maniacalOnly maxperformance
Ok, I updated the config. Is the issue solved now?
Account Details | |
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SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | April 23, 2024 at 9:59 PM |
Posts | 1531 (0.6 per day) |
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Raw Input | 1 |
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maniacalOnly maxperformance
Ok, I updated the config. Is the issue solved now?
maniacal
new maxperformance cfg crashes tf2 on launch. this may just be my shitty computer, but i'll have to look into it
Only maxperformance, or does it happen with the default config as well?
morwannegI like how they posted it at the same time as their i61 announcement, but you have to scroll down to see the competitive stuff and most people won't do that.
The i61 announcement was under "News", but then people were complaining about it so they moved it to "Blog".
awwww shooooo quuuute
4.0.0 beta updated to move the comfig out of autoexec, added maxperformance, maxquality and comp cfgs.
https://github.com/mastercoms/tf2cfg/tree/4.0.0/mastercoms/cfg
maniacali have been playing with commands for days now and can't seem to find the cause of these dark models. http://steamcommunity.com/sharedfiles/filedetails/?id=1119031885
Try using r_worldlightmin 0.004.
osvaldoPreloading
I just removed textures that didn't exist from the texture preload list in order to speed up game startup time by a little bit.
PredGame crashes on launch with this new cfg.
Doesn't happen with the older version I used.
I updated the config to try and fix the problem in 4.0.0b4, but I'll be able to be better figure out the problem if you could share your specs.
Hoppsv4.0.0b3
mat_forcemanagedtextureintohardware 1 -- causes black textures
net_maxpacketdrop 1 -- causes timed outs on unstable servers.
The black texture issue didn't happen to me on Linux, sorry :(. I made it to be default at 0 in 4.0.0b4, thanks for the report.
Hm, so I guess this net_maxpacketdrop is pretty useless if it is only used for timing out from a server. I changed it to 500 in 4.0.0b4. Hopefully that's enough to fix the problems.
New beta autoexec for 4.0.0: https://github.com/mastercoms/tf2cfg/blob/4.0.0/mastercoms/cfg/autoexec.cfg
Has improved organization and comments, as well as better defaults and options.
I'm working on new presets for 4.0.0: maxframes, competitive and maxquality.
I don't know if I should make a lowend/potato/toaster preset because usually what ends up happening is some people think lowend = fast and then use it on their modern/powerful PCs. Besides, there are a lot of variations in accomodating different lowend PCs that probably can't be accounted for in just one preset, so I think it is just better to refer to the documentation to determine the best settings for your PC in that case.
There have been a few controversial defaults in the config as well. Most of you may have had problems with host_thread_mode 1 and wonder why I have it as default when it has issues on local servers. My reasoning is that people will notice their local server games not working and will be reminded to change to host_thread_mode 0, while if it is host_thread_mode 0 by default, there is no reminder to use 1 on multiplayer games for people who do not read the documentation. Of course, I'm here to provide a good config for the community so if most of you prefer host_thread_mode 0, I'll change the default.
hm, honestly i think it would depend on the situation, idk though
ideekaeprobably mastercoms, posting every day on fixes to his config
https://cdn.discordapp.com/attachments/299115166325276672/350071983976742923/unknown.png
good guess! i might have one of the highest, but i'm not very active in many threads and i would expect for my activity in my own thread to die down a bit once my config has been adjusted more.
also im a her
osvaldoalso could you please explain the preloading stuff that comes with your config and how it possibly affect performance?
Could you specify what preloading stuff?
It deals only with memory allocations when loading lightmaps. The most likely and noticeable benefits are from load times and memory usage. Access times of lightmap data could possibly be reduced as well.
This problem only happens in a few maps with an abnormally large lightmap lump, so it is best to keep it enabled unless you encounter a map that it needs to be disabled for.
Whiskerr_hunkalloclightmaps set to 1 appears to cause a crash (engine hunk overflow) on some maps (such as jump_eons_b2)
That's documented in the config. Some maps have very large lightmaps that can't be stored in the hunk.
However, most of the time, the hunk has enough space to store lightmaps and therefore that behavior is preferred.
v770Hi, well, first of all i installed this config 4 days ago and sadly after that my sensitivity became very inconsistent, as if it had acceleration but not quite. I tried taking away the config, reinstalling team fortress with -default on the launch settings, etc, basically everything, but still i can't quite fix it. Any help troubleshooting this?
Maybe you used -useforcedmparms -noforcemaccel -noforcemspd in your launch options?
Alfiesorry if this has been or if this is common knowledge, how do I make australiam weapons gold again, this config seems to make them silverish.
Hm, it shouldn't make them silverish by default. Use mat_phong 1.
stephthis has no effect, unfortunately
Hm, in that case I'm not sure. Here are my best guesses, try these one by one, see which one fixes the issue: mat_reducefillrate 0, r_lightaverage 1 or r_ambientboost 1.
Calling people to test these launch options to see if they cause TF2 to crash or not:
-tools : hacky way to increase graphical quality
-filmgrain : film grain effect
I will probably never recommend these in actual play.
stephalright heres a question:
how come in certain lighting players look basically unrecognizable in regards to team color? and some props look much darker as well?
https://i.imgur.com/2YTxMOb.png
is there a way to make it brighter?
Not entirely sure what has been causing this, but I believe you can work around this issue for now with mat_mipmaptextures 0. I'll try to find out the cause in a few days, sorry about this.