.cd C:\Program Files (x86)\Steam\
2. Steam.exe -applaunch 440 -novid -useforcedmparms -
noforcemaccel -noforcemspd -nocrashdialog -refresh 75 -dxlevel 81 -w 1024 -h 768
-nod3d9ex +exec autoexec.cfg -nouserclip -softparticlesdefaultoff -reuse -uset
cp -nojoy -noff -nohltv -primarysound -snoforceformat -nosteamcontroller -NoQueu
edPacketThread -nostartupsound -nosrgb -disable_d3d9_hacks -high -force
novsync -disable_matsurf_noculls -noglslcontrolflow -no_compressed_verts -mpi_wo
rker -precachefontchars -64OS -nosync -limitvsconst -threads 4 -console[/code]

-I managed to find a 2nd working way but it require a third party tool called "Batchrun" with the following similar code :

[code]Batchrun 3.0
C:\Program Files (x86)\Steam\Steam.exe
C:\Program Files (x86)\Steam
-applaunch 440 -novid -useforcedmparms -
noforcemaccel -noforcemspd -nocrashdialog -refresh 75 -dxlevel 81 -w 1024 -h 768
-nod3d9ex +exec autoexec.cfg -nouserclip -softparticlesdefaultoff -reuse -uset
cp -nojoy -noff -nohltv -primarysound -snoforceformat -nosteamcontroller -NoQueu
edPacketThread -nostartupsound -nosrgb -disable_d3d9_hacks -high -force
novsync -disable_matsurf_noculls -noglslcontrolflow -no_compressed_verts -mpi_wo
rker -precachefontchars -64OS -nosync -limitvsconst -threads 4 -console
0
[/code]
_______________________________________________________________________________________

I tried to make small script a .bat through different analogous procedures & syntax ,the scripts execute sucesfully the game but again only parameters that are inside "char-limit" work , just set "-console" as the last of all parameters to check :

What I tried with BAT file:

[code]1.
cd "C:\Program Files (x86)\Steam"
start Steam.exe -applaunch 440 -restofparametersabove...[/code]

[code]2.
start "" "C:\Program Files (x86)\Steam\Steam.exe" -applaunch 440 -restofparametersabove...[/code]

[code]3.
start /b /d "C:\Program Files (x86)\Steam\" Steam.exe -applaunch 440 -restofparametersabove...[/code]



I tried using Create Shortcut right clicking on Desktop:

[code]1. C:\Windows\System32\cmd.exe /k "C:\Program Files (x86)\Steam\Steam.exe" -applaunch 440 -restofparametersabove...
[/code]

Tried also to do a non-Steam shortcut through Steam but it applies the same char limits:
Target :

[code] "C:\Windows\System32\cmd.exe" /C START "Steam.exe" "C:\Program Files (x86)\Steam\" -applaunch 440 -restofparametersabove...[/code]

Start In:
[code]"C:\Program Files (x86)\Steam\"
[/code]


[quote=degu]im using the same thing and all the launch options in steam are executed, you dont need to put them into the shortcut target field[/quote]

Dunno how you managed to execute it right , I always got a char capping ,its probable you havent reach the character limit , you could try with the parameters I used above.

Image :

[img]https://pasteboard.co/GMkprIZ.jpg[/img]


https://image.ibb.co/hCnHok/scripts.jpg
450
#450
0 Frags +
amazoc

You can use cmd or make a shortcut to launch the TF2 executable (hl2.exe) directly but remember to add

-steam -game tf

to the launch options.

[quote=amazoc][/quote]

You can use cmd or make a shortcut to launch the TF2 executable (hl2.exe) directly but remember to add

[code]
-steam -game tf
[/code]

to the launch options.
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