@ STOGE: use vgui_drawtree with 'Highlight Selected' ticked to figure out which element exactly is the white square in tournament mode
@ _DR34M_: Replace the fonts in HudAmmoWeapons.res
@ BlakJak: tall 0 on PlayerStatusHealthBonusImage in HudPlayerHealth.res and maybe change the "HealthBonusPosAdj" value at the top to 0 to guarantee the health cross doesn't grow when getting buffed.
@ END: update your hudlayout.res to contain the MatchSummary section
@ Snerk: Valve has been doing weird things with that file, I had the normal medigun charge element when playing matchmaking and using the Vaccinator, but when playing back the demo everything was fine, your hud file seems to be in order (except for a ChargeLabelShadow which might still be visible when you're using the vaccinator)