Wiethoofd
Account Details
SteamID64 76561197990121837
SteamID3 [U:1:29856109]
SteamID32 STEAM_0:1:14928054
Country Netherlands
Signed Up June 22, 2013
Last Posted April 7, 2024 at 7:49 AM
Posts 969 (0.2 per day)
Game Settings
In-game Sensitivity 4
Windows Sensitivity 5
Raw Input 1
DPI
3200
Resolution
2560*1080
Refresh Rate
60
Hardware Peripherals
Mouse Roccat Kone XTD
Keyboard Ducky Shine 2 (Yellow) + Brown Cherry Switches
Mousepad Roccat Taito
Headphones Roccat Kave
Monitor Dell U2711
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#5 Rayshud Text Box Editing in Customization

Go on a local server and do the following in console

sv_pausable 1; pause

Now your game is paused, you can open chat and when you hud_reloadscheme you'll see the changes made to BaseChat.res

To actually change the colors for the chatbox you need to edit 'resource/chatscheme.res', which isn't modified by rays, so you'd have to extract that file and modify it yourself.

The original Chat Window file can be found in /hl2/resource/ui/basechat.res or on the actual RaysHUD repo...

posted about 8 years ago
#2557 HUD editing: short questions, quick answers in Customization
RawrsorWhich colors do I have to edit in chatscheme.res to change the background color of the chat box?

Have you tried showschemevisualizer chatscheme yet? It has to be one of these I guess white, OffWhite, DullWhite

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knikOkay, so my friend is experiencing this

And I have absolutely no idea why this happens to him, but doesn't for me. He's using PVHUD with a scoreboard fix from this post. I tried it on my PC and I don't have this issue.

There is a _minmode in that section which moves things up, he's not using cl_hud_minmode 1?

posted about 8 years ago
#4549 Show your HUD modifications! in Customization
Rawrsortime for some more updates boys. [..] and (sv_pure 0 only) control point icons.

Just checked the repo, you're missing the Steel A-E images (in 3 colors (neutral/red/blue) and 2 states (locked/default)) and also the A through E letters in the corners (showing on Gpit/standin/steel) if you want to get them all to work.

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hoolianyone know how to fix the ready up panel?

As Kermit said: HudTournament needs some if_readymode values to make the panel wider.

More hud issues/questions should go here instead ;)

posted about 8 years ago
#2 Help with Lawena in Videos

Corrupt demo file, if regular playback doesn't work through console/demoui(2) then the demo won't work with Lawena either.

posted about 8 years ago
#2551 HUD editing: short questions, quick answers in Customization
face2faceis there a way to prevent the engineer building status display from being stuck on the top of the viewport while dead? i feel like im missing some simple ypos somewhere

Have a look at: http://teamfortress.tv/14917/engineer-building-status-position

how do i go about embedding custom .vtf files in my hud? i tried just plopping em into /materials/vgui/replay/thumbnails/ but everything i do just makes the missing texture pink checkerboard :\

Besides the vtf you also need a .vmt with it to instruct the game how the vtf can be changed/used, more info about that here: https://developer.valvesoftware.com/wiki/Valve_Material_Type

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Silent-DanOn some HUDs, for example rayshud, the fonts are sometimes cut off, for example the 2 in the health. Is there a fix for this?

Increase or decrease the font size by 1 or 2 and try again like Rawsor suggested.

posted about 8 years ago
#18 WietHUD in Customization

Working on a fix/alternative for the health crosses to just be numbers (this will make it into the revisit of the FreezePanel)

http://i.imgur.com/jjQ1viZ.png

posted about 8 years ago
#2547 HUD editing: short questions, quick answers in Customization

PSA: You can use vgui_drawtree, tick 'highlight selected' & pause demos to figure out exactly which element you need to target if you browse the tree of hud elements!

posted about 8 years ago
#15 WietHUD in Customization
DanceNumbercauses hl2.exe to crash for some reason. I've never had this happen before with a HUD. I followed the readme as well.

The version you downloaded might not have had any contents in the default_hudfiles folder.

Updated the HUD to use a new extraction batch file (+ 32bit binaries) that leaves only the required files in the folder so I can provide them by default and have changes visible in diffs.

This should now be fixed so the hud works on Linux/Mac (please test to confirm) without requiring the extraction file (which is Windows only atm).

posted about 8 years ago
#1 WietHUD in Customization

Introducing WietHUD

Works with the Matchmaking/Meat your Match Update

  • Using #base for core files (clientscheme.res/hudlayout.res/main menu) enables updating HUD by extracting the default hudfiles with the provided .bat file & HLExtract (command line version of GCFScape)
  • hudanimations_manifest.txt to allow for modular & easier maintenance of animation files (no more broken contracts!)
  • Very easy customization with themes & 4:3/5:4 resolution support (default to 16:9 widescreen)
  • Multiple Themes (Orange/Red/(Light) Blue/Lime/Olive/Pink/Purple)
  • More modern look & feel to Team Fortress 2 while using default assets/fonts
  • Additional buttons in main menu; Start Recording, open console, snd_restart, record fix;stop
  • Reduced size & optimized objective indicators & timers
  • Small Engie Build/Destroy & Building Status Panels (look & code) + Pipboy & Xbox 360 controller support
  • Full support for Mann vs. Machine + improved Upgrade Station look
  • Useful keyboard shortcuts in backpack, store, crafting & server windows to browse/skip through pages (A/D/E)
  • High Quality Item Images everywhere
  • Toggle between bordered or solid colored item/skin backgrounds (comment #base line in clientscheme.res)
  • Increased items on store pages to 24
  • Single file controlling the look of all charge bars in the center of the screen (info)
  • MvM finding an Australium audio playing when unboxing or trading up (with custom sound replacement)

https://youtube.com/watch?v=9y6uu73Ab2M

Download HUD

Code on GitHub
Changelog
Steam Group
Screenshots (in the process of being updated)
Support developer

posted about 8 years ago
#7 ESEA Pls update your whitelist in TF2 General Discussion

ESEA has been using whitelist.tf but haven't downloaded a new version of the automatically updated whitelist .txt file yet

posted about 8 years ago
#2510 HUD editing: short questions, quick answers in Customization
namassinEdit: I want to remove the red highlight from the health in yaHUD, shown here http://s14.postimg.org/cpy5qqqxd/Untitled.png

hudanimations_tf (or whatever it is called if the hud is using hudanimations_manifest to load more animation files) and find the section for HudHealthDyingPulse and change the alpha or fill color on the BG

posted about 8 years ago
#2508 HUD editing: short questions, quick answers in Customization
phazif anyone doesn't mind adding me, i've been trying to figure out how to fix contracts since gun mettle
they still don't appear when I open the menu

That's an animation issue, update your scripts/hudanimations_tf.txt by comparing it to the default one

Ideally you would export/move your custom animation events to a separate file, add that file as line to the hudanimations_manifest.txt and leave the _tf one alone so it's using the one that comes with your game and doesn't get out of date anymore.

posted about 8 years ago
#2504 HUD editing: short questions, quick answers in Customization
coIewhenever i start capping a point, this huge control point indicator pops up in the top of my screen, indicating the capping progress: http://i.imgur.com/0Usi7e3.png

resource\ui\controlpointprogressbar.res

also, if you don't mind two asks, can someone tell me what file i need to go to edit the round timer that stays on the top of the screen

resource\ui\hudobjectivetimepanel.res for the positioning & resource\ui\hudobjectivetimepanel.res for the actual timer (which is also used twice in hudobjectivekothtimepanel.res for the King of the Hill clocks)

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EricWhat's the easiest way to edit the tournament HUD with mp_tournament_readymode 1/2 (also, what's the difference between 1 and 2 for that cvar)?

Record a demo in a lobby/pickup that has this enabled. I have one but it's a very long one, I'll try to make one that can be shared along with other useful demos to make editing in certain situations easier.

Duplicating the stuff from Mann vs. Machine would also work, you just need to add in the team2 delta_x offset iirc

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face2faceis it possible to move the A, B, C, and D loadout preset buttons? im sure you can't move them up or down but i seem to remember being able to move them left or right...

Change "item_ydelta" in ClassLoadoutPanel in the top section to move them up or down.

posted about 8 years ago
#2491 HUD editing: short questions, quick answers in Customization
StaticVoidMR_SLINbut my MvM hud doesn't have a hud thingy to ready up (which is causing an issue when I'm trying to see ready statuses in PugChamp)if you can't see ready up panels, then your issue is most likely in HudTournamentSetup.res or HudTournament.res

The Tournament Setup is the one that 'drops down' when pressing F4 in mp_tournament 1 to change team names and change ready status, the HudTournament is the one with the player panels in MvM and with mp_tournament_readymode 2

so you might have to start from the default files.

I would suggest the same, or at least 'compare' and duplicate your original changes to a fresh file extracted from the VPKs or taken from here.

posted about 8 years ago
#2488 HUD editing: short questions, quick answers in Customization
mylosercanflyI'm using ahud and I want to get an outline around the borders of the item selection screen.
Like this http://imgur.com/eKP3Fo4
If anyone knows how I'd appreciate it.

CharinfoPanel.res << compare yours to the default file or any other file with a HeaderLine and FooterLine set

posted about 8 years ago
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