Buttnosei didn't have -NoQueuedPacketThread enabled in my launch options and haven't noticed the hitching/stuttering since enabling it, although the problem occurred quite randomly to begin with. could ya link relevant documentation about the windows network stuff + net_queued_packet_thread for other tech savvy chaps to look over?
So do you mean you don't get stuttering and hitching with net_queued_packet_thread 0 and -NoQueuedPacketThread?
Buttnosecould ya link relevant documentation about the windows network stuff + net_queued_packet_thread for other tech savvy chaps to look over?
https://docs.microsoft.com/en-us/cpp/mfc/windows-sockets-in-mfc,
https://social.technet.microsoft.com/Forums/windows/en-US/ead342a2-3fbd-48c7-80f8-85b34054e64b/windows-7-suddenly-limits-outgoing-udp-packets?forum=w7itpronetworking, and comments in the Source Engine's net_ws.cpp.
Buttnosethanks for putting so much work into this config, it's good to know someone is actively testing stuff out and explaining things for the rest of us plebs.
thanks sooo much!!! the kind words really mean a lot! <3
VantavimeowNo iteration of network settings have had a negative effect for me thus far
Strange, do you have the -NoQueuedPacketThread launch option and net_queued_packet_thread 0 ConVar set?
Vantavimeow however, I do disable smoothing as I only get prediction errors during specific collisions. It might be placebo but sometimes I feel like shots register sooner. I do notice warping but only from people who are blatantly playing on default settings (20 tick).
I would be interested to see odd interp settings scrutinised based on the premise of other people's update rates however.
cl_smooth does not affect other players, it only affects your own eye location. Interp and update rate won't affect other users, cmd rate will, but only slightly. Ping is the thing that matters the most.
TholeI really like dx8 because of the shorter rocket trails. i cant see shit after firing a rocket in dx9.
Hm yeah, the particles are a lot simpler in dx8. Not sure if those particle files are sv_pured or not, so maybe you could move them over to dx9.
Tholei wish so badly that dx8 gave better performance. also, i kind of feel like dxlevel 100 is giving me shitty performance compared to 91?
Well 91 doesn't exist, 91 will just go to 90. The available settings are 90, 95, 98 and 100. 98 is only allowed on Xbox 360 and I don't think 100 does anything but I haven't investigated it enough.