mammoth imminent
http://www.youtube.com/playlist?list=PLHy7G7ndrUmq933tLi_nTlFlvmJKZpmAi
EDIT: they were never non-private
also, someone got the thumbnails http://www.valvetime.net/threads/thumbnails-of-new-private-team-fortress-2-videos.257895/
| Account Details | |
|---|---|
| SteamID64 | 76561198046110893 |
| SteamID3 | [U:1:85845165] |
| SteamID32 | STEAM_0:1:42922582 |
| Country | United States |
| Signed Up | August 8, 2017 |
| Last Posted | February 9, 2026 at 5:52 PM |
| Posts | 1610 (0.5 per day) |
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| Windows Sensitivity | |
| Raw Input | 1 |
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mammoth imminent
http://www.youtube.com/playlist?list=PLHy7G7ndrUmq933tLi_nTlFlvmJKZpmAi
EDIT: they were never non-private
also, someone got the thumbnails http://www.valvetime.net/threads/thumbnails-of-new-private-team-fortress-2-videos.257895/
HoppsConvar tf_impactwatertimeenable has conflicting FCVAR_CHEAT flags (child: FCVAR_CHEAT, parent: no FCVAR_CHEAT, parent wins)
Convar cl_particle_retire_cost has conflicting FCVAR_CHEAT flags (child: FCVAR_CHEAT, parent: no FCVAR_CHEAT, parent wins)
I noticed these errors in the console today.
Those aren't errors, those are me forcing values for cheat console variables using dxsupport overrides.
Hoppsmastercoms, it seems that I cannot only use mat_dxlevel to change dxlevel.
If I set -dxlevel XX in the launch options (even after removing it), it will change to that dxlevel every time I launch tf2.
So if -dxlevel and mat_dxlevel has conflicting values, it will cause texture bugs and resetting of some graphical commands (e.g. motion-blur, and color correction)
Try using mat_dxlevel then mat_savechanges.
sagemastercomsPerhaps try without the -full -w 800 -h 600 -refresh 144 launch options and set your preferred resolution from the video options menu.turns out hopps had different commands and a slight cpu overclock
changing stuff from comfig myself i get better results than before https://pastebin.com/5kUDYALr2639 frames 19.082 seconds 138.30 fps ( 7.23 ms/f) 9.900 fps variability 2639 frames 19.023 seconds 138.73 fps ( 7.21 ms/f) 8.932 fps variability 2639 frames 19.048 seconds 138.54 fps ( 7.22 ms/f) 8.677 fps variability
Glad you got it working better. However, I wouldn't recommend net_compresspackets 0, since I believe splitpackets are more CPU intensive than packet compression. Also, I would recommend doing config changes in a new config file exec'd after comfig so that you can easily update the comfig file, and so that you can easily share your own "preset" for others to use.
GrinReaperHey Mastercoms loving the work your doing man keep it up !
Quick question I wanted to find out if you would recommend the use of certain mods like:
All of those should help. The less things the engine has to render, the better your performance will be. The biggest performance hindrances are particles and player models/animations so focus on getting those kinds of mods.
4.4.9 enables host_thread_mode by default again.
This command improves FPS by a lot, and I had it enabled by default before but then disabled it due to people asking for help with their local servers, which host_thread_mode 1 breaks.
I've decided that it is best to keep it on because the majority of people probably wouldn't remember to turn host_thread_mode on, but will remember to turn it off if they're in a local server that isn't working.
Ultimatemy game goes from 120+fps to 20-30 fps depending on the situation no matter what graphical config i use and it causes this weird mouse lag, any type of fix except using fps_max (which ive been using)? im using a some dell laptop
You may want to use the maxperf preset with the dxsupport_override to help with FPS issues. You may also want to try the -nouserclip launch option. However, I'm assuming this is an integrated graphics card so there's not much we can do for frames.
As for the mouse lag, are you using raw input?
sageTrying exactly the same settings than Hopps but on my resolution, config untouched.
CPU: AMD FX-8350 (turbo disabled)
GPU: NVIDIA GTX970
Config: comfig.cfg + comp.cfg
mat_dxlevel 95
Launch Options: -threads 6 -novid -nojoy -noff -nohltv -softparticlesdefaultoff -reuse -primarysound -nosteamcontroller -nostartupsound -nogammaramp -snoforceformat -swapcores -full -w 800 -h 600 -refresh 144theres probably something messing with my performance in Win7 even if i dont apparently have anything in the background or in task manager. guess its time to reinstall ?2639 frames 25.869 seconds 102.01 fps ( 9.80 ms/f) 6.549 fps variability 2639 frames 25.672 seconds 102.80 fps ( 9.73 ms/f) 6.013 fps variability
Perhaps try without the -full -w 800 -h 600 -refresh 144 launch options and set your preferred resolution from the video options menu.
4.4.8 released with some minor tweaks to net settings and occlusion.
Try these launch options
-novid -nojoy -nosteamcontroller -noff -nohltv -softparticlesdefaultoff -reuse -primarysound -snoforceformat -swapcores -high -r_emulate_glAny reason you use windowed mode?
Delete everything in your tf/cfg folder, delete all configs you may have in tf/custom, edit all cfgs you have in Steam/userdata/<USER_ID>/440/remote/cfg to be blank, then verify game files.
Finally, launch the game with only the -default -autoconfig -console launch options. In console, enter host_writeconfig; mat_savechanges. Quit the game and then remove the launch options.
200-sw is an alias of -windowed, works just fine.
Hm, wasn't able to find it in the code at first, sorry.
fstiv_yes i did reinstall it properly. I dont know what i could have possibly done wrong.
and what exactly do you mean with 'preset'?
What folder did you install it in and what were your launch options when you tried my config?
mat_forcemanagedtextureintohardware should be 0.
If that doesn't work, a workaround that reduces performance is mat_mipmaptextures 0
fagoatseI've re-tested net_queued_packet_thread 0 on windows but this time around on sniper and there's very noticeable delay. I'd say it's around a frame or so. Sometimes the dmg text won't even show up and you'll only see a blood spray(if enabled).
net_queued_packet_thread 1 + -NoQueuedPacketThread feels fine. No idea if the switch has any negative impact on the former cvar.
Ok, thanks for the testing.
Don't use the -NoQueuedPacketThread launch option with anything but net_queued_packet_thread 0.
SentinelNeither is better, both have their pros and cons. Dx8 is usually better for fps but a lot of people say that dx9 feels smoother so it's all personal preference.
DX9 can give better FPS, except if you have a very lowend or old GPU.
fstiv_useforcedmparms -noforcemaccel -noforcemspd are outdated
Not sure what you mean by outdated, they still work
fstiv_also what is -sw?
Doesn't exist
fstiv_this config gives my gameplay a heavy stuttering
Sorry to hear that! Did you properly reset TF2 and install it in the correct folder with the specified launch options? and what preset did you use?