Wiethoofd
Account Details
SteamID64 76561197990121837
SteamID3 [U:1:29856109]
SteamID32 STEAM_0:1:14928054
Country Netherlands
Signed Up June 22, 2013
Last Posted April 7, 2024 at 7:49 AM
Posts 969 (0.2 per day)
Game Settings
In-game Sensitivity 4
Windows Sensitivity 5
Raw Input 1
DPI
3200
Resolution
2560*1080
Refresh Rate
60
Hardware Peripherals
Mouse Roccat Kone XTD
Keyboard Ducky Shine 2 (Yellow) + Brown Cherry Switches
Mousepad Roccat Taito
Headphones Roccat Kave
Monitor Dell U2711
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#2665 HUD editing: short questions, quick answers in Customization
No1inPartiqlarhttp://imgur.com/a/Nc4J7
The first image, i was just wondering how to guarantee that the image of the item would appear and to make the bg appear and format properly to the text.

95% of your questions can simply be figured by just inspecting the hud element:
You can open vgui_drawtree, tick 'highlight selected' & pause game/demos to figure out exactly which element you need to target if you browse the tree of hud elements!

The next 2 images i was just wondering how to change the colour of the search tab text, its currently white so doesnt appear when you write there.

Clientscheme econ related colors names in BaseSettings, use showschemevisualizer clientscheme to figure out which color is which.

Finally, the target id isn't formatting properly and isn't working and i was wondering if anyone was aware of a solution.

Disable floating health, position stuff, then enable floating health, the TargetDataName and TargetDataPanel move over when the health is in the ID.

posted about 8 years ago
#2663 HUD editing: short questions, quick answers in Customization
_DR34M_I Was wondering Guys how do i add an custom menu to Truk hud So right now truk hud Doesnt have a menu it has a deafult tf2 menu And i wanna add morehud black menu into into truk Hud what Stuff do i need So i can add it to truk hud
  • MainMenuOverride.res defines how your main menu looks
  • GameMenu.res defines the actions/commands for the buttons in your main menu

You have to make sure the fonts and colors used in the main menu file are defined in your ClientScheme.res

posted about 8 years ago
#8 TF Spring Tourney - Sponsored by Serveme.TF in Projects

NA rulesets I assume, with which whitelist?

posted about 8 years ago
#5 problem with images/links in Bug Reports

The issue in the screenshot is because the imgur album page url was used instead of the direct link to the image (basically adding .png/.jpg). Internet Explorer will display 'missing/corrupt image' where chrome/firefox will just collapse the section instead.

posted about 8 years ago
#2655 HUD editing: short questions, quick answers in Customization

@No1inPartiqlar use [url]-tags if you link to the album or actually use the direct image link between [img] tags for them to show up in your thread instead of only being visible when someone quotes the post.

No1inPartiqlar2. On these images how do i make the { symbol and arrow texture or something similar, and in the second image when i hover over the class names, the border of the text stays white, while the rest goes grey, how can I fix this?

Also on those image, how do i make the white buttons in the bottom right hand corner change on mouseover.

I assume you mean bottom left, but you're looking for the following 'states' of labels/buttons _default, _armed, _selected for the normal look, when clicking and going over the button with your mouse.

3. I have most of my backpack look like this, with the complete dark grey theme, but my item selection page isn't fitting the theme, how can i get this dark grey as well.

Edit ItemSelection.res similar to your ClassLoadoutPanel.res (where you have to fix your model_tall and model_wide in modelpanel_kv for your skins to show up properly

4. Finally my hud has the comp page, how can I edit this to fit the dark grey theme as well: what it's like now

LobbyPanel and LobbyContainerFrame are for the MvM co-op and the Competitive Lobby screen.

posted about 8 years ago
#2648 HUD editing: short questions, quick answers in Customization
Max_So I'm using m0reHUD Black and i added in the last damage done above the health, but right before it disappears it flashes black. How do I get rid of that?

The pasted section is the hudfile, which is not responsible for the animation. This is in a scripts animation .txt file in the DamagedPlayer event which is targeting the DamageAccountValue(BG) elements.

posted about 8 years ago
#2638 HUD editing: short questions, quick answers in Customization
YggdrasilHow do i edit the panel behind the text on those Buttons?

You can use vgui_drawtree in your main menu with the Highlight Selected ticked to find out which is what element in your main menu, it's just under a different section in the tree.

Also hud_reloadscheme doesnt work in the mainmenu right? I guess theres no way but to restart tf2?

There is a way by toggling certain graphic related settings:

mat_antialias 0 // Change this value between 0 and 1 to see main menu changes without restarting
posted about 8 years ago
#3 HUD keeps breaking in Q/A Help

Rename your custom folder temporarily and validate your TF2 files through the Properties in Steam and see if it still happens?

Does the following in console fix the issue when it occurs?

record random; stop
posted about 8 years ago
#2626 HUD editing: short questions, quick answers in Customization

Use tf_scoreboard_ping_as_text 1 if you want numbers back (or go into advanced options and fiddle with your settings)

If you actually want to remove it from the scoreboard try:

scores {
	ping_width "0" // or -1
}

Setting medal_width to 0 will hide the stamps if those have to be removed.

posted about 8 years ago
#2624 HUD editing: short questions, quick answers in Customization

You made the panel with the classmodel full screen, but did not move the class 'into' the screen. Mess with the 'origin_z' values and reloadscheme to see the changes.

posted about 8 years ago
#25 Want custom scripts? Im making scripts for free. in Customization
lavanineSniper zoom fix is this
zoom_sensitivity_ratio "0.7"

Are you sure it's not closer to 0.82?

posted about 8 years ago
#4 No names on top of player outlines when spawning in Customization

The default font for the overhead playernames is SpecatorVerySmall

Instead you could change/add the following to 'HudSpectatorExtras' in your hudlayout.res:

HudSpectatorExtras
{
	"player_name_font"	"Default"
}

Also the right place for this question would have been here.

posted about 8 years ago
#18 (Unofficial) TF.TV Vanilla TF2 Experience Server in TF2 General Discussion
yttriumWhitelist.tf, for some reason, always enables weapon skins and action items. I've disabled those manually, along with some reskins (pans).

you can manually disable all reskins, but weapon skins and certain action items are enabled by default because they don't affect the game unless certain convars are set or map types are loaded.

posted about 8 years ago
#10 (Unofficial) TF.TV Vanilla TF2 Experience Server in TF2 General Discussion
yttriumThe following non-stock weapons are currently unbanned:
Show Content
  • Kritzkrieg
  • Original
  • Gunboats
  • Ubersaw
  • Sandvich
  • Flare Gun
  • Cloak and Dagger
  • L'Etranger

So this is the whitelist (takes care of every stock reskin (botkiller/festive/skins)
How are you enforcing this whitelist? TFTrue?

posted about 8 years ago
#2612 HUD editing: short questions, quick answers in Customization
astrin_file that contains all the medic stuff?

HudMedicCharge?
Wouldn't be too hard to figure out by looking at this list and guessing what names of files might represent ingame.

posted about 8 years ago
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