Wiethoofd
Account Details
SteamID64 76561197990121837
SteamID3 [U:1:29856109]
SteamID32 STEAM_0:1:14928054
Country Netherlands
Signed Up June 22, 2013
Last Posted April 7, 2024 at 7:49 AM
Posts 969 (0.2 per day)
Game Settings
In-game Sensitivity 4
Windows Sensitivity 5
Raw Input 1
DPI
3200
Resolution
2560*1080
Refresh Rate
60
Hardware Peripherals
Mouse Roccat Kone XTD
Keyboard Ducky Shine 2 (Yellow) + Brown Cherry Switches
Mousepad Roccat Taito
Headphones Roccat Kave
Monitor Dell U2711
1 ⋅⋅ 50 51 52 53 54 55 56 ⋅⋅ 65
#4713 Show your HUD modifications! in Customization

@noiday could you post the contents of your TeamStatus_PlayerAlive and TeamStatus_PlayerDead animation events? because I assume that's all it is to get the clocks visible (if you add one in the HudTeamStatus.res)

posted about 8 years ago
#2886 HUD editing: short questions, quick answers in Customization

@extracrispy, add an ImagePanel behind everything, fillcolor or fgcolor that with animations and/or 'SetVisible elementname 1 0'

@mousiope nope, tf2 just crashes to desktop without errors if some matchmaking stuff is missing or custom contract buttons are in the main menu files

@astrin_ HudPlayerHealth or SpectatorGuiHealth have HealthBonusPosAdj values for the 'maximum' growth when on 1 hp or full overheal, try playing with those values

posted about 8 years ago
#2873 HUD editing: short questions, quick answers in Customization

@Smesi, which new timer? If you mean HudMatchStatus instead of the former HudObjectiveStatus I guess that's where you should start

@face hudanimations_tf has an animation to make the skulls show up, hudteamstatus is where to position them when visible

@stoge compare them to default, see which matchmaking and image things you're missing and toggle mat_antialias when you got a menu to work to see changes from mainmenuoverride.res and gamemen.res applied without having to restart TF2

posted about 8 years ago
#33 WietHUD in Customization
biscuitsBtw damage numbers are kinda ugly, yellow would be better I think

Easy to change in Clientscheme.res by changing the name for DamageTextColor or moving it up out of BaseSettings to Colors and defining RGBA values

posted about 8 years ago
#31 WietHUD in Customization

No need to any hud update files except the default ones by running extract_base_hudfiles.bat to get the streams list in the main menu.

Might change the look of it a little so longer titles fit and the box is less tall and doesn't overlap with the item promo screen at the bottom.

posted about 8 years ago
#2847 HUD editing: short questions, quick answers in Customization

@Slayer update/create a hudmatchstatus.res by moving over your timer stuff from hudobjectivestatus.res
The Tournament stuff is obviously in HudTournament.res

@Smesi Labeltext "" in mainmenuoverride.res or Label "" in gamemenu.res for the button

@Slin the player name backdrop can't be removed if that is what you're asking

posted about 8 years ago
#2806 HUD editing: short questions, quick answers in Customization

@Shipsee sv_cheats 1; vgui_drawtree 1; vgui_drawtree_draw_selected 1 (highlight selected in vgui_drawtree)

@DR34M CharinfoArmorySubPanel.res you can use the default assets or create some vtf+vmts in your replay/thumbnails folder and use those instead

posted about 8 years ago
#2796 HUD editing: short questions, quick answers in Customization

Any clock outside of MM or in the Stopwatch panel is broken, regardless of hud!

To fix the timers for MM is moving the contents from HudObjectiveStatus to HudMatchStatus and add if_comp to control looks/position stuff for specific hud elements.

@shoras: hudplayerclass.res > classmodelpanel and the spy outline is an event in hudanimations_tf

@Bren: Modify SpectatorVerySmall in Clientscheme.res or you could change/add the following to 'HudSpectatorExtras' in your hudlayout.res:

HudSpectatorExtras
{
	"player_name_font"	"Default" // Change this to custom defined font
}
posted about 8 years ago
#29 WietHUD in Customization

Bunch of small fixes to a bunch of files to make the newly added stuff look pretty and consistent with the rest of the hud.

MM Scoreboard, MM Stats panel & Winpanel all have Team Leader avatars, Team Status on top has been increased slightly & Timers now look good in Matchmaking.

Ammo now has proper 'low' animation for all types of weapons

Also had a bunch of small but noticeable fixes to the Lobby Panel, rank number bleeding in to the title, thinner font and proper alignment for the global and friend leaderboard ranks/names and the 6v6/9v9 dropdown has a fixed position for 21:9/weird aspect ratios.

Loadout screen has shortkeys: R to equip weapons/cosmetics / T to equip taunts.

Main Menu now works with any hud (+Matchmaking) and is (in theory) unbreakable, while adding additional useful buttons and still looking similar to the default hud:
- alternatives/mainmenu_custom_buttonactions.res
- alternatives/mainmenu_custom_buttons.res
- alternatives/mainmenu_widescreen.res (optional, moves buttons to the left)
- resource/ui/mainmenuoverride.res + default_hudfiles/resource/ui/mainmenuoverride.res
- resource/gamemenu.res + default_hudfiles/resource/gamemenu.res

http://i.imgur.com/15B2tYD.jpg

posted about 8 years ago
#2768 HUD editing: short questions, quick answers in Customization
keepertonflyingbuddyHow do I get the hud timer to display after the update?
Having the same problem. Got my KotH timer to work fine thanks to omni's post, but can't get round timer, waiting for players, or server timer to work.

Valve broke timers, the only place they currently show up is Matchmaking. Setup timers for PL & A/D also broke.

posted about 8 years ago
#10 Does anyone have an updated PVHUD? in Customization

Search the forums next time to see if someone prior made a thread looking for this: http://www.teamfortress.tv/32051/anyone-with-an-updated-pvhud

posted about 8 years ago
#91 Casting HUD Design Contest in Projects

Instead of picking a winner I am going to reward every valuable input & contest entry that was used for the final version of the hud! If you created hud files or assets you can use in your own huds, feel free to do so!

I read a lot of positive stuff about the two sided tournament huds, which are perfectly doable with current hud tech available to us (and can be taken to the next level as you'll see in the final hud!)

I will sort through who deserves what and set up a poll for determining the new owner of the unusual when the hud is finished and in use.

TL;DR: (new hud) stuff for everyone

And if you were wondering where you'll be able to see the hud: TheSpire.tv and/or BlackOutGamingTV will be using it!

posted about 8 years ago
#2746 HUD editing: short questions, quick answers in Customization
puoi1BrenWhat section of the hud controls the player healthbars during spectator mode?spectatortournamentguihealth.res

the tournament version of that file actually controls the health, which is then positioned in spectatortournament.res, controls the low health image color and at what percentage this low health animation needs to be triggered (and if the bonushealthimage needs to grow/shrink x units)

posted about 8 years ago
#4624 Show your HUD modifications! in Customization

You could make them all 1 color and on mouse over or keyboard selection/highlight make them the different colors, if you're using custom VMTs you could try fgcolor or drawcolor for the class logo itself to change color instead.

posted about 8 years ago
#2 Updated Thwartski Hud?? in Customization

Follow this guide from huds.tf to make your animations file unbreakable, then the only thing that might make you crash are actual out of date hud files.

posted about 8 years ago
1 ⋅⋅ 50 51 52 53 54 55 56 ⋅⋅ 65