JBAlso, how can the green stat numbers in the scoreboard be fixed to not change color?
In the Scoreboard.res 'LocalPlayerStatsPanel' you have to duplicate each non-Label:
// Default 'Kills' (goes with KillsLabel)
"Kills"
{
"ControlName" "CExLabel"
"fieldName" "Kills"
"font" "ScoreboardVerySmall"
"labelText" "%kills%"
"textAlignment" "west"
"xpos" "180"
"ypos" "0"
"zpos" "3"
"wide" "35"
"tall" "20"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
}
You copy the first 3 lines and then add a 'visible 0' and a closing curly bracket and add 'Value' to the 'duplicated section where you define a FgColor (foreground color) to change the text color like so:
// 'Duplicate' the name, fieldName and then hide it (visible 0)
// Add 'Value' in the names on the new element and change color
"Kills"
{
"ControlName" "CExLabel"
"fieldName" "Kills"
"visible" "0" // Hide the original value that turns green
}
"KillsValue"
{
"ControlName" "CExLabel"
"fieldName" "KillsValue" // Add 'Value' here and to the name
"font" "ScoreboardVerySmall"
"labelText" "%kills%"
"FgColor" "TanLight" // Change color
"textAlignment" "west"
"xpos" "180"
"ypos" "0"
"zpos" "3"
"wide" "35"
"tall" "20"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
}
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No1inPartiqlarI was wondering where I could find the values to change to move the killstreak count away from the dominating image, and move the score directly under the score subtitle at the top, this is what it looks like now
Add a 'killstreak_image_width' in the scores section in the top of your Scoreboard.res file
"scores"
{
"killstreak_image_width" "15" // Default value
}
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12cmOkay I'm back :D. How would you get these areas in the screenshot to any colour (e.g. black)?
This
The file you need to open is 'Charinfopanel.res' and then the BackgroundHeader & BackgroundFooter sections.
- Remove the 'image' and add 'fillcolor_override" "Black"