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HUD editing: short questions, quick answers
posted in Customization
2641
#2641
0 Frags +

how do I edit the font size of a certain HUD element, like ammo or health?

how do I edit the font size of a certain HUD element, like ammo or health?
2642
#2642
0 Frags +

How do I fix this http://imgur.com/zqy1svA ?

How do I fix this http://imgur.com/zqy1svA ?
2643
#2643
1 Frags +
TheCapeKidHow do I fix this http://imgur.com/zqy1svA ?

MainMenuOverride.res in resource/ui

Tamper around with ypos of the buttons (use vgui_drawtree to know how each button is called)

[quote=TheCapeKid]How do I fix this http://imgur.com/zqy1svA ?[/quote]

MainMenuOverride.res in resource/ui

Tamper around with ypos of the buttons (use vgui_drawtree to know how each button is called)
2644
#2644
0 Frags +
omniThe color of the main menu buttons are defined by the border_default and border_armed inside of them. Change or remove those.

okay...playing with border_default/armed (within mainmenuoverride) was something i did before and which resulted in nothing. Luckily i managed to use a portion of what remained of my brain to find the entry in the clientscheme which define the button background.

Edit:
So i wanted to get rid of the rounded edges and was able to do so by setting the bordertype to NoBorder.
I found this by looking ginto some older huds, which had what i wanted. (notoHUD, yaHUD, IsaacHud)

Furthermore to actually change the color, you need to set "painbackground" to 1 and add "BgColor_override" lines for the various states of the button. I pretty much got what i wanted now, thanks a lot!

http://i.imgur.com/PqP8yz9.png

One more question though. When i load my hud (start the game or reload it), the quickplay button will have the "armed" state instead of default. Any ideas what might be causing this? It irks me out. It doesnt seem to be related to the mainmenuoverride file.

[quote=omni]The color of the main menu buttons are defined by the border_default and border_armed inside of them. Change or remove those.[/quote]

okay...playing with [i]border_default/armed[/i] (within mainmenuoverride) was something i did before and which resulted in nothing. Luckily i managed to use a portion of what remained of my brain to find the entry in the clientscheme which define the button background.

Edit:
So i wanted to get rid of the rounded edges and was able to do so by setting the bordertype to [i]NoBorder[/i].
I found this by looking ginto some older huds, which had what i wanted. (notoHUD, yaHUD, IsaacHud)

Furthermore to actually change the color, you need to set "painbackground" to 1 and add "BgColor_override" lines for the various states of the button. I pretty much got what i wanted now, thanks a lot!

[img]http://i.imgur.com/PqP8yz9.png[/img]

[b]One more question though[/b]. When i load my hud (start the game or reload it), the quickplay button will have the "armed" state instead of default. Any ideas what might be causing this? It irks me out. It doesnt seem to be related to the mainmenuoverride file.
2645
#2645
huds.tf
1 Frags +
YggdrasilomniThe color of the main menu buttons are defined by the border_default and border_armed inside of them. Change or remove those.
okay...playing with border_default/armed (within mainmenuoverride) was something i did before and which resulted in nothing. Luckily i managed to use a portion of what remained of my brain to find the entry in the clientscheme which define the button background.

Edit:
So i wanted to get rid of the rounded edges and was able to do so by setting the bordertype to NoBorder.
I found this by looking ginto some older huds, which had what i wanted. (notoHUD, yaHUD, IsaacHud)

Furthermore to actually change the color, you need to set "painbackground" to 1 and add "BgColor_override" lines for the various states of the button. I pretty much got what i wanted now, thanks a lot!

http://i.imgur.com/PqP8yz9.png

One more question though. When i load my hud (start the game or reload it), the quickplay button will have the "armed" state instead of default. Any ideas what might be causing this? It irks me out. It doesnt seem to be related to the mainmenuoverride file.

If you remove the "nav" stuff from the buttons, they can't highlight on launch/by default.

[quote=Yggdrasil][quote=omni]The color of the main menu buttons are defined by the border_default and border_armed inside of them. Change or remove those.[/quote]

okay...playing with [i]border_default/armed[/i] (within mainmenuoverride) was something i did before and which resulted in nothing. Luckily i managed to use a portion of what remained of my brain to find the entry in the clientscheme which define the button background.

Edit:
So i wanted to get rid of the rounded edges and was able to do so by setting the bordertype to [i]NoBorder[/i].
I found this by looking ginto some older huds, which had what i wanted. (notoHUD, yaHUD, IsaacHud)

Furthermore to actually change the color, you need to set "painbackground" to 1 and add "BgColor_override" lines for the various states of the button. I pretty much got what i wanted now, thanks a lot!

[img]http://i.imgur.com/PqP8yz9.png[/img]

[b]One more question though[/b]. When i load my hud (start the game or reload it), the quickplay button will have the "armed" state instead of default. Any ideas what might be causing this? It irks me out. It doesnt seem to be related to the mainmenuoverride file.[/quote]

If you remove the "nav" stuff from the buttons, they can't highlight on launch/by default.
2646
#2646
0 Frags +
omniIf you remove the "nav" stuff from the buttons, they can't highlight on launch/by default.

thanks! that did the trick!

Now how can i change the text on the buttons? i.e "Play Multiplayer" to "Quickplay"

nvm, found it

[quote=omni]If you remove the "nav" stuff from the buttons, they can't highlight on launch/by default.[/quote]

thanks! that did the trick!

[s]Now how can i change the text on the buttons? i.e "Play Multiplayer" to "Quickplay" [/s]

nvm, found it
2647
#2647
0 Frags +

So I'm using m0reHUD Black and i added in the last damage done above the health, but right before it disappears it flashes black. How do I get rid of that? Added in the section below

Show Content
"Resource/UI/HudDamageAccount.res"
{
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "255 255 255 255"
"NegativeColor" "255 255 255 255"
"delta_lifetime" "2"
"delta_item_font" "m0refont24Outline"
"delta_item_font_big" "m0refont24Outline"
}
"DamageAccountValue"
{
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c-223"
"ypos" "r155"
"zpos" "2"
"wide" "101"
"tall" "26"
"visible" "1" //change this value to 1 in order to enable damage above HP
"enabled" "1"
"labelText" "%metal%"
"textAlignment" "center"
"fgcolor" "0 255 255 255"
"font" "m0refont24"
}

"DamageAccountValueBG"
{
"ControlName" "CExLabel"
"fieldName" "DamageAccountValueBG"
"xpos" "c-222"
"ypos" "r155"
"zpos" "1"
"wide" "102"
"tall" "27"
"visible" "1" //change this value to 1 in order to enable damage above HP
"enabled" "1"
"labelText" "%metal%"
"textAlignment" "center"
"fgcolor" "0 0 0 255"
"font" "m0refont24"
}
}
So I'm using m0reHUD Black and i added in the last damage done above the health, but right before it disappears it flashes black. How do I get rid of that? Added in the section below

[spoiler]"Resource/UI/HudDamageAccount.res"
{
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "255 255 255 255"
"NegativeColor" "255 255 255 255"
"delta_lifetime" "2"
"delta_item_font" "m0refont24Outline"
"delta_item_font_big" "m0refont24Outline"
}
"DamageAccountValue"
{
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c-223"
"ypos" "r155"
"zpos" "2"
"wide" "101"
"tall" "26"
"visible" "1" //change this value to 1 in order to enable damage above HP
"enabled" "1"
"labelText" "%metal%"
"textAlignment" "center"
"fgcolor" "0 255 255 255"
"font" "m0refont24"
}

"DamageAccountValueBG"
{
"ControlName" "CExLabel"
"fieldName" "DamageAccountValueBG"
"xpos" "c-222"
"ypos" "r155"
"zpos" "1"
"wide" "102"
"tall" "27"
"visible" "1" //change this value to 1 in order to enable damage above HP
"enabled" "1"
"labelText" "%metal%"
"textAlignment" "center"
"fgcolor" "0 0 0 255"
"font" "m0refont24"
}
}
[/spoiler]
2648
#2648
whitelist.tf
0 Frags +
Max_So I'm using m0reHUD Black and i added in the last damage done above the health, but right before it disappears it flashes black. How do I get rid of that?

The pasted section is the hudfile, which is not responsible for the animation. This is in a scripts animation .txt file in the DamagedPlayer event which is targeting the DamageAccountValue(BG) elements.

[quote=Max_]So I'm using m0reHUD Black and i added in the last damage done above the health, but right before it disappears it flashes black. How do I get rid of that?[/quote]
The pasted section is the hudfile, which is [u]not[/u] responsible for the animation. This is in a scripts animation [i].txt[/i] file in the [i]DamagedPlayer[/i] event which is targeting the DamageAccountValue(BG) elements.
2649
#2649
0 Frags +

1. An update ages ago reverted the color of HudHintDisplay as well as HudHintKeyDisplay from the white color I had it set to to the orange-ish color that it is now -- http://i.imgur.com/91EikEc.jpg
Does anyone know how to change that color now? It used to be controlled by the "Orange", "OrangeDim", "LightOrange", "GoalOrange" or "TFOrange" entries.

2. The color of ring notifications is purely green on my HUD, and I'd like to change that as well. This also happens at the end of an MvM mission, in which a popup appears on the left telling you to accept your items. omni recommended I look into ..\ui\econ for this, but I haven't had much luck.
e: This appears to be controlled by notificationqueuepanel.res, though I'm not sure how to modify the color of it

1. An update ages ago reverted the color of HudHintDisplay as well as HudHintKeyDisplay from the white color I had it set to to the orange-ish color that it is now -- http://i.imgur.com/91EikEc.jpg
Does anyone know how to change that color now? It used to be controlled by the "Orange", "OrangeDim", "LightOrange", "GoalOrange" or "TFOrange" entries.

2. The color of ring notifications is purely green on my HUD, and I'd like to change that as well. This also happens at the end of an MvM mission, in which a popup appears on the left telling you to accept your items. omni recommended I look into ..\ui\econ for this, but I haven't had much luck.
e: This appears to be controlled by [url=http://i.imgur.com/xiswkJU.png]notificationqueuepanel.res[/url], though I'm not sure how to modify the color of it
2650
#2650
0 Frags +

http://steamcommunity.com/sharedfiles/filedetails/?id=633224988

how do I remove the health cross?

http://steamcommunity.com/sharedfiles/filedetails/?id=633224988

how do I remove the health cross?
2651
#2651
0 Frags +
astrin_http://steamcommunity.com/sharedfiles/filedetails/?id=633224988

how do I remove the health cross?
.. \ resource \ ui \ hudplayerhealth.res

PlayerStatusHealthImage and PlayerStatusHealthImageBG.

For PlayerStatusHealthImage, set visible and enabled to 0; for PlayerStatusHealthImageBG, set xpos/ypos to a high number (9999, etc). If you set the xpos/ypos of PlayerStatusHealthImage to a high number as well, it'll cause various status effects to disappear as well (at least in my experience); that's why you'd want to set visible and enabled to 0 instead.

[quote=astrin_]http://steamcommunity.com/sharedfiles/filedetails/?id=633224988

how do I remove the health cross?[/quote]
[quote=][b].. \ resource \ ui \ hudplayerhealth.res[/b][/quote]
PlayerStatusHealthImage and PlayerStatusHealthImageBG.

For PlayerStatusHealthImage, set visible and enabled to 0; for PlayerStatusHealthImageBG, set xpos/ypos to a high number (9999, etc). If you set the xpos/ypos of PlayerStatusHealthImage to a high number as well, it'll cause various status effects to disappear as well (at least in my experience); that's why you'd want to set visible and enabled to 0 instead.
2652
#2652
0 Frags +
astrin_http://steamcommunity.com/sharedfiles/filedetails/?id=633224988

how do I remove the health cross?

may i ask whats that hud?

[quote=astrin_]http://steamcommunity.com/sharedfiles/filedetails/?id=633224988

how do I remove the health cross?[/quote]

may i ask whats that hud?
2653
#2653
0 Frags +

I have a couple of questions, sorry if they've already been answered previously in the thread.

1.

http://imgur.com/CQOgM91

Why are the scores not formatted properly and the stamp extra large relative to the scores.

Edit: Just saw the Huds.tf post on how to fix this (http://huds.tf/)

2.

http://imgur.com/DV3AyhU

http://imgur.com/Eoyr0B6

On these images how do i make the { symbol and arrow texture or something similar, and in the second image when i hover over the class names, the border of the text stays white, while the rest goes grey, how can I fix this?

Also on those image, how do i make the white buttons in the bottom right hand corner change on mouseover.

3.

http://imgur.com/cmzKeI4

I have most of my backpack look like this, with the complete dark grey theme, but my item selection page isn't fitting the theme:

http://imgur.com/eqbma9b

, how can i get this dark grey as well.

4. Finally my hud has the comp page, how can I edit this to fit the dark grey theme as well, what it's like now:

http://imgur.com/6K6omw7

Thanks

I have a couple of questions, sorry if they've already been answered previously in the thread.

1. [s][img]http://imgur.com/CQOgM91[/img]

Why are the scores not formatted properly and the stamp extra large relative to the scores.[/s]

Edit: Just saw the Huds.tf post on how to fix this (http://huds.tf/)

2. [img]http://imgur.com/DV3AyhU[/img]
[img]http://imgur.com/Eoyr0B6[/img]

On these images how do i make the { symbol and arrow texture or something similar, and in the second image when i hover over the class names, the border of the text stays white, while the rest goes grey, how can I fix this?

Also on those image, how do i make the white buttons in the bottom right hand corner change on mouseover.

3. [img]http://imgur.com/cmzKeI4[/img] I have most of my backpack look like this, with the complete dark grey theme, but my item selection page isn't fitting the theme: [img]http://imgur.com/eqbma9b[/img], how can i get this dark grey as well.

4. Finally my hud has the comp page, how can I edit this to fit the dark grey theme as well, what it's like now: [img]http://imgur.com/6K6omw7[/img]

Thanks
2654
#2654
0 Frags +
puoi1astrin_http://steamcommunity.com/sharedfiles/filedetails/?id=633224988

how do I remove the health cross?

may i ask whats that hud?

yahud fragvid. i have an updated version from Yoshi if u want.

[quote=puoi1][quote=astrin_]http://steamcommunity.com/sharedfiles/filedetails/?id=633224988

how do I remove the health cross?[/quote]

may i ask whats that hud?[/quote]
yahud fragvid. i have an updated version from Yoshi if u want.
2655
#2655
whitelist.tf
0 Frags +

@No1inPartiqlar use [url]-tags if you link to the album or actually use the direct image link between [img] tags for them to show up in your thread instead of only being visible when someone quotes the post.

No1inPartiqlar2. On these images how do i make the { symbol and arrow texture or something similar, and in the second image when i hover over the class names, the border of the text stays white, while the rest goes grey, how can I fix this?

Also on those image, how do i make the white buttons in the bottom right hand corner change on mouseover.

I assume you mean bottom left, but you're looking for the following 'states' of labels/buttons _default, _armed, _selected for the normal look, when clicking and going over the button with your mouse.

3. I have most of my backpack look like this, with the complete dark grey theme, but my item selection page isn't fitting the theme, how can i get this dark grey as well.

Edit ItemSelection.res similar to your ClassLoadoutPanel.res (where you have to fix your model_tall and model_wide in modelpanel_kv for your skins to show up properly

4. Finally my hud has the comp page, how can I edit this to fit the dark grey theme as well: what it's like now

LobbyPanel and LobbyContainerFrame are for the MvM co-op and the Competitive Lobby screen.

@No1inPartiqlar use [i][[/i]url[i]][/i]-tags if you link to the album or actually use the direct image link between [i][[/i]img[i]][/i] tags for them to show up in your thread instead of only being visible when someone quotes the post.

[quote=No1inPartiqlar]2. On [url=http://imgur.com/DV3AyhU.png]these[/url] [url=http://imgur.com/Eoyr0B6.png]images[/url] how do i make the { symbol and arrow texture or something similar, and in the second image when i hover over the class names, the border of the text stays white, while the rest goes grey, how can I fix this?

Also on those image, how do i make the white buttons in the bottom right hand corner change on mouseover.[/quote]
I assume you mean bottom left, but you're looking for the following 'states' of labels/buttons [i]_default, _armed, _selected[/i] for the normal look, when clicking and going over the button with your mouse.
[quote]3. I have most of my backpack [url=http://imgur.com/cmzKeI4.png]look like this[/url], with the complete dark grey theme, but my [url=http://imgur.com/eqbma9b.png]item selection page[/url] isn't fitting the theme, how can i get this dark grey as well.[/quote]
Edit [i]ItemSelection.res[/i] similar to your ClassLoadoutPanel.res (where you have to fix your model_tall and model_wide in modelpanel_kv for your skins to show up properly
[quote]4. Finally my hud has the comp page, how can I edit this to fit the dark grey theme as well: [url=http://imgur.com/6K6omw7.png]what it's like now[/url][/quote]
LobbyPanel and LobbyContainerFrame are for the MvM co-op and the Competitive [i]Lobby[/i] screen.
2656
#2656
0 Frags +

i have no clue with huds.

but quick question

how can i get the default hud like all normal, but when im healing someone, it dosent show the numbers just the animation of a buff

i have no clue with huds.

but quick question

how can i get the default hud like all normal, but when im healing someone, it dosent show the numbers just the animation of a buff
2657
#2657
0 Frags +

I want to use the older version of BroeselHUD, so I've downloaded Disquse's BroeselHUD fix and I'm trying to change to the Oldschool font as the instructions instruct me to do from the original Broesel site.

I've followed the steps, and even made sure to install the Oldschool font and nothing as changed in my hud.
Anyone got any ideas?

EDIT: Found a recently updated Oldschool Broesel. Link is here for anyone curious.

I want to use the older version of BroeselHUD, so I've downloaded [url=http://steamcommunity.com/groups/disqusestuff/discussions/4/610573009249135679/]Disquse's BroeselHUD fix[/url] and I'm trying to change to the Oldschool font as the instructions instruct me to do from the [url=https://sourceforge.net/p/broeselhud/wiki/Customization%20Options/]original Broesel site[/url].

I've followed the steps, and even made sure to install the Oldschool font and nothing as changed in my hud.
Anyone got any ideas?

EDIT: Found a recently updated Oldschool Broesel. Link is [url=https://www.dropbox.com/s/6f6wxdd6349d5yz/broeselhud_OLDSCHOOL.zip?dl=0]here[/url] for anyone curious.
2658
#2658
0 Frags +

/delete
Figured it out :)

/delete
Figured it out :)
2659
#2659
0 Frags +
astrin_puoi1astrin_http://steamcommunity.com/sharedfiles/filedetails/?id=633224988

how do I remove the health cross?

may i ask whats that hud?
yahud fragvid. i have an updated version from Yoshi if u want.

yes please! :3

[quote=astrin_][quote=puoi1][quote=astrin_]http://steamcommunity.com/sharedfiles/filedetails/?id=633224988

how do I remove the health cross?[/quote]

may i ask whats that hud?[/quote]
yahud fragvid. i have an updated version from Yoshi if u want.[/quote]


yes please! :3
2660
#2660
0 Frags +

Couple more questions, sorry :3

The first image, i was just wondering how to guarantee that the image of the item would appear and to make the bg appear and format properly to the text.

The next 2 images i was just wondering how to change the colour of the search tab text, its currently white so doesnt appear when you write there.

Finally, the target id isn't formatting properly and isn't working and i was wondering if anyone was aware of a solution.

Thanks.

Couple more questions, sorry :3
[url=http://imgur.com/a/Nc4J7][/url]

The first image, i was just wondering how to guarantee that the image of the item would appear and to make the bg appear and format properly to the text.

The next 2 images i was just wondering how to change the colour of the search tab text, its currently white so doesnt appear when you write there.

Finally, the target id isn't formatting properly and isn't working and i was wondering if anyone was aware of a solution.

Thanks.
2661
#2661
0 Frags +

http://imgur.com/a/Nc4J7

url didn't work..

No1inPartiqlarCouple more questions, sorry :3


The first image, i was just wondering how to guarantee that the image of the item would appear and to make the bg appear and format properly to the text.

The next 2 images i was just wondering how to change the colour of the search tab text, its currently white so doesnt appear when you write there.

Finally, the target id isn't formatting properly and isn't working and i was wondering if anyone was aware of a solution.

Thanks.
[img]http://imgur.com/a/Nc4J7[/img] url didn't work..

[quote=No1inPartiqlar]Couple more questions, sorry :3
[url=http://imgur.com/a/Nc4J7][/url]

The first image, i was just wondering how to guarantee that the image of the item would appear and to make the bg appear and format properly to the text.

The next 2 images i was just wondering how to change the colour of the search tab text, its currently white so doesnt appear when you write there.

Finally, the target id isn't formatting properly and isn't working and i was wondering if anyone was aware of a solution.

Thanks.[/quote]
2662
#2662
0 Frags +

I Was wondering Guys how do i add an custom menu to Truk hud So right now truk hud Doesnt have a menu it has a deafult tf2 menu And i wanna add morehud black menu into into truk Hud what Stuff do i need So i can add it to truk hud

Sorry for My bad english im from middle east xP

I Was wondering Guys how do i add an custom menu to Truk hud So right now truk hud Doesnt have a menu it has a deafult tf2 menu And i wanna add morehud black menu into into truk Hud what Stuff do i need So i can add it to truk hud


Sorry for My bad english im from middle east xP
2663
#2663
whitelist.tf
0 Frags +
_DR34M_I Was wondering Guys how do i add an custom menu to Truk hud So right now truk hud Doesnt have a menu it has a deafult tf2 menu And i wanna add morehud black menu into into truk Hud what Stuff do i need So i can add it to truk hud
  • MainMenuOverride.res defines how your main menu looks
  • GameMenu.res defines the actions/commands for the buttons in your main menu

You have to make sure the fonts and colors used in the main menu file are defined in your ClientScheme.res

[quote=_DR34M_]I Was wondering Guys how do i add an custom menu to Truk hud So right now truk hud Doesnt have a menu it has a deafult tf2 menu And i wanna add morehud black menu into into truk Hud what Stuff do i need So i can add it to truk hud[/quote]
[list]
[*] MainMenuOverride.res defines how your main menu looks
[*] GameMenu.res defines the actions/commands for the buttons in your main menu
[/list]
You have to make sure the fonts and colors used in the main menu file are defined in your ClientScheme.res
2664
#2664
0 Frags +

What is the name of the file that shows the killstreak counter?

What is the name of the file that shows the killstreak counter?
2665
#2665
whitelist.tf
0 Frags +
No1inPartiqlarhttp://imgur.com/a/Nc4J7
The first image, i was just wondering how to guarantee that the image of the item would appear and to make the bg appear and format properly to the text.

95% of your questions can simply be figured by just inspecting the hud element:
You can open vgui_drawtree, tick 'highlight selected' & pause game/demos to figure out exactly which element you need to target if you browse the tree of hud elements!

The next 2 images i was just wondering how to change the colour of the search tab text, its currently white so doesnt appear when you write there.

Clientscheme econ related colors names in BaseSettings, use showschemevisualizer clientscheme to figure out which color is which.

Finally, the target id isn't formatting properly and isn't working and i was wondering if anyone was aware of a solution.

Disable floating health, position stuff, then enable floating health, the TargetDataName and TargetDataPanel move over when the health is in the ID.

[quote=No1inPartiqlar][url]http://imgur.com/a/Nc4J7[/url]
The first image, i was just wondering how to guarantee that the image of the item would appear and to make the bg appear and format properly to the text.[/quote]
95% of your questions can simply be figured by just inspecting the hud element:
You can open vgui_drawtree, tick 'highlight selected' & pause game/demos to figure out exactly which element you need to target if you browse the tree of hud elements!
[quote]The next 2 images i was just wondering how to change the colour of the search tab text, its currently white so doesnt appear when you write there.[/quote]
Clientscheme econ related colors names in BaseSettings, use [i]showschemevisualizer clientscheme[/i] to figure out which color is which.
[quote]Finally, the target id isn't formatting properly and isn't working and i was wondering if anyone was aware of a solution.[/quote]
Disable floating health, position stuff, then enable floating health, the TargetDataName and TargetDataPanel move over when the health is in the ID.
2666
#2666
0 Frags +
Wiethoofd_DR34M_I Was wondering Guys how do i add an custom menu to Truk hud So right now truk hud Doesnt have a menu it has a deafult tf2 menu And i wanna add morehud black menu into into truk Hud what Stuff do i need So i can add it to truk hud
  • MainMenuOverride.res defines how your main menu looks
  • GameMenu.res defines the actions/commands for the buttons in your main menu
You have to make sure the fonts and colors used in the main menu file are defined in your ClientScheme.res

i will Thanks

[quote=Wiethoofd][quote=_DR34M_]I Was wondering Guys how do i add an custom menu to Truk hud So right now truk hud Doesnt have a menu it has a deafult tf2 menu And i wanna add morehud black menu into into truk Hud what Stuff do i need So i can add it to truk hud[/quote]
[list]
[*] MainMenuOverride.res defines how your main menu looks
[*] GameMenu.res defines the actions/commands for the buttons in your main menu
[/list]
You have to make sure the fonts and colors used in the main menu file are defined in your ClientScheme.res[/quote]
i will Thanks
2667
#2667
0 Frags +
Wiethoofd_DR34M_I Was wondering Guys how do i add an custom menu to Truk hud So right now truk hud Doesnt have a menu it has a deafult tf2 menu And i wanna add morehud black menu into into truk Hud what Stuff do i need So i can add it to truk hud
  • MainMenuOverride.res defines how your main menu looks
  • GameMenu.res defines the actions/commands for the buttons in your main menu
You have to make sure the fonts and colors used in the main menu file are defined in your ClientScheme.res

Thanks But the map info its deafult and team selection its deafult All i have to do is to put team selection in ui folder and add the fonts and for the map info i have to add an map info ,res and the textwindow.res nad textwindow.res and put the fonts that it needed ?

[quote=Wiethoofd][quote=_DR34M_]I Was wondering Guys how do i add an custom menu to Truk hud So right now truk hud Doesnt have a menu it has a deafult tf2 menu And i wanna add morehud black menu into into truk Hud what Stuff do i need So i can add it to truk hud[/quote]
[list]
[*] MainMenuOverride.res defines how your main menu looks
[*] GameMenu.res defines the actions/commands for the buttons in your main menu
[/list]
You have to make sure the fonts and colors used in the main menu file are defined in your ClientScheme.res[/quote]

Thanks But the map info its deafult and team selection its deafult All i have to do is to put team selection in ui folder and add the fonts and for the map info i have to add an map info ,res and the textwindow.res nad textwindow.res and put the fonts that it needed ?
2668
#2668
0 Frags +

anything broken by the new update? the voting hud has a new element but other than that i havent seem to have any problems

anything broken by the new update? the voting hud has a new element but other than that i havent seem to have any problems
2669
#2669
whitelist.tf
4 Frags +

LobbyPanel.res, HudTournament.res and hudanimations_tf.txt got major updates, those need to be updated, but should not cause your game to break.

LobbyPanel.res, HudTournament.res and hudanimations_tf.txt got major updates, those need to be updated, but should not cause your game to break.
2670
#2670
0 Frags +

I have a custom hud where I like the in game part (time, helath, ammo, etc.) and damage numbers but I don't want anything else from it (menu, inventory, etc.). What do I need to change to do this?

I have a custom hud where I like the in game part (time, helath, ammo, etc.) and damage numbers but I don't want anything else from it (menu, inventory, etc.). What do I need to change to do this?
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