mastercoms
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SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted April 23, 2024 at 9:59 PM
Posts 1531 (0.6 per day)
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#314 mastercomfig - fps/customization config in Customization
Predmat_forcemanagedtextureintohardware 1

FYI this command made my tf2 crash on startup.

Good work on the cfg.

Yep that's why it was removed in a config update. Was just making sure no one had it in their config.

posted about 6 years ago
#310 mastercomfig - fps/customization config in Customization
HoppsWhat does cl_idealpitchscale 1.3 do?

Well it is supposed to change the rate at which your pitch changes when doing some client side pitch adjustments, not sure if it works in TF2.

posted about 6 years ago
#16 Low cpu usage in game in Q/A Help

Setsul, perhaps you misunderstood what I was trying to assert. I was trying to say that TF2 does scale in the sense that it will use more cores as available, since the person I was replying to was saying TF2 only uses 3 threads. I was trying to correct that error. In my previous post, I thought I made it clear I was already aware of the synchronization issues so not sure why you told me about that.

posted about 6 years ago
#308 mastercomfig - fps/customization config in Customization
sage

Hm, apparently max performance has a problem somewhere because people have been having lower FPS with it. Also, did you use the same launch options for both configs?

posted about 6 years ago
#29 linux advice in Off Topic
kawadoes esea client run under WINE
even if it did I'd be scared of getting esea banned or something

I wouldn't recommend running an anticheat or any system verification stuff under WINE.

posted about 6 years ago
#305 mastercomfig - fps/customization config in Customization
WheatleyMine has nothing like that in there.. Do I just add it in or?..

No that was causing crashing.

WheatleyOkay, so I just ran a benchmark on the comp.cfg, and the maxperformance.cfg and the results are;

MaxFrames - 2639 frames 32.479 seconds 81.25 fps (12.31 ms/f) 6.658 fps variability

Comp - 2639 frames 31.326 seconds 128.24 fps (11.87 ms/f) 6.645 fps variability

Interesting. I'll look into what's causing max frames to be lower than comp.

posted about 6 years ago
#302 mastercomfig - fps/customization config in Customization
FreedeerfIt does have this and I am also using the 4.1.0 release

It's fixed in the 4.1.1 release, but was fixed earlier in the latest git commit. I should really be on top of making new releases.

posted about 6 years ago
#300 mastercomfig - fps/customization config in Customization

Does your max performance config contain the option mat_forcemanagedtextureintohardware 1?

posted about 6 years ago
#298 mastercomfig - fps/customization config in Customization
FreedeerfI just updated to the latest version of your config, and for whatever reason the max performance crashes my game. The maxframes version of your previous config does not do this. I need help

Is it the latest version from git or the 4.1.0 release?

posted about 6 years ago
#14 Low cpu usage in game in Q/A Help
SetsulHow do ~30% CPU usage and 10-30% GPU usage imply good scaling? Scaling with what?

I meant the cores. However, even though the Source Engine scales its usage of cores, it doesn't use them for very important things and when it does multithread, there's a lot of throttling and bottlenecking going on in the Source Engine for synchronization purposes. I was just trying to point out that TF2 does use more than 3 cores.

Also keep in mind that I was at a low resolution.

posted about 6 years ago
#10 Low cpu usage in game in Q/A Help
ElyassuWould -dxlevel 81 not give better performance? That is what I found was the case with my desktop anyway.

No, most of the performance benefit from dxlevel 81 is by turning off effects that can be mostly turned off anyway in dx9, as well as giving an alternative rendering pathway to some old weak GPUs that can't handle dx9. The DX9 rendering pathway more effectively uses GPUs and it also enables a lot of other usages of modern PC hardware.

posted about 6 years ago
#7 Low cpu usage in game in Q/A Help
gemm
tf2c uses source sdk 2013 i believe while tf2 uses 2009 so it's not really a fair comparison

windows core % isn't very reliable and is a simplification so i wouldnt trust it. i'd expect the desktop to outperform the laptop but make sure it's set to max performance and try giving tf2 slightly higher priority

No it uses Source 2013.

Firetf2 only uses 3 threads (more or less but ill let setsul explain the details), and i assume that a notebook i7 probably has lower single core performance than a desktop level i3.

you can always try to fiddle around with configs tho to increase your performance.

TF2 scales pretty well, https://www.youtube.com/watch?v=faNeipYH4cw

ElyassuYeah the clock speed of each core on the desktop is higher than the laptop.

Feels bad that a £1.5k laptop gets outperformed by a 4-5 year old £700 desktop

In addition to the config, you can try -dxlevel 98.

posted about 6 years ago
#2 Low cpu usage in game in Q/A Help

You could try my config, it properly balances load for multicore CPUs and modern GPUs. http://www.teamfortress.tv/42867/mastercomfig-fps-customization-config

posted about 6 years ago
#296 mastercomfig - fps/customization config in Customization

4.1.0 released with a few bug fixes, comment updates, increased FPS for maxperformance cfg and a new cfg preset for iGPUs.

Probably will be last update before the Pyro Update, unless anyone finds any problems.

Download link for convenience

posted about 6 years ago
#26 linux advice in Off Topic

I would also recommend installing and enabling irqbalance.

posted about 6 years ago
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